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A ranger of the vast plains of Seradati, Rampage has captured in his human form the strength of the Beasts. Atop his mighty rhino Horatio, Rampage smashes through enemy lines and moves at times with unnerving speed.
A ganker who focuses on physical damage and displacement, Rampage is able to wreak global havoc from the earliest stages of the game. His Stampede is great for traveling across the map, while Greater Rhino can be used to pick off a fleeing enemy.
Abilities
Stampede
[ Q ]
Cast Time: 0.25 / 0.75 seconds
Target Unit
Enemy Units
Type - Physical
Rampage points out a target to his rhino, starting a Stampede that slowly builds in speed and power until he is close enough for his Rhino to pounce on them, stunning them and pushing them back.
Range: 9999 Mana Cost: 100 Cooldown: 20 seconds
Target an enemy unit to charge towards it, gaining Magic Immunity, everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100/140/180/220 Physical Damage and applying a 1/1.2/1.4/1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
Stampede's cooldown will refresh upon a hero kill/assist.
It's headed right for us!
Stampede Effects
+700 Movement Speed +178 Max Movement Speed 100% Slow Resistance Unitwalking Treewalking Cliffwalking Buildingwalking Magic Immunity
Notes
Grants 150 radius Clearvision around the target while charging.
While charging, an indicator will be displayed on the target that Rampage is charging towards.
Destroys trees in a 100 radius while charging and around the target while being pushed.
When applying Horned Strike to targets, it will deal the damage and slow, but won't give you the bonus Movement Speed.
When within 400 units of the target, Rampage will leap to the target at 1200 speed.
Stampede cannot be disjointed during the period while Rampage is leaping at the target.
The Stampede buff lingers for 0.5 seconds after hitting the target.
The target is pushed back at 150 force, equal to 150/180/210/240 units over the stun duration.
Might of the Herd
[ W ]
Cast Time: 0 / 0 seconds
Self
Organic Enemy Units
Type - Physical
The rhino Rampage rides is a born leader, enhancing his Movement Speed and giving Rampage more damage the faster he is moving. Upon command his Rhino can stomp the ground, slowing people around himself.
Radius: 300 Mana Cost: 50 Cooldown: 15 seconds
Passive Bonuses +4/6/8/10% Movement Speed
Gains 4/6/8/10% of Movement Speed in attack damage.
On use, stomps the ground for 4 seconds, applying Herded to all enemies in the radius for the duration. Slow lingers for 1 second if they move away from Rampage.
Harder, Faster, Stronger, Better!
Herded Effects -35/-50/-65/-80 Movement Speed
Notes
Herded can be dispelled, but is not transferable.
Horned Strike
[ E ]
Passive
Rampage's Rhino is known to gain strength the more he travels, meaning the Rhino can unleash a devastating Horned Strike if they have traveled far enough together, doing bonus damage and pushing then enemy backwards.
Cooldown: 7 (3.5) seconds
On Attack
When available, passively grants your next attack 60/90/120/150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5/2/2.5/3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing.
Cooldown is reduced at a rate of (Movement Speed)/1000 seconds while moving.
He doesn't fight all my battles!
The Chains That Bind
[ R ]
Cast Time: 0.47 / 0.47 seconds
Target Unit
Enemy Heroes
Type - Physical
Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time.
Range: 200 Mana Cost: 150/200/250 Cooldown: 100/85/70 seconds
Binds the target to Rampage for 2.5/3/3.5 seconds and the target will be dragged behind him as he moves.
The dragged target will take 35/45/55% of the distance they are dragged in Physical Damage.
If Rampage and the target he is dragging get separated by more than 600 units the chains are broken.
Bondage. Yeah. I went there.
Notes
Unbinds projectiles from the target on impact.
Grants 600 day and night clearvision around target and Reveals it while bound.
Can deal up to 481/742/1058 Physical Damage if Rampage moves at 550 Movement Speed for the entire duration of the ability.
Instead, when the main target dies or orderdisjoints (e.g. via using Geometer's Bane) before Stampede starts the pounce state, Rampage is put on a 5 second cooldown instead of its default cooldown value.
Moving now passively gains a shield that blocks post-mitigation damage, gaining 2/4/6/8 Health per 100 distance moved up to a max of 60/120/180/240 Health.
Summons a mighty horn that strikes the target after a 1 second delay, dealing 150/250/350 Physical Damage, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Horned Strike to them.
Calling on the spirit of the Greater Rhino, Rampage summons a giant horn to skewer his target after a short delay, dealing damage and throwing the target back towards his location.
Range: 700 Mana Cost: 130/150/170 Cooldown: 80/70/60 seconds
Summons a mighty rhino horn that strikes the target after a 1 second delay, dealing 100/200/300 Physical Damage and throwing the target 300 distance towards Rampage over 1 second.
Applies the current level of Horned Strike to the target in addition to the effects of Greater Rhino.
It's the horn of the rhino, it's the thrill of the fight.
Rampage's rhino gets stronger the more he runs, building up a shield that allows him to shrug off significant chunks of damage until he reaches his pain threshold.
Passively gains a shield as Rampage moves that blocks post-mitigation damage. Gains 2/4/6/8 HP per 100 distance traveled, up to a max of 60/120/180/240 at 3000 distance.
This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
Destroys trees in a 100 radius around the target while being pushed.
Favor of Sol (Will of the Gods)
[ R ]
Cast Time: 0.47 / 0.47 seconds
Target Unit
Enemy Unit
Type - Magic
Rampage, favored by Sol, calls upon his power to move so quickly he instantly appears next to an enemy hero of his choosing, dealing damage and pushing them back.
Range: 400/550/700 Mana Cost: 200/250/300 Cooldown: 60 (20) seconds
Moves Rampage next to his target after a 1 second delay, dealing 100/200/300 bonus Magic damage and triggering a level 4 Horned Strike on the target.
Chris Angel can't make a rhino dissapear!
Notes
Rampage can freely act during the delay. Favor of Sol will go off even when Rampage is disabled.
Rampage appears from behind the target from where he cast the ability.
Destroys trees in a 100 radius around the target while being pushed.
Deals a total of 200/300/400 bonus Magic Damage, which includes the 100 Magic Damage from a Level 4 Horned Strike.