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Berzerker
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==Changelog== {{changelog| '''[[Version 4.9.3]]''' * {{si|Berzerker|Strength Sap}} ** Cooldown reduced from 20 seconds to 20/19/18/17 seconds. '''[[Version 4.8.3]]''' * {{si|Berzerker|Mark for Death}} ** Attack Speed bonus against marked targets changed from 40 to 30/40/50/60. '''[[Version 4.7.6]]''' * '''Movement Speed''' reduced from 310 to 300. * '''Strength gain per level''' reduced from 3.2 to 3.0. '''[[Version 4.6.3]]''' * '''Agility gain per level''' reduced from 2.0 to 1.7. * {{si|Berzerker|Carnage}} ** Stun and Debuff duration reduction effects no longer stack with other sources (e.g. {{ii|Shaman's Headdress}}, {{ii|Barrier Idol}}). ** Stun and Debuff duration reduction changed from 40/60/80% to 40/55/70%. '''[[Version 4.5.3]]''' * '''Strength gain per level''' reduced from 3.5 to 3.2. '''[[Version 4.5.2]]''' * {{si|Berzerker|Carnage}} ** Killing enemy heroes while Carnage is active will now extend Carnage's duration by 5 seconds. '''[[Version 4.5.0]]''' * Ability 3: {{si|Berzerker|Strength Sap}} *: Radius: 600 *: Mana Cost: 50 *: Cooldown: 20 seconds ** When activated, steals one Strength and heal 10 Health from enemy heroes within 600 radius every 0.5 seconds for the next 2/3/4/5 seconds. Stolen Strength is retained for 6 seconds afterwards. ** Instantly deals 100/150/200/250 Magic Damage to non-hero units within range upon activation. * Ability 4: {{si|Berzerker|Carnage}} (Reworked) *: Cooldown: 70/55/40 seconds ** Activate to gain 40/60/80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5/7/9% of your Max Health for 12 seconds. ** Can be used while Silenced or Stunned to break Crowd Control. ** You take 15% more damage while under this effect. '''[[Version 4.4.3]]''' *{{si|Berzerker|Furious Anger}} ** Time before charges disappear increased from 3 to 5 seconds. '''[[Version 4.4.0]]''' * Added a new {{ii|Staff of the Master}} effect: Increases chain duration from 5 to 10 seconds and slow from 40% tapering to a 50% static Movement Speed Slow. Second activation now executes the target if it falls below 20% of health. '''[[Version 4.3.5]]''' * {{si|Berzerker|Carnage}} ** Cooldown reduced from 100/60/20 seconds to 60/40/20 seconds. ** Duration reduced from 10 seconds to 6/8/10 seconds. ** Stun, Slow, and Debuff resistance increased from 40/60/80% to 60/80/100%. '''[[Version 4.3.3]]''' * '''Base Strength''' Increased from 21 to 23. * '''Strength gain per level''' increased from 3.0 to 3.5. * '''Base Agility''' reduced from 19 to 15. * '''Agility gain per level''' increased from 1.8 to 2.0. * '''Movement Speed''' increased from 300 to 310. * {{si|Berzerker|Chain Spike}} ** Range increased from 550 to 600. ** Mana Cost rescaled from 90/95/100/105 to 80/90/100/110. ** Damage rescaled from 45/80/115/150 to 40/80/120/160. ** Immobilie rescaled from 1.3/1.7/2.1/2.5 seconds to 1/1.5/2/2.5 seconds. * {{si|Berzerker|Mark for Death}} ** Moved to the Ability 2 (W) slot. ** Range increased from 800 to 1000. ** Mana Cost increased from 50 to 75. ** Now also refreshes {{si|Berzerker|Chain Spike}} if the unit affected by Mark of Death dies. * {{si|Berzerker|Furious Anger}} (Reworked) ** Passive: Every attack made by Berzerker increases his chance to Critically Strike the target for 1.2/1.4/1.6/1.8x by 8%. The Furious Anger State lasts 3 seconds. * {{si|Berzerker|Carnage}} (Reworked) *: Cooldown: 100/60/20 seconds *: Mana Cost: 0 ** Activate to gain 40/60/80% Stun, Debuff and Slow Resistance for 10 seconds. '''[[Version 4.0.2]]''' * '''Magic Armor''' increased from 3 to 4. '''[[Version 4.0.0]]''' * '''Base Strength''' Reduced from 24 to 21. * '''Strength gain per level''' increased from 2.7 to 3.0. * '''Magic Armor''' decreased from 5.75 to 3. *{{si|Berzerker|Mark for Death}} ** Debuff duration increased from 8 to 10 seconds. ** Attack speed buff increased from 10/20/30/40 to 40 at all levels. ** Mark of Death now expires properly when the marked target dies. *** Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing. * {{si|Berzerker|Carnage}} ** {{ii|Staff of the Master}} effect removed. ** Can now be activated while stunned or silenced. ** Crowd control reduction reduced from 40/60/80% to 30/50/70%. ** Now gains 100% Slow Resistance. ** Bonus damage rescaled from 6/7/8% to 5/7/9% of Berzerker’s Max Health. ** Incoming damage amplification increased from 15% to 20%. ** Hero kills add 5 seconds to the duration of Carnage. '''[[Version 3.9.9]]''' *{{si|Berzerker|Chain Spike}} ** Primary activation now restrains the target for the duration. *{{si|Berzerker|Strength Sap}} ** Now has an instant effect instead of an effect that takes place over time (for non-hero units only). '''[[Version 3.8.0]]''' *{{Si|Berzerker|Strength Sap}} ** Damage to creeps increased from 20/0.5s to 25/0.5s. '''[[Version 3.3.3]]''' *{{Si|Berzerker|Mark for Death}} **Cast time lowered from 100 to 0, no longer interrupts actions '''[[Version 3.2.3]]''' *{{Si|Berzerker|Carnage}} **[[Staff of the Master]] functionality added. '''[[Version 3.2.0]]''' *{{Si|Berzerker|Chain Spike}} **No longer gets removed by Magic Immunity, but will be removed by Physical Immunity '''[[Version 3.0.4]]''' *{{Si|Berzerker|Chain Spike}} **Immobilize increased from 1/1.5/2/2.5 to 1.3/1.7/2.1/2.5 **Damage increased 35/70/105/140 to 45/80/115/150 on both initial and activation '''[[Version 2.6.30]]''' *{{Si|Berzerker|Carnage}} **Damage Taken decreased from 20% to 15% '''[[Version 2.6.8]]''' *Now allowed in Tournament Rules '''[[Version 2.6.2]]''' *{{Si|Berzerker|Mark for Death}} **Cast Range lowered from 1000 to 800 *{{Si|Berzerker|Carnage}} **Physical Damage rescaled from 8% to 6/7/8% '''[[Version 2.5.20]]''' *Health regen reduced from 1.25 to 1 **This is a part of a global change to all melee heroes. '''[[Version 2.5.19]]''' *Chain Spike fixed so it can no longer deal more than intended damage '''[[Version 2.5.18]]''' *Fixed a Berserker bug where he could do double damage with Chain Spike '''[[Version 2.5.16]]''' *{{Si|Berzerker|Carnage}} **Bonus damage is now applied to all attacks instead of just enemy units '''[[Version 2.5.10]]''' *Base Health Regen corrected from 0.25 to 1.25 **This is a part of a global change to all melee heroes. '''[[Version 2.5.9]]''' *Hero Added }}
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