Creeps[]
Creeps (or Lane Creeps) are weak units aligned to either Legion or Hellbourne. These creeps will advance along their lane, attacking any enemy or building that stands in their way, all the way up to the enemy's main base structure. There are three types of creeps: Melee creeps, Ranged creeps, and Siege creeps.
Melee creeps come in packs and have more health but deal less damage than Ranged creeps. Ranged creeps have less health but deal more damage, particularly against other creeps. Siege creeps spawn occasionally and while they have a low attack speed, they deal extra damage to Towers and Buildings, posing a threat to structures. They also take less damage from heroes and are Magic Immune as well, making them extra durable.
Mechanics[]
Once the clock hits 0:00 and every 30 seconds afterwards, a wave of creeps will emerge from each lane. The wave starts with 3 Melee creeps and 1 Ranged creep. Siege creeps spawn at 3:00 and then every +2:30 after that.
Creeps become stronger as the time passes. Every 7 minutes, Melee and Ranged creeps gain a small boost to their attack damage and health. This bonus maxes out at 30 charges, or at 3:30:00, or when they are transformed into Mega Creeps by destroying all of the enemy's Barracks.
At 17:00, 44:00, and 50:00, an extra Melee creep is added to each wave, and at 33:00, an extra Ranged and Siege creep are added.
When an enemy's Barracks is destroyed, the corresponding Creep of that type will turn into Super Creeps. Super Creeps are significantly more powerful than normal creeps and have a smaller bounty as well.
Aggro[]
Stats[]
Neutrals[]
Neutrals reside on the forests (or jungle) in the map. As their name suggests, they are not aligned to any team. Neutrals serve as a alternative source of farm, and a select group of heroes are able to start off killing Neutrals instead of going to a lane.
Neutral camps are arranged by 4 difficulty levels: Easy, Medium, Hard, and Ancients. In Forests of Caldavar, each side of the map contains 1 Easy camp, 2 Medium camps, 2 Hard camps, and 1 Ancients. Ancients are more unique from the other camps in that not only are they much stronger than other Neutrals, they spawn in an area outside of the main jungle, have high Magic Armor and are immune to conversion and Transmute-type abilities.
The Boss unit is a particularly powerful Neutral that takes immense power and teamwork to take down. Kongor resides in Forests of Caldavar and Zorgath and Transmutanstein are located in Mid Wars. Taking down a Boss provides a gold reward to the entire team (plus its regular bounty to the killer) and will drop a powerful item on death. Like Ancients, they are immune to conversion and Transmute and are also immune to certain abilities.
Mechanics[]
Neutrals begin spawning at 0:30, then at 1:00 and every minute after that. They spawn in sets of specific number and kinds of Neutrals, based on the difficulty of the camp. If a camp is occupied by Neutral, other units, certain Gadgets, and corpses, Neutrals will not respawn at the designated time. Players can see this area while placing a Ward of Sight or Ward of Revelation.
When a Neutral is attacked or approached during the daytime, they will attack the unit that triggered their aggro. When a group of Neutrals is not within their camp area during the Neutral respawn time, a new group of Neutrals will spawn there. This technique is known as Stacking, and is essential in maximizing the amount of farm from a given camp. Neutrals can be stacked up to two times, or three groups of Neutrals in one area, with the exception of Easy camps. Neutrals will be forced to return to their camp when led outside of their camp for 5 seconds, meaning the best time to stack a camp is at x:55.
Easy Camp[]
Camp | Creeps | Gold | Experience | Total Health |
---|---|---|---|---|
![]() ![]() ![]() |
Antling x 2 Antlore Healer |
60-66 | 140 | 1400 |
![]() ![]() ![]() |
Earthoc x 2 Sporespitter |
61-70 | 140 | 1350 |
![]() ![]() ![]() ![]() ![]() |
Snotter x 4 Large Snotter |
61-72 | 140 | 1480 |
![]() ![]() ![]() |
Vagabond Assassin Vagabond x 2 |
67-74 | 140 | 1450 |
![]() ![]() ![]() |
Werebeast x 2 Werebeast Enchanter |
63-70 | 140 | 1450 |
Medium Camp[]
Camp | Creeps | Gold | Experience | Total Health |
---|---|---|---|---|
![]() ![]() ![]() ![]() |
Antling Antlore Healer Antlore Necromancer x2 |
88-98 | 155 | 2100 |
![]() ![]() ![]() |
Ebula x 2 Pustula |
86-96 | 170 | 1800 |
![]() ![]() ![]() |
Fire Ogre Ice Ogre Alchemist Ogre |
86-98 | 170 | 1850 |
![]() ![]() |
Wild Hunter x 2 | 88-94 | 170 | 1700 |
![]() ![]() ![]() |
Wolf x 2 Wolf Commander |
88-98 | 170 | 1700 |
* Does not appear in the pull camp (Medium camp closest to the lane)
Hard Camp[]
Camp | Creeps | Gold | Experience | Total Health |
---|---|---|---|---|
![]() ![]() |
Catman Soldier Catman Champion |
115-125 | 205 | 2100 |
![]() ![]() ![]() |
Goatar x 2 Minotaur |
109-120 | 210 | 2300 |
![]() ![]() ![]() |
Screacher x 2 Vulture Lord |
109-118 | 205 | 2200 |
![]() ![]() ![]() |
Undead Warrior x 2 Skeleton King |
108-117 | 205 | 2200 |
![]() ![]() ![]() |
Vagabond Assassin Vagabond Vagabond Leader |
110-120 | 205 | 2100 |
Ancients[]
Camp | Creeps | Gold | Experience | Total Health |
---|---|---|---|---|
![]() ![]() ![]() |
Dragon x 2 Dragon Master |
200-235 | 340 | 3600 |
![]() ![]() ![]() |
Dreadbeetle x 2 Dreadbeetle Queen |
200-235 | 340 | 3600 |
![]() ![]() ![]() |
Predasaur Predasaur Crusher x 2 |
200-240 | 340 | 3500 |
Bosses[]
Map | Boss | Gold | Team Bounty | Experience | Reward | Notes |
---|---|---|---|---|---|---|
Forests of Caldavar | ![]() ![]() |
350 | 200 | 1789 | ![]() ![]() |
|
Mid Wars | ![]() |
200 | 150 | 715 | Power Rune | |
![]() |
200 | 200 | 1073 | ![]() |
||
![]() |
350 | 200 | 1789 | Power Rune![]() ![]() |
HoNiversary Boss | |
![]() |
Halloween Boss | |||||
![]() |
Christmas Boss | |||||
![]() |
1800 | Haste Rune Double Damage Rune Invisibility Rune ![]() |
Songkran Boss | |||
![]() |
200 | 100 | 1000 | Dragon Wars Boss | ||
Grimm's Crossing | ![]() |
275 | 275 | 1200 | ![]() 50% Armor Reduction to enemy buildings for 3 minutes |
Pets[]
Pets refer to any unit that can be summoned by a hero. Many of them are fully controllable like the Heroes that summoned them, and their strength and utility varies greatly between each other. A few heroes possess abilities that summon pets, and any hero can have two pets of their own by using a Puzzlebox.
Neutral units and lane creeps can be made controllable by Dominating them with a Whispering Helm or
Ophelia's
Command (and by extension,
Parasite's
Infest), but Dominated Neutrals are not considered summoned units, and are thus not truly Pets.
Standard Pets[]
Pet | Owner | Lifetime | Attack Range | Health | Armor | Damage | Abilities | Notes |
---|---|---|---|---|---|---|---|---|
![]() |
![]() |
Indefinite | N/A | 6 Hits | 0 | N/A | ![]() ![]() ![]() ![]() |
Flying Can carry items Limit 1 per player |
![]() |
![]() |
35 seconds | 100 (Melee) | 250/325/400/475 | 0 | 17-18/27-30/34-40/43-49 | ![]() |
Cannot attack Buildings unless the owner is within 925 units of it |
![]() |
8 seconds | 100 (Melee) | 300/450/600 | 0 | 25-30/45-50/85-90 | Non-controllable Explodes for 200/275/350 Magic Damage on death Can be damaged by allies and enemies Cannot be ![]() | ||
![]() |
![]() |
20/30/40/50 seconds | 90 (Melee) | 300 | 2 | 30 | Partially controllable | |
![]() |
20/30/40/50 seconds | Varies | Varies | Varies | Varies | Partially controllable Deals 50/75/100/125% damage and takes 200% damage | ||
![]() |
![]() |
5 seconds | 100 (Melee) | 350/500/650 | 5.5 | N/A | Explodes for 55/70/85 Magic Damage on attack or death Non-controllable | |
![]() |
8 seconds | 100 (Melee) | 350/500/650 | 5.5 | 30/35/40 | Ignores Deflection Non-controllable | ||
![]() |
![]() |
60 seconds | 128 (Melee) | 900/1350/1800 | 5/10/15 | 50/75/100 | ![]() ![]() ![]() |
|
![]() |
![]() |
45 seconds | 90 (Melee) | 400 | 2 | 25 | ||
![]() |
![]() |
35 seconds | 100 (Melee) | 400/600/800 | 6/8/10 | 25/50/75 | ![]() ![]() ![]() |
Cannot attack Buildings unless the owner is within 925 units of it |
![]() |
35 seconds | 350/450/550 (Ranged) | 400/600/800 | 6/8/10 | 40/65/90 | ![]() ![]() |
Cannot attack Buildings unless the owner is within 925 units of it | |
![]() |
![]() |
45 seconds | 450 (Ranged) | 200/225/250/275 | 2/3/4/5 | 18/24/30/36 | ![]() |
Cannot attack Buildings unless the owner is within 925 units of it |
![]() |
![]() |
60 seconds | N/A | 100/100/200/200 | 0/0/5/5 | N/A | ![]() ![]() |
Flying Splash Immunity |
![]() |
45 seconds | 550 (Ranged) | 400/450/500 | 0 | 26/26/46 | ![]() ![]() |
Summoned at Level 2 ![]() | |
![]() |
![]() |
Indefinite | 100 (Melee) | 400 | 2 | 25/35/45/55 | ![]() ![]() |
Cannot attack Buildings unless the owner is within 925 units of it |
Hero-Pets[]
"Heropets" are a special type of pets that interact differently to certain effects.
Heropets do not take damage or are killed by Nullfire Blade's active,
Electrician's
Cleansing Shock, and
Vagabond Assassin's
The Assassin's Touch. They also cannot be
Infested by
Parasite.
Pet | Owner | Lifetime | Attack Range | Health | Armor | Damage | Abilities | Notes |
---|---|---|---|---|---|---|---|---|
![]() |
![]() |
Indefinite | 128 (Melee) | Varies | Varies | Varies | ![]() ![]() ![]() ![]() ![]() |
Inherits 80/90/100% of of Gemini's attributes Inherits 60% of ![]() Dies when either Fire, Ice, or Light dies |
![]() |
![]() ![]() ![]() ![]() ![]() | |||||||
![]() |
![]() ![]() ![]() ![]() ![]() |
Requires SotM Inherits 80/90/100% of of Gemini's attributes Inherits 60% of ![]() Dies when either Fire or Ice dies | ||||||
![]() |
![]() |
Indefinite | N/A | 500/750/1000 | 0 | N/A | Non-controllable, immobile Deals 140/160/180% of damage taken as Magic Damage to linked target Destroyed when linked target moves more than 1500 units away | |
![]() |
![]() |
180 seconds | 128 (Melee) | 2000/3500/5000 | 10 | 120/150/180 | ![]() |
Non-controllable Kills lane creeps in one hit Disarms Towers on attack |
![]() |
![]() |
Indefinite | 128 (Melee) | 800/1100/1400 | 5.5 | 60/90/120 | ![]() ![]() ![]() ![]() |
Dies on owner's death |
![]() |
![]() |
Indefinite | 128 (Melee) | 1400/1600/1800/2000 | 5 | 35-40 | ![]() ![]() ![]() ![]() |
Can hold Items Cannot deal damage if owner is not within 1050 units Cannot be summoned for 30 seconds if killed |
Gadgets[]
Gadgets are different from standard units in that many of them are partially or fully uncontrollable by the player, but can still be interacted with. While similar to Pets, Gadgets have their own specific type of immunity. Gadgets are immune to Magic and Splash Damage and are unaffected by abilities, status effects, and auras. Any unit that possesses this (referred to "Gadget Immunity" within the game files) is a Gadget.
Some Gadgets behave like units, except they cannot be controlled by the player directly. Examples include Arachna's Spiderling, Emerald Warden's Gawain, or Forsaken Archer's Skeletons. However, not all uncontrollable units are Gadgets, such as Gravekeeper's Zombies.
Units that can be controlled but are immobile (on top of possessing the above-mentioned "Gadget Immunity") fall under the Gadget category, such as Pollywog Priest's Voodoo Wards. Ward-type units such as Wards of Sight are Gadgets are well.
There are many invisible gadgets in the game that are used for programming certain aspects of abilities, such as giving vision or marking certain areas, but since they cannot be interacted with or viewed by the player in any way, they are not considered a Unit.
Can autoattack[]
Gadget | Owner | Controllable | Duration | Health | Damage | BAT | Movement Speed | Notes |
---|---|---|---|---|---|---|---|---|
![]() |
![]() |
No | 5 Attacks or 15 seconds | 4 Hits | 75/150/225 | 1.0 | 522 | Applies a -40/-60/-80 Attack Speed and 40/60/80% Movement Slow debuff for 1.5 seconds on attack Target is Sighted and Revealed while the Spiderling is alive |
![]() |
![]() |
Yes | 6/8/10 seconds | 30 | 10/20/30 | 1.0 | N/A | Applies a 30/40/50% Movement Slow and Restrain for 1.5 seconds on attack |
![]() |
![]() |
No | 30 seconds | 300/500/700 | 110/160/210 | 2 | N/A | Applies a debuff to enemies within 900 units; affected units take 10/20/30% increased damage from DoT effects; debuff refreshes while unit is affected by a DoT Takes 60% damage from non-hero units; cannot be damaged for more than 1/6 Max Health per hit |
![]() |
![]() |
Yes | 45 seconds | 135/150/150 | 40/55/70 | 1.5 | N/A | |
![]() |
![]() |
Yes | 40 seconds | 60/110/160/210 | 10/19/28/37 | 1.5 | N/A | Applies a -25 Movement Speed debuff for 5 seconds on attack |
![]() |
![]() |
Yes | 8 seconds (Channeling) | Invulnerable | 60/90/120 | 0.3 | N/A | Attacks bounce 0/0/1 (0/1/2) time(s) Destroyed when Voodoo Jester stops channeling |
Can be attacked[]
Gadget | Owner | Duration | Health | Sight Range | Function |
---|---|---|---|---|---|
![]() |
![]() |
20 seconds | 3/4/5 Hits | 1600/1600 | Grants +20/30/40 Mana or Health Regen to nearby allies (In Attack Mode and Healing Mode respectively) Copies Artesia's ![]() ![]() |
![]() |
![]() |
8 seconds | 2 Hits | 500/500 | Can be detonated to deal 75/150/225/300 Magic Damage; Increases damage by 10% and stun duration by 0.5 seconds per 2 seconds primed Spawns as a gadget if Sticky Bomb did not attach to a unit |
![]() |
![]() |
Indefinite | 2 Hits | 500/500 (Clearvision) | Can be used to channel and heal 25/40/55/70 Health per second; expires after 20 total seconds of channeling |
![]() |
![]() |
Indefinite | 3 Hits | 0/0 | Spawns when an ally hero dies Can cast ![]() |
![]() |
![]() |
Indefinite | 1 or 2 Hits | 400/400 | When triggered, Immobilizes and deals 80 Magic Damage per second to nearby enemies for 1.5/2/2.5/3 seconds; removed when Overgrowth is destroyed |
![]() |
![]() |
5 seconds | 3 Hits | 1000/1000 | Fires 10 shots per second in a cone; Each shots deals 10/20/30/40 Magic Damage, pushes back, and applies a stacking 3.5% Movement Slow for 3 seconds (10% less effectiveness per consecutive hit) |
![]() |
Indefinite | 1 Hit | 400/400 | When triggered, chases the enemy unit and explodes for 175/250/325/400 Magic Damage on impact | |
![]() |
6/8/10 seconds | 4 Hits | 600/600 | Creates an Energy Field while alive; Deals 50/75/100 Magic Damage per second within radius; Deals 100 True Damage, Silences, Perplexes, and dispels buffs to enemies that touch the field | |
![]() |
![]() |
Indefinite | 600 | 600/600 | Spawns with 1/2/3/4 invulnerable, non-controllable limbs |
![]() |
![]() |
3/4/5/6 seconds | 1 or 3 Hits | 0/0 | Blocks movement Pushes away enemies in front of it, dealing 65/90/115/140 True Damage and draining 65/90/115/140 Mana |
![]() |
![]() |
3/5/7/9 seconds | 2 Hits | 200/200 | Applies a 20/25/30/35% Movement Slow, deals 20 Physical Damage per second, and Restrains the attached unit |
![]() |
![]() |
Indefinite | 1 | 800/800 | Permanently Stealthed Revealed when an enemy unit is within 200 units Reveals enemies and wards in a 800 radius Can be detonated to Silence enemies for 3/4/5/6 seconds |
![]() |
![]() |
Indefinite | 4/4/5/6 Hits | 400/400 | Provides Tremble & Boris +15/20/25/30 Movement Speed, +2/4/6/8 Health Regen and Stealth within radius Can be used to ![]() |
![]() |
![]() |
5 seconds | 2 Hits | 100/100 | Silences enemies within 300 radius for 1.3/1.7/2.1/2.5 seconds (once per cast instance) Applies a 30/34/38/42% Movement Slow over 1000 radius, tapering over distance |
![]() |
User | 360 seconds | 4 Hits | 1600/1600 | Permanently Stealthed |
![]() |
User | 180 seconds | 4 Hits | 200/200 | Permanently Stealthed Reveals enemies and wards in a 800 radius |
Non-selectable[]
Gadget | Owner | Function |
---|---|---|
![]() |
User | Delivers items from the Stash to the player |
![]() |
![]() |
Deals 46 Physical Damage to enemies or towers on attack |
![]() |
![]() |
Attacks an enemy for 10/20/30/40% of owner's Attack Damage then expires |
![]() |
![]() |
Casts ![]() ![]() ![]() |
![]() |
![]() |
Chases and attacks an enemy hero for 4/5/6 seconds; Deals 40/60/80 Physical Damage per attack |
![]() |
![]() |
Fires Piercing Arrows every 0.5 seconds; Lasts 4 seconds |
![]() |
![]() |
While alive, owner heals for 5/10/15/20% of damage dealt Can be commanded to charge at an enemy explode, applying a 25% Movement Slow & -1/-2/-3/-4 Magic Armor debuff to enemies around it for 5 seconds |
![]() |
![]() |
Deals 10 + 10% of owner's Attack Damage as Physical Damage on attack (200 Attack Range, Hero Combat Type) |
![]() |
![]() |
Fires a missile towards the owner's attack target that deals 15/30/45/60 Magic Damage |
![]() |
Deals 15 Magic Damage to owner's attack target and applies a 25% Movement Slow for 2 seconds | |
![]() |
Deals 30 Magic Damage to owner's attack target, chaining 5 times | |
![]() |
Deals 30% of owner's Base Damage as Magic Damage to owner's attack target | |
![]() |
![]() |
Interacts with Parallax's abilities |
![]() |
![]() |
When triggered, chases the enemy unit and explodes for 80/100/120/140 Magic Damage and 1.25/1.5/1.75/2 second stun on impact |
![]() |
Can be caught mid-flight to reduce Zoomerang's cooldown by 8 seconds or from the ground to reduce cooldown by 4 seconds | |
![]() |
![]() |
Deals 6/9/12/15 Magic Damage per second in a 300 radius |