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Rampage
Rampage
Legion Legion
Attributes
Strengthlogo 23 Agilitylogo 17 Intelligencelogo 15
(+2.2) (+1.7) (+1.8)
Stats
Level 1 16 25
Health 587 1252 1955
Mana 195 572 1014
Damage 45-55 80-90 117-127
Armor 3.5 7.28 11.9
Attack Speed 0.67 0.83 1
Movement Speed 295
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.45
Turn Rate 450

Rampage is a melee strength hero in Heroes of Newerth. He is based on Spirit Breaker from Defense of the Ancients: All-Stars.

Info

Lore: A ranger of the vast plains of Seradati, Rampage has captured in his human form the strength of the Beasts. Atop his mighty rhino Horatio, Rampage smashes through enemy lines and moves at times with unnerving speed.
 
  A ganker who focuses on physical damage and displacement, Rampage is able to wreak global havoc from the earliest stages of the game. His Stampede is great for traveling across the map, while Greater Rhino can be used to pick off a fleeing enemy.

Abilities

Stampede
[ Q ]
Rampage Stampede
Cast Time: 0.25 / 0.75 seconds
Target Unit Enemy Units
Type - Physical
Rampage points out a target to his rhino, starting a Stampede that slowly builds in speed and power until he is close enough for his Rhino to pounce on them, stunning them and pushing them back.
Range: 9999
Mana Cost: 100
Cooldown: 20 seconds
Target an enemy unit to charge towards it, gaining Magic Immunity, everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100/140/180/220 Physical Damage and applying a 1/1.2/1.4/1.6 second Stun while knocking them back.

Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

Stampede's cooldown will refresh upon a hero kill/assist.

It's headed right for us!
 

Stampede Effects
+700 Movement Speed
+178 Max Movement Speed
100% Slow Resistance
Unitwalking
Treewalking
Cliffwalking
Buildingwalking
Magic Immunity

Notes
  • Grants 150 radius Clearvision around the target while charging.
  • While charging, an indicator will be displayed on the target that Rampage is charging towards.
  • Destroys trees in a 100 radius while charging and around the target while being pushed.
  • When applying Horned Strike to targets, it will deal the damage and slow, but won't give you the bonus Movement Speed.
  • When within 400 units of the target, Rampage will leap to the target at 1200 speed.
  • Stampede cannot be disjointed during the period while Rampage is leaping at the target.
  • The Stampede buff lingers for 0.5 seconds after hitting the target.
  • The target is pushed back at 150 force, equal to 150/180/210/240 units over the stun duration.


Might of the Herd
[ W ]
Rampage Might of the Herd
Cast Time: 0 / 0 seconds
Self Organic Enemy Units
Type - Physical
The rhino Rampage rides is a born leader, enhancing his Movement Speed and giving Rampage more damage the faster he is moving. Upon command his Rhino can stomp the ground, slowing people around himself.
Radius: 300
Mana Cost: 50
Cooldown: 15 seconds
Passive Bonuses
+4/6/8/10% Movement Speed

Gains 4/6/8/10% of Movement Speed in attack damage.

On use, stomps the ground for 4 seconds, applying Herded to all enemies in the radius for the duration. Slow lingers for 1 second if they move away from Rampage.

Harder, Faster, Stronger, Better!
 

Herded Effects
-35/-50/-65/-80 Movement Speed

Notes
  • Herded can be dispelled, but is not transferable.


Horned Strike
[ E ]
Rampage Horned Strike
Passive
Rampage's Rhino is known to gain strength the more he travels, meaning the Rhino can unleash a devastating Horned Strike if they have traveled far enough together, doing bonus damage and pushing then enemy backwards.
Cooldown: 7 (3.5) seconds
On Attack

When available, passively grants your next attack 60/90/120/150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5/2/2.5/3 seconds to the target.

Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing.

Cooldown is reduced at a rate of (Movement Speed)/1000 seconds while moving.

He doesn't fight all my battles!
 


The Chains That Bind
[ R ]
Rampage The Chains That Bind
Cast Time: 0.47 / 0.47 seconds
Target Unit Enemy Heroes
Type - Physical
Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time.
Range: 200
Mana Cost: 150/200/250
Cooldown: 100/85/70 seconds
Binds the target to Rampage for 2.5/3/3.5 seconds and the target will be dragged behind him as he moves.

The dragged target will take 35/45/55% of the distance they are dragged in Physical Damage.

If Rampage and the target he is dragging get separated by more than 600 units the chains are broken.

Bondage. Yeah. I went there.
 
Notes
  • Unbinds projectiles from the target on impact.
  • Grants 600 day and night clearvision around target and Reveals it while bound.
  • Can deal up to 481/742/1058 Physical Damage if Rampage moves at 550 Movement Speed for the entire duration of the ability.


Alt Avatars

Rampage Alt Avatars
Unicorn Rampage
Unicorn Rampage

250 Gold coins
500 Silver coins
Rainbow Rampage
Rainbow Rampage

250 Gold coins
500 Silver coins
Rhino Rampage
Rhino Rampage

390 Gold coins
1500 Silver coins
Primal Rampage
Primal Rampage

390 Gold coins
1500 Silver coins
Rudy Rampage
Rudy Rampage
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Hunter Rampage
Hunter Rampage
Icon Rift Hunters
400 Gold coins
3000 Silver coins
Songkran Rampage
Songkran Rampage
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Road Rage Rampage
Road Rage Rampage

450 Gold coins
3500 Silver coins
Wyvern Rampage
Wyvern Rampage
Icon Ultimate Avatar
975 Gold coins

White Orc
White Orc

390 Gold coins
2500 Silver coins
Siam Warrior Rampage
Siam Warrior Rampage
Icon Siam Warrior
400 Gold coins
3000 Silver coins
Gory Vanguard
Gory Vanguard
Icon Heavy Armor
400 Gold coins
3000 Silver coins
Punk Rampage
Punk Rampage
Icon Punk
500 Gold coins

[Edit] [Edit Info]

Changelog

Version 4.10.0

Version 4.9.3

  • Base Movement Speed reduced from 300 to 295.
  • Rampage Stampede Stampede
    • Movement Speed bonus linger duration reduced from 1 second to 0.5 seconds.
  • Rampage Horned Strike Horned Strike
    • Cooldown increased from 6.5 seconds to 7 seconds.

Version 4.9.2.1

Version 4.9.2

  • Rampage Stampede Stampede
    • Movement Speed bonus now lingers for 1 second after hitting the target.
  • Rampage Horned Strike Horned Strike
    • While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
  • Rampage The Chains That Bind The Chains That Bind
    • Physical Damage dealt increased from 25/35/45% to 35/45/55% of the distance travelled.

Version 4.9.0

  • Ability 4: Rampage The Chains That Bind The Chains That Bind (Reworked)
    Range: 200
    Mana Cost: 150/200/250
    Cooldown: 100/85/70 seconds
    • Binds the target to self for 2.5/3/3.5 seconds and drags the target behind self while moving.
    • The dragged target will take 25/35/45% of the distance they are dragged in Physical Damage.
    • If the dragged target and self get separated by more than 600 units, the chains are broken.

Version 4.7.6

  • Rampage Might of the Herd Might of the Herd
    • Can be activated to apply -35/50/65/80 Movement Speed to enemies for up to 4 seconds within 300 radius.
      Mana Cost: 50
      Cooldown: 15 seconds

Version 4.7.5

  • Rampage Might of the Herd Might of the Herd
    • Movement Speed bonus and Attack Damage gained from Movement Speed reduced from 2/4/6/8% to 4/6/8/10%.
  • Rampage Horned Strike Horned Strike
    • Bonus Physical Damage on proc increased from 55/85/115/145 to 60/90/120/150.

Version 4.7.3

  • Rampage Horned Strike Horned Strike
    • Bonus Physical Damage on proc changed from 60/90/120/150 to 55/85/115/145.

Version 4.7.2

  • Rampage Might of the Herd Might of the Herd
    • Movement Speed bonus and Attack Damage gained from Movement Speed reduced from 4/6/8/10% to 2/4/6/8%.

Version 4.7.1

  • Rampage Stampede Stampede
    • Physical Damage changed from 80/140/200/260 to 100/140/180/220.
    • No longer displays the overhead indicator (due to multiple players on the Garena client exploiting this part of the ability).
  • Rampage Might of the Herd Might of the Herd
    • Shield mechanic has been removed entirely.
Rampage Rampage
  • Rampage Stampede Stampede
    • No longer has the auto-switch target mechanic.
    • Instead, when the main target dies or orderdisjoints (e.g. via using Geometer's Bane) before Stampede starts the pounce state, Rampage is put on a 5 second cooldown instead of its default cooldown value.
  • Ability 2: Rampage Might of the Herd Might of the Herd (Reworked)
    • Renamed from Tough Hide.
    • In addition to Tough Hide's benefits, now also grants 4/6/8/10% Movement Speed, and gains 4/6/8/10% of Movement Speed in Attack Damage.
    • Max HP granted by moving reduced from 60/120/180/240 to 60/80/100/120.
    • Shield Health increased per 100 distance traveled changed from 2/4/6/8 to 3/4/5/6.

Version 4.5.0

  • Rampage Stampede Stampede
    • Physical Damage increased from 80/120/160/200 to 80/140/200/260.
  • Rampage Horned Strike Horned Strike
    • Physical Damage increased from 60/85/110/135 to 60/90/120/150.

Version 4.4.2

  • Rampage Horned Strike Horned Strike
    • No longer Stuns the target for 1/1.2/1.4/1.6 seconds.
    • Instead, now applies an 80% Movement Speed Slow to the target for 1.5/2/2.5/3 seconds.
    • No longer pushes the target away.
    • No longer destroys trees.
    • Physical Damage increased from 50/75/100/125 to 60/85/110/135.

Version 4.1.1

  • Rampage Stampede Stampede
    • Pounce range decreased from 450 to 400.
  • Rampage Horned Strike Horned Strike
    • Damage decreased from 60/90/120/150 to 50/75/100/125.
      • This also affects the damage this ability deals with Stampede and Greater Rhino.
  • Rampage Greater Rhino Greater Rhino
    • Damage decreased from 150/250/350 to 100/200/300.

Version 4.1.0

  • Rampage Stampede Stampede
    • Cooldown increased from 15 seconds to 20 seconds.

Version 4.0.2

  • Magic Armor increased from 3 to 4.

Version 4.0.0

  • Strength gain per level decreased from 2.8 to 2.2.
  • Base movement speed increased from 295 to 300.
  • Magic Armor decreased from 5.5 to 3.
  • Armor decreased from 4.4 to 3.5.
  • Rampage Stampede Stampede
    • Now grants Rampage instant 700 Movement Speed during the charge.
    • Now grants Rampage everything-walking and tree destruction.
    • Now grants 100% slow resistance.
    • Now undisjointable.
    • Physical Damage reduced from 100/140/180/220 to 80/120/160/200.
    • Now applies your current level of Rampage Horned Strike Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target).
    • Cooldown reduced from 30 seconds to 15 seconds (cooldown still starts when the charge ends or is cancelled).
    • New target is found if chosen target dies while charging.
    • No longer grants Rampage magic immunity.
    • Speed bonus no longer lingers after the charge.
    • Ability now grants Rampage assists.
    • Vision around the target during the charge reduced from 1800/800 (day/night) to 150.
  • Rampage Might of the Herd Might of the Herd
    • Reworked completely. Now called Rampage Tough Hide Tough Hide.
    • Moving now passively gains a shield that blocks post-mitigation damage, gaining 2/4/6/8 Health per 100 distance moved up to a max of 60/120/180/240 Health.
  • Rampage Horned Strike Horned Strike
    • Cooldown reduced from 10/9/8/7 seconds to 6 seconds.
    • [Undocumented] No longer reduces cooldown when moving 1000 units.
    • Damage increased from 60/80/100/120 to 60/90/120/150.
  • Rampage The Chains That Bind The Chains That Bind
    Action Type: Target Enemy
    Cast Range: 700
    Cooldown: 80/70/60 seconds
    Mana Cost: 130/150/170
    • Summons a mighty horn that strikes the target after a 1 second delay, dealing 150/250/350 Physical Damage, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Rampage Horned Strike Horned Strike to them.

Version 3.2.4

  • Rampage Stampede Stampede
    • No longer starts its cooldown until after you land the charge on someone

Version 3.2.0

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.3.0

  • Fixed his alt avatar Stampede projectiles so they don't pierce through invulnerability anymore

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.20

  • Rampage Stampede Stampede
    • Magic immunity now take place when charges are 4 instead of 5

Version 2.0.14

  • Attack Action Time improved from 600 ms to 450 ms
  • Rampage Stampede Stampede
    • Range increased from 9001 to global
    • At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance
    • The Magic Immunity does not linger past the impact point

Version 1.0.13

  • Rampage Stampede Stampede
    • Reveal time after Charge is over lowered from 4s to 2s
    • Charge slow resistance added instead of treewalking
  • Rampage Horned Strike Horned Strike
    • Damage increased by 20 across all levels
    • When horned strike procs, 15% movespeed for 1.5s
  • Rampage The Chains That Bind The Chains That Bind
    • Damage +5% at all levels

Version 1.0.21

Version 1.0.9

  • Can now target and affect Magic Immune heroes with all of his abilities

Version 1.0.7

  • Base Armour lowered by 1
  • Rampage Stampede Stampede
    • Cooldown from 25 to 30
  • Rampage Might of the Herd Might of the Herd
    • MS slow (when used) is now static -35/50/65/80 MS as long as they stay around him.
    • Lasts for 4 seconds at all levels from 1/2/3/4.
    • 1 second timeout when moving out of the affector.
  • Rampage Horned Strike Horned Strike
    • Damage rescaled from 100 to 40/60/80/100

Version 1.0.5

  • All Magic damage changed to Physical
  • Rampage Stampede Stampede Reworked
    • 9001 Range
    • Same mechanic
    • Gains 15/20/25/30 Movespeed per second
    • Gains Treewalking after 4 seconds
    • Does not gain Magic Immunity and no reveal state is placed on enemies
    • When Rampage gets within 450 units of his target, he pounces on them almost instantly
    • Causes a Stun and Pushback upon impact instead of just a stun
    • Movement Speed boost retained for 3s after impact
  • Rampage Might of the Herd Might of the Herd Reworked
    • No longer has a team aura
    • 50 Manacost
    • Gives self 4/6/8/10% Movespeed
    • Gains 3/6/9/12% of movespeed in attack damage
    • On use, stomps the ground every second for 1/2/3/4 seconds,
    • Applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.
  • Rampage Horned Strike Horned Strike Reworked
    • 10/9/8/7 second cooldown
    • Still stuns and pushes back the target on attack. 100 Physical damage at all levels
    • While in cooldown, one second is subtracted for every 1000 units traveled by Rampage
  • Rampage Favor of Sol Favor of Sol replaced by Rampage The Chains That Bind The Chains That Bind
    • Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time
    • 200 Range
    • 175/200/225 Manacost
    • 105/90/75s cooldown
    • Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves
    • Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage
    • If Rampage and the target he is dragging get separated by more than 500 units the chains are broken

Version 0.1.63

Version 0.1.51

Version 0.1.50

  • Hero Added


Legacy Abilities

Greater Rhino
[ R ]
Rampage Greater Rhino
Cast Time: 0.25 / 0.22 seconds
Target Unit Enemy Units
Type - Physical
Calling on the spirit of the Greater Rhino, Rampage summons a giant horn to skewer his target after a short delay, dealing damage and throwing the target back towards his location.
Range: 700
Mana Cost: 130/150/170
Cooldown: 80/70/60 seconds
Summons a mighty rhino horn that strikes the target after a 1 second delay, dealing 100/200/300 Physical Damage and throwing the target 300 distance towards Rampage over 1 second.

Applies the current level of Horned Strike to the target in addition to the effects of Greater Rhino.

It's the horn of the rhino, it's the thrill of the fight.
 
Notes


Tough Hide
[ W ]
Rampage Tough Hide
Passive
Rampage's rhino gets stronger the more he runs, building up a shield that allows him to shrug off significant chunks of damage until he reaches his pain threshold.
Passively gains a shield as Rampage moves that blocks post-mitigation damage. Gains 2/4/6/8 HP per 100 distance traveled, up to a max of 60/120/180/240 at 3000 distance.
Harder, Faster, Stronger, Better!
 
Notes


Might of the Herd
[ W ]
Rampage Might of the Herd
Aura Ally Units
The rhino Rampage rides is a born leader, enhancing the movement of any nearby allies and giving Rampage more damage the faster he is moving.
Radius: 900
Passively grants +4/6/8/10% Movement Speed to nearby allied units. Grants 4/8/12/16% of Rampage's movespeed in damage.
Harder, Faster, Stronger, Better!
 
Notes


Horned Strike
[ E ]
Rampage Horned Strike
Passive
There is a chance Rampage's rhino unleashes a devastating Horned Strike when he begins an attack, doing bonus damage and pushing then enemy backwards.
Cooldown: 1.5 seconds
17% chance on attack to stun and push back the target 140/180/220/260 units over 0.95/1.15/1.35/1.55 seconds, dealing 25/50/75/100 bonus Magic damage.
He doesn't fight all my battles!
 
Notes
  • Reworked on Version 1.0.5
  • This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
  • Destroys trees in a 100 radius around the target while being pushed.


Favor of Sol (Will of the Gods)
[ R ]
Rampage Favor of Sol
Cast Time: 0.47 / 0.47 seconds
Target Unit Enemy Unit
Type - Magic
Rampage, favored by Sol, calls upon his power to move so quickly he instantly appears next to an enemy hero of his choosing, dealing damage and pushing them back.
Range: 400/550/700
Mana Cost: 200/250/300
Cooldown: 60 (20) seconds
Moves Rampage next to his target after a 1 second delay, dealing 100/200/300 bonus Magic damage and triggering a level 4 Horned Strike on the target.
Chris Angel can't make a rhino dissapear!
 
Notes
  • Rampage can freely act during the delay. Favor of Sol will go off even when Rampage is disabled.
  • Rampage appears from behind the target from where he cast the ability.
  • Destroys trees in a 100 radius around the target while being pushed.
  • Deals a total of 200/300/400 bonus Magic Damage, which includes the 100 Magic Damage from a Level 4 Horned Strike.
  • Removed in Version 1.0.5.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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