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Arcane Bomb
Arcane Bomb
Information
Location Icon Supportive Supportive
Type Filter Strength Strength
Filter Agility Agility
Filter Intelligence Intelligence
Filter Activatable Activatable
Stats +150 Max Health
+180 Max Mana
Notes Can double-activate
Cost 1900 (900)
Recipe
Components Item Builds into
Blood Ruby (550)
Ether Jewel (450)
Recipe
Arcane Bomb


Description[ | ]

Deals damage to non-hero units.

Can be double-activated to spawn the explosion on top of self.

Stock: 1 (Initial) / 1 (Max)
Restock Time: 6 minutes (Initial) / 15 minutes (Ongoing)

Activation[ | ]

Target Position Non-Hero Enemy Units
Type - Superior Magic
Range: 1200
Radius: 400
Mana Cost: 50
Cooldown: 25 seconds
Marks the target area and causes an explosion after a 0.5 second delay. The explosion deals 150 Magic Damage to non-hero units (0.5x to hero units), a bonus 30% of the target's Max Health for enemy player-controlled non-hero units, or 500 True Damage or 50% of the target's Max Health to enemy illusions.


Each enemy illusion affected spawns an invisible arcane shockwave of 600 radius that only affects other enemy illusions in the area, making them receive 200 True Damage or 15% of their Max Health, whichever is higher. Illusions can take up to 80% of their Max Health from Arcane Bomb.

Also destroys trees and grants Clearvision in the area for 2.5 seconds.

 
Notes
  • Still deals the base 150 Magic Damage to enemy player-controlled-non-hero units.
  • The shockwave behavior is basically a Behemoth Behemoth Behemoth Shockwave Shockwave echo effect only for enemy illusions.


Changelog[ | ]

Version 4.9.3

  • New component buildup: Blood Ruby Blood Ruby (550 Gold) + Ether Jewel Ether Jewel (450 Gold) + Recipe (900 Gold) = 1900 Gold Total
    • Total cost was increased from 1650 Gold.
  • No longer grants 4 Strength, 4 Agility and 14 Intelligence.
  • Now passively grants 150 Max Health and 180 Mana.

Version 4.9.0

  • Damage mechanic against illusions changed from Direct Health Removal to True Damage.
    • This should not make a difference in most circumstances & primarily only makes a difference against Xemplar Xemplar's Xemplar Schism Schism illusions.

Version 4.8.5

  • Illusions can now only receive a maximum of 80% of their Max Health as damage.

Version 4.8.0

  • Bonus Magic Damage dealt to enemy player-controlled-non-hero units reduced from 40% of the target's Max Health to 30% of the target's Max Health.
    • Still deals the base 150 Magic Damage to enemy player-controlled-non-hero units.
  • Now has new Stock mechanics in the store:
    • Initial stock of 1.
    • Item is only purchaseable after the 6-minute mark.
    • Refreshes at a rate of 1 stock every 15 minutes.
    • Maximum of 1 stock available in the store at any given time.
  • True Damage mechanics dealt to enemy illusions changed.
Previously:
  • Target enemy illusion receives 900 True Damage or 75% of their Max Health, whichever is higher.
After this patch:
  • Target enemy illusion receives 500 True Damage or 50% of their Max Health, whichever is higher.
  • Each enemy illusion affected spawns an invisible arcane shockwave of 600 radius that only affects other enemy illusions in the area, making them receive 200 True Damage or 15% of their Max Health, whichever is higher.
  • i.e. a Behemoth Behemoth Behemoth Shockwave Shockwave echo effect only for enemy illusions.

Version 4.7.9

  • Recipe Cost reduced from 210 Gold to 110 Gold.
    • Total Cost reduced from 1750 Gold to 1650 Gold.

Version 4.7.2

  • Recipe Cost reduced from 250 Gold to 210 Gold.
    • Total Cost reduced from 1790 Gold to 1750 Gold.
  • Radius increased from 400 to 600.
  • Now deals 75 Magic Damage to heroes.
  • Magic Damage dealt to enemy non-player-controlled units increased from 100 to 150.
  • Magic Damage dealt to enemy player-controlled non-hero units changed from 50% of the target's Max Health to 150 + 40% of the target's Max Health.
  • Now also grants Clearvision in the target area for 2.5 seconds.

Version 4.6.2

  • Against enemy illusions, now removes 900 Health or 75% of the target's Max Health (whichever is higher), instead of dealing 900 Magic Damage.
    • Health Removal in this manner is lethal.

Version 4.5.4

  • Instead of dealing 900 Magic Damage, now deals 50% of the target's Max Health if the target is an enemy player-controlled non-hero unit.

Version 4.5.3

  • Added (new item).
    • Ported from PBT.


Items
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Recipe Items Icon Initiation Initiation Icon Supportive Supportive Icon Protective Protective Icon Combative Combative Icon Morph Attack Morph Attack
Arcane Bomb
Arcane Bomb
Other Items Boss Drops Removed Items Obsolete Items Debug Item
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