On Hook Impact, all other enemies within 250 radius are inflicted with an expanding zone at their current position.
The zone expands to 250 radius over 2 seconds and explodes.
Effects[ | ]
No Target
On Explosion Impact: Other enemies standing in blast radius are Feared for 2.5 seconds and Burn for 30% of Maximum Health.
Notes
Damage is dealt over 2.5 seconds.
Frosthook[ | ]
Hook Upgrade: Frosthook
Information
Cost
250
Recipe
Components
Item
Builds into
Description[ | ]
On Hook Impact, creates a circle of frost around the target in a 450 radius.
Effects[ | ]
No Target
Circle of Frost Impact: Deals 50 Damage and applies a 45% Movement Speed Slow to enemies within 450 radius for 6 seconds.
Lighthook[ | ]
Hook Upgrade: Lighthook
Information
Cost
225
Recipe
Components
Item
Builds into
Effects[ | ]
No Target
Passive bonus: Increases vision around hook to 600 units. Toggle on to allow your hook to phase through allies.
Cannot be toggled while hook is on route.
Hemorrhage[ | ]
Hook Upgrade: Hemorrhage
Information
Cost
150
Recipe
Components
Item
Builds into
Effects[ | ]
No Target
Enemy Bleeds for 11/15/19% of the distance travelled During Hook.
Life Steal[ | ]
Hook Upgrade: Life Steal
Information
Cost
125
Recipe
Components
Item
Builds into
Effects[ | ]
No Target
Heals you for 25/35/45% Of Hook Damage Dealt.
Back Hook[ | ]
Hook Upgrade: Back Hook
Information
Cost
225
Recipe
Components
Item
Builds into
Description[ | ]
Permanently grants Back Hook to Devourer, allowing the hook to hit a target on its way back to him.
Bounce Boost[ | ]
Hook Upgrade: Bounce Boost
Information
Cost
100
Recipe
Components
Item
Builds into
Description[ | ]
Every hook bounce increases the range by 750 to a maximum of 2000.
Pebbles Arm[ | ]
Item: Pebbles Arm
Information
Cost
200
Recipe
Components
Item
Builds into
Effects[ | ]
Cast Time: 0 / 0.6 seconds
No Target
Range: 1100 Radius: 300 Cooldown: 3 seconds
Throws nearby Hero to Target Position.
Deals 50 Damage to all enemies in a 300 radius.
Can also throw mines, but only incurs a 3 second cooldown if used on one.
If a target is thrown outside of the play area, they are teleported back to the location they were thrown.
Notes
If a unit was thrown at a mine, the cooldown is set to 3 seconds. Otherwise, the cooldown is set to 15 seconds.
Tosses the closest unit within 300 radius.
Unbinds the thrown unit and removes Hemorrhage when tosses.
Unit is stunned and airborne for 1.1 seconds.
Deals Magic Damage.
Shield Wall[ | ]
Item: Shield Wall
Information
Cost
140
Recipe
Components
Item
Builds into
Effects[ | ]
No Target
Creates a Collision Surface that Blocks Movement and Reflects Hooks.
Wall lasts 9 seconds.
Notes
The wall is a 650x50 vector.
Grapple[ | ]
Item: Grapple
Information
Cost
150
Recipe
Components
Item
Builds into
Effects[ | ]
No Target
Activate to shoot out a Grappling Line that pulls you to the Target or Pillar.
Will unbind user if been hooked or chucked.
Notes
Does not pull you towards the center pillar.
The grapple travels at 1000 speed.
The grapple has a touch radius of 80.
If a grapple hits something, it will grant 400 day and night Clearvision around the impact area while you are traveling there.
Speed[ | ]
Hero Upgrade: Speed
Information
Cost
50
Recipe
Components
Item
Builds into
Effects[ | ]
No Target
Increases Movespeed by 12.
Upgradeable 5 Times.
Level Tome[ | ]
Hero Upgrade: Level Tome
Information
Cost
150
Recipe
Components
Item
Builds into
Effects[ | ]
No Target
Increases your hero's level by 1 upon purchase.
Notes
Once bought, the item gives 120 Experience and then instantly removed.
Healing Ward[ | ]
Consumable: Healing Ward
Information
Cost
25
Recipe
Components
Item
Builds into
Effects[ | ]
Healing Ward
Stats
Duration
20 seconds
Health
1 Hit
Sight Range
300/300
Gold
30
Notes
Gadget Immunity
Cast Time: 0 / 0 seconds
Target Position
Organic Ally Units
Range: 300 Cooldown: 25 seconds
Places a Healing Ward that heals nearby allies for 8% of their Maximum Health per second.
Destroyed if attacked.
Initial stock of 3 and a maximum stock of 3. A stock is refreshed every 30 seconds.
Blind Grenade[ | ]
Consumable: Blind Grenade
Information
Cost
10
Recipe
Components
Item
Builds into
Effects[ | ]
Cast Time: 0.24 / 0 seconds
Target Position
Enemy Units
Type - Magic
Range: 2500 Radius: 550 Cooldown: 10 seconds
Throws a grenade that blinds enemies in a radius, greatly reducing their vision and unlinking the target's vision from their team for 8 seconds.
3 second travel time.
Initial stock of 3 and a maximum stock of 3. A stock is refreshed every 30 seconds.
Notes
Reduces vision to 300.
Flare[ | ]
Consumable: Flare
Information
Cost
10
Recipe
Components
Item
Builds into
Effects[ | ]
Cast Time: 0.2 / 0.3 seconds
Target Position
Range: 2500 Radius: 700
Shoots a flare that grants vision within 700 radius of the target location for 30 seconds.
Initial stock of 3 and a maximum stock of 3. A stock is refreshed every 30 seconds.
Notes
This item is held in the same item slot as Wards.
The projectile travels at 2000 speed.
Land Mine[ | ]
Consumable: Land Mine
Information
Cost
10
Recipe
Components
Item
Builds into
Effects[ | ]
Consumable: Land Mine
Stats
Duration
35 seconds
Health
Invulnerable
Notes
Gadget Immunity
Cast Time: 0 / 0 seconds
Self
All Units
Place an unattackable mine in front of you that activates after 5 seconds. Any enemy who steps within 250 radius of the mine triggers it. The mine expires after 30 seconds if not triggered.
Disabled if more then 3 mines exist on the map by the player owner. Mines can be chucked by Pebbles Arm.
Initial stock of 3 and a maximum stock of 6. A stock is refreshed every 30 seconds.
Cooldown: 0 seconds
Mine Trigger Impact: Deals 12% of an enemy's Maximum Health to all enemy units in 250 radius.