Legends long said that when the sirocco howls off the Great Waste, it is screaming of a Sand Wraith. In the past years, the legend has been borne out, as this ancient evil has glided through Newerth, leaving curses, confusion, and despair in his dusty wake.
Sand Wraith is helpless in the laning phase against proper harassment, so great care should be placed around his survival. A good babysitter support is vital to his ability to farm. Once he obtains survivability and damage through items, he is virtually unstoppable.
Abilities[ | ]
Desert's Curse
[ Q ]
Cast Time: 0.3 / 0.45 seconds
Target Dual
Enemy Heroes
Type - Magic
The Sand Wraith calls upon the endless Desert's Curse, covering the ground ahead of him with sand. Enemies caught in the sand are slowed while the Sand Wraith can move faster and is unhindered by cliffs or trees.
Range: 2000 Radius: 150 Mana Cost: 120 Cooldown: 16 seconds
Throws the Desert's Curse at target enemy or position up to 2000 units away. Enemies that are hit take 70/120/170/220 Magic Damage.
Targeting an enemy directly will cause the target to further spawn a sand trail behind it and will force Sand Wraith's nearby owned illusions to gain Haste & attack the target.
Applies Familiar Ground to the Sand Wraith while on the sand and up to 3 seconds outside of it. Applies Desert's Curse to enemies while in the sand and up to 1 second outside of it.
I just cleaned yesterday!
Familiar Ground Effects +6/8/10/12% Movement Speed Unitwalking Treewalking Cliffwalking Buildingwalking
Desert's Curse Effects 12/16/20/24% Movement Slow
Notes
Desert's Curse deals damage to enemy units it touches while moving. You cannot directly target a non-hero unit.
Desert's Curse projectile moves at 857.14 speed and has a touch radius of 120.
Desert's Curse lasts 8 seconds on targeted heroes.
The sand trail has a radius of 150 and lasts 12 seconds.
The sand trail provides 500 day and night clearvision.
When targeted, all owned illusions within 2000 units of the target will force attack on the target and gain the Haste buff.
The Haste buff grants +10000% Movement Speed and 100% Slow Resistance and lasts until 1 attack or 5 seconds.
Illusions can gain Familiar Ground from the sand trail.
Sand Stalkers
[ W ]
Cast Time: 0 / 0 seconds
No Target
Dissolving into a pile of sand, the Sand Wraith gains temporary invulnerability, returning with two illusions of himself when the sand reforms.
Mana Cost: 30 Cooldown: 15/25/35/45 seconds
Spawns 2 Sand Stalkers next to you for 20 seconds. Using this ability also disjoints projectiles and makes you invulnerable for 0.2 seconds.
Sand Stalkers are illusions which deal 25/30/35/40% of your damage and take 400/350/300/250% damage.
Three heads are better than one.
Enkindle
[ E ]
Passive
Heat from the desert sun ignites Sand Wraith's jagged blade, increasing the speed at which he and his illusions attack.
Passively grants a bonus 15/30/45/60 Attack Speed to Sand Wraith and all illusions under his control.
I could use some sun, I'm looking a little pale.
Notes
Enkindle is applied as a global aura that grants Attack Speed to Sand Wraith and owned illusions separately.
Mirage (Delusional Mirage)
[ R ]
Cast Time: 0.1 / 0 seconds
Global
Non-Illusion Enemy Heroes
The Sand Wraith tricks the mind, causing an illusion of himself to appear next to all enemy heroes and attack them. At any moment he wishes, the Sand Wraith can take the place of one of those illusions.
Mana Cost: 150 Cooldown: 130/120/110 seconds
Spawns an illusion of the Sand Wraith next to every enemy hero for 4/5/6 seconds. Illusions are uncontrollable and only attack the enemy hero they spawn next to.
Mirage is replaced by Manifest for the duration. Using Manifest will cause Sand Wraith to instantly take the place of the closest illusion from where the skill is cast. Upon arrival, fears enemies in a 400 radius for 2 seconds, then slows enemies movement speed by 15% for 4 seconds.
Deserts may cause illusions.
Notes
Illusions deal 40% damage and take 250% damage.
Illusions have minimum of 400 base Movement Speed and have Unitwalking.
There is a 1 second delay before illusions start attacking and chasing their target.
Enemy heroes are sighted for the duration of the ability.
Staff of the Master Fear and slow effect is not blocked by Magic Immunity.
Manifest
[ R ]
Cast Time: 0 / 0 seconds
Target Position
Owned Illusions
The Sand Wraith can take the place of any illusion spawned by Mirage.
Range: 99999
Takes the place of the illusion nearest the targeted location.
Deserts may cause illusions.
Notes
Destroys the illusion you teleport to.
You can teleport to illusions that weren't spawned by Mirage.