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Rift Wars is a Game Mode introduced in Version 3.2.7. In Rift Wars, players are given a random set of abilities from a chosen pool of heroes, gaining a new set of abilities every time they die. The base coding for Rift Wars was done by [S2]Kros during his spare time, and the game mode is sometimes referred to as Kros Mode.

Gameplay[]

Rift Wars uses it own pick mode: Shuffle Pick. Players can each choose a hero, like All Pick. Picking a random hero will give 300 extra gold, and repicking costs 400 gold. Once players have chosen their heroes, each player can choose 2 more heroes to add that hero's abilities to the ability pool.

Once the game starts, both teams start with 5000 points (Which actually represents the main building's Health). Points are removed when a hero dies or buildings are destroyed. The amount of points lost are as follows:

  • Heroes: -100
  • Level 1 Tower: -200
  • Level 2 Tower: -300
  • Level 3 Tower: -400
  • Level 4 Tower: -500
  • Barracks: -200
  • Meatball: -700
  • All other buildings: -100

When a team's points reaches 0, heroes on that team are no longer revived, and the Well/Tarpit no longer provides regeneration nor does it attack enemy players. Once all heroes on a team are eliminated, the surviving team wins.

All heroes have a set of 3 basic abilities and 1 ultimate ability. It is possible to receive more than one of same ability, and abilities that come with sub-abilities or multiple version of it (Ex. Soulstealer.jpg Demon Hand) give only one version of that ability. These abilities are chosen from the ability pool. Players gain a new set of abilities when they die or use a Amulet of Rebirth.

Modifiers[]

Spawn times are reduced to 0.5 seconds per level.

Players receive 2 gold every 0.875 seconds and 0.3 XP every 1 second.

Players also gain experience based on their disadvantage. Every 10 seconds, a check is done if players qualify for the XP gain. If ([Your current Health] - [Your main Building's current Health]) is < 0, you gain ([Your main Building's current Health] - [Your current Health]) * 0.03 Experience.

Maps[]

Rift Wars in Matchmaking uses its own version of Grimm's Crossing. It is based on the version of Grimm's Crossing prior to Version 3.5.10. Notably, General Atrox is not present in this map.

Shuffle Pick can technically be played on any map. In Matchmaking, Rift Wars can take place in either its own version of Grimm's Crossing or Mid Wars.

Ability Mechanics[]

Some abilities work differently in Rift Wars in order for it to be compatible with the mode.

Aluna.jpg Aluna[]

Artesia.jpg Artesia[]

  • Artesia Essence Projection.jpg Essence Projection: The Projection does not copy any ability casts, but still provides regen around it.

Artillery.jpg Artillery[]

Blacksmith.jpg Blacksmith[]

Circe.jpg Circe[]

Devourer.jpg Devourer[]

Drunken Master.jpg Drunken Master[]

Emerald Warden.jpg Emerald Warden[]

Gauntlet.jpg Gauntlet[]

  • Gauntlet Grapple.jpg Grapple: You do not learn the sub-version of Grapple.

Kinesis.jpg Kinesis[]

Midas.jpg Midas[]

Master of Arms.jpg Master of Arms[]

Monkey King.jpg Monkey King[]

  • Monkey King Flying Nimbus.jpg Flying Nimbus: Casting abilities does not reduce the cooldown of your other abilities.

Pebbles.jpg Pebbles[]

Pharaoh.jpg Pharaoh[]

Prophet.jpg Prophet[]

Revenant.jpg Revenant[]

Riptide.jpg Riptide[]

Salomon.jpg Salomon[]

Scout.jpg Scout[]

Shadowblade.jpg Shadowblade[]

Silhouette.jpg Silhouette[]

Soulstealer.jpg Soulstealer[]

  • Soulstealer Demon Hand.jpg Demon Hand: Each separate version of Demon Hand counts as one ability.

Tremble.jpg Tremble[]

War Beast.jpg War Beast[]

Wildsoul.jpg Wildsoul[]

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