Version 0.1.28

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General[edit | edit source]

  • Several interface and engine optimizations (more to come)
  • Decreased size of several of the neutrals
  • Updated several effects, icons, and sounds
  • Fixed a couple exploits

Chat Changes[edit | edit source]

  • NOTE: Many of these commands are available via the right-click menu when clicking on a user
  • Chat messages now have time stamps in front of them
  • Up and down arrows will scroll through previously sent messages
  • Users in chat lists are now have a HoN icon in front of their name if they are actively playing
  • Users are no longer removed from the general chat channels upon joining a game
  • Various fixes and improvements to IM windows
  • Player names in chat now also display hero names in brackets
  • Whispers that use the Buddy-list whisper feature are now indicated as such, instead of showing up as a normal whisper
  • Channel name, topic, and users should now be functioning
  • Changed color on whispers sent to buddies, such that they will no longer appear as an incoming whisper
  • Creating a new non-reserved channel will flag you as the Channel Leader
  • Added /promote and /demote commands for channel admins.
  • Added the following chat commands:
    • /topic (sets/views channel topic setting is Channel Leader only)
    • /promote (promote a user to Channel Officer Channel Leader only)
    • /demote (demote a Channel Officer to regular status Channel Leader only)
    • /kick (kicks from channel Channel Leader only)
    • /ban (bans from channel Channel Leader only)
    • /unban (unbans from channel Channel Leader only)
    • /silence (silences user in the channel for a duration Channel Leader only)
    • /ignore (various commands to manage ignore list)
    • /banlist (various commands to manage a local banlist. This is account specific and when a player on your banlist joins your game, it will notify you and tell you why you banned them)
    • /notes (various commands to manage local notes, useful for making notes on bugs/issues while playing)
    • /stats (view player stats)
    • /whois (view user info)
  • Added /joingame command
    • /joingame buddy <name> (will join the game that the user <name> is in)
    • /joingame ip <ip> (joins a game via IP)

Gameplay[edit | edit source]

Creeps[edit | edit source]

  • Several tweaks and fixes to address overly aggressive creep behavior
    • Lowered creep assist time to 1850ms (from 2000ms) to account for delays in DOTA's AI processing
    • Lower creep assist range to 466 (from 500) to account for HoN using a unit's bounds when determining distances
    • Prevented creeps from preferring to aggro heroes attacking other heroes within their aggro range but outside the assist trigger range

Maps[edit | edit source]

  • Tweaked side lanes on watchtower, removing the upper level elevation change and improving visibility
  • Slight tweaks to caldavar to allow certain ward locations to properly reveal the top rune

Shops[edit | edit source]

  • The stash is now only accessible from the main base

Heroes[edit | edit source]

Ophelia.jpg Ophelia

  • New hero: Ophelia Queen of the Beast Horde. Ophelia is based off the DOTA hero Chen, the Holy Knight

Arachna.jpg Arachna

  • Arachna Spider Sting.jpg Spider Sting:
    • Reworked:
      • Cast action time set to 0.3 seconds, down from 0.5 seconds. Total cast time set to 0.8 seconds, down from 1 second.
      • Hurls Spiderling toward target unit, applies Spider Sting (details below) to target for 1.5 seconds initially and renews that 1.5 seconds every time the spider attacks
      • The Spiderling has a total attack time of 1.0 seconds, dealing 62/138/225 Physical damage per attack, with an impact time on 0.5 seconds
      • The Spiderling will die after 4 total attacks (against a stationary target, the debuff lasts a total of 5 seconds). The Spiderling has a maximum life time of 15 seconds.
      • Increased Spiderling's Health to 350,550,800 (from 200, 450, 700) and movement speed to 400 (from 360)
      • The vision and stealth-reveal mechanics of Spider Sting remain unchanged
    • Spider Sting Effects:
      • 40/60/80% movement speed slow
      • -40/-60/-80 attack speed slow
      • Once cast, the projectile from Spider Sting will impact on units even if they stealth while the projectile is tracking them

Armadon.jpg Armadon

  • Armadon Spine Burst.jpg Spine Burst:
    • Added Splash property
      • This prevents them from harming Splash-immune targets, such as Pollywog's Voodoo Wards

Moon Queen.jpg Moon Queen

  • Moon Queen Multi-Strike.jpg Multi-Strike:
    • Will no longer hit gadget (such as Pollywog's Voodoo Wards)

The Madman.jpg The Madman

  • Base strength reduced to 17 (from 20)
  • Strength per level reduced to 2.1 (from 2.4)

  • The Madman Stalk.jpg Stalk:
    • Reworked: The Madman conceals himself for a short time, granting him invisibility and increased movement speed. In his wild craze, the madman lashes out and damages any enemies that come near him while stealthed.
      • Self buff
      • Radius: 175
      • Mana cost: 60
      • Cooldown: 12/10/8/6 seconds
    • On Use:
      • Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enemies who pass within radius of self.
    • Stalk Effects:
      • Maximum movement speed
      • Stealth with 0.5 second fade time
      • Unit walking

  • The Madman Barrel Roll.jpg Barrel Roll:
    • New second ability: The Madman does a Barrel Roll, smashing into opponents in his path. Enemy units caught in his wake are damaged and stunned.
      • Target Position
      • Type: Magic
      • Range: 400/500/600/700
      • Radius: 175
      • Mana cost: 130
      • Cooldown: 11 seconds
    • On use:
      • * Quickly transports self to target position. Enemies who pass within radius of self are damaged for 100/150/200/250 Magic damage and are affected by Dazed for 4.5 seconds
    • Dazed Effects:
      • * 30/37/44/50% movement speed slow initially, decreases to 0% over the duration

Nymphora.jpg Nymphora

  • 24px Zeal:
    • Range increased to 600/800/1000/1200 (from 400/600/800/1000)
      • Cast range now matches the range that the projectile will travel

Pestilence.jpg Pestilence

  • Pestilence Swarm.jpg Swarm:
    • Once cast, the projectile will impact on units even if they stealth while the projectile is tracking them

Pollywog Priest.jpg Pollywog Priest

  • Pollywog Priest Electric Jolt.jpg Electric Jolt:
    • Fixed how the ability selects its target. The primary target is now always a guaranteed hit, and targets near the primary target are preferred

Predator.jpg Predator

  • Predator Stone Hide.jpg Stone Hide:
    • Replacing Reckless Blow: The Predator makes his hide like stone, granting him Magic Immunity, dispelling debuffs, and increasing his armor temporarily
      • Self buff
      • Mana cost: 75
      • Cooldown: 15 seconds
    • On use:
      • Dispels debuffs and grants Magic Immunity and +3/6/9/12 armor for 3/3.75/4.5/5.25 seconds

  • Primal Instincts
    • Replacing Enrage: The Predator lets loose the primal instincts in a target allied unit. When attacked, the affected allied unit's rage builds, increasing its attack speed.
      • Targeted buff (castable on allied units)
      • Range: 700
      • Mana cost: 50
      • Cooldown: 15 seconds
    • On use:
      • Applies Primal Instincts to target for 20 seconds
      • When target is attacked by a Hero or Boss, 2 charges are added to Primal Instincts. When attacked by a creep, 1 charge is added
      • Primal Instincts has a maximum of 16 charges. Primal Instincts' duration cannot be refreshed.
    • Primal Instincts Effects:
      • +30 Attack Speed
      • +4/6/8 Attack Speed per charge

Pyromancer.jpg Pyromancer

  • Pyromancer Dragonfire.jpg Dragonfire:
    • Cast action time reduced to 450 (down from 1000) and added a 0.5 second delay on the impact of this skill
      • Total time from cast to impact is roughly unchanged, it simply will not take as long to reach the cast point of this skill

Demented Shaman.jpg Demented Shaman

  • Demented Shaman Unbreakable.jpg Arcane Hide:
    • Reworked: The shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming attack damage for a limited number of attacks.
      • Targeted buff (castable on allied units)
      • Range: 600
      • Mana cost: 85
      • Cooldown: 12 seconds
    • On use:
      • Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges
      • Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain
    • Arcane Hide Effects:
      • Reduces incoming attack damage by 50%

Swiftblade.jpg Swiftblade

  • Swiftblade Blade Frenzy.jpg Blade Frenzy:
    • Once again disarms Swiftblade for its duration, until we can set this up to allow him to attack towers but not units

  • Swiftblade Swift Slashes.jpg Swift Slashes:
    • Will no longer be wasted (using mana and starting cooldown) when Swiftblade loses visibility on his primary target before the ability started
      • Note that line of sight is still required to hit a target after the initial target
    • Will no longer attack certain gadgets (such as Pollywog's Voodoo Wards)

Torturer.jpg Torturer

  • Torturer Chain Reaction.jpg Chain Reaction:
    • Renamed from Whiplash, as Puppet Master was already using that ability name

Items[edit | edit source]

Token of Stealth.jpg Token of Stealth

  • Can now only be used once

Whispering Helm.jpg Whispering Helm

  • Can no longer dominate player controlled units

Sacrificial Stone.jpg Sacrificial Stone

  • Will no longer spawn from illusions

Puzzlebox.jpg Puzzlebox

  • Mauler will no longer damage structures upon death

Ring of Sorcery.jpg Ring of Sorcery

  • Can now replenish mana for magic immune targets

Bug Fixes & Optimizations[edit | edit source]

  • Fixed a bug with the "current game" add buddy list not functioning properly
  • Fixed a bug that was causing duplicate names to show up in chat channels
  • Fixed an issue that was causing "View Stats" and the "pop" command (included with /stats) to not properly drop down the stats box if it had been manually closed via the "Show Stats" button
  • Fixed a bug with the chat server that was causing a user to be added to a new "general use" channel after leaving a game, even if he was already in one
  • Fixed a bug causing aura-based states to not upgrade when the ability was upgraded

Portal Key.jpg Portal Key

  • Fixed tooltips to indicate the cooldown on damage

Winged Courier.jpg Winged Courier

  • Will now properly be shared with Courier control sharing enabled