Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.
The Monkey King is a highly mobile physical-damage focused hero with short cooldowns. He excels in darting in and out of battle while minimizing damage dealt to himself by swiftly and constantly moving.
[ Q ]
Cast Time: 0 / 1 seconds
Type - Enemy Units
The Monkey King dashes forward, damaging enemies caught in his path. As long as he impacts an enemy, he may perform a second dash within a 2 second window.
Range: 300 Radius: 200 Mana Cost: 90 Cooldown: 10/9/8/7 seconds
Dashes 300 units forward, following pathing. Deals 15/30/45/60 + your Attack Damage in Physical Damage to enemies you pass through.
On second activation, if you dealt damage on the first dash, you may dash forward again up to 2 more times within the next 2 seconds, unless you are Immobilized or Restrained. The final Illusive Dash instance deals 0.7x damage.
"With every hair on his body able to emulate a perfect copy of himself..."
The additional activations for Illusive Dash will be automatically cast if you do not use it within the 2 second time period.
[ W ]
Cast Time: 0 / 0.4 seconds
Type - Physical
The Monkey King vaults over a unit, jumping in front of it while knocking it backwards.
Range: 200 Mana Cost: 120 Cooldown: 8 seconds
Vaults over target or tree, pushing the target back 200 units and applying Vaulted if it is an enemy. Monkey King lands 300 units behind the target (600 if building), creating a shockwave that applies Vaulted to enemies in a 250 radius. Shockwave affector lasts 0.3 seconds.
You may cast Heavenly Vault a second time (2 more times) within 2.5 seconds, with its cast range increased to 300.
The first application of Vaulted deals 100/150/200/250 Physical Damage and applies a tapering 20/40/60/80% Movement Speed Slow for 2 seconds. Each additional application deal half damage from the previous. When done quickly, you can push the first target to the first shockwave, applying Vaulted 3 times.
"...able to ascend a great distance in a single bound..."
The shockwave from the landing point has a radius of 250 and lasts 0.3 seconds.
Can leap over ally units, but it will not damage or slow them and won't push them back.
Heavenly Vault can target Invulnerable units, which behave the same way as buildings do (The target won't be affected and Monkey King will leap 600 units).
Fixed a Heavenly Vault displacement bug where if Monkey King gets unbound mid-Vault and quickly changes direction, then the enemy gets displaced about 90 degrees away from the original intended direction