Heroes of Newerth Wiki
Staff of the Master
Staff of the Master.jpg
Those most immersed in the secret arts of Newerth, Man and Beast alike, bear a winged Staff of the Master as a mark of their rank. Thought perhaps a sign of some conspiratorial order, it is more likely carried out of the desire to gain the intelligence, Health, and Mana of the staffs, and the ambition to unlock its secret powers
Location Icon Supportive.png Supportive
Type Filter Strength.png Strength
Filter Agility.png Agility
Filter Intelligence.png Intelligence
Filter Booster.png Booster
Stats +10 Strength
+10 Agility
+10 Intelligence
+200 Max Health
+150 Max Mana
Notes Can Disassemble
Cost 4200
Components Item Builds into
Glowstone (1200)
Mighty Blade (1000)
Quickblade (1000)
Neophyte's Book (1000)
Staff of the Master.jpg
Master's Legacy (6500)


Boosts the abilities of many heroes.

List of boosted abilities[]

Hero Ability Boosted Ability Effects
Accursed.jpg Accursed Accursed Flame Consumption.jpg Flame Consumption Burning Consumption Increases the duration to 5/6/7 seconds and can be used while silenced or stunned.
Aluna.jpg Aluna Aluna Emerald Lightning.jpg Emerald Lightning Increases the number of bounce to 3 enemies and steal attack speed to 3 affected enemies.
Aluna.jpg Aluna Aluna Emerald Red.jpg Emerald Red Increases the duration to 20 seconds.
Andromeda.jpg Andromeda Andromeda Dimensional Link.jpg Dimensional Link Increases attack range by 1000 for 4 seconds if an ability cast hits an enemy hero.
Andromeda.jpg Andromeda Andromeda Void Rip.jpg Void Rip Nether Rip Decreases cooldown time to 20 seconds and applies Magic Immunity for 2 seconds on ultimate activation.
Apex.jpg Apex Apex The Burning Ember.jpg The Burning Ember Reduces cooldown to 15 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5/6/7/8% of Max Health per second.
Arachna.jpg Arachna Arachna Spider Sting.jpg Spider Sting Broodlings Spiderling now restrains the target. Reduces the cooldown to 35/25/15 seconds if used on a non-hero unit. If the Spiderling kills a target, it spawns a controllable Arachna Spider Sting.jpg Adult Spiderling that lasts 50 seconds. If the Adult Spiderling kills an enemy unit, it will spawn a Arachna Spider Sting.jpg Child Spiderling that last 50 seconds.
Armadon.jpg Armadon Armadon Restless.jpg Restless Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armadon Armordillo.jpg Armordillo applies in all directions during this time. Upon reaching the destination, Armadon Snot Storm.jpg Snot Storm and Armadon Spine Burst.jpg Spine Burst are applied to enemy units within radius.
Artesia.jpg Artesia Artesia Essence Projection.jpg Essence Projection Arcane Projection Increases cast range to global.
Artillery.jpg Artillery Artillery Homing Missile.jpg Homing Missile Increases cast range, lowers cooldown and allows you to target an area to fire up 2 missiles.
Balphagore.jpg Balphagore Balphagore Hell on Newerth.jpg Hell on Newerth Increases bonus Magic Damage per charge to 3/4/5, decreases cooldown to 70 seconds, increase the radius to 1000, and applies Balphagore Demonic Pathogen.jpg Demonic Pathogen for 1.5 seconds to affected enemy heroes.
Behemoth.jpg Behemoth Behemoth Enrage.jpg Enrage Enraged Leap Grants True Strike when this ability is active and grants a sub-ability, Enraged Leap, to leap at target position, apply disjoint, then cast Behemoth Enrage.jpg Enrage there (triggering Behemoth Heavyweight.jpg Heavyweight there).
Berzerker.jpg Berzerker Berzerker Chain Spike.jpg Chain Spike Increases chain duration to 10 seconds and slow from tapering to a 50% static Movement Speed Slow. Second activation now executes the target if it falls below 20% of health.
Blacksmith.jpg Blacksmith Blacksmith Chaotic Flames.jpg Chaotic Flames M-M-M-Multi Cast! / Risky Cast! Your auto-attacks have a 15% chance to cast Blacksmith Fireball.jpg Fireball, Blacksmith Flaming Hammer.jpg Flaming Hammer, and/or Blacksmith Frenzy.jpg Frenzy. Also, unlocks an ability namely Risky Cast! - Casts a standalone level 4 of Fireball on activation.
Blitz.jpg Blitz Blitz Lightning Shackles.jpg Lightning Shackles Lightning Bind Slow duration increased to 4 seconds and damage increased to 325/425/525. Applies -200 Attack Speed for the duration and the affected targets are also Sighted and Revealed for the duration.
Blood Hunter.jpg Blood Hunter Blood Hunter Hemorrhage.jpg Hemorrhage Bloodbath Applies Hemorrhage to all enemies around the main target.
Bombardier.jpg Bombardier Bombardier Air Strike.jpg Air Strike! Napalm Strike! Bombs leave behind Napalm that deals 60/90/120 Magic Damage per second for 5 seconds. Increases cast range to global.
Bramble.jpg Bramble Bramble Chomp.jpg Chomp! Big Chomp! Reduces this ability cooldown to 3 seconds. Passively increases your Max Health by 10% and 1% more for every kill or assist.
Bubbles.jpg Bubbles Bubbles Kelp Field.jpg Kelp Field Kelp Zone Reduces cooldown to 60 seconds. Damage and Stun from moving more than 600 units from the Kelp Field is now Superior Magic Damage, and the damage when breaking is doubled.
Bushwack.jpg Bushwack Bushwack Jungle Toxin.jpg Jungle Toxin Bonus Attack Speed will not be lost when switching your attack target and the affected targets are also Sighted during the effect of this ability.
Calamity.jpg Calamity Calamity Sunder's Vault.jpg Sunder's Vault Cast range is global and lowers the cooldown to 80 seconds.
Chronos.jpg Chronos Chronos Chronofield.jpg Chronofield Chronofield Deluxe Reduces the cooldown to 120 seconds at all levels, and allies inside of the ability receive -80% speed instead of being frozen.
Corrupted Disciple.jpg Corrupted Disciple Corrupted Disciple Overload.jpg Overload Supercharged Increased the frequency of the bolts to every 0.7/0.6/0.5 seconds. Each bolt will bounce twice to new targets.
Cthulhuphant.jpg Cthulhuphant Cthulhuphant Dream of Madness.jpg Dream of Madness No longer has facing restriction to apply the Madness.
Dampeer.jpg Dampeer Dampeer Consume.jpg Consume Essence cap increases from 3 to 6. Now only loses 3 Essences on death.
Deadlift.jpg Deadlift Deadlift Unholy Strength.jpg Unholy Strength Unholy Power Decreases the cooldown by 2 seconds and increases the Strength Steal to 10.
Deadwood.jpg Deadwood Deadwood Willowmaker.jpg Willowmaker Strength Sap duration increased to 30 seconds. Cooldown reduced to 70/50/30 seconds.
Demented Shaman.jpg Demented Shaman Demented Shaman Storm Cloud.jpg Storm Cloud Increases the radius to 800 and increases the Armor gain/loss and duration to 18/24/30 (seconds).
Defiler.jpg Defiler Defiler Unholy Expulsion.jpg Unholy Expulsion Unholy Expatriation Activating this ability again while the spirits are active will quickly send them toward the target. Targeting enemy units and structures will send the spirits to attack once and then return to Defiler. Targeting an allied hero will consume all spirits, healing the target for half of their stored damage.
Devourer.jpg Devourer Devourer Guttling Hook.jpg Guttling Hook Extra Hungry Hook Increases range by 500 and reduces the cooldown to 6 seconds.
Draconis.jpg Draconis Draconis Draconic Defense.jpg Draconic Defense Increases buff duration to 6 seconds, building damage reduction duration to 12 seconds and allows targeting to enemy destroyed towers.
Doctor Repulsor.jpg Doctor Repulsor Doctor Repulsor Ludicrous Speed.jpg Ludicrous Speed Reduces cooldown to 0 second, changes the Initial Percentage of Mana Cost to 6%, and changes the percentage Mana Cost per 100 units travelled to 0.75%.
Electrician.jpg Electrician Electrician Electric Shield.jpg Electric Shield Changes the scheme to toggle and if the Mana of self reaches 0 and the damage aura effect from this ability stays active.
Electrician.jpg Electrician Electrician Cleansing Shock.jpg Cleansing Shock Reduces the Mana Cost to 0, spawns an ally area instance of this ability when targeting an enemy and vice versa, and increases effect radius around the target to 700.
Ellonia.jpg Ellonia Ellonia Absolute Zero.jpg Absolute Zero Once the projectile reaches its destination, Flash Freeze is applied to enemy units as the projectile travels back to Ellonia.
Emerald Warden.jpg Emerald Warden Emerald Warden Summon Gawain.jpg Summon Gawain Summon Gawains Allows to summon another Gawain on an ally hero.
Empath.jpg Empath Empath As One.jpg As One Together As One Reduces cooldown to 30 seconds, and also grants Empath's host the effects of Staff of the Master.jpg Staff of the Master while inside him.
Engineer.jpg Engineer Engineer Energy Field.jpg Energy Field Can be thrown to cast the ability on target position, procs all of its effects on affected enemy units immediately upon spawning, and deals percentage of enemy hero's Max Health per second as Magic Damage.
Flux.jpg Flux Flux Discharge Pull.jpg Discharge Increases the radius to Global, increases Pull/Push distance to 500/700/900 and Null Stone.jpg Null Stone no longer blocks.
Gauntlet.jpg Gauntlet Gauntlet Gauntlet Blast.jpg Gauntlet Blast Gauntlet Punch! Gauntlet now flies with his fist towards the enemy target. Increases damage to 450/600/750, cooldown decreased to 70/60/50 seconds, radius increased to 300/350/400.
Gemini.jpg Gemini Gemini Fire and Ice.jpg Fire and Ice Splits Gemini into a third elemental form, Gemini Rebirth-Lightning Form.jpg Light.
Geomancer.jpg Geomancer Geomancer Crystal Field.jpg Crystal Field Crystal Eruption Applies a 35% Movement Slow to enemies within 600 radius before the initial explosion occurs. Upon exploding, adds a bonus 100/120/140 Magic damage and a 4 second 50% Movement Slow debuff in a 600 radius.
Glacius.jpg Glacius Glacius Glacial Downpour.jpg Glacial Downpour Glacial Torrent Grants the ability 800 cast range and 50% Damage Reduction during the channel. Enemies who are hit by three shards of ice from this ability have your current level of Glacius Ice Imprisonment.jpg Ice Imprisonment applied to them.
Goldenveil.jpg Goldenveil Goldenveil Greedgutter.jpg Greedgutter Active effect affects all enemies within 400 range of the target.
Grinex.jpg Grinex Grinex Nether Strike.jpg Nether Strike Can accumulate bonus damage up to 2 times before expending it on the next attack.
Grinex.jpg Grinex Grinex Illusory Assault.jpg Illusory Assault Staying on shadow trail keeps self on Stealth without breaking it and gains Single-Target Immunity.
Hammerstorm.jpg Hammerstorm Hammerstorm Hammer Throw.jpg Hammer Throw Hammer Leap Increases range to 900 and lets to activate this skill again within the next 3 seconds to teleport to the target, dealing Attack Damage in the area.
Hellbringer.jpg Hellbringer Hellbringer Summon Malphas.jpg Summon Malphas A second instance of this ability occurs at the target destination 0.25 seconds after the initial cast, applying all effects on the second instance includes a second Hellbringer Summon Malphas.jpg Malphas, limiting to 3 of them at any given time with their Max Health and Attack Damage are reduced by 25%.
Jeraziah.jpg Jeraziah Jeraziah Sol's Blessing.jpg Sol's Blessing Sol's Miracle Increases radius to 2000, increases physical damage negation to 80/90/100%, and globally affects ally buildings. Also applies 2.5 seconds of Protective Charm to affected allied non building units.
Kane.jpg Kane Kane Face Off.jpg Face Off Gains 8/12/16 Attack Damage permanently to the one that still alive during the duration of this ability between target hero and self in which requires one of them to be dead during the duration of it.
Keeper of the Forest.jpg Keeper of the Forest Keeper of the Forest Strength in Numbers.jpg Strength in Numbers Enchanted Tree Target a tree to enchant it, granting 800 radius Clearvision to Enchanted Tree as long as it is still alive. Enemies can see the Enchanted Tree if they have vision over it.
Keeper of the Forest.jpg Keeper of the Forest Keeper of the Forest Root.jpg Root Naturalized Root Spawns 3 Animated Trees next to each enemy hero hit. Animated Trees have 400 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.
Kinesis.jpg Kinesis Kinesis Stasis Smash.jpg Stasis Smash Stasis Throw Increases radius to 600. Throws all lifted units including the target to a location you choose.
Klanx.jpg Klanx Klanx H.A.W.K..jpg H.A.W.K. H.A.W.K. v2.0 The charge count is increased to 5, the cooldown is reduced to 6 seconds, and the duration is increased to 30/60/90/120 seconds.
Klanx.jpg Klanx Klanx Lackey.jpg Lackey Increases Magic Damage by 30.
Kraken.jpg Kraken Kraken Splash.jpg Splash Reduces cooldown to 3 seconds, and refreshes the cooldown when hitting a unit affected by Release the Kraken.
Legionnaire.jpg Legionnaire Legionnaire Decapitate.jpg Decapitate Decapitate All Instantly refreshes all abilities when you successfully Decapitate and kill a hero.
Lodestone.jpg Lodestone Lodestone Shatterstorm.jpg Shatterstorm Lodestone Armor and Magic Armor is only reduced by 50% after detonation and detonation time can be activated early.
Lord Salforis.jpg Lord Salforis Lord Salforis The Undying.jpg The Undying Pauses the duration while Salforis is within 600 range. Any hero that dies with the debuff permanently increases damage per second by 5, up to a max of 50 bonus damage.
Magebane.jpg Magebane Magebane Flash.jpg Flash Enemy units within 600 radius of the target location have Mana Feedback applied on them for 6 seconds, dealing 110% of affected unit's Mana Cost as Magic Damage.
Magebane.jpg Magebane Magebane Mana Rift.jpg Mana Rift Mana Void Damage dealt to the main target propagates to 1 other enemy hero outside the 225 radius but within 800 radius to main target with 60% power.
Magmus.jpg Magmus Magmus Eruption.jpg Eruption Pyroclasm Adds 2 additional pulses. Increases the duration of pulses to 2.45/3.15/3.85 and max radius to 600/700/800. Reduces cooldown to 120/100/80 seconds.
Maliken.jpg Maliken Maliken Possession.jpg Possession Hellbourne Possession Reduces cooldown to 14 seconds.
Martyr.jpg Martyr Martyr Sol's Conviction.jpg Sol's Conviction Can cast the ability on willing allied heroes within 600 Cast Range.
Martyr.jpg Martyr Martyr Hand in Hand.jpg Hand in Hand Hand in Faith Now sets both your Ally target and yourself to 100% health. Removes the minimum for Enemy targets and Roots them for the duration.
Master of Arms.jpg Master of Arms Master of Arms Bulldozer.jpg Weapon Enhancement Bulldozer-Cheetah Simultaneously grants the effects of both Bulldozer and Cheetah.
Midas.jpg Midas Midas Elemental Warp.jpg Elemental Warp Elemental Shift Increases the cast range of this ability by 700 and reduces all abilities' cooldown by 2 seconds.
Moira.jpg Moira Moira Arcane Vortex.jpg Arcane Vortex Damage type becomes Superior Magic & lethal. Heals allies for 125/250/375} Health upon expiration. Radius is increased by 1.7x. Enemies are now bunched up towards the center and allies towards the edges.
Monarch.jpg Monarch Monarch Cleansing Wind.jpg Cleansing Wind Purifying Wind Radius increased to 900. After a 3 second delay, fires a second Cleansing Wind backwards.
Moon Queen.jpg Moon Queen Moon Queen Moon Finale.jpg Moon Finale Lunar Finale Increases number of Beams to 6/12/18. Increases maximum number of hits per target to 6/9/12, reduces the time between beams, and reduces cooldown to 90 seconds.
Moraxus.jpg Moraxus Moraxus Matraxe.jpg Matraxe Infinite-Bladed Matraxe Shoots axes toward enemies who you damage or are hit by the Matraxe detonation, dealing damage equal to your current level of Moraxus More Axes.jpg More Axes.
Myrmidon.jpg Myrmidon Myrmidon Forced Evolution.jpg Forced Evolution Mutant Evolution Your attacks now splash and slow in a 250 radius, and increases the Damage of the skill to 140/190/240. Skill becomes a toggle activation with a 4 second cooldown.
Nymphora.jpg Nymphora Nymphora Teleport.jpg Teleport Mass Teleport Reduces cast time to 3.5 seconds, increases the number of teleported heroes by 2, increases teleport proximity to 600 radius, and automatically casts Nymphora Volatile Pod.jpg Volatile Pod, Nymphora Grace of the Nymph.jpg Grace of the Nymph and 4 instances of Nymphora Nymphora's Zeal.jpg Nymphora's Zeal (stun only, no damage) in a 600 radius of your targeted location when the channel finishes.
Ophelia.jpg Ophelia Ophelia Command.jpg Command Allows you to take control of ancients.
Parallax.jpg Parallax Parallax Fulcrum Shift.jpg Fulcrum Shift Increases the maximum number of charges to 3.
Parallax.jpg Parallax Parallax Earthshatter.jpg Earthshatter Planet Cracker Causes this ability to convert 50% of its damage to Superior Magic Damage. Halves the cooldown and mana drain rate.
Parasite.jpg Parasite Parasite Infest.jpg Infest Allows you to take control of ancients.
Pebbles.jpg Pebbles Pebbles Enlarge.jpg Enlarge Group Chuck Adds a new ability: Pebbles Enlarge.jpg Group Chuck (Chucks up to 3 nearby units at target. Deals 40% of Chuck's normal damage per thrown unit. Shares cooldown with Pebbles Chuck.jpg Chuck.)
Pestilence.jpg Pestilence Pestilence Swarm.jpg Swarm Swarm Wave Causes the ability to apply to all enemies in a targeted cone area, and deals 50/100/150 Physical Damage on impact.
Pharaoh.jpg Pharaoh Pharaoh Wrath of the Pharaoh.jpg Wrath of the Pharaoh Return of the Pharaoh Decreases cooldown to 20 seconds. Adds a sub-version of ability which impacts enemy units and ally heroes (shares cooldown time).
Plague Rider.jpg Plague Rider Plague Rider Plague Carrier.jpg Plague Carrier Epidemic Causes Plague Carrier to bounce infinitely.
Pollywog Priest.jpg Pollywog Priest Pollywog Priest Voodoo Wards.jpg Voodoo Wards Mass Voodoo Wards Increases number of wards to 11.
Predator.jpg Predator Predator Terror.jpg Terror Incredible Terror Reduces terror stacks, increases attack speed, and refreshes Predator Venomous Leap.jpg Venomous Leap on kill.
Prisoner 945.jpg Prisoner 945 Prisoner 945 Prison Break.jpg Prison Break Jailbreak Makes the ability ranged and applies Prisoner 945 Shackled.jpg Shackled to the target. Increases radius by 100.
Pyromancer.jpg Pyromancer Pyromancer Blazing Strike.jpg Blazing Strike Inferno Strike Increases the damage to 650/850/1050 and deals 50% of the damage to enemies within 600 range.
Rally.jpg Rally Rally Seismic Slam.jpg Seismic Slam Tectonic Slam Increases damage to 600/850/1100 and increases radius to 500.
Revenant.jpg Revenant Revenant Manifestation.jpg Manifestation Materialization Increases the level by one and grants more Intelligence. At level 4 of Manifestation: all abilities now cast on up to 5 targets in range.
Rhapsody.jpg Rhapsody Rhapsody Protective Melody.jpg Protective Melody Protective Groove Duration increased to 5/6/7. Can now move while channeling, but attacking, being disabled, casting another spell, or activating an item will end the spell.
Riftwalker.jpg Riftwalker Riftwalker Wormhole.jpg Wormhole Bidirectional Wormhole Range increased to 1400. Activate the ability again within 2/2.25/2.5 seconds of using it to teleport yourself and all enemies hit back to where you started casting it.
Salomon.jpg Salomon Salomon Wish for Revenge.jpg Wish for Revenge Reduces cooldown to 40 seconds.
Sand Wraith.jpg Sand Wraith Sand Wraith Mirage.jpg Mirage Delusional Mirage When using the secondary activation and teleporting to one of your illusions, all enemies within 400 units of there are feared for 2 seconds then slowed by 15% for an additional 4 seconds.
Scout.jpg Scout Scout Marksman Shot.jpg Marksman Shot One Shot, One Kill Allows the ability to be used without breaking stealth, increases its range to 3500, and allows you to quickly leap towards your target for a short time following the projectile impacting.
Shadowblade.jpg Shadowblade Shadowblade Essence Shift.jpg Essence Shift Quintessence Shift Decreases cooldown to 5 seconds and adds additional effects based on primary attribute: 225 Radius 30/50/70% Cleave for Strength, Unitwalking and True Strike for Agility, causes attacks to drain mana from the target equal to 40/60/80% of your Intelligence for Intelligence.
Sir Benzington.jpg Sir Benzington Sir Benzington Lance-A-Long.jpg Lance-A-Long Passively increases Attack Range by 250, and reduces the cooldown to 5 seconds.
Slither.jpg Slither Slither Poison Burst.jpg Poison Burst Toxic Burst Increases damage per second to 60/90/120 and makes damage lethal. Decreases the cooldown to 80 seconds.
Solstice.jpg Solstice Solstice Solar Slash.jpg Graceful Strikes Reduces the number of attacks required for a proc to 2. Allows to activate this ability to switch between day and night modes at will.
Soul Reaper.jpg Soul Reaper Soul Reaper Demonic Execution.jpg Demonic Execution Hellbourne Execution Lowers cooldown to 70 seconds at all levels and increases damage to 60/90/120% of missing Health.
Soulstealer.jpg Soulstealer Soulstealer Soulsteal.jpg Soulsteal Max number of Souls increased to 25/35/45/55.
Succubus.jpg Succubus Succubus Cursed Embrace.jpg Cursed Embrace Cursed Grip Ability is no longer channeled, duration increased by 1 second, and cooldown is decreased by 15 seconds. Ability has a leash range of 1200 units.
Swiftblade.jpg Swiftblade Swiftblade Swift Slashes.jpg Swift Slashes Swifter Slashes Increases number of slashes to 5/7/10. Decreases cooldown to 110/100/90 seconds.
The Chipper.jpg The Chipper The Chipper Sawblade Showdown.jpg Sawblade Showdown Sawblade Massacre Increases casting range to 1000. Saws apply a Superior Magic tapering 90% Movement Slow for 4 seconds.
Tempest.jpg Tempest Tempest Elemental Void.jpg Elemental Void Elemental Vortex Tempest Glacial Blasts.jpg Glacial Blasts, Tempest Elemental.jpg Elementals now deal True Damage. Deals True Damage and decreases cooldown to 120 seconds.
The Madman.jpg The Madman The Madman Berserk.jpg Berserk Insanity While active, upon taking lethal damage, refreshes other spell cooldowns, prolongs your death for 4 seconds, extending by 4 seconds for every kill you get. Increases attack speed to 80/120/160.
Thunderbringer.jpg Thunderbringer Thunderbringer Lightning Storm.jpg Lightning Storm Thunder Storm Changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 6 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150/250/350 Magic Damage.
Torturer.jpg Torturer Torturer Torment.jpg Torment Painful Torment Increases damage per pulse to 100/150/200. Torment is no longer disabled when Torturer is silenced or stunned.
Tremble.jpg Tremble Tremble Hive Mind.jpg Hive Mind Spawns a controllable Shudder with 1000/1400/1800 Health, Tremble Ensnare.jpg Ensnare, Tremble Terrorform.jpg Terror Mounds, Tremble Impalers.jpg Impalers and Shudder Razor Carapace.jpg Razor Carapace (30 Deflection).
Valkyrie.jpg Valkyrie Valkyrie Javelin of Light.jpg Javelin of Light Applies the current level of Valkyrie Call of the Valkyrie.jpg Call of the Valkyrie around any target hit by the Javelin.
Voodoo Jester.jpg Voodoo Jester Voodoo Jester Spirit Ward.jpg Spirit Ward Greater Spirit Ward Increases Spirit Ward damage to 90/120/150. Attacks bounce to 0/1/2 additional units. No longer channeling (but still cancels if Stunned, Silenced or killed).
War Beast.jpg War Beast War Beast Metamorphosis.jpg Metamorphosis All effects of this ability (reduced BAT, critical strike, and max health bonus) except for the movement speed bonus become passive.
Wildsoul.jpg Wildsoul Wildsoul Summon Booboo.jpg Summon Booboo Booboo may attack normally when greater than 1050 units away from Wildsoul, but with halved attack speed.
Witch Slayer.jpg Witch Slayer Witch Slayer Silver Bullet.jpg Silver Bullet Heavenly Blast Changes damage type to Superior Magic and increases damage damage to 600/800/1025.
Wretched Hag.jpg Wretched Hag Wretched Hag Bat Blast.jpg Bat Blast Bat Swarm Increases initial damage to 350/540/730 and decreases cooldown to 40 seconds.


Version 3.8.0

  • [Undocumented Change] Moved item category from Combative to Supportive.

Version 2.5.12

Version 0.1.51

  • Several heroes now have enhanced visual effects when they hold a Staff of the Master

Version 0.1.42

Basic Items Icon Supplies.png Supplies Icon Accessories.png Accessories Icon Weapons.png Weapons Icon Relics.png Relics Icon Legendary.png Legendary
Recipe Items Icon Initiation.png Initiation Icon Supportive.png Supportive Icon Protective.png Protective Icon Combative.png Combative Icon Morph Attack.png Morph Attack
Staff of the Master.jpg
Staff of the Master
Other Items Boss Drops Removed Items Obsolete Items Debug Item