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Tempest
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Tempest
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==Abilities== {{Ability infobox|Q |name = Glacial Blasts |image = Tempest Glacial Blasts.jpg |action = Target Unit |target = Enemy Units |type = Magic |castactiontime = 0.3 |castbackswing = 0.7 |range = 600 |manacost = 110/130/150/160 |cooldown = 15 |description = Tempest blasts a target enemy with icy winds, chilling it every two seconds. Being chilled causes the target to take damage and be stunned briefly. |effects = Target an enemy unit to instantly blast it with ice. On each impact, deals {{sc|30/50/70/90}} Magic {{sotm|(True)}} Damage to target and applies a {{sc|0.25/0.5/0.75/1}} second(s) Stun. Impacts a maximum of 3 times. Each impact occurs in 2 second intervals. |flavortext = Take a chill pill! |notes = * Deals up to 90/150/210/270 Magic Damage. }} {{Unit infobox |name = Elemental |image = Tempest Elemental.jpg |duration = 45 Seconds |combattype = Ranged |health = 240/270/300/330 |healthregen = 0.25 |mindamage = 18/24/30/36 |armor = 2/3/4/5 |magicarmor = 17 |movespeed = 260/280/300/320 |sightrangeday = 1200 |sightrangenight = 800 |attacktype = Ranged |attackrange = 500 |missilespeed = 900 |bat = 1.5 |attackpoint = 0.3 |backswing = 0.87 |turnrate = 450 |goldbounty = 32-46 |expbounty = 6 }} {{Ability infobox|W |name = Elemental |image = Tempest Elemental.jpg |action = Target Unit |type = Transfigure |castactiontime = 0.3 |castbackswing = 0.7 |range = 700 |manacost = 150 |cooldown = 30 |description = Tempest sacrifices a target unit and extracts from it the very elements that composed its being. With these elements, Tempest creates three elementals under his control. |effects = Kills target unit and spawns 3 Elementals. Elementals have a life time of 35 seconds, {{sc|240/270/300/330}} Health, {{sc|2/3/4/5}} Armor, 17 Magic Armor, deal {{sc|18/24/30/36}} Physical {{sotm|(True)}} Damage with each attack and have {{sc|260/280/300/320}} Movement Speed. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time. Level 1 of this ability cannot target allied units. Upon being summoned, Elementals will automatically follow you around and assist you. |flavortext = Now we're three from one. |notes = * Cannot be used on [[Catman Champion]]s, [[Minotaur]]s, [[Skeleton King]]s, [[Vagabond Leader]]s, [[Vulture Lord]]s, Ancients, and enemy-controlled units. * You will gain the gold and experience bounty on the unit you converted. * Elementals cannot attack Towers if Tempest is not within 925 units of the Tower. * Whenever an Elemental replicates, both Elementals will have full health. }} {{Ability infobox|E |name = Meteor |image = Tempest Meteor.jpg |action = Target Position |target = Enemy Heroes |type = Superior Magic |castactiontime = 0.8 |castbackswing = 0.05 |range = 800/1000/1200/1400 |radius = 400 |manacost = 95/110/125/140 |cooldown = 40/35/30/25 |description = Attuned to all things natural and cosmic, Tempest calls down a meteor that destroys trees & ignites a target area, causing units within to take damage over time. |effects = Target an area to travel to the location and spawn a Meteor. The Meteor's flames last 8 seconds and deals {{sc|2/3/4/5%}} of the enemy's Max Health as True Damage per second. This ability is disabled for 3 seconds when taking damage from another player-controllable source. |flavortext = By the power of Zeus! |notes = * Ability has 1.2 seconds impact delay. * Destroys trees. * Shares Cooldown with [[#Meteor Strike|Meteor Strike]]. }} {{Ability infobox|D |name = Meteor Strike |link = Meteor (Sub-Ability) |image = Tempest Meteor.jpg |subskill = y |action = Target Position |target = Enemy Heroes |type = Superior Magic |castactiontime = 0.8 |castbackswing = 0.05 |range = 800/1000/1200/1400 |radius = 400 |manacost = 95/110/125/140 |cooldown = 40/35/30/25 |description = Attuned to all things natural and cosmic, Tempest calls down a meteor that destroys trees & ignites a target area, causing units within to take damage over time. |effects = Target an area to spawn a Meteor. The Meteor's flames last 8 seconds and deals {{sc|2/3/4/5%}} of the enemy's Max Health as True Damage per second. {{sotm|Can be cast without breaking the channeling.}} |flavortext = By the power of Zeus! |notes = * Ability has 0.1 seconds impact delay. * Destroys trees. * Shares Cooldown with [[#Meteor|Meteor]]. }} {{Ability infobox|R |name = Elemental Void |sotmname = Elemental Vortex |image = Tempest Elemental Void.jpg |action = Target Position |target = Enemy Units and Trees |type = Push Superior Magic |castactiontime = 0.3 |castbackswing = 0 |range = 275 |radius = 400 |manacost = 275/325/375 |cooldown = 180/160/140 {{sotm|(120)}} |channeltime = 4 |description = Tempest uses his power over the elements to create an extremely low pressure system at target location, causing fierce winds to drag all enemy units toward that target location, disabling affected units and dealing Magic Damage over time. |effects = Applies ''Elemental Void'' to targets in radius and pulls them toward center of radius. Provides Clearvision and Reveals stealthed and invisible units, including Wards, in the radius while active. {{sotm|Glacial Blasts and Elementals now deal True Damage.}} |status1 = Elemental Void |status1-effects = Stunned<br />Silenced<br />Perplexed<br />Disarmed<br />{{sc|50/100/140}} Magic {{sotm|(True)}} Damage per second |flavortext = Listening to the wind of change. |notes = * Pulls units towards the center at a rate of 75 units per second. * Destroys trees. }}
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