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Bloodborne Maul
Bloodborne Maul.jpg
The Bloodborne Maul was devised centuries ago by the Mordant Paragons to create a blade that carried the destructive power of the terrifying daemons, but the twisted sorcery and brilliant craftsmanship to seal a copious amount of Malphas blood in a hollow chamber within the head of the weapon demands the bearer's sacrifice to wield such power.
Information
Location Icon Combative.png Combative
Type Filter Strength.png Strength
Filter Damage.png Damage
Stats +35 Strength
Cost 5000 (1350)
Recipe
Components Item Builds into
Axe of the Malphai (3200)
Bolstering Armband (450)
Recipe.png
Bloodborne Maul.jpg


Effects[]

Passive
When damaged, gains 1 charge for every 10 health lost, up to a max of 150 charges. Each charge grants 1 bonus Damage to your attacks against non-structure enemies.

Loses 15 charges per second after 4 seconds of not taking any damage.

Effects of this item do not stack and propagate to illusions for 33% of power.

 
Notes
  • Damage from self adds charges but doesn't stop charges from decaying.
  • Bonus Damage type is the same damage type as your attack (Physical most of the time or Magic with a Harkon's Blade.jpg Harkon's Blade equipped.


Changelog[]

Version 4.8.0

  • Max Charges increased from 120 to 150.

Version 4.6.2

  • Max Charges reduced from 350 to 120.
    • Strength bonus reduced from 45 to 35.

Version 4.5.3

  • Health loss requirement for each charge reduced from 15 to 10.
  • Maximum number of charges increased from 250 to 350.
  • Charge loss per second increased from 10 to 15.
  • Bonus Damage type changed from True to the same damage type as your attack.
    • This means that it will be Physical most of the time or Magic with a Harkons Blade equipped.
  • Bonus Damage is now added to your attack instead of counting as a separate damage instance.
    • This means that it will now contribute to a critical strike but will no longer count as 2 instances of damage against abilities like Klanx.jpg Klanx' Klanx H.A.W.K..jpg H.A.W.K.

Version 4.5.1

  • Damage from self will no longer reset the timer.
    • This means that damage from self will add charges but will no longer stop charges from decaying.

Version 4.5.0

  • Health loss requirement for each charge increased from 12 to 15.

Version 4.4.5

  • Health loss requirement for each charge increased from 10 to 12.

Version 4.4.0

  • Reworked:
    • When damaged, gains 1 charge for every 10 Health lost, up to a max of 250 charges.
    • Each charge grants 1 bonus True Damage to your attacks against non-structure enemies.
    • Loses 10 charges per second after 4 seconds of not taking any Damage.
    • Effects of this item do not stack and propagate to illusions for 33% power.

Version 4.0.0

  • The wielder will now only lose Health when attacking enemy heroes.

Version 3.8.0

  • Added to the game.


Items
Basic Items Icon Supplies.png Supplies Icon Accessories.png Accessories Icon Weapons.png Weapons Icon Relics.png Relics Icon Legendary.png Legendary
Recipe Items Icon Initiation.png Initiation Icon Supportive.png Supportive Icon Protective.png Protective Icon Combative.png Combative Icon Morph Attack.png Morph Attack
Other Items Boss Drops Removed Items Obsolete Items Debug Item
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