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Pollywog Priest
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Pollywog Priest
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==Changelog== {{changelog| '''[[Version 4.8.5]]''' * {{si|Pollywog Priest|Morph}} ** Mana Cost reduced from 90/125/160/195 to 90/120/150/180. * {{si|Pollywog Priest|Voodoo Wards}} ** Mana Cost reduced from 200/350/500 to 150/275/400. '''[[Version 4.5.4]]''' * {{si|Pollywog Priest|Voodoo Wards}} ** Ward damage reduced from 40/70/100 to 40/65/90. '''[[Version 4.3.3]]''' *{{si|Pollywog Priest|Voodoo Wards}} ** Cooldown increased from 100/90/80 seconds to 120/110/100 seconds. ** Damage against structures reduced by 25%. '''[[Version 4.3.0]]''' * '''Base Agility''' reduced from 16 to 14. * '''Base Intelligence''' increased from 21 to 22. * '''Intelligence gain per level''' reduced from 3.0 to 2.5. * '''Base Damage''' increased from 21-28 to 22-28 (Starting damage increased from 42-49 to 44-50). *{{si|Pollywog Priest|Voodoo Wards}} ** Mana Cost increased from 150/250/350 to 200/350/500. '''[[Version 4.1.0]]''' *{{si|Pollywog Priest|Tongue Tied}} ** Magic Damage per second increased from 40 to 40/50/60/70. *{{si|Pollywog Priest|Voodoo Wards}} ** Wards now die in 2 hits instead of having {135/150/150 Health}. ** No longer deals Splash Damage. ** Attack Damage per Voodoo Ward increased from 40/55/70 to 40/70/100. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' increased from 5.5 to 6. * '''Armor''' increased from 1.3 to 2.8. *{{si|Pollywog Priest|Voodoo Wards}} ** Cast range increased from 550 to 600. ** Mana Cost lowered from 200/350/500 to 150/250/350. ** Cooldown decreased from 120/110/100 seconds to 100/90/80 seconds. ** The position of wards when spawned has been updated to be more circular and slightly further apart. *** This should make it easier to trap heroes. '''[[Version 3.8.0]]''' * {{si|Pollywog Priest|Electric Jolt}} ** Magic Damage increased from 75/150/225/300 to 105/170/235/300. '''[[Version 3.7.0]]''' * {{si|Pollywog Priest|Electric Jolt}} ** No longer deals damage in a 500 radius around the target. Instead, creates a large cone that starts at Pollywog and travels 1210 units away *** This is how Pollywog Priest used to function in the past * {{si|Pollywog Priest|Voodoo Wards}} ** Bound radius increased from 10 to 16 *** Target now has a slightly harder time escaping a ward trap '''[[Version 3.6.0]]''' * {{si|Pollywog Priest|Electric Jolt}} ** Mana cost rescaled from 100/120/140/160 to 90/110/130/150 * {{si|Pollywog Priest|Morph}} ** Mana cost rescaled from 110/140/170/200 to 90/125/160/195 * {{si|Pollywog Priest|Tongue Tied}} ** Mana cost rescaled from 110/130/155/180 to 90/110/130/150 '''[[Version 3.5.0]]''' * {{si|Pollywog Priest|Tongue Tied}} ** Now Immobilizes the target '''[[Version 3.4.0]]''' * {{si|Pollywog Priest|Tongue Tied}} ** Mana Cost lowered from 110/130/155/185 to 100/115/130/145 * {{si|Pollywog Priest|Voodoo Wards}} ** Mana Cost lowered from 200/350/600 to 200/350/500 '''[[Version 3.3.0]]''' * {{si|Pollywog Priest|Electric Jolt}} ** Radius increased from 400 to 500 '''[[Version 2.6.24]]''' *{{Si|Pollywog Priest|Electric Jolt}} **No longer travels in a cone up to 1080 units. Now Jolts targets in a circle up to 400 units around the original *{{Si|Pollywog Priest|Voodoo Wards}} **Reduced the collision size of the Wards, making it slightly easier to get out of ward traps **Bound radius changed from 16 to 10 '''[[Version 2.6.10]]''' *{{Si|Pollywog Priest|Voodoo Wards}} **Damage rescaled from 39-43/54-58/69-73 to a static 40/55/70 '''[[Version 2.5.15]]''' *Classic Pollywog Priest animation sounds are now old school Classic Pollywog Priest sounds '''[[Version 2.2.7]]''' *{{Si|Pollywog Priest|Voodoo Wards}} **Cooldown increased from 100 to 120/110/100 '''[[Version 2.2.0]]''' *{{Si|Pollywog Priest|Electric Jolt}} **Mana Cost changed from 95/105/135/160 to 100/120/140/160 '''[[Version 1.0.3]]''' *{{Si|Pollywog Priest|Electric Jolt}} **Max distance of Jolt lowered from 1280 to 1080 '''[[Version 0.3.6]]''' *{{Si|Pollywog Priest|Morph}} **Units affected by Morph no longer evade or deflect attacks. *{{Si|Pollywog Priest|Voodoo Wards}} **Cooldown of Wards changed from 110/95/80 to 100/100/100 '''[[Version 0.3.0.2]]''' * Remodeled and effects redone *'''Range''' increased from 500 to 550. *'''Base Armor''' increased from 1.14 to 1.30 *{{Si|Pollywog Priest|Electric Jolt}} **No longer has a max target cap *{{Si|Pollywog Priest|Voodoo Wards}} **Cooldown reduced from 110s to 110/95/80. **Attack point lowered, projectile speed increased from 900 to 3000ms. '''[[Version 0.1.66]]''' *'''Movement Speed''' increased from 285 to 290. '''[[Version 0.1.65]]''' *{{Si|Pollywog Priest|Morph}} **Cast time reduced from 300ms to 0. *{{Si|Pollywog Priest|Voodoo Wards}} **Placement tweaked for easier ward-trapping (small hole in the middle) '''[[Version 0.1.53]]''' *{{Si|Pollywog Priest|Magical Bindings}} **Now act as a stun, allowing players to queue up other spells and abilities while disabled. '''[[Version 0.1.50]]''' *{{Si|Pollywog Priest|Voodoo Wards}} **Duration increased from 30 to 45 seconds. **Accidentally issuing a move order to wards will no longer cause them to idle. '''[[Version 0.1.45]]''' *{{Si|Pollywog Priest|Magical Bindings}} **Now break sleep. *{{Si|Pollywog Priest|Voodoo Wards}} **Cooldown now 110s at all levels. '''[[Version 0.1.42]]''' *{{Si|Pollywog Priest|Electric Jolt}} **Deals damage in a cone. *{{Si|Pollywog Priest|Morph}} **Duration changed from 1/2/3/4 seconds to 1.25/2/2.75/3.5 seconds. *{{Si|Pollywog Priest|Voodoo Wards}} **Number of Voodoo Wards placed with level 4 ultimate is now 11. **Ward placement fixed. **Voodoo Wards' attack is no longer blocked by deflection. '''[[Version 0.1.26]]''' *Increased '''Cast Speed''' and animation of {{Si|Pollywog Priest|Electric Jolt}}, {{Si|Pollywog Priest|Morph}}, and {{Si|Pollywog Priest|Voodoo Wards}}. *{{Si|Pollywog Priest|Voodoo Wards}} **Ward placement made more consistent. }}
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