Heroes of Newerth Wiki
Charged Hammer
Charged Hammer.jpg
Certain skilled artisans have been able to cobble together bits of Ancient machinery and forge them into weapons. The terrible Charged Hammers, whose electrical current bestows speed to the wielder and excruciating pain to the victim, are a pinnacle of this technique. Their true potency is demonstrated when the lightning trapped within surges forth and dances from one target to the next, leaving behind sizzling corpses.
Location Icon Combative.png Combative
Type Filter Attack Speed.png Attack Speed
Filter Modifier.png Modifier
Filter Activatable.png Activatable
Stats +80 Attack Speed
Modifier Chain Lightning Modifier
Notes Can double-activate
Cost 4900 (1000)
Components Item Builds into
Thunderclaw (3000)
Warpcleft (1800)
Charged Hammer.jpg


Cast Chain Lightning every 5th attack. When activated, applies Charged Up to target.

This item's chance to trigger does not stack with Thunderclaw or itself. Does not propagate to illusions.



Cast Chain Lightning every 5th attack, dealing 200 Magic Damage to your attack target and 6 additional nearby enemies.
  • Chain Lightning bounces to the closest visible non-Magic Immune enemy within 600 radius every 0.2 seconds.


Target Unit Ally Units
Type - Magic
Range: 600
Mana Cost: 50
Cooldown: 35 seconds
Applies Charged Up for 20 seconds.

Charged Up Effects
After every 4 attacks on you cast Electric Jolt, dealing 200 Magic Damage to the attacker and 6 nearby enemies.

  • Electric Jolt bounces to a random visible non-Magic Immune enemy in a 90 degree cone behind the target up to 700 units away.


Version 3.8.0

  • Removed from the game.

Version 3.7.10

  • Recipe cost decreased from 1000 Gold.png to 800 Gold.png.
    • Total cost unchanged.

Version 3.5.0

  • Recipe cost increased from 400 Gold.png to 1000 Gold.png.
  • Bonus Attack Damage removed.
  • Attack Speed increased from 70 to 80
  • Lightning bounces increased from 2 to 6 extra targets

Version 2.6.34

  • Damage increased from +24 to +30.
  • Changed proc mechanic from 20% chance to every 5th attack (removes 1 charge after not attacking for 5 seconds).
  • Charged Up now fires a Chain Lightning every 4th attack taken.

Version 2.6.30

  • Charged Up no longer procs against Tower attacks.

Version 2.0.37

  • Can no longer be disassembled.

Version 2.0.0

  • Fixed to not proc on denies.


[Undocumented change]
  • Now requires a Recipe (400) Gold.png.

Version 0.1.50

  • Cooldown decreased to 35 seconds from 45 seconds.

Version 0.1.48

  • No longer propagates to illusions.

Version 0.1.47

  • Can now be disassembled.

Version 0.1.37

  • Recipe now takes a Warpcleft.jpg Warpcleft instead of a Dancing Blade.jpg Dancing Blade.
    • Stats changed to +24 Damage, +70 Attack Speed (from +35 Damage, +35 Agility).

Version 0.1.26

  • No longer has a chance to proc when attacking buildings.
  • Charged Up no longer procs against Well/Tarpit attacks.

Basic Items Icon Supplies.png Supplies Icon Accessories.png Accessories Icon Weapons.png Weapons Icon Relics.png Relics Icon Legendary.png Legendary
Recipe Items Icon Initiation.png Initiation Icon Supportive.png Supportive Icon Protective.png Protective Icon Combative.png Combative Icon Morph Attack.png Morph Attack
Other Items Boss Drops Removed Items Obsolete Items Debug Item
Charged Hammer.jpg
Charged Hammer