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Night Hound
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Night Hound
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{{Hero infobox |team = Legion |mainstat = agi |strength = 17 |strperlevel = 2.0 |agility = 24 |agiperlevel = 2.5 |intelligence = 16 |intperlevel = 1.3 |mindamage = 48 |maxdamage = 52 |basearmor = -0.86 |movespeed = 305 |magicarmor = 5 |attacktype = Melee |attackpoint = 0.4 |backswing = 0.6 |bat = 1.7 |turnrate = 540 }} '''Night Hound''' is a [[melee]] [[agility]] [[hero]] in ''Heroes of Newerth''. He is based on [[dota2:Riki|Riki]] from ''Defense of the Ancients: All-Stars''. ==Info== {{Hero bio | melee = 5 | ranged = | solo = | jungler = | carry = 4 | support = | ganker = 2 | initiator = | pusher = | lore = Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe. | role = Once the Night Hound obtains Invisibility, he becomes permanently invisible. At this point, he can roam freely around the map, picking apart enemies with Pounce and avoiding damage with Smoke Bomb. }} ==Abilities== {{Ability infobox|Q |name = Smoke Bomb |image = Night Hound Smoke Bomb.jpg |action = Target Position |target = Enemy Units |type = Magic |castactiontime = 0.2 |castbackswing = 0.8 |range = 425 |radius = 325 |manacost = 75/80/85/90 |cooldown = 30/25/20/15 |description = Night Hound throws a smoke bomb at target location. Enemies standing within the smoke are silenced and will have a higher chance to miss with their attacks. Enemies within the cloud also have reduced Movement Speed. |effects = Creates a 275 radius smoke cloud for 6 seconds which applies ''Smoke Bomb'' to units within it. |status1 = Smoke Bomb |status1-effects = Silenced<br />{{sc|40/50/60/70%}} Miss Chance<br />25% Movement Slow |flavortext = No smoking within ten feet! |notes = }} {{Ability infobox|W |name = Pounce |image = Night Hound Pounce.jpg |action = Target Unit |target = All Other Units |type = Physical |castactiontime = 0.7 |castbackswing = 0.3 |range = 700 |manacost = 50 |cooldown = 20/15/10/5 |description = Taking full advantage of the element of surprise, Night Hound teleports to a target unit. If target unit is an enemy, Night Hound will strike them when he teleports to them, dealing additional damage. |effects = Teleport self behind the target and attack with {{sc|30/60/90/120}} bonus damage. |flavortext = Psst! Right behind you. |notes = * Can be used on an ally to teleport to them without dealing damage. * Pounce teleports you behind the target before dealing damage, so the bonus damage from Backstab will be applied as well. * Pounce behaves like an autoatack and will apply modifiers and work with [[Critical Strike]], [[Lifesteal]], [[Harkon's Blade]], and bonus damage from Backstab, and can miss due to [[Evasion]] or [[Miss Chance]]. }} {{Ability infobox|E |name = Backstab |image = Night Hound Backstab.jpg |action = Passive |description = Night Hound is a master at exploiting openings in combat. When he attacks a target from behind, he does extra damage equal to a percent of his agility. |effects = When behind target, adds {{sc|30/60/90/120%}} of his agility as bonus attack damage. |flavortext = I can't be trusted. |notes = * Backstab damage is applied if Night Hound's attacks are within 105 degrees from the target's back. * Damage from Backstab is added as Attack Damage. Despite being similar to Base Damage, it is not treated as such. }} {{Ability infobox|R |name = Invisibility |image = Night Hound Invisibility.jpg |action = |description = Night Hound learns to better conceal himself, making him invisible to the naked eye when not attacking. |effects = This skill can be upgraded at levels 1, 6 and 11. <u>Passive Bonuses</u><br />{{sc|+3/9/15}} Agility Passively grants permanent Stealth with a {{sc|4/3/2}} second fade time. Can be toggled off. Invisibility becomes inactive when Night Hound is Silenced. Stealth will not break when using items (exception: Homecoming Stone). |flavortext = How about a game of hide and seek? |notes = * Stealth will not have a Fade Time when Night Hound is repawned or revived (i.e. with {{ii|Token of Life}} or {{hi|Deadlift}}'s {{si|Deadlift|Resurrection}}). * A visual timer is shown to display when Invisibility's fade time completes. }} ==Alt Avatars== {{Night Hound Alt Avatars}} ==Changelog== {{changelog| '''[[Version 4.4.0]]''' *{{si|Night Hound|Invisibility}} ** Bonus Agility increased from 0/6/12 to 3/9/15. '''[[Version 4.1.1]]''' *{{si|Night Hound|Invisibility}} ** Bonus agility lowered from 5/15/25 to 0/6/12. ** Now displays a visual timer on the ability to indicate when Night Hound becomes invisible. '''[[Version 4.0.7]]''' *{{si|Night Hound|Smoke Bomb}} * Radius increased from 275 to 325. *{{si|Night Hound|Pounce}} * Now teleports Night Hound behind the target. *{{si|Night Hound|Invisibility}} * No longer loses stealth when activating items. * Fade time increased from 3.5/2.5/1.5 seconds to 4/3/2 seconds. * Stealth will not have a fade time when respawning (i.e. with {{ii|Token of Life}} or {{hi|Deadlift}}'s {{si|Deadlift|Resurrection}}) * Bonus Agility increased from 0/6/12 to 5/15/25. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Armor''' decreased from 6.36 to 2.50. '''[[Version 3.7.1]]''' * {{si|Night Hound|Invisibility}} ** Can now be leveled at 1/6/11 ** Charge system removed ** Fade Time increased from 2.5/2/1.5 to 3.5/2.5/1.5 ** Now grants 0/6/12 Agility '''[[Version 3.7.0]]''' * {{si|Night Hound|Invisibility}} ** Gains 1 attack, skill cast or item activation before being revealed *** Can still be revealed through eye, dust, and wards ** This charge only refreshes after he attacks/uses a skill or an item again ** Can be leveled at level 1/3/5 ** No longer grants bonus Agility '''[[Version 3.3.0]]''' * {{si|Night Hound|Backstab}} ** Bonus Damage Multiplier increased from 25/50/75/100% to 30/60/90/120% '''[[Version 3.2.5]]''' *'''Magic Armor''' reduced from 5.75 to 5 *'''Agility Gain''' reduced from 2.9 to 2.5 *{{Si|Night Hound|Smoke Bomb}} **No longer reduces attack speed **Radius reduced from 250/275/300/325 to 275 **Cooldown increased from 15 to 30/25/20/15 seconds *{{Si|Night Hound|Pounce}} **Will now always appear between you and the target instead of always behind the target *{{Si|Night Hound|Invisibility}} **Reduced agility per level from 6/12/18 to 5/10/15 '''[[Version 3.1.0]]''' *{{Si|Night Hound|Invisibility}} ** Passively grants 6/12/18 Agility ** Fade time decreased from 3/2.5/1.5 to 2.5/2/1.5 seconds '''[[Version 2.5.20]]''' * '''Health regen''' reduced from 1.25 to 1 ** This is a part of a global change to all melee heroes. '''[[Version 2.5.10]]''' *{{Si|Night Hound|Pounce}} ** Can no longer Pounce to Powerups '''[[Version 2.2.3]]''' *{{Si|Night Hound|Invisibility}} ** Toggle-able so the player can creep pull and neutral without any tedious spam-clicking '''[[Version 2.2.0]]''' * '''Base Intelligence''' increased from 14 to 16 * '''Health regen''' increased from 0.25 to 1.25 health per second **This is a part of a global change to all melee heroes. '''[[Version 2.0.14]]''' *{{Si|Night Hound|Smoke Bomb}} ** Night Hound is able to be attacked by towers, creeps and Pollywog/Slither wards while in his Smoke Bomb ** Night Hound may attack towers in his own Smoke Bomb '''[[Version 0.3.0.2]]''' * '''Movement Speed''' increased from 300 to 305. *{{Si|Night Hound|Smoke Bomb}} ** Cast range increased from 350 to 425 ** Cast point reduced from 400ms to 200ms. *{{Si|Night Hound|Pounce}} ** Cooldown rescaled from 30/20/10/5s to 20/15/10/5s. '''[[Version 0.1.66]]''' *{{Si|Night Hound|Smoke Bomb}} ** Cannot attack allied units while under Smoke Bomb. *{{Si|Night Hound|Pounce}} ** Cannot Pounce couriers. '''[[Version 0.1.63]]''' *{{Si|Night Hound|Smoke Bomb}} ** When inside, Night Hound is ignored by towers and creeps. ** Cannot attack towers while in his own Smoke Bomb. '''[[Version 0.1.53]]''' * '''Movement Speed''' increased from 295 to 300. '''[[Version 0.1.50]]''' *{{Si|Night Hound|Pounce}} ** Happens 200ms faster. '''[[Version 0.1.42]]''' *{{Si|Night Hound|Smoke Bomb}} ** Cast point on changed from 500ms to 400ms. '''[[Version 0.1.26]]''' *{{Si|Night Hound|Invisibility}} ** No longer applies if silenced. }} ==Legacy Abilities== {{Ability infobox|R |name = Invisibility (Pre-3.7.1) |image = Night Hound Invisibility.jpg |action = |description = Night Hound learns to better conceal himself, making him invisible to the naked eye when not attacking. |effects = This skill can be upgraded at levels 1, 3 and 5. Passively grants permanent Stealth with {{sc|2.5/2/1.5}} second fade time and 1 charge. Attacking and using skills or items breaks stealth. However, if charges are present, one charge is consumed instead and stealth is not broken. If no charges are present, they are refilled instead. |flavortext = How about a game of hide and seek? |notes = * Can be toggled off. * Invisibility is disabled when silenced. }} {{Heronav}} [[Category:DotA Ports]]
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