Heroes of Newerth Wiki
Location Icon Initiation.png Initiation
Type Filter Mobility.png Mobility
Filter Modifier.png Modifier
Stats +50 Movement Speed
Modifier Movement Modifier
Cost 700 (100)
Components Item Builds into
Marchers (500)
Post Haste (2500)


Worn by the greatest runners in the history of Man, these Striders allow the wearer to increase their speed significantly as long as they focus on running. Any other action will break the focus.


Cooldown: 6 seconds
If you are out of combat for 6 seconds, grants 100 Movement Speed and 2 Health Regeneration over 2 seconds.

Bonus Movement Speed and Regeneration is reduced if you are within 900 units of an enemy hero, down to 0 charges at 750 units. Bonuses are removed when you go into combat.

You are considered out of combat if you haven't attacked, used an ability, take damage, or be targeted by an enemy ability. Using an item besides Wards, Potions, Bottle, or Lex Talionis will also remove the bonuses.

  • When off cooldown, gains a charge every 0.5 seconds. Each charge grants +20 Movement Speed and +0.5 Health Regeneration.
  • When within 900 units of an enemy hero, maximum charges are set to 3 (+60 MS, +1.5 Health Regen), which is further decreased by 1 for every 50 units you are closer to an enemy hero, down to 0 at 750 units.


Version 4.8.5

  • Recipe Cost increased from 100 Gold.png to 200 Gold.png.
    • Total Cost increased from 600 Gold.png to 700 Gold.png.

Version 4.5.5

  • Recipe cost reduced from 200 Gold.png to 100 Gold.png.
    • Total cost reduced from 700 Gold.png to 600 Gold.png.

Version 3.9.2

  • No longer goes on cooldown while its owner is dead.

Version 3.8.0

  • Recipe cost of Striders increased from 150 Gold.png to 200 Gold.png.
    • Total cost increased from 650 Gold.png to 700 Gold.png.
  • Movespeed per charge from 25 to 20 (max of 100 to 80 movespeed).
  • All charges removed at 750 range, increased from 600.

Version 3.4.0

  • Now grants +0.5 Health Regeneration per charge (up to +2 Health Regen).

Version 2.0.5

  • Now begins to lose charges when you are within 900 units of a visible enemy hero.
    • The max number of charges is lowered by 1 for every 100 units closer you are to an enemy hero, down to 0 at 600 units.

Version 1.0.18

  • They now lose charges if you are within 600 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.

Version 1.0.13

  • Will no longer go on cooldown just from looking at someone, you now have to attack.
  • Blight Stones.jpg Runes of the Blight can now be used and not put the item into cooldown.
  • Fixed a bug causing them not to reset cooldown when they are picked up or transferred.

Version 1.0.10

  • Will now go on cooldown at the beginning of channel time.
    • They will stay in cooldown for the duration of a channeled spell or item, meaning that if a player teleports to a lane with a Homecoming Stone.jpg Homecoming Stone, they will have to wait 3 more seconds to get full speed from Striders
  • Will now remain in cooldown while dead
  • Will no longer be put on cooldown as the result of dealing DoT damage to another player.
    • Applying a DoT will place Striders on cooldown, but Striders will not remain in cooldown while the DoT effect persists.

Version 1.0.9

  • Added.

Basic Items Icon Supplies.png Supplies Icon Accessories.png Accessories Icon Weapons.png Weapons Icon Relics.png Relics Icon Legendary.png Legendary
Recipe Items Icon Initiation.png Initiation Icon Supportive.png Supportive Icon Protective.png Protective Icon Combative.png Combative Icon Morph Attack.png Morph Attack
Other Items Boss Drops Removed Items Obsolete Items Debug Item