| Merrick's Bounty
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| Information
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| Location |
Supplies
Outpost
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| Cost
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200
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| Recipe
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| Components
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Item
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Builds into
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Description[]
Cannot be purchased in Mid Wars.
Effects[]
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Cooldown: 20 seconds
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| Passively builds 1 charge every 10 seconds if a real ally hero is within 4000 range of you. Each charge is worth 10 gold.
Activate to consume all charges and gain gold equal to their value.
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| Notes
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- Charges will also be consumed when you kill an enemy unit.
- Whenever a charge is consumed, Merrick's Bounty will go on cooldown.
- Charges only start to accumulate after 0:00 game time.
- The charge timer is paused while not within range of another allied hero.
- Merrick's Bounty can gain charges while it's in the Stash, as long as you are within range of another allied hero.
- Charges are capped at 120.
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Changelog[]
Version 4.3.3
Version 4.1.0
- Now has an active effect which consumes all the charges for their Gold value.
- Same effect as if you killed a creep.
- Gold per charge increased from 9 to 10.
- No longer automatically gains 1 charge whenever coming off cooldown.
Version 3.8.6
- Cost reduced from 250
to 200
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- Gold mechanics changed:
- If a real ally hero is within 4000 radius of Merrick's Bounty, you gain a charge every 10 seconds.
- If no real ally heroes are within 4000 radius, the timer for gaining charges becomes paused.
Version 3.7.10
- Cooldown decreased from 30 to 20 seconds.
- Gold per charge decreased from 10 to 9.
Version 3.7.0