Comparison of HoN and DotA

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This guide is mainly written for people who played the popular Warcraft III map Defense of the Ancients (DotA) or Dota 2 for a while, got familiar with it and now made the transition to Heroes of Newerth (HoN). It will note most of the HoN items and heroes which have an equivalent in DotA, as well as new features and different in-game mechanics of the game.

This guide is not meant for people who are completely new to HoN and DotA.

Equivalent Terms



Certain engine limitations do not exist in HoN unlike in DotA. Dota 2 decided to port many of these limitations from Warcraft III's engine, but HoN lacks these elements.

Anti-stuck Mechanic: In Warcraft III and Dota 2, if you were to blink to an impassable terrain, you would be stuck there until you blink to a movable terrain. In HoN, you will be given temporary "Terrainwalking" until you move to a location where you are not surrounded by impassable terrain.

Notably, before DotA 6.79, Pudge and Vengeful Spirit were not allowed to carry a Blink Dagger because they can get a unit stuck in impassable terrain by moving them there, while Devourer and Andromeda did not have this restriction. While this restriction was removed as moving a unit to impassable terrain with Pudge or Andromeda gives them free pathing for 5 seconds, it does not cover all cases of a unit getting stuck on terrain.

Blink distance: In Warcraft III, you had to carefully target your location in order to blink the full distance. If you were to blink to a location outside of the radius, you would only move 80% of the maximum distance. In HoN, you will move the full distance. HoN also does not require a minimum blink distance. This behavior currently only applies to Blink Dagger in Dota 2.

No input delay: In Warcraft III and Dota 2, there is an approximately 500 ms delay before your commands actually goes through. HoN does not have such delay, and as a result, the action in HoN tends to be more fast-paced. For example, Bubbles' Shell Toss (Puck's Illusory Orb) had to be sped up because its original speed of 600 was too easy to dodge in HoN compared to DotA.

New targeting schemes: HoN supports two new targeting schemes: Target Vector and Vector Entity. Both of these lets you select a ground or target, drag towards a direction and release to aim your skills. HoN also has another targeting scheme called Target Dual, combines Target Position with Target Unit (which means Target Position spells can target a unit for better precision).

Camera zoom distance: Both Warcraft III and Dota 2 allows the camera to be zoomed out to a maximum of approximately 1650 units. From Version 3.4.0, HoN's camera zoom distance was increased to 1850 units.

Multi-Unit Control: As of Version 3.7.0, Multi-Unit Control is an option that has player-owned pets copy the owner's command when activated. Automated pets will follow the owner and attack the same target as the owner is attacking. It may also use its active ability if the owner is attacking an enemy hero. Multi-Unit Control can be turned on and off from the game UI.

Other differences

Topic HoN WC3/Dota 2
Movement speed calculation Movement Speed bonuses and Movement Slows are calculated multiplicatively. Bonuses are calculated first, followed by slows.

Example: With 300 Base MS, if you have a +20% Movement Speed buff and a 50% Movement Slow, you will have 180 ((300 * 1.2) * 0.5) MS (40% slower).

Movement speed bonuses and slows are added up together. Movement speed buffs and slows have equal priority.

Example: With 300 Base MS, if you have a +20% movement speed buff and a -50% movement slow, you will have 210 (300 * (1 + 0.2 - 0.5)) MS (30% slower).

Armor formula Armor grants Physical damage mitigation equal to ((0.06 * Armor) / (1 + 0.06 * Armor)). Armor grants Physical damage mitigation equal to ((0.05 * Armor) / (1 + 0.05 * Armor)).
Magic Armor/Resistance Magic Armor is calculated the same way Armor is. Magic resistance reduces magical damage by a percentage. All heroes have 25% magic resistance (except Meepo and Visage), and additional sources of magic resistance is calculated multiplicatively.
Cast time Cast times are bound to the ability itself, so a hero or unit can have different startup and backswing time for different skills.

Cast Speed is a new modifier in HoN which can speed up or slow down cast animation.

Cast times are bound to the unit, so most skills for a hero or unit share the same cast startup and backswing. Some skills have no startup or backswing time, and a very few skills have different non-zero cast times from the hero's base time.

In Dota 2, cast times are bound to the abilities itself, although some quirks from DotA were intentionally ported (Ex. Rubick retains his near-instant cast speed for copied abilities).

Tapering Effects (i.e. Purge-type slows) Effects that taper over time are calculated 20 frames per second, resulting in smoother value changes for tapering effects. Does not support tapering effects, so tapering effects are calculated in increments. Movement speed reduction from Purge-type abilities are calculated in intervals.
Damage type Combat types are categorized based on the types of unit, and attack and armor types are grouped into one. All neutrals have the same attack and armor type. Also, summoned units share combat types with melee and ranged creeps, with a few exceptions. A unit's attack type and armor type can be different. Many neutrals and summoned units have varying attack and armor types.
Mid-animation speed changes Attack and cast animation speeds are determined when the animation starts. Changing the attack or cast-speed mid-animation does not change the current animation's speed until it finishes or is cancelled. (DotA) Same as HoN.

(Dota 2) When a unit's attack speed changes mid-animation, the animation speed is adjusted dynamically.


Global Hero Changes

Topic HoN DotA/Dota 2
Level Bonuses All heroes have an Attribute Bonus ability along their main abilities. Each level grants +2 to all stats. This can be leveled starting at Level 1 and every other level afterwards, capped at 10. Heroes can choose a Talent at Levels 10/15/20/25. Each Talent gives a choice of two passive bonuses, which are different for each hero. Talents can range from increased stats, gold per minute, or ability upgrades.
Starting Items N/A All heroes start with a free Scroll of Town Portal. It is placed on cooldown when the game begins.
Extra Inventory Slots Ward of Sight has its own inventory slot. Wards of Sight with different ownership do not stack in inventory. Heroes have a Backpack that holds 3 additional items. Items in the inventory do not offer any of its bonuses, cannot be used, and cooldowns recover at half speed. Items taken out of the Backpack are inactive for the first 6 seconds.
Ultimate Levels Heroes can level their ultimate ability at Levels 6/11/16. Heroes can level their ultimate ability at Levels 6/12/18.
Base Stats Heroes have a base Health of 150, base Health Regeneration of 0.25, and no base Mana.

Almost all Melee heroes have an Attack Range of 128.

Heroes have a base HP of 200 and a base Mana of 75.

All Melee heroes have an Attack Range of 150.

Attribute Bonuses Strength grants 19 Max Health per point and 0.03 Health Regeneration per point.

Agility grants 0.14 Armor per point.

Intelligence grants 13 Max Mana per point and 0.06 Mana Regeneration per point.

Strength grants 20 Max HP and 0.7% increased HP Regeneration per point.

Agility grants 1/6 Armor per point.

Intelligence grants 11 Max Mana and 2% increased Mana regeneration per point and 1% increased spell damage every 14 points.

Base Magic resistance The standard base Magic Armor is 5.5 (24.8%), but some heroes have slightly higher or lower base Magic Armor, ranging from 3 to 6. All heroes have 25% magic resistance except Visage, who has 10%.
Base Health regeneration All melee heroes have a base health regeneration of 1 Health/sec, and all ranged heroes have a 0.25 Health/sec regeneration. All but 20 heroes have a base HP regeneration of 1.5. (As of 7.06)
Sight Range All heroes have a standard sight range of 1800/800 (Day/Night). Moon Queen and Flint Beastwood can gain increased sight range with certain abilities. Most heroes have 1800/800 vision range, with a few exceptions. 5 heroes (plus Luna, Lycanthrope, and Winter Wyvern, with certain abilities) have a higher night vision range, and Batrider and Night Stalker have a lower day vision range. (As of 7.05)
Leveling The amount of Experience required to level up is equal to 100 + (100 * Level). The amount of Experience required to level up generally follows a 100 + (100 * Level) formula, but certain levels have different XP requirements. (Ex. Going from Level 11 -> 12 takes 775 XP, while going from Level 12 -> 13 requires 1175 XP.)


Topic HoN DotA/Dota 2
Additional buildings N/A Shrines exist near each Secret Shop and Ancient camp on their side of the map. They can be teleported to and can be activated to gain an aura that grants large HP/MP regeneration for 5 seconds (5 minute cooldown). Shrines become vulnerable once all Tier 2 towers are destroyed.
Runes Every 2 minutes, starting at 2:00, a Rune will spawn a major rune and a Refreshment Rune in one of two Rune spawn locations. Runes do not respawn as long as a major Rune is on the map. Every 2 minutes, starting at 2:00, a Powerup Rune will spawn in one of two locations in the river and a Bounty Rune will spawn in each of the four locations in the jungle. All runes will disappear when not picked up within the next rune respawn time.

Starting at 40:00, both sides of the river will spawn a Powerup Rune.

Tree respawn time All trees respawn at 5:00 and every 5 minutes after that. (DotA) Same as HoN.

(Dota 2) Individual trees spawn 5 minutes after being destroyed until a unit is no longer standing over it.

Boss respawn time Kongor respawns 10 minutes after his death. Roshan respawns any time between 8 and 11 minutes after his death.
Boss reward Kongor will also drop Bananas starting from his third death. Roshan drops a single-use Refresher Orb starting from his third death.
Day/Night cycle Each time of day lasts 5 minutes. Each time of day lasts 4 minutes. Luna's ultimate is able to temporarily change the time to night or artificially extend night time.

Combat Type modifiers

In HoN, lane creeps have different damage modifiers based on whether they are controlled by the AI or the player.

Topic HoN DotA/Dota 2
Melee Creeps (vs. Neutrals) 125%

(vs. Towers) 100% damage

(vs. Neutrals) 125% or 150% damage (Medium or Heavy armor type)

(vs. Towers) 70% damage

Ranged Creeps (vs. Neutrals) 125% damage (AI-controlled) or 75% (Player-controlled)

(vs. Towers) 70% damage

(vs. Neutrals) 75% damage

(vs. Towers) 35% damage

Neutrals (vs. Creeps) 125%

(vs. Heroes) 50% damage (AI-controlled) or 75% (Player-controlled)

Most Neutrals have the Normal or Chaos Attack Type, which deals 100% damage to lane creeps (Unarmored) and 75% or 100% damage to Heroes (Normal/Chaos, respectively). Some Neutrals that have the Piercing Attack Type deal 150% damage to lane creeps and 50% damage to Heroes.
Siege Units (vs. Heroes) 100% damage

(vs. Buildings) 175% damage

(vs. Heroes) 85% damage

(vs. Buildings) 250% damage

Lane Dynamic

Topic HoN DotA/Dota 2
Creep experience Lane creeps grant 50% bonus experience if there is more than one hero within experience range. N/A
Creep Bounty N/A Creep bounty increases by 1 per creep upgrade.
Deny experience Melee heroes gain 2/3 of the normal XP values of the denied unit, and ranged heroes gain 1/3 of it. Both melee and ranged heroes gain 25% of the normal XP values of a denied unit. Denied creeps also give 25% of its experience to the denying team.
Creep wave upgrades Additional Melee creeps are added on 11:00, 33:00, and 50:00.

An additional Ranged creep is added on 22:00.

An additional Siege creep is added on 32:00.

Additional Melee creeps are added on 15:00, 30:00, and 45:00. An additional melee creep spawns in the middle lane for the first 15 minutes.

An additional Ranged creep is added on 40:00.

An additional Siege creep is added on 30:00.

Creep speed Each creep upgrade grants +5 Movement Speed. Prior to 7:30, the safe-lane creeps have 406 movement speed for 15 seconds after they spawn while the corresponding hard-lane creeps have 243 movement speed for 15 seconds after they spawn.
Siege Creeps Siege Creeps have 10 Magic Armor (37.5% Magic damage reduction).

Siege creeps spawn every 7th wave.

Siege Creeps have 80% Magic Resistance.

Siege creeps spawn every 10th wave.

Tower stats Towers have 1500/1900 Health, 110/160/210 Attack Damage and 18/18/18/30 Armor.

Towers have a Reveal radius of 900.

Towers have a passive 25% Armor Penetration to their attacks against Heroes.

Towers have 1300/1600 HP, 100-120/122-182 Attack Damage and 17/19/19/29 Armor, plus 3 Armor per nearby enemy hero.

Towers have a True Sight radius of 700.

Towers grant Armor to nearby allied heroes. Tier 1 towers give +1 Armor, and Tiers 2+ grant +2 Armor.

All illusions deal 50% less damage to Towers.

Tower aggro Towers will prioritize the closest creeps, followed by the closest heroes. Towers will prioritize the closest creeps or heroes.
Backdoor Protection Backdoor protection activates after not taking damage from an enemy lane creep or catapult for 15 seconds.

While active, the building gains +75 Health Regeneration until an enemy lane creep or catapult comes within 1500 units of it.

Tier 1 towers do not have backdoor protection. The backdoor protection effect is shared among Tier 3 towers and base buildings.

Backdoor protection activates if no enemy creeps have been within 900 radius of the building for 15 seconds.

When active, the building heals 90 HP per second (up to whatever Health it had before) and take 60% damage (25% damage from illusions) until an enemy lane creep or siege unit comes within 900 units of it.

Tier 1 towers and Shrines do not have backdoor protection. The backdoor protection effect is shared among Tier 3 towers and base buildings.


Topic HoN DotA/Dota 2
Spawn Times The first neutral camps spawn at 0:30. The first neutral camps spawn at 1:00.
Experience/Bounty N/A Neutrals gain 2% increased experience and bounty every 7.5 minutes (with creep upgrades).
Pulling Neutrals aggro you for 5 seconds, which means the optimal pull time is x:55. Neutrals aggro you for 9 seconds, which means the optimal pull time is x:51.
Stacking You can only stack a camp up to 3 times, with the exception of the Easy camp. The Easy camp can be stacked an unlimited number of times. There is no limit to how many times you can stack a camp.


Topic HoN DotA/Dota 2
Attack Modifiers As of Version 4.1.0, Attack Modifiers have been removed and can stack with each other. However, Lifesteal and Icebrand's slow effects have its own modifier category which cannot stack. As of Version 7.0.7, all Unique Attack Modifiers were removed from the game. All sources of Lifesteal stack additively.
Mana Burn/Combustion Mana Combustion effects can be used with any attack modifiers and can be stacked. Diffusal Blade's Mana Burn can be used with Unique Attack Modifiers (but not Anti-Mage's Mana Burn, which is still a Unique Attack Modifier).
Lifesteal Passive Lifesteal from items have a modifier, which cannot be stacked. All other Lifesteal effects can be stacked.

Lifesteal only works with Attack Damage. Effects that provide bonus damage of a fixed type do not benefit from Lifesteal.

Lifesteal is a Unique Attack Modifier. Other sources of Lifesteal that come from auras or certain abilities can be used with Attack Modifier Lifesteal, and only the highest Lifesteal value will take priority.

Certain passive effects that add bonus physical damage to attacks benefit from Lifesteal (Ex. physical damage Bash, Mana Burn).

Bash All effects with the Bash Modifier share cooldown time. Items with a Bash effect (i.e. Cranium Basher/Abyssal Blade) never trigger on a hero with a Bash ability.
Evasion Only the highest Evasion modifier takes place. Evasion effects will stack multiplicatively.
Cleave/Splash Cleave damage matches the attacker's Damage Type and is mitigated by Combat Type modifier and Armor/Magic Armor. Cleave damage is modified by Armor Type, but ignores Armor value.

Gold & Bounties

All gold/experience gains and losses are based on Normal Mode settings for both games.

Topic HoN DotA/Dota 2
Starting gold Players start with 600 gold. Players start with 625 gold, or 825 if they randomed a hero in All Pick.
Random Pick gold Picking a random hero on All Pick will not give you additional gold. Only Random Pick mode gives 250 additional gold. Players who pick a random hero on All Pick will start with 200 more gold. Swapping a random hero costs 100 gold.
Types of Gold There is only one type of Gold, which works the same as unreliable gold in DotA. DotA has two types of Gold: Reliable Gold and Unreliable Gold. Reliable gold is gained from hero kills, assists, tower kills, and Roshan. Unreliable gold comes from everything else. Reliable gold is not lost on death.
Passive gold gain You gain 1 gold per 0.6 seconds, or 100 gold per minute. You gain 1 gold per 0.66 seconds, or 91 gold per minute.
First kill of the match Bloodlust grants 200 bonus Gold. First Blood grants 150 bonus Gold.
Hero kill bounty You gain 250 + (10 * Hero Level) on hero kill, plus kill streak gold if applicable.

The total gold bounty can change based on the killed hero's GPM relative to the average GPM, giving up 50% less or 50% more.

You gain 110 + (8 * Hero Level) reliable gold on hero kill, plus kill streak gold if applicable.
Assists If an enemy hero is killed and you are within 1000 range of the killed hero, you gain (5 * Hero Level) gold.

Players also gain an Assist (regardless of proximity) if they have dealt at least 10% damage to the killed hero, applied a debuff or disable on the hero, or healed or applied a buff to an ally that qualifies for the Assist requirement within 20 seconds of the killed hero's death. Total assist gold is equal to half the hero's bounty, split evenly among all assisting heroes.

If a hero gets a kill without any assists, the assist gold is split between other teammates as if they had all assisted in the kill.

If an enemy hero is killed and you are within 1300 range (including the killer), you gain gold based on how many other allied heroes are around that radius.

This gold varies based on the killed hero's Net Worth, the team's Net Worth disadvantage, and the Net Worth factor. The exact formula is listed here (It's Complicated).

Although the game keeps track of Assists, it merely tracks whether a hero has dealt damage to the killed hero and does not affect gold or experience gains in any way.

Kill streak HoN has a new Kill Streak: Immortal (15+ Kills).

Each kill streak starting at your 3rd kill increases your bounty by 50 gold. Your bounty is increased by 400 gold for Bloodbath, and 450 gold for Immortal.

Each kill streak you gain also decreases gold lost on death by 25 (200 at Bloodbath, 225 at Immortal).

Each kill streak starting at your 3rd kill increases your bounty by 60 gold, maxing out at 480 gold at 10 kills.
Gold loss on death You lose 25 gold per hero level on death. This can be decreased with kill streaks.

The total gold loss on death can be reduced relative to your GPM to the average GPM, up to 50% less.

You lose 50 + [New Worth / 4] unreliable gold per hero level on death.
Hero Kill Experience Hero kills are worth 75 + (65 + 5 additional increment per Level) Experience in split Experience plus (12 * Level) Experience only to the killer.

Players will split hero kill experience with other players in 1000 range, even if they are dead, as long as they contributed to the hero kill.

Heroes grant the following Experience to the killer:

Levels 1-5: 30*Level
Levels 6+: 180 + (100*[Level-5])

All allied heroes within 1300 radius of the killed hero (including the killer) gain additional experience based on the difference in XP and how many heroes are within experience range.


Topic HoN DotA/Dota 2
Courier Each player has a personal courier, which delivers items from the Stash when the Deliver command is used.

Couriers are invulnerable and cannot be manually controlled.

Each player can also purchase a manually controllable Flying Courier.

A player can purchase a Courier from the store, which can be shared among the entire team. The courier can be upgraded to a flying version, which also comes with additional abilities.

Couriers must be manually controlled. The courier can also be killed, dropping the items it's carrying while clearing item ownership.

Illusions Illusions do not give Gold or XP on death. Most illusions give [2 * Level] Gold and XP.

Illusions do not benefit from Lifesteal effects.

Illusions deal 60% less damage to buildings and 80% less damage to Roshan.

Buyback Each player is limited to 2 buybacks per game. Buybacks have a cooldown of 6 minutes. Buyback also reduces your gold gain by 60% until your normal respawn timer expires.
Fortification Fortification lasts 4 seconds and completely negates all damage dealt to buildings. Glyph of Fortification lasts 4 seconds and grants 9999 Armor and magic immunity to buildings and makes your lane creeps invulnerable. Cooldown is refreshed when a Tier 1 tower is destroyed.
Uphill Miss Chance N/A Flying units are unaffected by Uphill Miss Chance.
Scan N/A Each team can use the Scan ability, which detects if an enemy hero is within a 900 radius area of the target location for 8 seconds. Has a shared cooldown of 270 seconds.
Spell immunity Non-damaging effects can be typed Physical or Magic, which are blocked by Physical or Magic Immunity, respectively. Superior Magic or typeless effects bypass immunity effects. Spell Immunity block effects from abilities & items, regardless the type of damage it deals. "Magic Immunity" grants Spell Immunity and 100% Magic Resistance.
True Strike True Strike ignores miss chance (including uphill miss chance) and Evasion. True Strike only ignores Evasion.
Global abilities and spell block Abilities that hit all enemy heroes are blocked by Null Stone or other forms of spell block. Abilities that hit all enemy heroes are not blocked by Linken's Sphere.
Hex/Morph Morph effects apply a 100% Movement Slow to the target, which can be reduced with Slow Resistance. Hex effects sets the target's base Movement Speed to 100 (or 140 with Scythe of Vyse or Lion's Hex), which is affected by Movement Speed modifiers.
Purge All slows based on "Purge" taper linearly. Purge-type slows taper off in specific intervals depending on the source.

As of 6.85, Purge no longer damages or kills summoned units.

Maximum/minimum attack speed Technically, there is no upper or lower limit to attack speed, but because HoN's engine runs at 20 FPS, the highest AS achievable is 10 attacks per second (1 frame startup, 1 frame backswing). There is no absolute minimum. The maximum attack speed boost is +500 (6x faster), and the minimum attack speed slow is -80 (5x slower), regardless of BAT.


Hero Ports

During the early development stages, HoN shared very close resemblance to DotA, including its heroes. As much as 56 heroes from DotA were officially imported to HoN, some with minor changes or as a one-to-one conversion. Barring remade heroes, today as much as 45 heroes in HoN share resemblances to their DotA counterparts, but as both DotA and HoN went through various balance changes, many heroes became differentiated from their counterparts, from minor number changes to drastically altered skill mechanics.

DotA heroes are listed by which name they are commonly referred to in Dota 2.

See this page for detailed hero differences.

Agility Heroes Intelligence Heroes Strength Heroes
HoN Hero Dota 2 Equivalent HoN Hero Dota 2 Equivalent HoN Hero Dota 2 Equivalent
Andromeda.jpg Andromeda Vengeful Spirit Dota 2.jpg Vengeful Spirit Blacksmith.jpg Blacksmith Ogre Magi Dota 2.jpg Ogre Magi Accursed.jpg Accursed Abaddon Dota 2.jpg Abaddon
Chronos.jpg Chronos Faceless Void Dota 2.jpg Faceless Void Bubbles.jpg Bubbles Puck Dota 2.jpg Puck Armadon.jpg Armadon Bristleback Dota 2.jpg Bristleback
Corrupted Disciple.jpg Corrupted Disciple Razor Dota 2.jpg Razor Defiler.jpg Defiler Death Prophet Dota 2.jpg Death Prophet Behemoth.jpg Behemoth Earthshaker Dota 2.jpg Earthshaker
Flint Beastwood.jpg Flint Beastwood Sniper Dota 2.jpg Sniper Demented Shaman.jpg Demented Shaman Dazzle Dota 2.jpg Dazzle Devourer.jpg Devourer Pudge Dota 2.jpg Pudge
Magebane.jpg Magebane Anti-Mage Dota 2.jpg Anti-Mage Doctor Repulsor.jpg Doctor Repulsor Storm Spirit Dota 2.jpg Storm Spirit Hammerstorm.jpg Hammerstorm Sven Dota 2.jpg Sven
Moon Queen.jpg Moon Queen Luna Dota 2.jpg Luna Glacius.jpg Glacius Crystal Maiden Dota 2.jpg Crystal Maiden Jeraziah.jpg Jeraziah Omniknight Dota 2.jpg Omniknight
Night Hound.jpg Night Hound Riki Dota 2.jpg Riki Ophelia.jpg Ophelia Chen Dota 2.jpg Chen Legionnaire.jpg Legionnaire Axe Dota 2.jpg Axe
Sand Wraith.jpg Sand Wraith Spectre Dota 2.jpg Spectre Plague Rider.jpg Plague Rider Lich Dota 2.jpg Lich Magmus.jpg Magmus Sand King Dota 2.jpg Sand King
Slither.jpg Slither Venomancer Dota 2.jpg Venomancer Pollywog Priest.jpg Pollywog Priest Shadow Shaman Dota 2.jpg Shadow Shaman Pebbles.jpg Pebbles Tiny Dota 2.jpg Tiny
Soulstealer.jpg Soulstealer Shadow Fiend Dota 2.jpg Shadow Fiend Pyromancer.jpg Pyromancer Lina Dota 2.jpg Lina Pestilence.jpg Pestilence Slardar Dota 2.jpg Slardar
Swiftblade.jpg Swiftblade Juggernaut Dota 2.jpg Juggernaut Soul Reaper.jpg Soul Reaper Necrophos Dota 2.jpg Necrophos Pharaoh.jpg Pharaoh Clockwerk Dota 2.jpg Clockwerk
Valkyrie.jpg Valkyrie Mirana Dota 2.jpg Mirana Succubus.jpg Succubus Bane Dota 2.jpg Bane The Gladiator.jpg The Gladiator Kunkka Dota 2.jpg Kunkka
Wildsoul.jpg Wildsoul Lone Druid Dota 2.jpg Lone Druid Tempest.jpg Tempest Enigma Dota 2.jpg Enigma Tundra.jpg Tundra Beastmaster Dota 2.jpg Beastmaster
Thunderbringer.jpg Thunderbringer Zeus Dota 2.jpg Zeus War Beast.jpg War Beast Lycan Dota 2.jpg Lycan
Torturer.jpg Torturer Leshrac Dota 2.jpg Leshrac
Voodoo Jester.jpg Voodoo Jester Witch Doctor Dota 2.jpg Witch Doctor
Witch Slayer.jpg Witch Slayer Lion Dota 2.jpg Lion
Wretched Hag.jpg Wretched Hag Queen of Pain Dota 2.jpg Queen of Pain

Other Mentions


Similar to heroes, HoN shares great similarities to DotA in terms of items. Every item that had existed in DotA was ported to HoN during beta, but similar to heroes, items were rebalanced, changed, and some were even removed.

Item categories work slightly differently in HoN from DotA. Basic item categories are the same, and Common, Weapons, Support and Armor are parallel to Initiative, Combative, Supportive and Protective, respectively. There is no Caster or Artifact category, and items within those categories were moved to different categories. HoN has a Morph Attack category, which lists items that possess Attack Modifiers.

In HoN, the Secret Shop, which sells high-end, expensive basic items outside of the base in DotA, was replaced with the Observatory, which sells Wards of Sight, Potions, and Dusts of Revelation. Items formerly sold at the Secret Shop can be bought at the base, under the Legendary category.

Items are listed by their Dota 2 names. See this page for detailed item differences.

Basic Items

Supplies/Consumables Accessories/Attributes
HoN Item DotA Equivalent HoN Item DotA Equivalent
Mana Potion.jpg Mana Potion Clarity Dota 2.jpg Clarity Crushing Claws.jpg Crushing Claws Gauntlets of Strength Dota 2.jpg Gauntlets of Strength
Health Potion.jpg Health Potion Healing Salve Dota 2.jpg Healing Salve Duck Boots.jpg Duck Boots Slippers of Agility Dota 2.jpg Slippers of Agility
Blight Stones.jpg Blight Stones Tango Dota 2.jpg Tango Mark of the Novice.jpg Mark of the Novice Mantle of Intelligence Dota 2.jpg Mantle of Intelligence
Bottle.jpg Bottle Bottle Dota 2.jpg Bottle Minor Totem.jpg Minor Totem Iron Branch Dota 2.jpg Iron Branch
Ward of Sight.jpg Ward of Sight Observer Ward Dota 2.jpg Observer Ward Bolstering Armband.jpg Bolstering Armband Belt of Strength Dota 2.jpg Belt of Strength
Ward of Revelation.jpg Ward of Revelation Sentry Ward Dota 2.jpg Sentry Ward Fleetfeet.jpg Fleetfeet Band of Elvenskin Dota 2.jpg Band of Elvenskin
Dust of Revelation.jpg Dust of Revelation Dust of Appearance Dota 2.jpg Dust of Appearance Apprentice's Robe.jpg Apprentice's Robe Robe of the Magi Dota 2.jpg Robe of the Magi
Homecoming Stone.jpg Homecoming Stone Town Portal Scroll Dota 2.jpg Town Portal Scroll Pretender's Crown.jpg Pretender's Crown Circlet Dota 2.jpg Circlet
Mana Battery.jpg Mana Battery Magic Stick Dota 2.jpg Magic Stick Blessed Orb.jpg Blessed Orb Ultimate Orb Dota 2.jpg Ultimate Orb
Power Supply.jpg Power Supply Magic Wand Dota 2.jpg Magic Wand Quickblade.jpg Quickblade Blade of Alacrity Dota 2.jpg Blade of Alacrity
Flying Courier.jpg Flying Courier Flying Courier Dota 2.jpg Flying Courier Mighty Blade.jpg Mighty Blade Ogre Club Dota 2.jpg Ogre Club
Neophyte's Book.jpg Neophyte's Book Staff of Wizardry Dota 2.jpg Staff of Wizardry
Weapons/Armaments Accessories/Attributes
HoN Item DotA Equivalent HoN Item DotA Equivalent
Punchdagger.jpg Punchdagger Blades of Attack Dota 2.jpg Blades of Attack Gloves of the Swift.jpg Gloves of the Swift Gloves of Haste Dota 2.jpg Gloves of Haste
Broadsword.jpg Broadsword Broadsword Dota 2.jpg Broadsword Hungry Spirit.jpg Hungry Spirit Morbid Mask Dota 2.jpg Morbid Mask
Warhammer.jpg Warhammer Mithril Hammer Dota 2.jpg Mithril Hammer Portal Key.jpg Portal Key Blink Dagger Dota 2.jpg Blink Dagger
Iron Buckler.jpg Iron Buckler Stout Shield Dota 2.jpg Stout Shield Scarab.jpg Scarab Sage's Mask Dota 2.jpg Sage's Mask
Guardian Ring.jpg Guardian Ring Ring of Protection Dota 2.jpg Ring of Protection Trinket of Restoration.jpg Trinket of Restoration Ring of Regen Dota 2.jpg Ring of Regen
Ringmail.jpg Ringmail Chainmail Dota 2.jpg Chainmail Marchers.jpg Marchers Boots of Speed Dota 2.jpg Boots of Speed
Helm of the Victim.jpg Helm of the Victim Helm of Iron Will Dota 2.jpg Helm of Iron Will Bound Eye.jpg Bound Eye Gem of True Sight Dota 2.jpg Gem of True Sight
Platemail.jpg Platemail Platemail Dota 2.jpg Platemail Mystic Vestments.jpg Mystic Vestments Cloak Dota 2.jpg Cloak
Steamstaff.jpg Steamstaff Quarterstaff Dota 2.jpg Quarterstaff Snake Bracelet.jpg Snake Bracelet Talisman of Evasion Dota 2.jpg Talisman of Evasion
Logger's Hatchet.jpg Logger's Hatchet Quelling Blade Dota 2.jpg Quelling Blade Void Talisman.jpg Void Talisman Ghost Scepter Dota 2.jpg Ghost Scepter
Legendary/Secret Shop
HoN Item DotA Equivalent
Axe of the Malphai.jpg Axe of the Malphai Reaver Dota 2.jpg Reaver
Dancing Blade.jpg Dancing Blade Eaglesong Dota 2.jpg Eaglesong
Acolyte's Staff.jpg Acolyte's Staff Mystic Staff Dota 2.jpg Mystic Staff
Slayer.jpg Slayer Demon Edge Dota 2.jpg Demon Edge
Warpcleft.jpg Warpcleft Hyperstone Dota 2.jpg Hyperstone
Lifetube.jpg Lifetube Ring of Health Dota 2.jpg Ring of Health
Manatube.jpg Manatube Void Stone Dota 2.jpg Void Stone
Sword of the High.jpg Sword of the High Sacred Relic Dota 2.jpg Sacred Relic
Beastheart.jpg Beastheart Vitality Booster Dota 2.jpg Vitality Booster
Glowstone.jpg Glowstone Point Booster Dota 2.jpg Point Booster
Pickled Brain.jpg Pickled Brain Energy Booster Dota 2.jpg Energy Booster

Recipe Items

Initiation Supportive
HoN Item DotA Equivalent HoN Item DotA Equivalent
Power Supply.jpg Power Supply Magic Wand Dota 2.jpg Magic Wand Ring of the Teacher.jpg Ring of the Teacher Ring of Basilius Dota 2.jpg Ring of Basilius
Fortified Bracer.jpg Fortified Bracer Bracer Dota 2.jpg Bracer Refreshing Ornament.jpg Refreshing Ornament Headdress Dota 2.jpg Headdress
Soulscream Ring.jpg Soulscream Ring Wraith Band Dota 2.jpg Wraith Band Shield of the Five.jpg Shield of the Five Buckler Dota 2.jpg Buckler
Amulet of Exile.jpg Amulet of Exile Null Talisman Dota 2.jpg Null Talisman Lex Talionis.jpg Lex Talionis Medallion of Courage Dota 2.jpg Medallion of Courage
Blood Chalice.jpg Blood Chalice Soul Ring Dota 2.jpg Soul Ring Tablet of Command.jpg Tablet of Command Force Staff Dota 2.jpg Force Staff
Arcana.jpg Arcana Oblivion Staff Dota 2.jpg Oblivion Staff Abyssal Skull.jpg Abyssal Skull Vladmir's Offering Dota 2.jpg Vladmir's Offering
Sustainer.jpg Sustainer Perseverance Dota 2.jpg Perseverance Astrolabe.jpg Astrolabe Mekansm Dota 2.jpg Mekansm
Alchemist's Bones.jpg Alchemist's Bones Hand of Midas Dota 2.jpg Hand of Midas Puzzlebox.jpg Puzzlebox Necronomicon Dota 2.jpg Necronomicon
Firebrand.jpg Firebrand Yasha Dota 2.jpg Yasha Stormspirit.jpg Stormspirit Eul's Scepter of Divinity Dota 2.jpg Eul's Scepter of Divinity
Ghost Marchers.jpg Ghost Marchers Phase Boots Dota 2.jpg Phase Boots Restoration Stone.jpg Restoration Stone Refresher Orb Dota 2.jpg Refresher Orb
Steamboots.jpg Steamboots Power Treads Dota 2.jpg Power Treads Kuldra's Sheepstick.jpg Kuldra's Sheepstick Scythe of Vyse Dota 2.jpg Scythe of Vyse
Sorcery Boots.jpg Sorcery Boots Arcane Boots Dota 2.jpg Arcane Boots Post Haste.jpg Post Haste Boots of Travel Dota 2.jpg Boots of Travel
Protective Combative
HoN Item DotA Equivalent HoN Item DotA Equivalent
Shaman's Headdress.jpg Shaman's Headdress Hood of Defiance Dota 2.jpg Hood of Defiance Riftshards.jpg Riftshards Crystalys Dota 2.jpg Crystalys
Barbed Armor.jpg Barbed Armor Blade Mail Dota 2.jpg Blade Mail Codex.jpg Codex Dagon Dota 2.jpg Dagon
Helm of the Black Legion.jpg Helm of the Black Legion Vanguard Dota 2.jpg Vanguard Insanitarius.jpg Insanitarius Armlet of Mordiggian Dota 2.jpg Armlet of Mordiggian
Icon of the Goddess.jpg Icon of the Goddess Soul Booster Dota 2.jpg Soul Booster Thunderclaw.jpg Thunderclaw Maelstrom Dota 2.jpg Maelstrom
Assassin's Shroud.jpg Assassin's Shroud Shadow Blade Dota 2.jpg Shadow Blade Brutalizer.jpg Brutalizer Skull Basher Dota 2.jpg Skull Basher
Shrunken Head.jpg Shrunken Head Black King Bar Dota 2.jpg Black King Bar Staff of the Master.jpg Staff of the Master Aghanim's Scepter Dota 2.jpg Aghanim's Scepter
Frostfield Plate.jpg Frostfield Plate Shiva's Guard Dota 2.jpg Shiva's Guard Runed Cleaver.jpg Runed Cleaver Battle Fury Dota 2.jpg Battle Fury
Null Stone.jpg Null Stone Linken's Sphere Dota 2.jpg Linken's Sphere Geometer's Bane.jpg Geometer's Bane Manta Style Dota 2.jpg Manta Style
Behemoth's Heart.jpg Behemoth's Heart Heart of Tarrasque Dota 2.jpg Heart of Tarrasque Nullfire Blade.jpg Nullfire Blade Diffusal Blade Dota 2.jpg Diffusal Blade
Daemonic Breastplate.jpg Daemonic Breastplate Assault Cuirass Dota 2.jpg Assault Cuirass Hellflower.jpg Hellflower Orchid Malevolence Dota 2.jpg Orchid Malevolence
Barrier Idol.jpg Barrier Idol Pipe of Insight Dota 2.jpg Pipe of Insight Mock of Brilliance.jpg Mock of Brilliance Radiance Dota 2.jpg Radiance
Wingbow.jpg Wingbow Butterfly Dota 2.jpg Butterfly
Savage Mace.jpg Savage Mace Monkey King Bar Dota 2.jpg Monkey King Bar
Doom Bringer.jpg Doom Bringer Divine Rapier Dota 2.jpg Divine Rapier
Elder Parasite.jpg Elder Parasite Mask of Madness Dota 2.jpg Mask of Madness
Morph Attack
HoN Item DotA Equivalent
Whispering Helm.jpg Whispering Helm Helm of the Dominator Dota 2.jpg Helm of the Dominator
Icebrand.jpg Icebrand Sange Dota 2.jpg Sange
Shieldbreaker.jpg Shieldbreaker Desolator Dota 2.jpg Desolator
Frostburn.jpg Frostburn Sange and Yasha Dota 2.jpg Sange and Yasha
Frostwolf's Skull.jpg Frostwolf's Skull Eye of Skadi Dota 2.jpg Eye of Skadi
Symbol of Rage.jpg Symbol of Rage Satanic Dota 2.jpg Satanic

Other Items

HoN Item DotA Equivalent
Token of Life.jpg Token of Life Aegis of the Immortal Dota 2.jpg Aegis of the Immortal
Bananas.jpg Bananas Cheese Dota 2.jpg Cheese

Exclusive Items

DotA Exclusive Items Removed Items
DotA Item Description DotA Item Description
Enchanted Mango Dota 2.jpg Enchanted Mango A consumable item that grants a passive +1 HP regeneration. Can be consumed to restore 150 mana. Animal Courier Dota 2.jpg Animal Courier Spawns an Animal Courier when used, which can be shared with allies. Upgrades to a Flying Courier after 3 minutes. Replaced with personal Couriers in Version 3.7.10.
Faerie Fire Dota 2.jpg Faerie Fire A consumable item that grants a passive +2 Damage. Can be consumed to heal 75 HP. Claymore Dota 2.jpg Claymore Grants +21 damage, slightly more than a Broadsword. Formerly equivalent to Bastard Sword in HoN.
Infused Raindrop Dota 2.jpg Infused Raindrop A consumable item that grants a passive +0.85 Mana Regeneration. Comes with 5 charges. When the wielder takes magical damage exceeding 50, a charge is consumed to block up to 120 magical damage. Cooldown of 4 seconds between each charge consumption. Javelin Dota 2.jpg Javelin Grants 25% accuracy (reduced miss chance effect) and a small chance to deal extra magical damage on attacks. Formerly equivalent to Halberd in HoN.
Tome of Knowledge Dota 2.jpg Tome of Knowledge A consumable item that grants 425 Experience when used. Starts with 0 stocks and gains a stock every 10 minutes. Daedalus Dota 2.jpg Daedalus An upgraded Crystalys that grants higher damage and stronger Critical Strike. Formerly equivalent to Flayer in HoN.
Shadow Amulet Dota 2.jpg Shadow Amulet Grants attack speed and when used, grants invisibility to yourself or an ally with a long fade time, which is broken when performing any action, including moving. Used as a component for Shadow Blade. Mjollnir Dota 2.jpg Mjollnir An upgraded Maelstrom that grants an enhanced Chain Lightning. Can be activated to give an ally a shield that has a chance to release a Chain Lightning when damaged. Formerly equivalent to Charged Hammer in HoN.
Blight Stone Dota 2.jpg Blight Stone Grants an Attack Modifier that reduces Armor by 2. Used a a component for Desolator and Medallion of Courage. Shiva's Guard Dota 2.jpg Shiva's Guard An item that grants high Armor and Intelligence plus an aura that decreases nearby enemies' attack speed. Can be used to release an ice nova that deals damage and slows. Formerly equivalent to Frostfield Plate in HoN.
Orb of Venom Dota 2.jpg Orb of Venom Grants an Attack Modifier that applies a minor DoT and slow on attack. The slow is improved when used by a melee hero.
Wind Lace Dota 2.jpg Wind Lace A basic item that grants +20 movement speed. Used as a component for Eul's Sceptre and Drums of Endurance.
Tranquil Boots Dota 2.jpg Tranquil Boots Boots that grant a large HP regeneration bonus and armor, but when wearer is attacked, the HP regen and some movement speed is lost temporarily.
Guardian Greaves Dota 2.jpg Guardian Greaves An upgraded Arcane Boots with an aura that grants HP and mana regen to nearby allies. If an ally is at under 20% HP, the aura grants high armor and greatly increased HP regen instead. Can be activated to restore Health and Mana to nearby allies and dispel debuffs from self.
Ring of Aquila Dota 2.jpg Ring of Aquila An item that is essentially a Wraith Band and Ring of Basilius combined into one item (with +3 Agility).
Urn of Shadows Dota 2.jpg Urn of Shadows Gains charges from nearby enemy hero deaths. A charge can be used to heal an ally over time or apply a DoT on an enemy. Very similar functions as Soultrap.
Spirit Vessel Dota 2.jpg Spirit Vessel An upgraded Urn of Shadows. On allies, grants increased healing effect and temporary max health increase. On enemies, applies a reduced healing effect debuff and drains a percentage of their health.
Solar Crest Dota 2.jpg Solar Crest An upgraded Medallion of Courage that also grants Evasion. Can be used to remove the armor and evasion bonus to give an ally its bonuses or on an enemy to reduce its armor and gain accuracy against the target.
Drum of Endurance Dota 2.jpg Drum of Endurance Grants an aura that boosts attack and movement speed. When used, it applies a buff that grants extra attack and movement speed, but has limited charges.
Veil of Discord Dota 2.jpg Veil of Discord When used, applies a 25% Magic Damage Amplification debuff in a large radius to enemy units.
Rod of Atos Dota 2.jpg Rod of Atos Grants intelligence and max HP, and can be used to slow an enemy's movespeed.
Meteor Hammer Dota 2.jpg Meteor Hammer Strength/Intelligence item that can be used to summon a meteor after a 3 second channel. The meteor stuns enemies in radius and applies a DoT to enemies and buildings.
Kaya Dota 2.jpg Kaya Early-game intelligence item that grants spell damage amplification and reduced mana cost.
Echo Sabre Dota 2.jpg Echo Sabre A melee-based item that causes melee attacks to periodically deal a second attack. The second hit also applies a powerful but short slow.
Dragon Lance Dota 2.jpg Dragon Lance An item that grants increased Attack Range to Ranged heroes, as well as some Strength and Agility.
Hurricane Pike Dota 2.jpg Hurricane Pike A combination of Dragon Lance and Force Staff. When used on an enemy, it pushes the user and target 450 units away from each other and the user gains unlimited attack range against the target for the next 4 attacks within 5 seconds (on ranged heroes only).
Crimson Guard Dota 2.jpg Crimson Guard Combines the Vanguard and Buckler into one item, which can be activated to grant bonus armor and damage block to allied heroes.
Aether Lens Dota 2.jpg Aether Lens An caster item that grants bonus Cast Range.
Lotus Orb Dota 2.jpg Lotus Orb A defensive item that can be used to apply an Echo Shell to an ally. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster.
Glimmer Cape Dota 2.jpg Glimmer Cape Grants passive magic resistance, and can be used to grant an ally invisibility while it's standing still. While invisible, the target gains 45% magic resistance.
Aeon Disk Dota 2.jpg Aeon Disk Defensive item that grants Status Resistance. When user is reduced to below 80% health, it grants a buff that negates all incoming damage for 2.5 seconds.
Bloodstone Dota 2.jpg Bloodstone Grants a boost to max HP and MP as well as regen. Gains a charge when a nearby enemy hero dies, granting more MP regen and reduced respawn time per charge. On death, it heals nearby allies around your death location. Can be activated to deny yourself. Formerly equivalent to the old Sacrificial Stone in HoN.
Bloodthorn Dota 2.jpg Bloodthorn A combination of Orchid Malevolance and Crystalys. The silence/damage amplification effect also causes all attacks on the target to gain 1.35x Critical Hit and True Strike.
Heaven's Halberd Dota 2.jpg Heaven's Halberd An upgrade to Sange, granting bonus Evasion, and can be used to disarm an enemy. Disarm lasts longer against ranged heroes.
Moon Shard Dota 2.jpg Moon Shard Grants a very large attack speed bonus and increased night vision to its owner. Can be consumed to gain half the attack speed bonus permanently.
Nullifier Dota 2.jpg Nullifier Grants attack damage and has an active effect that mutes (disables items & active abilities) the target for 5 seconds and dispels them. Attacking the muted target greatly slows them for a short time.
Ethereal Blade Dota 2.jpg Ethereal Blade High-end Agility item that can be used to an enemy hero or yourself Ethereal, plus slowing and dealing damage based on your primary attribute to the target if it's an enemy.
Silver Edge Dota 2.jpg Silver Edge A combination of Shadow Blade and Sange. When attacking out of invisibility, the attack applies a debuff that inflicts Break (disables passive abilities) for 5 seconds.
Abyssal Blade Dota 2.jpg Abyssal Blade Late game carry item combining the effects of Vanguard and Skull Basher into one item. Can be activated to stun an enemy target.
Octarine Core Dota 2.jpg Octarine Core Reduces all cooldowns by 25% and causes damage dealt from spells to heal the owner (25% vs. heroes, 5% vs. creeps).
Dota 2 Arcane Rune.jpg Arcane Rune A rune grants 30% reduced cooldowns and 50% reduced Mana Costs for 50 seconds.
Dota 2 Bounty Rune.jpg Rune of Bounty A rune that spawns in the jungle. This rune gives a base 50 Experience and 50 Gold when picked up plus 5 Experience and 2 Gold for every minute of game time passed. Can be bottled, which gives 2/3 Bottle charges after use.


Other differences between DotA and HoN