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Gunblade
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{{Herobox |team = Hellbourne |mainstat = agi |strength = 19 |strperlevel = 2.2 |agility = 22 |agiperlevel = 2.8 |intelligence = 14 |intperlevel = 1.7 |mindamage = 45 |maxdamage = 51 |basearmor = -0.1 |movespeed = 310 |magicarmor = 5 |attacktype = Ranged |attackrange = 550 |missilespeed = 1500 |attackpoint = 0.4 |backswing = 0.6 |bat = 1.7 |turnrate = 450 }} '''Gunblade''' is a [[ranged]] [[agility]] [[hero]] in ''Heroes of Newerth''. ==Info== {{Hero bio | melee = | ranged = 5 | solo = 2 | jungler = | carry = 3 | support = | ganker = 2 | initiator = | pusher = | lore = All he had known, all he had loved-- killed by the wild beasts. He could hear his own screams echoing in his ears as he dropped to his knees and drew his blade. Driven by madness, he began to carve a cursed symbol into his own flesh. Pain was forgotten and only revenge filled his mind. Soon, the symbol was complete and, bathed in his own rage-filled blood, a bargain was struck. The warrior's wish would be granted. He would be given the power that he so desired and the opportunity to exact his revenge. The now-cursed warrior was given two hell-forged firearms and was reborn as Gunblade, Hell's Ranger. Once a Lawman, now the Sheriff of the Damned. | role = Gunblade is a versatile ranged agility carry who excels in close quartered combat. Grappling Shot, followed up with Crippling Slugs while attacking at Lethal Range, is a recipe for disaster for any enemy hero in the game. }} ==Abilities== {{Hero Ability|Q |name = Crippling Slugs |image = Gunblade Crippling Slugs.jpg |action = Target Position |target = Enemy Units |type = Physical |castactiontime = 0 |castbackswing = 0.4 |range = 700 |radius = |manacost = 100 |cooldown = 12 |description = Fires three successive shots at a direction, damaging and slowing enemies |effects = Fires three Slugs at target direction. Each Slug deals {{sc|30/50/70/90}} Physical Damage and applies a stacking {{sc|8/11/14/17%}} Movement Speed Slow for 3 seconds. |notes = * Can damage Siege units. * Each slug is fired when cast and every 0.1 seconds after. The animation takes 0.2 seconds to finish. * Slugs have a radius of 100. * Once cast, all three slugs will go off, even if Gunblade is disabled or killed in the middle of the animation. }} {{Hero Ability|W |name = Demonic Shield |image = Gunblade Demonic Shield.jpg |action = |target = Self |type = Magic |castactiontime = 0 |castbackswing = 0 |manacost = 65 |cooldown = 18 |description = Temporarily grants Gunblade a Shield that absorbs damage and grants bonus Movement Speed while it is active. |effects = Activate to grant yourself a Shield that absorbs Damage equal to {{sc|60/100/140/180}} + {{sc|0.75/1/1.25/1.5}} * Agility. Shield lasts 8 seconds and grants {{sc|20/40/60/80}} Movement Speed while active. |notes = * Demonic Shield cannot be purged or transferred. }} {{Hero Ability|E |name = Lethal Range |image = Gunblade Lethal Range.jpg |action = Toggle |description = Attacks deal bonus damage the closer you are to your target. |effects = Your attacks against enemy heroes gain {{sc|+30/45/60/75%}} Base Damage and True Strike if you are within 200 units of your target. Within that range, your attacks are also considered Melee Attacks, and you gain half of that bonus against creeps. Otherwise, your attacks gain up to {{sc|+20/30/40/50%}} Base Damage at 200 units, tapering to 0% at 600 units. Toggle to swap to Melee Mode. |notes = * Gunblade will attack with his blade to indicate when he attacks within 200 range. * If you have a {{ii|Wingbow}} in your inventory, the maximum effective range will change to 700 units. * Gains +15/22.5/30/37.5% Base Damage against creeps within 200 units. * When toggled to Melee mode, Gunblade's Attack Range is reduced by 400 and his hero type is changed from Ranged to Melee. ** This causes effects such as {{ii|Wingbow}} to give Gunblade its melee bonuses instead of the ranged bonus. }} {{Hero Ability|R |name = Grappling Shot |image = Gunblade Grappling Shot.jpg |action = Target Unit |target = Enemy Heroes |type = Physical |castactiontime = 0.3 |castbackswing = 0.3 |range = 650 |manacost = 100/125/150 |cooldown = 80/60/40 |description = Propel yourself towards the target! |effects = Target an enemy hero to grapple to it, dealing {{sc|150/250/350}} Physical Damage, a 1 second Stun, applying a {{sc|-3/5/7}} Armor debuff for 8 seconds, and grapples you to the target for {{sc|4/5/6}} seconds. While grappled, you will be dragged by the target and can attack freely. The target is Restrained, Sighted, Revealed and deals 25% less damage to you while grappled. Activate again to release the grapple early. |notes = }} ==Alt Avatars== {{Gunblade Alt Avatars}} ==Changelog== {{changelog| '''[[Version 4.9.3]]''' * '''Attack Range''' reduced from 600 to 550. * {{si|Gunblade|Lethal Range}} ** Can now toggle this ability to change your Attack Range to Melee. '''[[Version 4.8.1]]''' * Attack projectile speed increased from 1200 units per second to 1500 units per second. '''[[Version 4.7.9]]''' * {{si|Gunblade|Lethal Range}} ** Auto-attacks triggering alternate animation against targets are treated as Melee Attacks. '''[[Version 4.7.3]]''' * {{si|Gunblade|Crippling Slugs}} ** Touch Radius increased from 70 to 100. '''[[Version 4.5.0]]''' * '''Agility gain per level''' increased from 2.6 to 2.8. * {{si|Gunblade|Grappling Shot}} ** Grapple duration increased from 4 to 4/5/6 seconds. ** Grappled target now deals 25% less damage to Gunblade for the duration. '''[[Version 4.4.1]]''' *{{si|Gunblade|Grappling Shot}} ** Cast Range changed from 500/575/650 to 650. ** Physical Damage increased from 100/200/300 to 150/250/350. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' decreased from 5.5 to 5. '''[[Version 3.8.7]]''' * {{si|Gunblade|Grappling Shot}} ** Cast range decreased from 600/650/700 to 500/575/650. ** Cooldown increased from 70/50/30 seconds to 80/60/40 seconds. '''[[Version 3.7.10]]''' * {{si|Gunblade|Lethal Range}} ** Attacking a non-hero unit within 200 units of you grants 50% of the bonus damage youβd get against a hero. * {{si|Gunblade|Grappling Shot}} ** Cooldown decreased from 90/75/60 seconds to 70/50/30 seconds. '''[[Version 3.7.0]]''' * {{si|Gunblade|Crippling Slugs}} ** All 3 shots come out regardless of being stunned/silenced/killed midway *** Prevents a partially wasted nuke if stunned or silenced mid-nuke * {{si|Gunblade|Demonic Shield}} ** Cast action time and cast time reduced to 0 ** Can now be used during other orders without interruption * {{si|Gunblade|Lethal Range}} ** Now grants True Strike when Gunblade attacks a hero within 200 range ** Bonus damage is calculated properly when Gunblade has a Wingbow '''[[Version 3.2.0]]''' * {{si|Gunblade|Demonic Shield}} **Can no longer be Dispelled or Transferred/Stolen * {{si|Gunblade|Lethal Range}} **Bonus Base Damage when you are within 200 range of your target increased from +20/30/40/50% to +30/45/60/75% * {{si|Gunblade|Grappling Shot}} **Now grants vision and Restrains the target for 3 seconds **Now attaches Gunblade to the target for 3 seconds ***Using Grappling Shot again will disengage you from the target '''[[Version 3.1.0]]''' * {{si|Gunblade|Crippling Slugs}} **Now damages catapults * {{si|Gunblade|Grappling Shot}} **Range increased from 500/600/700 to 600/650/700 **Armor Debuff increased from 5 to 8 seconds '''[[Version 2.6.32]]''' * {{si|Gunblade|Grappling Shot}} **Damage dealt is now Physical '''[[Version 2.6.2]]''' * {{si|Gunblade|Lethal Range}} **Damage multiplier lowered from 30/40/50/60% to 20/30/40/50% '''[[Version 2.5.15]]''' *Hero Added }} ==Trivia== * Gunblade is voiced by Eric Dieter. {{Heronav}}
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