Runes begin to spawn at 2:00, and every 2 minutes after (For Mid Wars, Runes spawn at 1:00 then every minute after). Runes will not spawn if there already is a non-Refreshment Rune on the map. The same type of rune cannot spawn twice in a row. If a Rune spawns where a Refreshment Rune is in, the Refreshment Rune is lost.
Runes can be stored inside an empty Bottle. Simply right-clicking the Rune with an empty Bottle will bottle the Rune. Once bottled, the Rune can be stored for up to 2 minutes. After 2 minutes, the Rune will be automatically used. The timer decreases even during death, so if the timer runs out while your Hero is dead, the Rune is effectively wasted. Once the bottled Rune is used, your Bottle will be filled to full charges. Picking up a Refreshment Rune fills the Bottle to 2/3 charges instead.
Runes can also be used to charge an Ioyn Stone. Using an uncharged Ioyn Stone on a major Rune will charge the Ioyn Stone, which can be used to give an ally hero or yourself a weakened effect of the Rune. Using an Ioyn Stone on a Refreshment Rune will consume it.
Runes can be manually attacked, and have 75 Health.
Locations[ | ]
In Forests of Caldavar, there are two Rune spawn locations in both sides of the river. A Rune will spawn in one of those locations. A Refreshment Rune will also spawn in the other location.
In Mid Wars, there is only one Rune spawn location, close to the middle lane. Since there is only one place a rune can spawn, Refreshment Runes do not spawn in Mid Wars.
In Grimm's Crossing and Rift Wars, one Rune spawns in the center of the map. Refreshment Runes do not spawn in this map.
List of Runes[ | ]
Double Damage
Haste
Invisibility
Mystic Illusions
Regeneration
When activated, gives the Hero a +100% Base Damage buff for 45 seconds.
When activated, gives the Hero a +10000% Movement Speed and 100% Slow Resistance buff for 30 seconds, effectively setting their Movement Speed to maximum for the duration.
When activated, grants Stealth for 60 seconds with a fade time of 2 seconds. Stealth is broken by attacking or using abilities or items. The fade time is a separate effect from the actual invisibility, and you may perform any action without breaking stealth before the actual invisibility takes place.
When activated, creates 2 Illusions that deal 35% damage and take 300% damage for 75 seconds. Applies Mystic to the affected hero for 45 seconds. Mystic grants 30% Reduced Cooldown and 30% Reduced Mana Costs.
Grants +6% Health Regeneration and +10% Mana Regeneration for 30 seconds or until your Health and Mana are completely full. Regeneration is removed if you take any damage.
Power
Merrick's
Refreshment (Legacy)
This Rune is only obtainable by killing Zorgath. When activated, it grants the Hero the effects of all Runes except Refreshment/Merrick's - Double Damage, Haste, Illusion, Invisibility and Regeneration. Illusions also gain the effects of the Power Rune when spawned.
Upon picked up, it gives 35 Gold, plus 2 Gold per minute of elapsed game time (excluding the pregame time) and restores 135 Health & 80 Mana over 3 seconds that is dispelled on damage, same as a single Bottle use. When bottled, it refills your Bottle to 3/3.
When activated without an empty Bottle, it restores 135 Health and 70 Mana over 3 seconds and is dispelled on damage, same as a single Bottle use. When bottled, it refills your Bottle to 2/3.