Heroes of Newerth Wiki


UI Changes[]

  • Players can now choose to always display Player Names or Hero Names above each Hero's Health Bar (or not have either one).
    • Default setting: Hero Names.


  • Base Hero Kill Gold Reduced from 250 to 200.
  • Lane Melee Creep Gold (from Soldiers and Imps) lowered from 38-47 to 38-44.


Andromeda.jpg Andromeda
  • Andromeda Void Rip.jpg Void Rip
    • Bonus Armor upon swapping removed.
Bramble.jpg Bramble
  • Base Strength lowered from 24 to 22.
  • Agility gain per level lowered from 1.6 to 1.5.
  • Bramble Enhanced Shrubbery.jpg Enhanced Shrubbery
    • Radius increased from 150 to 200.
Cthulhuphant.jpg Cthulhuphant
Deadwood.jpg Deadwood
  • Deadwood Uproot.jpg Uproot
    • Activate to pull a log from the earth.
      • No longer requires a tree to grab a log.
    • Attack Damage bonus changed from 15/35/45/60 to 30/40/50/60.
    • Mana cost decreased from 30 to 15.
Forsaken Archer.jpg Forsaken Archer
  • Attack range increased from 550 to 600.
  • Forsaken Archer Split Fire.jpg Split Fire
    • Range increased from 600 to 650.
Klanx.jpg Klanx
  • Klanx A.T.K. Drones.jpg A.T.K. Drones
    • Cooldown decreased from 120/90/60 seconds to 100/80/60 seconds.
Monarch.jpg Monarch
  • Base Intelligence lowered from 32 to 28.
    • Base Damage increased by 4 so that the overall Attack Damage remains unchanged.
  • Monarch Noxious Nightcrawler.jpg Noxious Nightcrawler
    • Cooldown increased from 70 seconds to 90 seconds.
    • Vision radius on wards decreased from 1600 to 1200.
Rhapsody.jpg Rhapsody
  • Base Intelligence lowered from 31 to 28.
    • Base Damage increased by 3 so that the overall Attack Damage remains unchanged.
Scout.jpg Scout
  • Base Armor increased from 2.44 to 2.5.
  • Scout Vanish.jpg Vanish
    • Mana Cost decreased from 50 to 10.
    • Mana upkeep per second increased from 2/3/4/5 to 5.


Astrolabe.jpg Astrolabe
  • Now Heals 200 Health (instead of 150).
  • No longer heals an additional 100 Health over 10 seconds.
  • Now has an application cooldown of 25 seconds.
Nullfire Blade.jpg Nullfire Blade
  • Fleetfeet.jpg Fleetfeet (450) in recipe replaced with Soulscream Ring.jpg Soulscream Ring (440).
  • Recipe cost increased from 700 Gold to 860 Gold.
    • Total cost increased from 3150 Gold to 3300 Gold.
  • Agility bonus decreased from 30 to 26.
  • Now passively gives +3 Strength and Intelligence.
  • Active effect removed.
  • Mana burn increased from 26 to 45 per hit.
  • Damage based on Mana burned increased from 60% to 80%.
  • Now gives 200% Bonus Attack Damage against summoned units and illusions.
Sand Scepter.jpg Sand Scepter
  • Recipe cost increased from 600 Gold to 835 Gold.
    • Total cost increased from 2565 Gold to 2800 Gold.

Matchmaking Maps & Modes[]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick
  • Forests of Caldavar
    • All Pick
    • Single Draft
    • Balanced Random
  • Mid Wars
    • Blind Ban
    • All Random
  • Blitz Mode (Paragon)
    • Blind Ban

New Content[]

Silver Edition[]

With Calamity attempting to begin the Third Corruption, the Great Rift expanding, the Crystal Magi seeking the lost Paragons, and Parallax skewing time and space around him, an alternate reality has woven into Newerth as we know it.

In this reality, Incubus is the male version of Succubus, and even though this daemon has excelled at seducing women for ages, he found himself enraptured by the insidious Sylvia, who used him to create her daughter, Ophelia, who would bring about the Second Corruption.

Plushies & Misfits[]

War has touched every inch of this magical land, and not even the Illuminated Orphanage is safe. Within the high, clean walls maintained by the Sacred Order of Arasunia, a constant battle rages for dominion over one of the most highly contested plots in all of Newerth -- the toddler's playroom. Divided by a river of blankies and soiled diapers, the romping area has opposite corners claimed by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits, unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they strive to protect the orphans and Sisters within the orphanage, while the Misfits dwell across the room in the Cursery Corner, plotting to overtake the entire campus. Let the stuffing fly!
Bath time is a joyous occasion in the Illuminated Orphanage playroom, when the children get to wash off the day's dirt with steaming kettles of water and the precious essential oil soaps they made by hand with the Sisters. And no bath time would be complete without Plushie Myrmidon, whose hilarious water antics and gentle scrub brush make the torturous experience of washing behind one's ears not just tolerable, but actually fun! The children don't need to know that their beloved bath toy is also there to protect them from any Misfits who try to cause trouble in the tubs, particularly Misfit Myrmidon, who has a penchant for biting toes beneath the warm, soapy waters.
Misfit Myrmidon loves to bite toes. Big toes, little toes, second toes that are longer than the big toe -- it doesn't matter to him and the multiple stuffed hydra heads attached to his tail. As soon as he hears the bathwater kettles begin to whistle, he slithers across the playroom floor and, when Plushie Myrmidon isn't looking, slips into the tubs and waits for the children to test the waters with their oh-so-wiggly toes. When they dip those digits in (Or even better, jump in with both feet!) Misfit Myrmidon chomps on the first toe he sees and turns his serpent heads loose to find their own piggies. But my oh my, when one of the Orphanage Sisters dares to put her toes in the tub to soothe her aching feet, this evil bath toy evolves into a massive Misfit to better attack the adult-sized targets. Many a child has gone to bed dirty and stinky for fear of Misfit Myrmidon.
The children of the Illuminated Orphanage love to sit and watch the teeming life within the playroom's terrarium for hours. They whisper how the wild vines, lush green mosses, and delicate ferns must seem like an entire world to the tiny insects and amphibians who bustle over the foliage and nestle in the cool, dark soil. Plushie Bubbles is the caretaker of this miniature ecosystem, and he helps the children learn about the precious balance of life they are witnessing and playfully quizzes them about the names of the flora and fauna. When the windows outside the orphanage grow dark and the children go to sleep, however, his role changes from caretaker and teacher to guardian as he protects terrarium and its inhabitants from the wicked Misfit Bubbles, who would love to see the tiny world turned into a monument to himself.

Misfit Bubbles used to perch upon the edge of the playroom's terrarium, a place of honor where the orphans loved to set him and pretend he was the ruler and lord of the tiny world. It was all in good fun, and he and Plushie Bubbles would chuckle about it as they worked together to keep the glass clean and the soil moist. But over time, Misfit Bubbles began to believe the plants, insects, and amphibians actually were worshipping him, and he remained in his lofty seat while Plushie Bubbles did all the work. The corruption simmering in the orphanage sensed this growing conflict and wormed its way into Misfit Bubbles' stitching until he was convinced the entire terrarium should be clear cut and replaced with a monument to his greatness. He constantly recruits other Misfits in his efforts to outwit or outfight Plushie Bubbles so the entire playroom can bask in the glory of his shrine, and someday, he will prevail!


In the ultimate alliance between the Legion and Beast Horde, the tech-focused Engineers have set aside their spreadsheets and stress tests and looked to the research that has been ongoing for millennia: nature's evolution. When the Engineers examined the shells, exoskeletons, and carapaces of the Beast warriors, they found systems of armor that, when applied to man-made materials, created external protection that was lighter, more flexible, and stronger than anything Newerth had yet seen.
It was a critical response to the new corruption spewing from Apex's portal, and a lifesaving breakthrough for the lone survivor of a Legion patrol tasked with finding a weakness -- any weakness -- in the True Evil's gateway to All Hells. "Survivor" is used loosely, as this warrior was torn in half and had her hands severed by a single strike from one of Adrenaline's shards, and lived only because the horrendous wounds were instantly cauterized. The Martyrs kept her shocked body alive long enough to get her to the EXO team, who used their new technology to do more than just keep her on life support: it made her more powerful, resilient, and deadly than before her fateful mission. Now for some payback.

The Doom Bringers[]

The Doom Bringers are an outcast group of peacekeepers who were once part of the Sacred Order of Arasunia. They were the iron fist of the church, crushing rebellions and extinguishing entire sects of pagan worship in order to bolster the power and influence of Arasunia. When The Doom Bringers learned they had been recruited, trained, and deployed by a daemonic cult that had infiltrated the highest ranks of the church while Lord Commander Maliken was enthralled by Sylvia, these warriors slaughtered every member of the clergy they could find, burned half of Arasunia, and renounced the Sacred Order. They were branded as outlaws and hunted mercilessly by Maliken Grimm's High Knights, and the few surviving members faded into the shadows. But they did not stop their work. Their mission to carry judgement and sentencing to all lawbreakers a nebulous term they alone define to fit their agenda has continued to this day. They remain anonymous, recruiting carefully, and while their weapons and tactics have evolved along with the technology of Newerth, they still carry the Doom Bringer blades as a symbol of their power and a reminder of their sins.
Vardik is a specialist even among The Doom Bringers, slipping into the undercurrent of whispers, rumors, and secrets to root out even the most clandestine enemies of peace. True, he has, on occasion, been the sole source of these murmurs, but only when the target is obviously guilty and no hushed testimonials can be found. And though he is most comfortable and effective in the covert business of intelligence gathering, when the sentence is ready to be carried out Vardik is exceedingly prepared to unsheath the blade and make quick work of the offender.

Bug Fixes & Optimizations[]



Adrenaline.jpg Adrenaline
  • Ember Shards are now treated as illusions once again.
    • Will remove the green tint for Ember Shards for allies in a future patch.
Circe.jpg Circe
  • Insanitarius.jpg Insanitarius now toggles off properly when she becomes a mimic of an enemy hero that currently has Insanitarius.jpg Insanitarius toggled on.
Demented Shaman.jpg Demented Shaman
  • Demented Shaman Unbreakable.jpg Unbreakable will now properly set your Health to the correct value.
Myrmidon.jpg Myrmidon
Kinesis.jpg Kinesis
  • Kinesis Stasis Smash.jpg Stasis Smash now properly stuns auxiliary targets for a minimum of 100ms if Kinesis.jpg Kinesis immediately uses its second activation after Kinesis Stasis Smash.jpg Stasis Smash is first cast.
Klanx.jpg Klanx
  • The first A.T.K. Drone now properly deals its Magic Damage.
Rampage.jpg Rampage
Skrap.jpg Skrap
  • Morsels will no longer prevent neutral camps from spawning.


Daemonic Breastplate.jpg Daemonic Breastplate
  • Now properly remembers the mode it was in if dropped and picked up again.
Sol's Bulwark.jpg Sol's Bulwark
  • Now properly remembers the mode it was in if dropped and picked up again.