Version 3.5.0

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The purpose of this balance patch is two fold. The first is to bring carries into a more viable role and the second is to make sure that in doing so gank heroes can maintain their effectiveness. The goal in this was rather straight forward.

General[edit | edit source]

  • Rift Wars
    • Repick cost decreased from 400 to 150
  • Sporespitter.jpg Sporespitter
    • Removed the 20% Attack Speed slow from the debuff
In the past we removed a lot of the abilities Neutral creeps had which randomly negatively impact a player as they run by. We removed the Attack Speed slow for this same reason: It did not add anything to the interaction of the camp but made it really annoying to fight.

Hero Balance[edit | edit source]

The interaction with charges and other forms of CC were out of place and so we have adjusted it so that all charges now function the same and the interaction is clean.

Andromeda.jpg Andromeda

Andromeda has always been a high, risk high reward hero. With this change the risk and reward are still high but Andromeda won't be signing her death warrant every time she uses her ultimate.
  • Andromeda Void Rip.jpg Void Rip: Now grants Andromeda 30/40/50 tapering armor over 6 seconds

Sir Benzington.jpg Sir Benzington

We've evaluated Sir Benzington as being a little too strong in lane. With this change, it will cost him more to use Lance a Long to harass as well as allow his enemies the ability to more effectively stop his escape since he won't travel as far after landing a Joust.
  • Sir Benzington Joust.jpg Joust: Distance traveled after hitting a target decreased from 275 to 175
  • Sir Benzington Lance-A-Long.jpg Lance-A-Long: Mana Cost increased from 75/80/85/90 to 85/100/115/130

Blacksmith.jpg Blacksmith

A staff was added to allow more of what we have all come to love about Blacksmith... RNG
  • Blacksmith Chaotic Flames.jpg Chaotic Flames
    • Staff of the Master.jpg Staff of the Master added: Your auto attacks now have a 10% chance to cast Fireball, Flaming Hammer, or Frenzy.
      • These abilities do not share cooldowns with your normal abilities.

Chronos.jpg Chronos

Chronos has arguably one of the most powerful and difficult skill sets to deal with. The changes introduced here are to make Chronos less of a threat in lane and make it slightly more difficult for him to land a game changing ultimate.
  • Starting Armor decreased from 3.9 to 2.5
  • Starting Strength, Agility, and Intelligence decreased by 1
  • Base Attack Damage decreased from 58-64 to 53-59
  • Chronos Chronofield.jpg Chronofield: Cast range decreased from 500/550/600 to 500
  • Chronos Chronofield.jpg Chronofield: Cooldown rescaled from 120/110/100 to 120
  • Chronos Chronofield.jpg Chronofield: Enemy units inside take 25% less damage from anyone outside of the field

The Chipper.jpg The Chipper

Chipper is a hero that has always been fun to play and requires more skill to master than most heroes, however his ultimate was either being used for farming or saved for a team fight. With this change Chipper can find himself using his ultimate more freely and setting up ganks more often.

Cthulhuphant.jpg Cthulhuphant

Cthulhuphant's aura had become overly frustrating and hard to play around so we decided to give players playing against the phant more options to avoid it.

Defiler.jpg Defiler

We wanted to help her early laning phase with this slight tweak.
  • Starting Agility increased from 16 to 18

Draconis.jpg Draconis

We want Draconis to be the go to AoE magic damage carry so we made the following changes

Drunken Master.jpg Drunken Master

We found Drunken Master to be hitting too high of a threshold in higher levels of TMM and diminishing play-around with an ultimate that said "haha you can't touch me". These changes are hitting up-time and duration which means DM must choose wisely when activating his ultimate.
  • Drunken Master Untouchable.jpg Untouchable: Cooldown rescaled from 60/45/30 to 50 at all levels
  • Drunken Master Untouchable.jpg Untouchable: Duration decreased from 6/8/10 to 5/6/7 seconds

Ellonia.jpg Ellonia

This will give Ellonia another option of play, granting a powerful AoE stun in team-fights.

Flint Beastwood.jpg Flint Beastwood

A consistency change that aims at making Hollow-point scale properly

Gauntlet.jpg Gauntlet

Gauntlet now has the option of getting a staff to help his team-fight positioning and initiation
  • Gauntlet Gauntlet Blast.jpg Gauntlet Blast:
    • Staff of the Master.jpg Staff of the Master (SOTM) effect added:
      • Gauntlet now flies with his fist on the way to the target
      • Damage increased from 300/400/500 to 400/500/600
      • Cooldown decreased from 80/70/60 to 70/60/50
      • Area of Effect increased from 200/225/250 to 300/350/400

Glacius.jpg Glacius

We wanted to give Glacius' leveling options a little more balance. The following changes were made to his passive to make it more viable"

The Gladiator.jpg The Gladiator

A small Quality of Life change was added to help Gladiator be more useful and more proactive in team fights.
  • The Gladiator Call to Arms.jpg Call to Arms: Cooldown decreased from 100/90/80 to 60/50/40 seconds

Grinex.jpg Grinex

These changes further emphasize Grinex's primary focus on early game power.
  • Base Attack Damage increased from 51-55 to 54-58
  • Starting Agility increased from 22 to 24
  • Grinex Shadow Step.jpg Shadow Step: Mana Cost decreased from 125 to 100/110/120/130

Hammerstorm.jpg Hammerstorm

Mighty Swing got a tweak that is aimed at allowing Hammer to be a true threat in clumped up team fights and making a carry option more viable
  • Hammerstorm Mighty Swing.jpg Mighty Swing: Splash Radius rescaled from 175/200/225/250 to 150/200/250/300
  • Hammerstorm Mighty Swing.jpg Mighty Swing: Splash Damage increased from 15/30/45/60% to 30/40/50/60%

Klanx.jpg Klanx

Klanx is an amazing ganker but one of the squishiest heroes in our game. These changes are aimed at making him better in lane and a better overall ganker.
  • Klanx B.A.N.G..jpg B.A.N.G.: Mana Cost decreased from 80 to 65
  • Klanx H.A.W.K..jpg H.A.W.K.: Mana Cost decreased from 80 to 65
  • Klanx Lackey.jpg Lackey: Projectile Speed increased from 900/1000/1100/1200 and to 1200 at all levels
  • Klanx A.T.K. Drones.jpg Goon Squad: Movement Speed increased from 230/245/260 to 300

Myrmidon.jpg Myrmidon

Myrmidon will now be able to get a little more damage out of his ultimate with the Magic Armor debuff lasting longer as well as a slight boost to his laning.
  • Starting Armor increased from 1.1 to 1.5
  • Myrmidon Wave Form.jpg Wave Form: Magic Armor Debuff Duration increased from 3 to 6 seconds

Parasite.jpg Parasite

After removing some of Parasite's burst damage, we decided we wanted to focus more on his unique strength of utilizing creeps. At max level you now have regen while you are infesting a creep instead of constant health loss.
  • Parasite Infest.jpg Infest: Attack Speed increased from 15/30/45/60 to 20/40/60/80
  • Parasite Infest.jpg Infest: Damage bonus increased from 1/2/3/4x level to 2/3/4/5x level
  • Parasite Infest.jpg Infest: Health loss rescaled from -3/-2.5/-2/-1.5% to -3/-1.5/0/+1.5% per second

Puppet Master.jpg Puppet Master

These changes lower Puppet Master's burst potential giving more play around to a very strong hero
  • Puppet Master Whiplash.jpg Whiplash: Critical multiplier decreased from 1.5/1.75/2/2.25 to 1.4/1.6/1.8/2
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet: Damage amplification decreased from 1.5/1.7/1.9x to 1.4/1.6/1.8x

Rhapsody.jpg Rhapsody

A straightforward nerf to one of the strongest stuns in the game.
  • Rhapsody Staccato.jpg Staccato: Cooldown increased from 12 to 15 seconds

Riptide.jpg Riptide

Riptide, as many of you have mentioned, suffered from only being good as a mid laner. We agree that this made him a very situational pickup. With the changes to undertow he now can effectively keep up water in other lanes without having to completely rely on his ultimate.
  • Riptide Undertow.jpg Undertow: Cooldown decreased from 30/25/20/15 to 25/20/15/10
  • Riptide Undertow.jpg Undertow: Duration increased from 8/10/12/14 to 8/12/16/20
  • Riptide Undertow.jpg Undertow: Deep Puddle mechanic removed

Salomon.jpg Salomon

A simple Quality of life change to make his Cosmic Cleave easier to use on the run.

Scout.jpg Scout

Wards can not be missed uphill, and Electric eye is performing the same task so the following change was made for consistency.

Silhouette.jpg Silhouette

This change is a slight tweak to her recent rework, allowing her a little more laning capability.
  • Attack Range increased from 350 to 400

Solstice.jpg Solstice

Ganking at early levels on this hero was way too easy. This change allows Solstice to still gank but much more finesse is required.
  • Solstice Blinding Rush.jpg Blinding Dash: Cast Range decreased from 1200 to 600/800/1000/1200

Tremble.jpg Tremble Rework

This rework is aimed at reducing his mana costs and increasing his map presence, while at the same time making it less frustrating to play with and against.
Dark Swarm now being a toggle will make Tremble a capable farmer and add solid amount of dps to any target he faces. Terror mounds will now be easier to deal with for the enemies, but because you can have more of them and they have a low mana cost you can place them more frequently, making the frustration level on both sides greatly diminished. Impalers changing to a double attack is a directional change that gives tremble some more options in the way of Proc items like Thunderclaw and Brutalizer. Oh and a buffed Boris will increase damage output with Tremble and make him a threat as a ganker once more. YOU ARE NOT PREPARED!
  • Starting Agility increased from 18 to 22
  • Tremble Dark Swarm.jpg Dark Swarm: Now is a Toggle ability
  • Tremble Dark Swarm.jpg Dark Swarm: Costs 15 mana per second it is activated
  • Tremble Dark Swarm.jpg Dark Swarm: Deals 30/40/50/60 Physical Damage per second in a 300 radius
  • Tremble Terrorform.jpg Terror Mound: Mana Cost decreased from 120 to 50
  • Tremble Terrorform.jpg Terror Mound: Cooldown decreased from 60/50/40/30 to 20 seconds at all levels
  • Tremble Terrorform.jpg Terror Mound: Max active increased from 2/4/6/8 to 3/6/9/12
  • Tremble Terrorform.jpg Terror Mound: No longer invisible
  • Tremble Terrorform.jpg Terror Mound: Max Health decreased from 4/4/5/6/ to 4
  • Tremble Terrorform.jpg Terror Mound: Gold Bounty decreased from 35/40/45/50 to 25
  • Tremble Terrorform.jpg Terror Mound: Duration before mounds heal decreased from 6 to 3 seconds
  • Tremble Terror Port.jpg Terror Port: Cooldown decreased from 120/100/80/60 to 60 seconds at all levels
  • Tremble Impalers.jpg Impalers: Movement Speed Slow rescaled from 10/20/30/40% to 15% at all levels
  • Tremble Impalers.jpg Impalers: No longer does bonus damage or heal on the first attack
  • Tremble Impalers.jpg Impalers: Bonus 5/10/15/20 Damage removed
  • Tremble Impalers.jpg Impalers: Every attack against Enemy Units and Structures now causes a double attack that does 20/25/30/35% of the your Attack Damage
  • Tremble Hive Mind.jpg Hive Mind: Mana Cost decreased from 100/125/150 to 50/75/100
  • Tremble Hive Mind.jpg Hive Mind: Cooldown decreased from 90/75/60 to 60 seconds at all levels
  • Tremble Hive Mind.jpg Boris: Movement Speed increased from 350/375/400 to 400 at all levels
  • Tremble Hive Mind.jpg Boris: Mana Regen increased from 1 to 1.5
  • Tremble Hive Mind.jpg Boris: Base Damage increased from 60/85/110 to 60/90/120
  • Tremble Impalers.jpg Impalers (Boris): Movement Speed Slow rescaled from 10/15/20% to 15%

Item Balance[edit | edit source]

Veiled Rot.jpg Veiled Rot NEW

This new item has been placed in the game to allow gank heroes and ganking in general to remain a viable strategy. With the increased strength in carries and the items that carries get being cheaper, this will offset some of those buffs and create more action.
  • Consumable
  • 100 Gold Cost
  • 50 Mana Cost
  • 75 second Cooldown
  • When used, grants unrevealable Invisibility to self. You will be revealed when within 1000 range of a visible enemy hero or a visible enemy tower.
  • While within 1000 range of a visible enemy hero or a visible enemy tower, this item cannot be used
  • 2 second fade time, 30s duration of Invisibility
  • Added to the Supplies Shop

Warpcleft.jpg Warpcleft

With our direction of making some of our items more accessible we decided that the cost of warpcleft was too high.
  • Cost decreased from 2100 to 1500 gold
  • Attack Speed decreased from 55 to 40

Thunderclaw.jpg Thunderclaw, Charged Hammer.jpg Charged Hammer Rework

Thunderclaw and Charged Hammer reworks' purpose is to give players (mainly ranged heroes) a farming tool on par with runed cleaver and increase carry's farm to allow them to peak earlier in the game.

Thunderclaw.jpg Thunderclaw

  • Components
  • Passive Benefits
    • Old: 24 damage, 15 attack speed, 150 Damage Chain Lightning (2 additional bounces)
    • New: 40 attack speed, 150 Damage Chain Lightning (3 additional bounces)

Charged Hammer.jpg Charged Hammer

  • Recipe cost increased from 400 to 1000 gold
  • Bonus Attack Damage removed
  • Attack Speed increased from 70 to 80
  • Lightning bounces increased from 2 to 6 extra targets

Null Stone.jpg Null Stone Rework

We wanted Nullstone to be more of a defensive mana regen option and capable of competing with it's offensive counterpart Hellflower.
  • Recipe cost decreased from 1000 to 0
  • Now auto combines and can be disassembled
  • Reduced stat bonus from 15 to 10

Behemoth's Heart.jpg Behemoth's Heart

A tweak to the price allowing it to be purchased slightly earlier in the game.
  • Recipe cost decreased from 1200 to 1000 gold

Bound Eye.jpg Bound Eye

The purpose of this change is to reduce the amount of times players find wards unintentionally due to Eye's large radius
  • Reveal range decreased from 1100 to 900

Frostwolf's Skull.jpg Frostwolf's Skull

The cost of FWS was deemed too high for what it was providing
  • Recipe cost reduced from 700 to 300
  • Projectile speed increased from 1500 to 2500.

Nome's Wisdom.jpg Nome's Wisdom

This change is to bring Nomes in line with its melee counterpart Abyssal skull.
  • Heal increased from 25% to 30% of the Mana Costs of abilities

Runed Cleaver.jpg Runed Cleaver

This increase in power is to allow carries to get more farm and reach their potential earlier in the game.
  • Increased Splash damage from 40% to 60%

Shieldbreaker.jpg Shieldbreaker

These changes are going to push Shieldbreaker to be more about its negative armor effect rather than damage.
  • Damage reduced from 40/55/70 to 36/48/60
  • Armor reduction increased from 2/4/6 to 3/5/7

Spellshards.jpg Spellshards

Slight adjustment to an undervalued item to bring it more in line with its effective value
  • Recipe cost reduced from 1200 to 1000 gold

Daemonic Breastplate.jpg Daemonic Breastplate

Changed to compensate for the change in price of Warpcleft
  • Recipe cost increased from 900 to 1500 gold

Ioyn Stone.jpg Ioyn Stone

This change makes it slightly more attractive to supports early in the game, letting you get another small regeneration item early
  • Cost from 300 to 250 gold

Logger's Hatchet.jpg Logger's Hatchet

This is a quality of life change so people don't have to just drop them on the ground around the map anymore
  • Can be sold, but for 0 gold

Iron Shield.jpg Iron Shield

Iron Shield was being used by a lot of heroes along with pooled regen to nullify harassment so the following change was made to mitigate that effectiveness.
  • Deflection lowered from 20 to 15 for melee

Lex Talionis.jpg Lex Talionis

This item is incredibly good for it's cost, but the activation cost was a bit of a burden for usability.
  • Mana Cost from 25 to 10

Blood Chalice.jpg Blood Chalice

These changes were made to Blood Chalice to revert some of it's earlier nerfs. This was done in tangent with the Null Stone change to make sure it would not fall out of favor
  • Cooldown from 35s to 25 seconds
  • Mana gained increased from 85 to 100

Void Talisman.jpg Void Talisman

This change updates Void Talisman to Shrunken Head's standard. Shrunken dispels all Magic effects when it makes you Magic immune, so now Void Talisman dispels you of all Physical effects when it makes you Physical immune
  • Dispels Physical-type effects on use

New Content[edit | edit source]

Mwelin is an old man who has practiced magic for a long time, and was an advisor to Maliken before he was corrupted by Sylvia. Merlin left the luxury of the Legion castles to pursue magic research, as he foresaw the crumbling hierarchy of the throne and did not wish to be a part of it. He emerged once more when Jeraziah was ready to take the throne, hoping that the time he spent studying and his years of experience could lead the Legion back to its former glory.
The sorceress known as Artesia le Fay was once a protoge of Amiteah the Empath, learning her healing spells and fighting for the survival of Newerth. She envisioned herself standing with Jeraziah, queen to his king, with their offspring carrying the Legion banners forth and driving the Hellbourne back into their pits. But Jeraziah had no love for her. His heart was dedicated to Sol-or so he claimed- and he could not be tempted by her beauty or promises of carnal pleasure. But Artesia le Fey knows the true reason for Jeraziah's rebuff: his secret suspicion that her magic comes not from Sol and the Wolrd Tree, but from a much darker place. Her heart blackened by rejection and fury, Artesia le Fey vowed to destroy Jeraziah and his precious god, and when she is done she will throw his royal blade into the Inner Sea, where it will be lost for all of time.
Who's the most fearsome under the sea? Shark Hunter Poseidon is a strong and intimidating god who frightens his enemies by searching for, killing, and wearing the skin of great white sharks to prove his dominance. By decorating himself in the tanned carcasses of the ocean's fiercest hunters, the surly sea god could just as easily pierce you with his gaze as he could with his trident... Which is also made of sharks.
Legion soldiers take great care when passing through Caldavar on their way south, for fear of running into "The King." Scuttling as fast as infantry can run, and equipped with a large, threatening pincer -big enough the cut an armored man in half,- King Crab Tremble protects his beaches with help from the watchful eyestalks of his hermit crab flunkies. The collected crushed helmets of soldiers litter the inside of his labyrinthian tunnels, while his minions stay vigilant picking up carcasses and leftover meat for the hive.
For their stellar service in defending the Legion and defeating creatures both daemon and mythological, Pegasus and Bellerophon have been gifted with enchanted gear and a cloud of Olympus by Zeus himself. The dazzling opalescent armor and weapons instill awe and fear among the daemon ranks, and no enemy can stand before the galloping thundercloud of Olympus and brilliant attacks Pegasus and Bellerophon bring to the battlefield.
Ussuri is the youngest member of the URSA Corps, but is outfitted with one of the deceptively strongest bio-suits in the group. After her right arm was left paralyzed in a skirmish for food against nomadic bandits, her only choices were to leave the group or devise a new method of attack, since the corps could not afford injured soldiers. With the help of Kodia, the brilliant URSA mechanic, Ussuri was able to construct a large robotic arm, capable of dishing out extreme amounts of pain. Her spunky attitude has never been stronger, and her thirst for destruction since the incident has only been amplified.
  • New URSA Corps Flux.jpg Flux Avatar: Uproar.jpg Uproar (HoN Tour Avatar)
The quiet storm of the URSA Corps: Uproar is an intelligent and dangerous woman who speaks softly and carries a big stick (or gun, in this case). As a young girl, she quickly developed an interest in science-- physics, in particular-- as she watched her town's population dwindle after unarmed civilians would be eaten by the Hellbourne or conscripted by the Legion. Both sides were out to get her, and the only way to stop them was through advanced technology; something nobody else could stand up to.
The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.

Bug Fixes and Optimizations[edit | edit source]

  • Updated some shaders for new effects and fixed models/effects that did not interact well with Stealth
  • Refactored the base.gamemechanics file to be easier to read
  • Push to talk keys can now be bound to more keys, such as ctrl
  • Corrected some effects to make sure Sheep overrides things correctly
  • Forest of Caldavar
    • Fixed a bunch of stuck spots
  • Tutorial
    • Fixed a white Icon
    • Changed how translated strings are read to fix some issues

Aluna.jpg Aluna

  • Improved server-side performance for the Alt Avatars
  • Updated some effects and sounds

Balphagore.jpg Balphagore

Blitz.jpg Blitz

  • Blitz Pilfering.jpg Pilfering: Will no longer be removed by invisibility

Blood Hunter.jpg Blood Hunter

  • Alt Avatar animations touched up
  • Fixed effects persisting incorrectly when sheeped

The Chipper.jpg The Chipper

  • Alt Avatar models updated

Chronos.jpg Chronos

  • Tweaked some effects

Devourer.jpg Devourer

  • Alt Avatar sounds/effects updated

Drunken Master.jpg Drunken Master

  • Alt Avatar voice updated

Slither.jpg Slither

  • Alt Avatar Toxin Ward logic fixed

Empath.jpg Empath

  • Alt Avatar shield effect updated

Engineer.jpg Engineer

  • Tork.jpg Tork no longer has missing textures

Forsaken Archer.jpg Forsaken Archer

  • Portrait animation updated
  • Model updated
  • Forsaken Archer Split Fire.jpg Split Fire effect updated
  • Forsaken Archer Call of the Damned.jpg Skeletons now correctly deal Magic damage when attacking nonboss units

Gemini.jpg Gemini

  • Cast indicators for Gemini Fire and Ice.jpg Fire and Ice updated
  • Fire and Ice models updated for main hero and Alt Avatars

Geomancer.jpg Geomancer

  • Alt Avatars Updated
  • Cleaned up the hero.entity scripting

Grinex.jpg Grinex

Gunblade.jpg Gunblade

  • Gunblade Lethal Range.jpg Lethal Range hover range added when you mouse over the ability

Hammerstorm.jpg Hammerstorm

Hellbringer.jpg Hellbringer

  • Hellbringer Summon Malphas.jpg Malphas passive effect updated in Merrick's Store

Keeper of the Forest.jpg Keeper of the Forest

  • Keeper of the Forest Root.jpg Root now shows the range in all tooltips correctly

Lodestone.jpg Lodestone

  • Alt Avatar models tweaked

Moira.jpg Moira

  • Alchemist's Bones.jpg Alchemist's Bones charges sync up correctly between Mimic & real Moira
  • Fixed some low quality models

Monkey King.jpg Monkey King

  • Improved server-side performance

Moraxus.jpg Moraxus

  • Improved server-side performance
  • Portrait animation updated

Myrmidon.jpg Myrmidon

Parasite.jpg Parasite

  • Removing lingering projectiles
  • Parasite's visual model should display correctly after coming out of an Parasite Infest.jpg Infested creep

Pearl.jpg Pearl

  • Pearl Asphyxiate.jpg Asphyxiate now shows range and radius in the tooltip

Prisoner 945.jpg Prisoner 945

Prophet.jpg Prophet

Puppet Master.jpg Puppet Master

Ravenor.jpg Ravenor

Revenant.jpg Revenant

  • Revenant Mortification.jpg Mortification now prioritizes enemy heroes before enemy units
  • The visual ghosts for Mortification correspond correctly once again to the Revenant player's alt avatar choice

Rhapsody.jpg Rhapsody

  • Rhapsody Staccato.jpg Staccato state on Rhapsody now expires properly when its target is deleted

Riptide.jpg Riptide

Sand Wraith.jpg Sand Wraith

  • Sand Wraith Mirage.jpg Mirage timer fixed to be accurate

Salomon.jpg Salomon

Solstice.jpg Solstice

  • Daytime effect updated

Soul Reaper.jpg Soul Reaper

  • Improved server-side performance

Succubus.jpg Succubus

Tempest.jpg Tempest

  • Tempest Tempest Elemental.jpg Elemental replicates now inherit actions from the original elemental after they split

War Beast.jpg War Beast

  • Fixed effects persisting incorrectly when sheeped

Wildsoul.jpg Wildsoul

Barbed Armor.jpg Barbed Armor

  • Now properly returns damage against neutrals
    • Note that the damage return is nearly 0 because Barbed Armor returns a percentage of post-mitigation damage, but it is the proper amount now

Icon of the Goddess.jpg Icon of the Goddess

  • Fixed duration of buff to last for the correct 15 seconds instead of the current 10 seconds for assists

Ioyn Stone.jpg Ioyn Stone

  • Visual timer displays properly when Ioyn Stone is used on Refreshment Rune (either manually, or by right-clicking the rune)
  • Regen and Refresh correctly dispel on non-damaging abilities

Mana Battery.jpg Mana Battery

  • No longer usable if it has 0 charges

Power Supply.jpg Power Supply

  • No longer usable if it has 0 charges

Sacrificial Stone.jpg Sacrificial Stone

Wingbow.jpg Wingbow

  • Damage reflect will still roll even if the enemy owns a savage mace
  • Now reflects properly when crit

UFO Courier

  • Tweak to idle animation