Barbed Armor | |||||||||||
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Information | |||||||||||
Location | Protective | ||||||||||
Type | Intelligence Damage Armor Activatable | ||||||||||
Stats | +12 Strength +15 Damage | ||||||||||
Cost | 2200 (800) | ||||||||||
Recipe | |||||||||||
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Description[ | ]
When activated, applies Barbed to self for 4 seconds.
Effects[ | ]
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Notes |
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Changelog[ | ]
- Duration reduced from 5 seconds to 4 seconds.
- Returned Damage type is now the same as the received damage type.
- Returned Damage percentage increased from 65% to 80%.
- Cooldown increased from 30 seconds to 40 seconds.
- Returned Damage is now based on pre-mitigation damage (rather than post-mitigation damage).
- Returned Damage reduced from 80% to 65% of the pre-mitigation damage received.
- Cooldown reduced from 40 seconds to 30 seconds.
- Cooldown increased from 30 seconds to 40 seconds.
- Mid Wars change only: Duration reduced from 5 seconds to 3 seconds.
- Certain gadgets will now be affected by Return Damage.
- This specifically reintroduces because Steam Turret.
- The amount of damage taken will be 1/12th of the Steam Turret Health (instead of 1/3 of the Steam Turret Health previously).
- Visual glow colour on its active effects has been changed from yellow to red to differentiate it from the Shrunken Head visuals.
- Activation sound has been updated to be more prominent.
- Gadgets will no longer be affected by Barbed Armor.
- This specifically removes any interaction between Engineer's Steam Turret and Barbed Armor.
- Recipe cost increased from 600 to 800 .
- Total cost increased from 2000 to 2200 .
- Strength bonus reduced from 15 to 12.
- Cooldown increased from 20 to 30 seconds.
- Recipe changed from: Broadsword 1200 + Apprentice's Robe 450 + Ringmail 550 , Total 2200 to
- New: Punchdagger 500 + 2x Bolstering Armband 450 + Recipe 600 , Total 2000 .
- Now passively gives: +15 Damage, +15 Strength.
- Can no longer be disassembled.
- For Blitz Mode only:
- Cooldown changed from 4 seconds to 8 seconds (accounted for after the Blitz Mode cooldown reduction).
- Duration decreased from 5 seconds to 3.5 seconds.
- Can now be disassembled.
- No longer breaks channeling when used.
- Fixed it returning damage to owners of gadgets that deal damage ( Voodoo Wards, Defiler's Spirits, etc)
- Fixed to actually return 80% damage (was returning 75%)
- Cooldown increased to 20 seconds from 15 seconds.
- Damage returned reduced to 80% from 100%.
- Barbed Armor will now return damage from a pseudo-Pet or Gadget to the owner of the pet instead
- Now returns damage in True Damage.
- Fixed Barbed Armor not returning damage from abilities.
Items | |||||
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Basic Items | Supplies | Accessories | Weapons | Relics | Legendary |
Recipe Items | Initiation | Supportive | Protective | Combative | Morph Attack |
Other Items | Boss Drops | Removed Items | Obsolete Items | Debug Item | |