Info
Lore: | Many a soldier of the Legion has disappeared on solitary watches when the Succubus is at large, lured in by her seductive calls. Swollen with stolen life, this daemon offers no true pleasure to those who succumb to her advances, but all the same her name carries a certain terrible allure. |
---|---|
N/A |
Abilities
|
|
Notes |
|
|
Notes |
|
|
|
Notes |
|
|
|
Notes |
|
Alt Avatars
Succubus Alt Avatars | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||
[Edit] [Edit Info] |
Changelog
- Mesmerize
- Cast Range rescaled from 625 to 530/570/610/650.
- Movement Speed reduced from 310 to 305.
- Starting Armor reduced from 3.8 to 3.6.
- Heartache
- True Damage and Heal reduced from 90/160/230/300 to 75/150/225/300.
- Mesmerize
- Range rescaled from 500/575/650/725 to 625.
- Duration reduced from 5 seconds to 3/4/5/6 seconds.
- True Damage per second increased from 20 to 30.
- Cooldown increased from 15/14/13/12 seconds to 15 seconds.
- When another unit attacks a Mesmerized target, Mesmerize will now be applied to it for 3 seconds (instead of the full base duration).
- Mesmerize
- Duration reduced from 4/5/6/7 to 5 seconds.
- Mana Cost reduced from 130/140/150/160 to 130.
- Cursed Embrace
- Change to the Staff of the Master effect: now has a 1200 leash range between herself and the target.
- Base Strength, Agility and Intelligence increased from 18 to 20.
- Magic Armor increased from 5.75 to 6.
- Heartache
- Mana cost decreased from 125/150/175/200 to 90/115/140/165.
- Cooldown decreased from 15 seconds to 15/14/13/12 seconds.
- Cursed Embrace
- Staff of the Master effect changed to:
- Increases the duration from 5 to 6 seconds.
- Makes the ability non-channelling but cancels the effect if Succubus is stunned or silenced.
- Reduces cooldown by 15 seconds.
- Staff of the Master effect changed to:
- Smitten
- Cast action time reduced from 500ms to 300ms.
- Target’s damage output reduction adjusted from 40% to 26/34/42/50%.
- Duration increased from 4/8/12/16 seconds to 10/12/14/16 seconds.
- Mesmerize
- Succubus can cancel Mesmerize on herself at any time.
- Cooldown decreased from 15 seconds to 15/14/13/12 seconds.
- Cast range increased from 500/550/600/650 to 500/575/650/725.
- Cast action time decreased from 500ms to 400ms.
- Cursed Embrace
- Renamed from Succubus' Hold.
- Cooldown decreased from 120/100/80 seconds to 100/85/70 seconds.
- Smitten
- Now reduces damage by 40% at all levels
- Duration rescaled to 4/8/12/16 seconds
- Succubus' Hold
- Cooldown decreased from 120/110/100 to 120/100/80
- Staff of the Master functionality:
- In addition to its previous bonuses, Range increased to 900
- Succubus' Hold
- Now Immobilizes the target
- Succubus' Hold
- Damage rescaled from 100/155/215 to 100/160/220
- Movment Speed increased from 305 to 310
- Heartache
- Damage increased from 75/150/225/300 to 90/160/230/300
- Smitten Reworked.
- Now decreases all damage dealt from the target by 10/20/30/40%,
- Duration 15s
- Succubus' Hold
- Unbinds the target on use (prevents Valkyrie's Courageous Leap cancels for instance)
- Give assists properly if it did no damage
- Succubus' Hold
- Now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends
- Mesmerize
- Manacost reduced from 165 to 130/140/150/160
- Attack Range from 400 to 500
- Heartache
- Cast range increased from 600 to 625
- Mesmerize
- Mana cost changed to scale from flat 125 to 95/105/115/125
Version 1.0.21
- Heartache
- Cool Down from 20s to 15s
- Mesmerize
- All non-cleave splash damage will now wake up someone slept by Mesmerize
- Mesmerize
- Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s
- Succubus' Hold
- Cooldown reduced from 120s to 120/110/100s.
- Succubus' Hold
- Now act as a stun, allowing players to queue up other spells and abilities while disabled
- Succubus' Hold
- Now breaks Mesmerize.
- Smitten
- Can no longer cast Smitten on Kongor.
- Succubus' Hold
- Mana Cost increased from 100/175/250 to 200/300/400.
- Succubus' Hold
- Now can target magic immune targets. Target still loses mana and is held, but takes no damage.
- Mesmerize
- Magic Immune targets are no longer put to sleep if they attack a slept target.
- Allies can attack each other to transfer the sleep.
No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
---|---|---|---|---|---|---|---|---|---|
Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
|