Heroes of Newerth Wiki
Alchemist's Bones
Alchemist's Bones.jpg
By plunging the Alchemist's Bones into ones own flesh, a warrior can gain the power to transform lesser creatures into solid gold. The strange powers of this necrotic gift also instill an almost hyperactive energy to their host, which manifests itself in frenetic attacks.
Location Icon Initiation.png Initiation
Type Filter Attack Speed.png Attack Speed
Filter Activatable.png Activatable
Stats +30 Attack Speed
Cost 1950 (750)
Components Item Builds into
Alacrity Band (1200)
Alchemist's Bones.jpg


Upon activation, target creep is killed and the user is given bonus experience and some amount of gold.


Cast Time: 0.1 / 0.2 seconds
Target Unit
Type - Transmute
Range: 600
Kills target enemy creep. Gold earned from the kill is a flat 190 gold and experience earned is multiplied by 2.
  • A charge is restored every 120 seconds. Can store up to 2 charges at a time.
  • Buying this item will set charges to 1.
  • The charge cooldown is paused while the wielder is dead.


Version 4.9.3

  • Gold Bounty from killing a creep with its active effect increased from 165 Gold to 190 Gold.
  • Experience Bounty multiplier from killing a creep with its active effect increased from 1.75x to 2x.

Version 4.8.2

  • Gold bounty of the creep killed by Alchemist's Bones active ability changed from 3x the creep bounty to 165 Gold.
    • The XP bounty multiplier still remains the same, so targeting a harder creep with Alchemist's Bones will still yield more experience.

Version 4.1.0

  • Mana Cost reduced from 25 to 0.

Version 4.0.0

  • Recipe cost increased from 650 Gold.png to 750 Gold.png.

Version 3.8.0

Version 3.6.0

  • Now grants 1.75 times XP upon killing target creep
  • Instantly kills target creep
    • Visual projectile now spawns from target creep and travels towards the Alchemist's Bones user

Version 3.4.0

  • Can now target player-controlled units.

Version 2.1.4

  • Alchemist's Bones' timer is now paused while the wielder is dead.

Version 2.0.38

  • Increased charge cooldown from 100 seconds to 120 seconds.

Version 2.0.28

  • Now gains charges even when not being held by a Hero.

Version 2.0.25

  • Reverted Alchemist's Bones cooldown system to the 2-charge version.

Version 2.0.22

  • Temporarily reverted cooldown system to the old version.

Version 2.0.20

  • Alchemist's Bones is now limited to 1 per player per team and binds on pickup.
    • While a player already has one, they can't assemble another.
    • Alchemist's Bones is muted when unowned (dropped by a terminated player).

Version 2.0.14

  • Now hold 2 charges, restoring a charge every 100 seconds (from a 100 second cooldown).
  • No longer work on player-controlled creeps.
  • No longer works on Runes.

Version 0.1.47

Basic Items Icon Supplies.png Supplies Icon Accessories.png Accessories Icon Weapons.png Weapons Icon Relics.png Relics Icon Legendary.png Legendary
Recipe Items Icon Initiation.png Initiation Icon Supportive.png Supportive Icon Protective.png Protective Icon Combative.png Combative Icon Morph Attack.png Morph Attack
Alchemist's Bones.jpg
Alchemist's Bones
Other Items Boss Drops Removed Items Obsolete Items Debug Item