Tied to the lifeforce of all creatures that move across the lands of Newerth, the Empath has suffered greatly in the war against the daemons. Nevertheless, her gift -- and curse -- is a powerful asset for the Legion, for the Empath is able to call on her magic to heal allies, weaken foes, and even merge her essence with other heroes.
The Empath is a unique support hero capable of entering an ally with As One and greatly buffing it. Meanwhile, Essence Link fulfills multiple roles by siphoning an enemy's health to the Empath herself.
[ Q ]
Cast Time: 0 / 0 seconds
Organic Enemy Units
Type - Magic
Steals life from the target over time. If the link is shattered from distance, the target is stunned.
Range: 600 Mana Cost: 120/130/140/150 Cooldown: 12 seconds
Target an enemy unit to tether it for 5 seconds, dealing 20/30/38/46 True Damage per second and healing yourself for 20/30/38/46 Health per second.
If the target gets more than 200 units away from max Cast Range, the tether breaks, applying a 1/1.5/2/2.5 second Stun to the target.
While bonded to an ally with As One, Essence Link heals the host instead of you.
Does not interrupt action when used.
If the target becomes Invulnerable, it will not break the link.
Deals/heals up to 100/150/190/230 True Damage/Health.
State on Empath (or the target ally hero, if used while As One is active) is not a buff and thus can no longer be dispelled.
[ W ]
Cast Time: 0 / 0.5 seconds
Type - Magic
Creates a wall that blocks enemies, but not allies. Enemies close to the wall take damage over time.
Range: 800 Radius: 325 Mana Cost: 100 Cooldown: 16/14/12/10 seconds
Creates a 650 width wall that blocks enemy movement for 3/3.4/3.8/4.2 seconds. Deals 30/40/50/60 Magic Damage per second to enemies within 150 units of the wall.
Provides 200 day and night Clearvision around the wall.
YOU SHALL NOT PASS!
The wall has a collision size of ~84.
[ E ]
Grants Health Regeneration to all allied heroes.
All allied heroes gain 1/2/3/4 Health Regeneration and additional Health Regeneration equal to 0.1/0.2/0.3/0.4% of Max Health.
Don't I make you all feel warm and fuzzy?
As One (Together As One)
[ R ]
Cast Time: 0.3 / 0.2 seconds
Other Ally Heroes
Empath becomes one with an allied hero, buffing the host. Empath may continue to cast spells and use items as normal. Grants a sub-skill, "Faster!"
Range: 500 Mana Cost: 150/200/250 Cooldown: 100/80/60 (30) seconds
Bonds with the target hero, removing all buffs and debuffs from self. You are invulnerable, gaining 1 Mana Regeneration, and Disarmed while bonded. Grants 30/45/60 Attack Speed and 35/55/75 Attack Damage to the host hero. The bond lasts 30 seconds, and expire if the host dies. Also grants your host Staff of the Master's effects while active. Activate to end the bond early.