The Serpent of the Seventh Pit, feeder on the sick and the weak, was summoned forth in the last days of the war between Man and Beast. A cunning conniver and whisperer of false promises, Slither delights in suffering and despair.
Slither is a flexible hybrid hero capable of pushing with Toxin Wards or dealing massive damage over time with Poison Spray and Poison Burst. Toxicity is one of the most powerful early game attack passives for harassing.
Abilities[ | ]
Poison Spray
[ Q ]
Cast Time: 0.2 / 0.8 seconds
Target Position
Enemy Units
Type - Magic
Slither sprays a torrent of toxins toward a target location, infecting any enemies that come in contact with the torrent. Infected enemies take some initial damage followed by damage over time and reduced Movement Speed.
Range: 700/800/900/1000 Radius: 125 Mana Cost: 85/100/115/130 Cooldown: 21/20/19/18 seconds
Deals 75/90/105/120 Magic Damage in a line and applies Poison Spray enemies hit for 10 seconds.
Aaachoo!
Poison Spray Effects 15/30/45/60 Magic Damage inflicted every 2 seconds 50% Movement Speed Slow initially, tapering over 6 seconds
Notes
Poison Spray starts dealing damage after 2 seconds and applies tick damage every 2 seconds after.
Movement Slow debuff state is separated from the Magic DoT state.
Toxin Ward
Stats
Duration
40 Seconds
Combat Type
Ranged
Health
60/110/160/210
Damage
10/20/30/40
Armor
0
Sight Range
650/650
Attack Range
600 (Ranged)
Missile Speed
900
Base Attack Time
1.5
Attack Animation
0.25/0.55
Turn Rate
320
Gold
10-15
Experience
6
Notes
Gadget Immunity
Toxin Ward
[ W ]
Cast Time: 0.2 / 0.8 seconds
Target Position
Type - Physical
Slither summons a ward at target location that will attack nearby enemies, dealing minor damage and slowing their Movement Speed. The ward is immune to Magic.
Range: 850 Mana Cost: 20
Spawns a Toxin Ward at target position for 40 seconds. Toxin Wards have 60/110/160/210 Health, deal 10/20/30/40 Physical Damage per attack with an attack cooldown of 1.5 seconds, and its attacks increase the duration of all of Slither's ability states on the target by 1 second. Has 650 day and night vision.
A charge is refreshed every 5 seconds. Maximum of 1/1/2/2 charges. Up to 3/6/9/12 Toxin Wards can be active at a time.
Feed me Seymour.
Notes
Wards have a small collision size, impeding movement.
It would take 15/30/40/55 seconds to reach the active ward cap, if starting with max charges.
Slither adds poison damage to his attacks. His attacks then deal damage over time for 8 seconds with a minor slow that negates regeneration.
Applies Toxicity to target for 8 seconds. Illusions apply Toxicity for 2.66 seconds instead.
Get down with the sickness!
Toxicity Effects 6/12/18/24 Magic Damage per second 6/9/12/15% Movement Slow 20/40/60/80% Reduced Health Regeneration
Notes
Toxicity does not reduce heal amount.
Poison Burst (Toxic Burst)
[ R ]
Cast Time: 0.2 / 0.8 seconds
Self Position
Enemy Units
Type - Magic
Slither expels poison in all directions. Enemies hit by the ring of poison become infected, taking damage over time. The infection is non-lethal, and as such, it will not drain a target's Health below 1 Health.
Radius: 950 Mana Cost: 175/275/375 Cooldown: 110/90/70 (50) seconds
Applies Acidic Poison to targets in a 950 radius for 12 seconds. Grants 800 day and night Clearvision around Slither for 3 seconds.
I'm only a little diseased!
Acidic Poison Effects 35/55/75 (60/90/120) Non-lethal (Lethal) Magic Damage per second
Notes
Deals a total of 420/660/900 (720/1080/1440) Magic Damage.
The projectile has an initial radius of 50, and expands to 950 radius over 1.8 seconds.