Version 1.0.3.1[ | ]
- Fixed the changelog ingame to be the correct version.
Version 1.0.3[ | ]
Darkwood Vale[ | ]
- Removed two neutral spawns, replaced them with outposts.
- Replaced two of the higher tier neutral camps with tier 1 neutrals.
- Outermost towers are now level 1 towers (instead of level 2).
- This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar.
- Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map).
- Moved some trees to allow better ward spots to cover runes.
In-Game[ | ]
- Players will no longer see trees die in fog
- Meaning, juking with Logger's Hatchet / Runes of Blight is now much more fun!
- Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:
- Homecoming Stone and Post Haste teleports you home.
- Health Potionss and Mana Potions are used on self.
- Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self.
- Portal Key blink towards home.
- Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self.
- Added new game interface option "Move To Spawn On Disconnect".
- When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection.
- Added new keybind: "Cancel And Hold Position".
- Functions exactly like "Hold Position", except it also cancels animations.
- Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding.
- A unit in the air no longer gains the 25% "uphill miss chance" evasion.
- Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion.
- Couriers and Tundra bird won't gain extra evasion.
- Health and Mana bars for heroes will now show the damage they take.
- This new 'shadowed' bar can be turned off in the options menu.
- If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection.
- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality.
- The camera will no longer shake when an effect (such as Homecoming Stone) is played in fog.
- Fix to properly calculate a player's exp/min, even if he reached max level.
- Neutral creep agro range for all creeps set to 300 (some were 250, some were 300).
- Vulture Lord now has a +3 AOE armor aura.
- Fix to Kongor so he won't wonk out and no one can hit him anymore.
- Added a visual effect for Main health bars, they now course with energy.
- Modified the internal random number generator to use a much higher quality distribution of random number.
- Dual target abilities now properly ignore trees if their target scheme ignores them.
- Hero health/mana bars are now shadowed with 500ms delay on the shadows.
- Gold lerps to its actual value over 350m.
- Toggles are correctly propagated to illusions.
- Fixes illusion Steamboots, illusion Fayde Stance, etc.
Pre-Game[ | ]
- Added "Potential Hero Selection" functionality.
- At the hero selection screen, you can right-click on any hero to make it your "Potential Hero".
- Spectators and anyone on your team can see your potential hero (the enemy team can't).
- If you run out of time, you will select that hero rather than randoming.
- Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen.
- Loading bar now courses with energy.
- The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading.
- It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events.
- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
- Channel messages will only play sounds when receiving a message in the current channel that has focus.
- This fixes all the sounds that used to play when a user was in multiple channels at the same time.
- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics.
- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface.
- The game lobby will now play the epic lobby.mp3 music.
- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases.
- The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button).
General[ | ]
- Fixed a bunch of random crashes caused from clicking the "Disconnect" button.
- Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random.
- Updated the wording of some of the tooltips to be a bit more clear.
- When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics").
- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server.
- Russian stringtables updated.
- Fixed lock camera on player not turning off after a replay.
- Profanity filter is now optional.
- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting.
- Fixed a spelling error in the matchmaking interface.
- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste.
- Fixed an issue that disconnected a user if they typed a player's name into the IM window.
- Fix to the close button of the MOTD so you can click it easier.
- Fixed mousewheel events not having the correct coordinates in windowed mode.
- Re-organized the options menu slightly.
- The game list is no longer cleared when closed.
- The list will only auto-refresh when it is opened for the first time or a game starts.
- Fixed Official Stats or No Stats showing up when you invite someone to a game.
- Removed cast time on Taunt.
Items[ | ]
- Will now be attacked by Towers and the Well.
- Grants 0.1sec invulnerability on activation.
- Damage increased from 40 to 45.
- Recipe increased from 1100 to 1250 .
- Added to the tooltip that it cannot be dispelled.
- Price lowered to 800 from 900 .
- No longer silences or perplexes, just stuns.
- This allows you to queue up orders while under it's effects.
Heroes[ | ]
- Maliken, War Beast, and Wildsoul transformations will no longer act stupid when The Dark Lady ults.
- Valkyrie's Javelin of Light, Devourer's Guttling Hook, and Voodoo's Acid Cocktail will no longer hit couriers.
- Added new Legion Strength hero, Tundra.
- Based on Rexxar the Beastmaster from DotA.
- Fire Shield
- Dispels stuns once again.
- Flame Consumption
- Will no longer automatically activate below 400hp. Must be cast manually.
- This means that silences/stuns/etc will prevent Accursed from triggering his ult.
- Will no longer automatically activate below 400hp. Must be cast manually.
- Flame Consumption
- Staff of the Master now lets Accursed use Flame Consumption while silenced.
- Spider Sting
- Will no longer stand there like a dummy if a hero blinked while the projectile was midair.
- Shockwave
- Initial 200/275/350 Magic damage is now Superior Magic, meaning it will go through magic immunity.
- Shell Surf
- Vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly.
- Song of the Sea
- Now hits units in fog and invisible units.
- Take Cover
- No longer perplexes.
- Kelp Field
- Will no longer deal damage or stun magic immune heroes.
- Attack time increased from 350ms to 450ms.
- Electric Tide
- Now is now correctly displayed when originating from a position within fog.
- Base strength increased from 23 to 25.
- Base Armor increased from 2.24 to 2.74.
- Creeps will no longer dispel the tree.
- Steam Turret
- Fixed the Turret's attacks eating Null Stone.
- Tinker
- Cooldown increased from 15 to 20.
- Manacost increased from 25 to 50.
- Call of the Damned
- Skeletons will no longer trigger neutrals to use their abilities.
- Infernal Instability
- Now has an instant cast time.
- Grapple
- Cast range increased from 625/800/975/1150 to 725/850/975/1150.
- Mighty Swing
- Can now be toggled on and off.
- Base armor lowered from 2.4 to 1.4.
- Life Void
- Cooldown increased from 7 seconds to 10 seconds.
- Volcanic Touch
- Now correctly deals damage to Mechanical units.
- Fixed tooltips.
- Possession
- Manacost lowered from 150 to 100.
- Teleport
- Number of people taken with Nymphora increased from 0/1/2 to 1/2/3 additional targets per level.
- Cannon Ball
- Slow from missing lowered from 4s to 2s.
- Electric Jolt
- Max distance lowered by 200.
- Phoenix Wave
- Can now target both units and the ground.
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it.
- Fixed the "being knocked down" while using an item bug.
- Mesmerize
- Fixed a bug causing sleep to sometimes be removed instantly by a creep.
- Succubus' Hold
- Cooldown lowered from 120s at all levels to 120/110/100.
- Base movespeed increased from 300 to 305.
- Counter Attack
- Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge.
- Javelin of Light
- Will now leave lingering vision if it hits nothing.
- Valkyrie's Prism
- Tweaked to correctly hit invulnerable allied heroes.
- Summon Booboo
- Damage when the bear dies now properly goes through immunities.
- Updated his tooltip to reflect that he takes damage when his bear dies.
- Beardulon abilities reworked very slightly.
- Gains Return at level 1.
- Gains Entangling Claws at level 2.
- Gains Demolish at level 3.
- Gains Magic Resist at level 4.
- Beardulon abilities reworked very slightly.
- Wild
- Cast time removed, letting him cast it on the run.
- Bear Form
- Base movespeed while in form increased from 270 to 285.
- Bat Blast
- Can now target both units and the ground.
- Cyclones
- Damage halved against non-hero units.