Info
Lore: | Having traded Sol's sacred flame for the potent and unholy energy of the Hellbourne, the Corrupted Disciple is now little more than a battery of black magic. He unleashes this fell sorcery in many forms, some to his benefit but all to the agony of those around him. |
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Abilities
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Alt Avatars
Corrupted Disciple Alt Avatars | ||||||||||||||||||
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[Edit] [Edit Info] |
Changelog
- Attack Projectile Speed increased from 2000 to 2500.
- Electric Tide
- Maximum distance Magic Damage increased from 70/110/150/190 to 75/115/155/195.
- Cooldown reduced from 16 seconds to 13 seconds.
- Static Discharge
- Movement Slow duration increased from 0.3/0.6/0.9/1.2 seconds to 0.6/0.9/1.2/1.5 seconds.
- Overload
- Prioritizing the closest enemy hero affected by Corrupted Conduit before prioritizing the enemy unit with the lowest Health.
- Electric Tide
- Minimum distance Magic Damage reduced from 40/60/80/100 to 35/55/75/95.
- Maximum distance Magic Damage reduced from 90/140/190/240 to 70/110/150/190.
- Corrupted Conduit
- Cast Range reduced from 600 to 550.
- Electric Tide
- Maximum distance Magic Damage increased from 80/120/160/200 to 90/140/190/240.
- Static Discharge
- Magic Damage increased from 40/60/80/100 to 50/80/110/140.
- Electric Tide
- Max Magic Damage per hit of Electric Tide increased from 70/105/140/175 to 80/120/160/200.
- Corrupted Conduit
- Cooldown decreased from 45/40/35/30 seconds to 35/30/25/20 seconds.
- Max Attack Damage stolen increased from 50/100/150/200 to 65/130/195/260.
- Damage stolen per charge increased from 1/2/3/4 to 1.3/2.6/3.9/5.2 as a result.
- Corrupted Conduit
- Damage steal from 5/10/15/20 to 1/2/3/4 per charge
- Maximum charges from 10 to 50
- Time between procs from 1 to 0.2 seconds
- Overload
- Staff of the Master functionality added.
- Increased Starting Damage by 3
- Corrupted Conduit
- Casttype changed from Magic to Physical
- Reduced Cast Action Time from 500 to 400
- Now can only be removed by getting out of he 700 range
- Shrunken Head, going invulnerable, etc. will no longer remove this skill
- Overload
- Shoots a jolt every 0.85/0.75/0.65s to 0.8/0.7/0.6s
- Corrupted Conduit
- Manacost increased from 20/30/40/50 to 50/50/50/50
- Overload
- Duration lowered from 20/25/30s to 20/20/20s
- Movement Speed increased from 290 to 300
- Agility Gain increased from 2.5 to 2.8
- Base Damage decreased from 44-52 to 44-48.
- Base Damage lowered from 44-57 to 44-52.
- Overload
- Applies the -1 armor on the first hit.
- Base Strength reduced from 21 to 19.
- Movement Speed lowered from 295 to 290.
- Corrupted Conduit
- Grants vision 800 units around the target as long as the debuff is active.
- Electric Tide
- Continues to do damage on return if Disciple is killed.
- Overload
- No longer instantly kills gadgets.
- Overload
- No longer targets runes.
- Static Discharge
- No longer triggers projectile based (AoE) abilities like Armadon's Spines.
- Attack Range decreased from 550 to 475
- Projectile Speed decreased from 5000 to 2000.
- Electric Tide
- Now grants clearvision (flying vision) around Disciple for 4s.
- Overload
- No longer hits units in the fog of war or in stealth, or Kongor.
- No longer insta-kills Arachna's Spiderling.
- Hero Added
No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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