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Ichor
Ichor.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 26 Agilitylogo.gif 20 Intelligencelogo.gif 20
(+2.4) (+1.4) (+1.5)
Stats
Level 1 16 25
Health 644 1366 2107
Mana 260 572 988
Damage 51-57 89-95 128-134
Armor 4.2 7.42 11.62
Attack Speed 0.77 0.91 1.11
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 450 (Ranged)
Missile Speed 900
Base Attack Time 1.55
Attack Animation 0.4/0.4
Turn Rate 540

Ichor is a ranged strength hero in Heroes of Newerth.

Info[]

Lore: Ichor, one of the sacred order of legion captured by the puppet master and other prisoners for his experiment to create blood shield to make his puppet unstoppable, but was immediately taken by sister Arete for her vengeance against Jeraziah and the three judges for imprisoning her, but ichor even becoming a monstrosity still keep his loyalty to legion becoming blood and shield of Sol.
 
  Ichor is a tanky support hero that excels at keeping his teammates safe by using himself as a shield. He can safely transfer debuffs from allies to himself, growing more defensive in the process.

Abilities[]

Life Leech
[ Q ]
Ichor Life Leech.jpg
Cast Time: 0.2 / 0.6 seconds
Target Unit Enemy Units
Type - Magic
Spits a blood leech at the targeted hero that explodes on impact, slowing them and seeping into their marrow. Allies who attack the target gain a portion of their health back.
Range: 600
Mana Cost: 80/90/100/110
Cooldown: 14 seconds
Target enemy unit to deal 100/150/170/190 magic damage and apply Life Leech for 5 seconds.


Applies a 1.2 second Life Leech Limiter state to the attacker if they do not have one active.

 

Life Leech Effects
30% Movement Speed Slow.
Taking spells and attacks damage heal the attackers by 15/25/35/45 + 2% of their Missing Health.

Life Leech Limiter Effects
Receives 0.5x of healing from Life Leech.

Notes
  • The state application occurs before the Magic Damage takes place.
  • Projectile has 1100 speed.
  • All instances of non-DoT damage on the target affected by Life Leech will trigger the heal effect.
  • Allied non-hero units will also be healed by Life Leech, but not towers and gadgets.


Transfusion
[ W ]
Ichor Transfusion.jpg
Cast Time: 0.2 / 0 seconds
Target Unit All Other Units
Type - Superior Magic
Ichor dashes to an ally or enemy unit, reducing the damage allies take and dealing damage to enemies. Debuffs & Stuns are transferred in a beneficial way.
Range: 700
Radius: 400
Mana Cost: 80/90/100/110
Cooldown: 20/18/16/14 seconds
Target another unit to jump to them, dealing 100/150/200/240 Magic Damage to enemies around them and form a link to them for 4.5/5/5.5/6 seconds. Can jump to another target after 1 second, but deals no damage.


If the target is an ally, transfer all non-channeled and (unpurgeable) debuffs on them to Ichor. The link lets Ichor absorb 30% of the damage dealt to the targeted ally as non-lethal damage.

If the target is an enemy, the link transfers all non-channeled and (unpurgeable) debuffs (except Stuns) from Ichor to the target continuously until it is broken.

 
Notes
  • The damage redirection effects lasts up to 6 seconds.
  • Ichor will leap to the target at 2500 speed.
  • Transfusions deals damage and grants damage redirection to the target unit when Ichor reaches the target's location.
  • Ichor will take the transferred damage as the same damage type as the attack absorbed. For example, if the target gets hit with Lodestone Headsmash.jpg Headsmash, Ichor will take a percent of the damage in Mixed Damage.


Transfusion
[ W ]
Ichor Transfusion.jpg
Cast Time: 0.2 / 0 seconds
Target Unit All Other Units
Type - Superior Magic
Ichor dashes to an ally or enemy unit, reducing the damage allies take and dealing damage to enemies. Debuffs & Stuns are transferred in a beneficial way.
Range: 350
Mana Cost: 0
Cooldown: 1 second
Target another unit to leap to them, breaking your previous link & forming a new one with your target.
 


Saint's Blood
[ E ]
Ichor Saints Blood.jpg
Cast Time: 0 / 0 seconds
Target Unit Ally Heroes
Type - Superior Magic
The holy blood of the martyr that was sapped to create Ichor can withstand any pain, reducing the damage taken from all sources.
Range: 800
Mana Cost: 0
Cooldown: 1 second
Passively causes all forms of Physical and Magic Damage taken by Ichor to be reduced by 4/6/8/10% per debuff on him by a maximum 16/24/32/40% reduction.


This ability gains an active effect namely Ichoric Blood when Bloodrush is learned and is based on the level of Bloodrush, targeting another ally hero to apply Ichoric Blood to them indefinitely and only expiring if they die or if Ichoric Blood is transferred to another ally hero.

 

Ichoric Blood Effects
Heals 10/15/20 Health for each damage dealt by  Ichor's auto-attacks and non-ultimate abilities to enemy heroes while within 1200 radius of Ichor.

Notes
  • Saint's Blood reduces Superior Magic Damage and Mixed Damage, but not True Damage.
  • Requires 4 debuffs applied on Ichor for maximum reduction on passive.


Bloodrush
[ R ]
Ichor Bloodrush.jpg
Cast Time: 0 / 0.45 seconds
Self All Heroes
Type - Superior Magic
A surge of power rushes through Ichor, flooding the area with enchanted blood that slows the pulses of nearby enemies and hastens those of allies.
Activate to create an aura of blood called Bloodrush around yourself for 8 seconds, affecting both ally hero and enemy hero.


Whenever Bloodrush deals damage to an enemy hero, it heals Ichor and ally hero affected by Ichoric Blood within 1200 radius for 15 + 1/1.5/2% of Ichor's Max Health. This effect can be amplified further by 0.4x for each enemy hero hit after the first by a maximum of +0.8x.

 

Bloodrush (ally) Effects
Gains 20 Attack Speed + 10/15/20 Attack Speed per Ally Hero in aura radius.
Heals 0.5x of Ichoric Blood heal from Bloodrush.

Bloodrush (enemy) Effects
Takes 25/30/35 True Damage per second.

Notes
  • Requires 3 enemy heroes within the aura radius to maximize the healing effect.


Alt Avatars[]

Ichor Alt Avatars
Umbra.jpg
Umbra
Icon Debut Edition.png
450 Gold coins.png

Aegis.jpg
Aegis

390 Gold coins.png
2500 Silver coins.png
[Edit] [Edit Info]

Changelog[]

Version 4.10.0

  • Ichor Life Leech.jpg Life Leech
    • Heal effect now also applies to non-hero ally units attacking the affected target.
      • Note that this heal effect will still not apply to certain attackers, like towers and gadgets.

Version 4.9.3.1

  • Strength Growth reduced from 2.6 to 2.4 (per level).
  • Ichor Life Leech.jpg Life Leech
  • Cooldown increased from 12 seconds to 14 seconds.
  • Percentage of missing Health healed (when dealing non-DoT damage to the affected target) changed from 1.5/2/2.5/3% to 2%.
  • Now applies a 1.2 second Life Leech Limiter state to the attacker if they do not have one active.
    • Attackers with the Life Leech Limiter state receive 0.5x healing from Life Leech.
  • Ichor Transfusion.jpg Transfusion
    • Damage transfer from the affected ally unit increased from 20% to 30%.
  • Ichor Saint's Blood.jpg Saint's Blood
  • No longer grants a base 4/6/8/10% Damage Reduction.
    • Max Damage Reduction reduced from 20/30/40/50% to 16/24/32/40%.
  • Ichor Bloodrush.jpg Bloodrush
  • Duration increased from 7 seconds to 8 seconds.
  • Radius reduced from 600 to 500 units.
  • Cooldown increased from 100/80/60 seconds to 100/90/80 seconds.
  • True Damage per second to enemies reduced from 30/35/40 to 25/30/35.
  • Base Heal per second reduced from 20/30/40 to 15.
  • Healing increase multiplier for the triggers per enemy hero hit reduced from +0.5x to +0.4x.
    • Max extra heal multiplier reduced from +1.0x to +0.8x.
  • No longer has a 1x base heal multiplier on allies affected with Ichor Transfusion.jpg Transfusion.

Version 4.9.3

  • Attack Range reduced from 475 to 450.
  • Ichor Life Leech.jpg Life Leech
    • Visual indicator on enemy targets have been improved to be more distinguishable (so that allies are more incentivized to hit that enemy to heal themselves).
    • Percentage of missing Health healed (when dealing non-DoT damage to the affected target) changed from 2% to 1.5/2/2.5/3%.
    • Magic Damage dealt changed from 90/130/165/200 to 100/150/170/190.
  • Ichor Transfusion.jpg Transfusion
    • Damage transfer from the ally unit reduced from 30/40/50/60% to 20%.
    • Cooldown changed from 26/22/18/14 seconds to 20/18/16/14 seconds.
    • Magic Damage changed from 90/140/190/240 to 100/150/200/240.
  • Ichor Saint's Blood.jpg Saint's Blood
    • Base Damage Reduction against Physical and Magic damage changed from 3/6/9/12% to 4/6/8/10%.
    • Bonus Damage Reduction per debuff reduced from 8/9/10/11% to 4/6/8/10%.
    • Max Damage Reduction from Saint's Blood reduced from 25/35/45/55% to 20/30/40/50%.
      • Max Damage Reduction is now obtained by having 4 debuffs on self (rather than 3/4/4/5 debuffs with efficiency loss on the final debuff).
    • When Ichor Bloodrush.jpg Bloodrush is learned, gains an active effect.
    Range: 800
    Cooldown: 1 second
    • Target another ally hero to apply Ichor Saint's Blood.jpg Ichoric Blood to them indefinitely, only expiring if they die or if Ichor Saint's Blood.jpg Ichoric Blood is transferred to another ally hero.
    • While within 1200 radius of self, damage dealt by auto-attacks and non-ultimate abilities of self to enemy heroes heal the ally with Ichor Saint's Blood.jpg Ichoric Blood for 10/15/20 Health.
    • This effect is based on the level of Ichor Bloodrush.jpg Bloodrush.
  • Ichor Bloodrush.jpg Bloodrush
    • Reworked
    Radius: 600
    Mana Cost: 120/160/200
    Cooldown: 100/80/60 seconds
    • Activate to create an aura of blood around yourself for 7 seconds.
    • While the aura is active, Allies within the area gain 20 Attack Speed, plus an additional 10/15/20 Attack Speed per Ally Hero in radius.
    • Enemies within the area also receive 30/35/40 True Damage every second.
    • Whenever the aura deals damage to an enemy hero, it heals self and ally heroes affected by Ichor Saint's Blood.jpg Ichoric Blood or Ichor Transfusion.jpg Transfusion within 1200 radius for 20/30/40 + 1/1.5/2% Max Health of self.
      • This effect can be amplified further by 0.5x for each enemy hero hit after the first (max of +1.0x).
      • Other ally heroes within the radius of this ability that are not affected by Ichor Saint's Blood.jpg Ichoric Blood or Ichor Transfusion.jpg Transfusion get healed for 0.5x this amount.

Version 4.9.2

  • Ichor Life Leech.jpg Life Leech
    • Ichor Life Leech.jpg Life Leech state application now occurs before the Magic Damage takes place.
      • This allows the Magic Damage dealt by this ability to trigger from the Ichor Life Leech.jpg Life Leech state, allowing Ichor to gain a small amount of healing when Ichor Life Leech.jpg Life Leech projectile hits an enemy.

Version 4.9.1

  • Ichor Transfusion.jpg Transfusion
    • Cast effect type changed from Magic to Superior-Magic.
      • This allows a proper latching onto allies and enemies that have Magic Immunity.

Version 4.8.5

  • Strength gain increased from 2.4 to 2.6.
  • Attack Range increased from 350 to 475.

Version 4.8.4

  • Ichor Transfusion.jpg Transfusion
    • Percentage of damage transferred from the affected ally to self reduced from 50/60/70/80% to 30/40/50/60%.
    • When used on an enemy, no longer transfers Stuns to the enemy.

Version 4.8.3

  • Ichor Transfusion.jpg Transfusion
    • Link duration reduced from 6 seconds to 4.5/5/5.5/6 seconds.
  • Ichor Saint's Blood.jpg Saint's Blood
    • Base Damage Reduction lowered from 10/15/20/25% to 3/6/9/12%.
    • Damage Reduction increase per active debuff on self increased from 8% to 8/9/10/11%.
    • No longer requires the damage to exceed 15% of Ichor's Current Health for the Damage Reduction to take place.
    • Max total Damage Reduction changed from 40/45/50/60% to 25/35/45/55%.

Version 4.7.5

  • Starting Armor increased from 4 to 4.2

Version 4.7.4

  • Starting Armor reduced from 4.5 to 4.

Version 4.7.3

  • Ichor Transfusion.jpg Transfusion
    • Cast Range reduced from 800 to 700.
    • Cast Range is now halved for the second jump.
  • Ichor Saint's Blood.jpg Saint's Blood
    • Max total Damage Reduction reduced from 60/65/70/75% to 40/45/50/60%.
    • Damage reduction granted per debuff instance reduced from 10% to 8%

Version 4.7.2

  • Ichor Life Leech.jpg Life Leech
    • Magic Damage reduced from 100/140/170/200 to 90/130/165/200.
  • Ichor Transfusion.jpg Transfusion
    • Magic Damage reduced from 100/160/200/240 to 90/140/190/240.

Version 4.7.0

  • Ichor Life Leech.jpg Life Leech
    • Magic Damage changed from 80/120/160/200 to 100/140/170/200.
  • Ichor Transfusion.jpg Transfusion
    • Magic Damage changed from 70/140/210/280 to 100/160/200/240.

Version 4.6.1

  • Ichor Saint's Blood.jpg Saint's Blood
    • Max amount of extra Damage Reduction from Debuffs & Stuns is capped at 50%.
      • Max total Damage Reduction from Ichor Saint's Blood.jpg Saint's Blood is set to 60/65/70/75%.

Version 4.6.0

  • Base Intelligence reduced from 24 to 20.

Version 4.5.4

  • Ichor Transfusion.jpg Transfusion
    • The initial cast can now target Enemy Units.
    • If cast on an enemy unit, Transfusion forms a link that continuously transfers Debuffs & Stuns from Ichor to the enemy.
    • Second jump can also be cast on enemy units now.
    • Delay for jumping to another unit after the initial cast reduced from 3 seconds to 1 second.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.
  • Armor increased from 2.8 to 4.5.

Version 3.9.6

  • Added.


Legacy Abilities[]

Saint's Blood
[ E ]
Ichor Saints Blood.jpg
Passive
The holy blood of the martyr that was sapped to create Ichor can withstand any pain, reducing the damage taken from all sources.
Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10/15/20/25%.

Each debuff on Ichor reduces the damage by an additional 8%.

Damage Reduction is capped at 40/45/50/60%.

 
Notes
  • Reworked on Version 4.8.3
  • Saint's Blood reduces Superior Magic Damage and Mixed Damage, but not True Damage.


Bloodrush
[ R ]
Ichor Bloodrush.jpg
Cast Time: 0 / 0.45 seconds
Self All Heroes
Type - Superior Magic
A surge of power rushes through Ichor, flooding the area with enchanted blood that slows the pulses of nearby enemies and hastens those of allies.
Activate to create an aura around Ichor for 10 seconds.


Allied heroes in the aura gain 40 Attack Speed, plus an additional 10/15/20 Attack Speed per Ally Hero in radius.

Enemy heroes in the aura suffer -20/-40/-60 Attack Speed.

 



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