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Heroes of Newerth Wiki
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= Version 1.0.3.1 = * Fixed the changelog ingame to be the correct version. = Version 1.0.3 = == Darkwood Vale == * Removed two neutral spawns, replaced them with outposts. * Replaced two of the higher tier neutral camps with tier 1 neutrals. * Outermost towers are now level 1 towers (instead of level 2). ** This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar. * Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map). * Moved some trees to allow better ward spots to cover runes. == In-Game== * Players will no longer see trees die in fog ** Meaning, juking with {{ii|Logger's Hatchet}} / {{ii|Blight Stones|Runes of Blight}} is now much more fun! * Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use: ** {{ii|Homecoming Stone}} and {{ii|Post Haste}} teleports you home. ** {{ii|Health Potion|Health Potions}}s and {{ii|Mana Potion|Mana Potions}} are used on self. ** {{ii|Tablet of Command}}, {{ii|Stormspirit}}, {{ii|Charged Hammer}}, and {{ii|Nullfire Blade}} are used on self. ** {{ii|Portal Key}} blink towards home. ** {{si|Nymphora|Grace of the Nymph}}, {{si|Jeraziah|Inner Light}}, {{si|Jeraziah|Protective Charm}}, {{si|Keeper of the Forest|Camouflage}}, {{si|Keeper of the Forest|Nature's Protection}}, {{si|Demented Shaman|Arcane Hide}}, {{si|Demented Shaman|Healing Wave}}, {{si|Plague Rider|Cursed Shield}}, {{si|Accursed|Fire Shield}}, {{si|Blacksmith|Frenzy}}, and {{si|The Chipper|Focus Buffer}} are used on self. * Added new game interface option "Move To Spawn On Disconnect". ** When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection. * Added new keybind: "Cancel And Hold Position". ** Functions exactly like "Hold Position", except it also cancels animations. ** Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding. * A unit in the air no longer gains the 25% "uphill miss chance" evasion. ** Units stunned by {{hi|Witch Slayer}} or {{hi|Magmus}} or tossed by {{hi|Pebbles}} won't gain extra evasion. ** {{ii|Flying Courier|Couriers}} and {{ui|Shiver|Tundra bird}} won't gain extra evasion. * Health and Mana bars for heroes will now show the damage they take. ** This new 'shadowed' bar can be turned off in the options menu. * If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection. ** This allows players to drag-select {{hi|Ophelia}} + her creeps and ALWAYS have {{hi|Ophelia}} as active, regardless of the last active unit. * Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality. * The camera will no longer shake when an effect (such as {{ii|Homecoming Stone}}) is played in fog. * Fix to properly calculate a player's exp/min, even if he reached max level. * Neutral creep agro range for all creeps set to 300 (some were 250, some were 300). * {{ui|Vulture Lord}} now has a +3 AOE armor aura. * Fix to {{ui|Kongor}} so he won't wonk out and no one can hit him anymore. * Added a visual effect for Main health bars, they now course with energy. * Modified the internal random number generator to use a much higher quality distribution of random number. * Dual target abilities now properly ignore trees if their target scheme ignores them. * Hero health/mana bars are now shadowed with 500ms delay on the shadows. * Gold lerps to its actual value over 350m. * Toggles are correctly propagated to illusions. ** Fixes illusion {{ii|Steamboots}}, illusion {{hi|Fayde}} {{si|Fayde|Scythe Stance|Stance}}, etc. == Pre-Game == * Added "Potential Hero Selection" functionality. ** At the hero selection screen, you can right-click on any hero to make it your "Potential Hero". ** Spectators and anyone on your team can see your potential hero (the enemy team can't). ** If you run out of time, you will select that hero rather than randoming. * Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen. * Loading bar now courses with energy. * The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading. ** It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events. * Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30). * Channel messages will only play sounds when receiving a message in the current channel that has focus. ** This fixes all the sounds that used to play when a user was in multiple channels at the same time. * The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics. * Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface. * The game lobby will now play the epic lobby.mp3 music. * Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases. ** The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button). == General == * Fixed a bunch of random crashes caused from clicking the "Disconnect" button. ** Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random. * Updated the wording of some of the tooltips to be a bit more clear. * When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics"). * Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server. * Russian stringtables updated. * Fixed lock camera on player not turning off after a replay. * Profanity filter is now optional. * Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting. * Fixed a spelling error in the matchmaking interface. * Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste. * Fixed an issue that disconnected a user if they typed a player's name into the IM window. * Fix to the close button of the MOTD so you can click it easier. * Fixed mousewheel events not having the correct coordinates in windowed mode. * Re-organized the options menu slightly. * The game list is no longer cleared when closed. ** The list will only auto-refresh when it is opened for the first time or a game starts. * Fixed Official Stats or No Stats showing up when you invite someone to a game. * Removed cast time on [[File:Taunt.jpg|24px]]Taunt. ==Items== ;{{ii|Ground Courier|Courier}} * Will now be attacked by Towers and the Well. ;{{ii|Geometer's Bane}} * Grants 0.1sec invulnerability on activation. ;{{ii|Hellflower}} * Damage increased from 40 to 45. ;{{ii|Plated Greaves}} * Will no longer apply it's buff to {{hi|Wildsoul}}'s {{ui|Booboo|Bear}}. ;{{ii|Puzzlebox}} * Recipe increased from {{gold|1100}} to {{gold|1250}}. ;{{ii|Shrunken Head}} * Added to the tooltip that it cannot be dispelled. ;{{ii|Steamstaff}} * Price lowered to {{gold|800}} from {{gold|900}}. ;{{ii|Stormspirit}} * No longer silences or perplexes, just stuns. ** This allows you to queue up orders while under it's effects. == Heroes == * {{hi|Maliken}}, {{hi|War Beast}}, and {{hi|Wildsoul}} transformations will no longer act stupid when {{hi|The Dark Lady}} {{si|The Dark Lady|Cover of Darkness|ults}}. * {{hi|Valkyrie}}'s {{si|Valkyrie|Javelin of Light}}, {{hi|Devourer}}'s {{si|Devourer|Guttling Hook}}, and {{hi|Voodoo Jester|Voodoo}}'s {{si|Voodoo Jester|Acid Cocktail}} will no longer hit {{ii|Ground Courier|couriers}}. * Added new Legion Strength hero, {{hi|Tundra}}. ** Based on Rexxar the Beastmaster from DotA. ;{{hi|Accursed}} * {{si|Accursed|Fire Shield}} ** Dispels stuns once again. * {{si|Accursed|Flame Consumption}} ** Will no longer automatically activate below 400hp. Must be cast manually. *** This means that silences/stuns/etc will prevent {{hi|Accursed}} from triggering his ult. * {{si|Accursed|Flame Consumption}} * {{ii|Staff of the Master}} now lets {{hi|Accursed}} use {{si|Accursed|Flame Consumption}} while silenced. ;{{hi|Arachna}} * {{si|Arachna|Spider Sting}} ** Will no longer stand there like a dummy if a hero blinked while the projectile was midair. ;{{hi|Behemoth}} * {{si|Behemoth|Shockwave}} ** Initial 200/275/350 Magic damage is now Superior Magic, meaning it will go through magic immunity. ;{{hi|Bubbles}} * {{si|Bubbles|Shell Surf}} ** Vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds. ** Fixed a bug with {{si|Bubbles|Shell Surf|Shell Toss}} that was resetting the cooldown incorrectly. * {{si|Bubbles|Song of the Sea}} ** Now hits units in fog and invisible units. * {{si|Bubbles|Take Cover}} ** No longer perplexes. * {{si|Bubbles|Kelp Field}} ** Will no longer deal damage or stun magic immune heroes. ;{{hi|Chipper}} * Attack time increased from 350ms to 450ms. ;{{hi|Corrupted Disciple}} * {{si|Corrupted Disciple|Electric Tide}} ** Now is now correctly displayed when originating from a position within fog. ;{{hi|Deadwood}} * Base strength increased from 23 to 25. * Base Armor increased from 2.24 to 2.74. * Creeps will no longer dispel the tree. ;{{hi|Engineer}} * {{si|Engineer|Steam Turret}} ** Fixed the Turret's attacks eating {{ii|Null Stone}}. * {{si|Engineer|Tinker}} ** Cooldown increased from 15 to 20. ** Manacost increased from 25 to 50. ;{{hi|Forsaken Archer}} * {{si|Forsaken Archer|Call of the Damned}} ** Skeletons will no longer trigger neutrals to use their abilities. ;{{hi|Gauntlet}} * {{si|Gauntlet|Infernal Instability}} ** Now has an instant cast time. * {{si|Gauntlet|Grapple}} ** Cast range increased from 625/800/975/1150 to 725/850/975/1150. ;{{hi|Hammerstorm}} * {{si|Hammerstorm|Mighty Swing}} ** Can now be toggled on and off. ;{{hi|Hellbringer}} * Base armor lowered from 2.4 to 1.4. * {{si|Hellbringer|Life Void}} ** Cooldown increased from 7 seconds to 10 seconds. ;{{hi|Magmus}} * {{si|Magmus|Volcanic Touch}} ** Now correctly deals damage to Mechanical units. ;{{hi|Maliken}} * Fixed tooltips. * {{si|Maliken|Possession}} ** Manacost lowered from 150 to 100. ;{{hi|Nymphora}} * {{si|Nymphora|Teleport}} ** Number of people taken with {{hi|Nymphora}} increased from 0/1/2 to 1/2/3 additional targets per level. ;{{hi|Pandamonium}} * {{si|Pandamonium|Cannon Ball}} ** Slow from missing lowered from 4s to 2s. ;{{hi|Pollywog Priest}} * {{si|Pollywog Priest|Electric Jolt}} ** Max distance lowered by 200. ;{{hi|Pyromancer}} * {{si|Pyromancer|Phoenix Wave}} ** Can now target both units and the ground. ;{{hi|Sand Wraith}} * {{si|Sand Wraith|Mirage}} ** Using {{si|Sand Wraith|Manifest}} no longer kills all active illusions. ;{{hi|Soul Reaper}} * Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it. ;{{hi|Soulstealer}} * Fixed the "being knocked down" while using an item bug. ;{{hi|Succubus}} * {{si|Succubus|Mesmerize}} ** Fixed a bug causing sleep to sometimes be removed instantly by a creep. * {{si|Succubus|Cursed Embrace|Succubus' Hold}} ** Cooldown lowered from 120s at all levels to 120/110/100. ;{{hi|Swiftblade}} * Base movespeed increased from 300 to 305. * {{si|Swiftblade|Counter Attack}} ** Returned attack no longer triggers responses like {{hi|Corrupted Disciple}}'s {{si|Corrupted Disciple|Static Discharge}}. ;{{hi|Valkyrie}} * {{si|Valkyrie|Javelin of Light}} ** Will now leave lingering vision if it hits nothing. * {{si|Valkyrie|Valkyrie's Prism}} ** Tweaked to correctly hit invulnerable allied heroes. ;{{hi|Wildsoul}} * {{si|Wildsoul|Summon Booboo}} ** Damage when the {{ui|Booboo|bear}} dies now properly goes through immunities. * Updated his tooltip to reflect that he takes damage when his {{ui|Booboo|bear}} dies. ** {{ui|Booboo|Beardulon}} abilities reworked very slightly. *** Gains {{si|Booboo|Return}} at level 1. *** Gains {{si|Booboo|Entangling Claws}} at level 2. *** Gains {{si|Booboo|Demolish}} at level 3. *** Gains {{si|Booboo|Magic Resist}} at level 4. * {{si|Wildsoul|Wild}} ** Cast time removed, letting him cast it on the run. * {{si|Wildsoul|Bear Form}} * Base movespeed while in form increased from 270 to 285. ;{{hi|Wretched Hag}} * {{si|Wretched Hag|Bat Blast}} ** Can now target both units and the ground. ;{{hi|Zephyr}} * {{si|Zephyr|Cyclones}} ** Damage halved against non-hero units. [[Category:Patch Notes]]
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