For years, the Beasts told of a twisted man-thing that stalked them through the Rulian marshes, leaving a trail of corpses in his wake. The humans dubbed him "Flint Beastwood" -- playing on his flint-lock firearms and his residence in the Beasts' forests. Fast to draw, fast to kill, fast to laugh about the deed, Flint has now spread his carnage beyond the marshes to wherever he can find the Legion.
With the longest range in the game, Flint Beastwood can unleash pain on faraway opponents with a combination of Flare and auto-attacks, while Money Shot allows him to pick off escaping heroes. His only weakness is his low survivability.
Abilities[ | ]
Explosive Flare
[ Q ]
Cast Time: 0.3 / 0.5 seconds
Target Position
Enemy Units/Towers
Type - Magic
Mr. Beastwood loads an Explosive Flare into one of his weapons, firing the flaming mass towards his enemies. When it lands it obviously explodes; burning and slowing anyone in the area. He loves the smell of burning in the morning.
Range: 1000 Radius: 300 Mana Cost: 120 Cooldown: 10 seconds
Fires a flare at the target location. Deals 50/100/150/200 Magic Damage over 2 seconds to units and 25/50/75/100 Magic Damage instantly to buildings and to units on impact, leaving a burning flare for 6 seconds.
The burning flare gives vision and applies Flared to all enemies in the radius.
I see [soon to be] dead people...
Flared Effects 15/20/25/30% Movement Slow
Notes
The flare provides 800 day and night Clearvision.
The flare projectile travels at 2200 speed.
Hollowpoint Shells
[ W ]
Passive
Mr. Beastwood is a fan of chaos, mixing up his Hollowpoint Shells with his normal ones. This gives his attacks a chance to deal bonus damage and stun for a very short time. He laughs at you every time it happens.
40% chance to deal 16/34/52/70 bonus Physical Damage and Stun for 0.05/0.1/0.15/0.2 seconds.
Only procs against enemy units so it doesn't proc against wards or ally units.
Dead Eye
[ E ]
Passive
Mr. Beastwood sees you. He sees you when you're hiding, he knows when you're afraid. He knows you may be far away, but that won't save your life today...
Radius: 900
Passively increases attack range and vision radius by 75/150/225/300 and grants allies within 900 radius a 30/40/50/60% chance to gain True Strike.
Levels 3 and onwards allow Flint to outrange Towers and levels 4 allow the aura to be considered to have True Strike.
Mr. Beastwood's coming to town!
Notes
Flint Beastwood will have 625/700/775/850 Attack Range with this ability.
Dead Eye will increase Flint's Vision radius to 1875/1950/2025/2100 at day and 875/950/1025/1100 at night.
Money Shot
[ R ]
Cast Time: 0 / 1.9 seconds
Target Unit
Enemy Organic Units
Type - Superior Magic
Mr Beastwood isn't called the best shot in Western Newerth for no reason. He can take a second or two and line up one powerful shot on an enemy some distance away, dealing huge damage when it hits. And it always hits.
After channeling for 1.7 seconds, fires a shot that deals 350/525/700 Magic Damage and Stuns for 0.2 seconds on impact and another shot with 35% power to the nearest enemy hero within 1500 radius to the target at same time. Money Shot cooldown is refreshed whenever killing a real enemy hero.
You may cancel channeling without spending Mana or triggering cooldown. Channel is cancelled if target mores more than 3000/3500/4000(infinite) units away. Grants 1800 day and 800 night vision around target and Reveals it while channeling.
BOOM HEADSHOT!
Notes
Places a crosshair over the target unit while channeling, which only allies can see.
Second projectile only hit a nearest visible enemy hero in radius.
Mr. Beastwood sees you. He sees you when you're hiding, he knows when you're afraid. He knows you may be far away, but that won't save your life today...
Increases attack range by 60/120/180/240 and vision radius by 50/100/150/200.
Levels 3 and 4 allow Flint to outrange towers.
Passively grants Flint Beastwood invisibility with a fade time of 1.5 seconds if he takes no action.
Flint Beastwood will have 630/690/750/810 Attack Range with this ability.
In addition to Stealth breaking on attack, ability, or item use like most forms of Stealth, it also breaks on movement.
Rather than applying indefinite, non-removable status effect that grants Stealth with 1.5 second Fade Time, the ability applies Stealth with 0 second Fade Time after doing nothing 1.5 seconds.
This causes Flint to instantly go invisible when the "Fade Time" is up rather than showing him fade out like other forms of Stealth.
Dead Eye will increase Flint's Vision radius to 1850/1900/1950/2000 at day and 850/900/950/1000 at night.