Rift Wars

From Heroes of Newerth Wiki
Jump to: navigation, search

Rift Wars is a Game Mode introduced in Version 3.2.7. In Rift Wars, players are given a random set of abilities from a chosen pool of heroes, gaining a new set of abilities every time they die. The base coding for Rift Wars was done by [S2]Kros during his spare time, and the game mode is sometimes referred to as Kros Mode.

Gameplay[edit | edit source]

Rift Wars uses it own pick mode: Shuffle Pick. Players can each choose a hero, like All Pick. Picking a random hero will give 300 extra gold, and repicking costs 400 gold. Once players have chosen their heroes, each player can choose 2 more heroes to add that hero's abilities to the ability pool.

Once the game starts, both teams start with 5000 points (Which actually represents the main building's Health). Points are removed when a hero dies or buildings are destroyed. The amount of points lost are as follows:

  • Heroes: -100
  • Level 1 Tower: -200
  • Level 2 Tower: -300
  • Level 3 Tower: -400
  • Level 4 Tower: -500
  • Barracks: -200
  • Meatball: -700
  • All other buildings: -100

When a team's points reaches 0, heroes on that team are no longer revived, and the Well/Tarpit no longer provides regeneration nor does it attack enemy players. Once all heroes on a team are eliminated, the surviving team wins.

All heroes have a set of 3 basic abilities and 1 ultimate ability. It is possible to receive more than one of same ability, and abilities that come with sub-abilities or multiple version of it (Ex. Soulstealer.jpg Demon Hand) give only one version of that ability. These abilities are chosen from the ability pool. Players gain a new set of abilities when they die or use a Amulet of Rebirth.

Modifiers[edit | edit source]

Spawn times are reduced to 0.5 seconds per level.

Players receive 2 gold every 0.875 seconds and 0.3 XP every 1 second.

Players also gain experience based on their disadvantage. Every 10 seconds, a check is done if players qualify for the XP gain. If ([Your current Health] - [Your main Building's current Health]) is < 0, you gain ([Your main Building's current Health] - [Your current Health]) * 0.03 Experience.

Maps[edit | edit source]

Rift Wars in Matchmaking uses its own version of Grimm's Crossing. It is based on the version of Grimm's Crossing prior to Version 3.5.10. Notably, General Atrox is not present in this map.

Shuffle Pick can technically be played on any map. In Matchmaking, Rift Wars can take place in either its own version of Grimm's Crossing or Mid Wars.

Ability Mechanics[edit | edit source]

Some abilities work differently in Rift Wars in order for it to be compatible with the mode.

Aluna.jpg Aluna[edit | edit source]

Artesia.jpg Artesia[edit | edit source]

  • Artesia Essence Projection.jpg Essence Projection: The Projection does not copy any ability casts, but still provides regen around it.

Artillery.jpg Artillery[edit | edit source]

Blacksmith.jpg Blacksmith[edit | edit source]

CirceHero.jpg Circe[edit | edit source]

Devourer.jpg Devourer[edit | edit source]

Drunken Master.jpg Drunken Master[edit | edit source]

Emerald Warden.jpg Emerald Warden[edit | edit source]

Gauntlet.jpg Gauntlet[edit | edit source]

  • Gauntlet Grapple.jpg Grapple: You do not learn the sub-version of Grapple.

Kinesis.jpg Kinesis[edit | edit source]

Midas.jpg Midas[edit | edit source]

Master of Arms.jpg Master of Arms[edit | edit source]

Monkey King.jpg Monkey King[edit | edit source]

  • Monkey King Flying Nimbus.jpg Flying Nimbus: Casting abilities does not reduce the cooldown of your other abilities.

Pebbles.jpg Pebbles[edit | edit source]

Pharaoh.jpg Pharaoh[edit | edit source]

Prophet.jpg Prophet[edit | edit source]

Revenant.jpg Revenant[edit | edit source]

Riptide.jpg Riptide[edit | edit source]

Salomon.jpg Salomon[edit | edit source]

Scout.jpg Scout[edit | edit source]

Shadowblade.jpg Shadowblade[edit | edit source]

Silhouette.jpg Silhouette[edit | edit source]

Soulstealer.jpg Soulstealer[edit | edit source]

  • Soulstealer Demon Hand.jpg Demon Hand: Each separate version of Demon Hand counts as one ability.

Tremble.jpg Tremble[edit | edit source]

War Beast.jpg War Beast[edit | edit source]

Wildsoul.jpg Wildsoul[edit | edit source]