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Transmutanstein
Transmutanstein
Stats
Combat Type Neutral
Health 3000
Health Regen 20
Mana 2000
Mana Regen 10
Damage 50
Armor 3.5
Magic Armor 20
Movement Speed 270
Sight Range 1400/1400
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.0
Attack Animation 0.9/0.1
Turn Rate 160
Gold 200 Gold
Experience 1073

Transmutanstein is the Boss Neutral of Watchtower and Mid Wars. Transmutanstein is will always be accompanying Zorgath. On death, he drops two Tokens of Vision.

Abilities[ | ]

In addition to these abilities, every 20 seconds, Transmutanstein gains 1 Damage, 50 Max Health, and 0.1 Armor. Transmutanstein stops gaining bonus stats after 40 minutes. Transmutanstein is also immune to Armor reduction effects (but not Magic Armor reductions).

Transmutanstein Q
[ Q ]
Transmutanstein Transmutanstein Q
Passive
Has a chance to spawn a PBAoE every 5 seconds; chance is proportional to the amount of nearby enemy units. The PBAoE deals 200 Magic Damage to enemy units when it spawns. 2 seconds later, it deals another 200 Magic Damage to enemy units and pushes them back 150 units. 11 second cooldown.
 
Notes
  • Transmutanstein will use this ability only when he is under 90% Health.
  • The chance of casting this ability is based on how many enemy units are within 300 radius of Transmutanstein. Has a 33% chance to proc with 1 enemy, 66% chance with 2 enemies, and 100% chance with 3+ enemies.
  • Pushes over 0.25 seconds.


Transmutanstein W
[ W ]
Transmutanstein Transmutanstein W
Cast Time: 0 / 0 seconds
Target Unit Other Bosses
Range: 600
Mana Cost: 200
Cooldown: 10 seconds
Channeling Time: 5 seconds
If Zorgath has less than 50% HP, channel this skill. Transfer 200 HP per second from Transmutanstein to Zorgath and increases Zorgath's base damage by 66%.
 
Notes
  • Transmutanstein will use this ability if he is within 700 units of Zorgath.
  • Transmutanstein takes 200 Physicla Damage per second while channeling, which can be modified with Armor and damage reduction/amplification.
  • Damage taken is non-lethal.
  • Does not take damage if target's Health is full.
  • Channel is broken if Transmutanstein is moved more than 700 units from his target.


Mechanics[ | ]

Spawning[ | ]

Unlike other Neutrals, Transmutanstein will spawn as soon as the game starts.

When Transmutanstein is killed, he will respawn exactly 3 minutes after his death. It is impossible to prevent Transmutanstein from spawning.

Lair[ | ]

Transmutanstein cannot be attacked from outside his lair. Any attacks attempted from outside his lair will show a pop-up as a Miss, but True Strike will not allow you to damage Transmutanstein from outside his lair. However, abilities will damage Transmutanstein, regardless damage type or whether the user is inside or outside the lair.

AI[ | ]

Transmutanstein will cast his abilities based on coded behavior. See the Notes on each ability for details.

If Transmutanstein is lured outside of his lair for more than 3 seconds, he will be forced to return to his lair. When this happens, any debuffs are dispelled from Transmutanstein, and Transmutanstein gains Invulnerability, Cliffwalking and Buildingwalking until he returns to his lair.

Transmutanstein will never attack Towers.

Bounty[ | ]

When Transmutanstein is killed, the killer will receive 200 gold. In addition, the killer's teammates will receive 200 gold. The killer does not receive this gold.

In addition, Transmutanstein will drop two Tokens of Vision on death.

Changelog[ | ]

Version 4.2.4

  • Max Health decreased from 5000 to 4000.
  • Magic Armor decreased from 50 to 20.
  • Ability 1: Magic Damage from 300 to 200.
  • Ability 2: Health threshold of Zorgath Zorgath required for activation lowered from 70% to 50%.

Version 4.0.7

  • De-aggro radius decreased from 650 to 500.
    • Zorgath Zorgath's de-aggro radius is unchanged.


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