Version 0.1.60

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General[edit | edit source]

Balance Teams[edit | edit source]

  • Added display for "Auto Balance" mode on the server list browser
  • Renamed "Auto Balance Teams" button to "Balance Teams"
  • All of the below changes apply only to games with the new "Auto Balanced" game option
    • Renamed the "Auto Balance" game option "Auto Balanced"
    • Removed the hosts ability use the "Balance Teams" functionality
    • Removed the hosts ability to lock slots
    • Hid each teams predicted PSR Win%
    • Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points

Heroes[edit | edit source]

Engineer.jpg Engineer

Engineer Steam Turret.jpg Steam Turret

  • Base attack cooldown changed to 1.7s (from .5s).
  • Can no longer be hit by the vast majority of single target ultimate abilities.
  • Can no longer be hooked and can attack buildings and other gadgets again.
  • Now upgrades in level as the skill upgrades.
  • Has a new skill, Steam Turret Target Selection.jpg Target Selection, allows it to switch between targeting its normal targets (units and buildings) and heroes only.
  • Steam Turret Shutdown.jpg Shutdown sequence now restores its mana over the full duration of the shut down.
  • Now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage.
  • Burst fire consumes its mana on the initial attack, not on the additional bursts.
  • Now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport.
  • Can now fire 7/10/13/16 total volleys, regardless of its mana pool.

Engineer Overdrive.jpg Tinker

  • Changed Engineer Overdrive.jpg Tinker on the Engineer Steam Turret.jpg Steam Turret to increase damage by 33/44/55/66% for the duration instead of attack speed.
  • Casting Engineer Overdrive.jpg Tinker on Engineer Steam Turret.jpg Steam Turret now heals 25% of its health every 1 second.
    • Engineer Steam Turret.jpg Steam Turret cannot be healed if it's taken damage in the past 2 seconds.

- Gadgets from Engineer Energy Field.jpg Energy Field will no longer appear on the minimap.

Forsaken Archer.jpg Forsaken Archer
  • Decreased speed of attack animation's visuals to better match the actual attack time.
    • Note that the actual timing of her attack has not changed

Forsaken Archer Crippling Volley.jpg Crippling Volley

  • Now applies a 0.1 second ministun.

Forsaken Archer Split Fire.jpg Split Fire

  • Damage per arrow reduced by 10% at all levels.
    • Fixed tool tip not displaying correctly when toggled on.

Forsaken Archer Call of the Damned.jpg Call of the Damned

  • Can now spawn Forsaken Archer Call of the Damned.jpg Skeletal Minions from allied creep denies.
  • Forsaken Archer Call of the Damned.jpg Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack.
  • Forsaken Archer Call of the Damned.jpg Skeletal Minions move speed increased to 420, from 320.
  • Forsaken Archer Call of the Damned.jpg Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds.
  • Forsaken Archer Call of the Damned.jpg Skeletal Minions will not attack targets unless the Forsaken Archer.jpg Forsaken Archer is attacking them.
    • They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves.
    • Note that they will not attack a target outside her attack range and will finish their current attack before retreating.
    • When channeling Forsaken Archer Piercing Arrows.jpg Piercing Arrows, they will automatically attack targets in a 600 radius around her.

Forsaken Archer Piercing Arrows.jpg Piercing Arrows

  • Damage increased from 75/115/165 to 75/150/225
  • Cooldown increased to 120 seconds.
  • Arrows now travel a total distance of 1300, increased from 920.
Jeraziah.jpg Jeraziah

Jeraziah Righteous Strike.jpg Righteous Strike

  • Bonus damage reduced to 8/16/24/32 from 12/24/36/50.
  • Area of effect reduced to 225 from 350.
    • Area of Effect now occurs 225 units in front of Jeraziah.jpg Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Cleave mechanics.
  • Cleave damage now deals 50% of attack damage, reduced from 70%.
  • Slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds).
Maliken.jpg Maliken

Maliken Sword Throw.jpg Sword Throw

  • Mana Cost changed to 110/120/130/140 from 110 at all levels.

Maliken Life Essence.jpg Life Essence

  • Now costs 7/8/9/10 Mana per attack.

Items[edit | edit source]

  • Couriers now have a custom minimap icon
  • Puzzlebox.jpg Puzzlebox's recipe cost reduced to 900 (from 1300)
  • Barbed Armor.jpg Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
  • Moved a few recipes around in the shops due to the following changes

Nome's Wisdom.jpg Nome's Wisdom components and bonuses changed

Frostwolf's Skull.jpg Frostwolf's Skull recipe changed and is now upgradable

Tablet of Command.jpg Tablet of Command components and bonuses changed, total cost reduced to 2040

Bug Fixes and Optimizations[edit | edit source]

  • Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key).
  • Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range.
  • Added a /matchup or /ma for short command.
    • This command lists the current players team/name/color/hero in game.
  • Vulture Lord.jpg Vulture Lords will no longer use their Zephyr Cyclones.jpg Cyclone ability.
  • Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
  • Fixed players getting stuck in the bottom right corner of the map
  • Fixed Shield of the Five.jpg Shield of the Five playing a sound with every unit its cast on, now just plays one sound
  • Improvements to the Mac and Linux clients
  • Fixed ALL chat not having colon inserted
  • Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
  • Updated hero selection interface to display "Points at stake" to each players hero icon
  • Added new functionality to allow hosts to cancel the match countdown
    • After clicking "Start Game" the button label changes to "Cancel"
  • Fixed allowing players to correctly leave their team to cancel the match countdown
  • Added a lobby message indicating when either of these occur and the countdown is halted
  • Added a "Europe-All" filter
  • Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
  • Changed the Team/All chat listbox to a toggleable button
    • Credit to the player MaxGhost for introducing this in mod form many months back

Heroes[edit | edit source]

Keeper of the Forest.jpg Keeper of the Forest

Kraken.jpg Kraken

  • Fixed Whirlpool so he can activate the 'return' while standing near trees.

Pandamonium.jpg Pandamonium

  • Units being pushed by Pandamonium Flurry.jpg Flurry can now rotate during the push.

Pebbles.jpg Pebbles

  • Fixed a bug causing level 1 of Pebbles Enlarge.jpg Enlarge to cause the chucked unit of Pebbles Chuck.jpg Chuck to not take the additional damage.

Sand Wraith.jpg Sand Wraith

Soul Reaper.jpg Soul Reaper

Wildsoul.jpg Wildsoul