Changes to Matchmaking for Champions of Newerth for Season 5:
You may only queue for this mode as a solo, duo, trio, or as five.
If you queue as five players, then you will only be matched up against another queue of five players. No exceptions.
Compression algorithms have been revised to improve Matchmaking Balance:
Rank Compression will no longer occur for players having a Rank between Silver 3 and Legendary.
Rank Compression will still occur for players having a Rank of Immortal, which will put them back to rank Legendary.
Rank Compression magnitude has been decreased by 50% for players of Rank Silver 2 or lower.
Removed Rank Decay from higher tier ranks.
Recalibrated the Rank Progress impacts (for wins and losses) for Placement Matches and Regular Matches.
Changed Trophy Avatars from varying degrees of gold effects to three distinct colors to further distinguish a players achievement:
This change will be implemented for Season 5's File:Trophy Pebbles.jpgTrophy Avatar, Pebbles.
Added additional End of Season rewards:
Each player will now receive an icon indicating their Rank for the season.
This icon will unlock a corresponding grab bag in store that contain an additional reward for the Season.
Features[ | ]
Indicators for buybacks have been implemented!
Players can now keep track of the number of buybacks remaining, and also see the amount of deficit or surplus gold they have to afford a buyback after dying.
Holding the "Alt" button will pop up the Buyback indicator to the left of your Gold Count UI element. Alternatively, you may hover your Mouse Cursor over the Gold Count UI element to see this information.
You can also open the scoreboard to see the number of buybacks remaining for each ally player.
Users now have the option of making their "Attack" command be usable with the Smartcast mechanic.
This can be found in the Options menu via Options -> Controls -> Primary Hotkeys -> "Attack".
General[ | ]
The killer now always receives the appropriate amount of experience for Hero Kills, even if they were out of experience range from the killed hero.
The Beast loved his Beauty the first time he saw her, but she did not feel the same. His hideous appearance frightened her, and no matter how many splendid gifts and perfect roses he gave her in his luxurious castle, she would not accept his twisted, clawed hand in marriage. He could not tell her he had been cursed to look as he did and could only be freed by true love. The Beauty left her Beast to return home, taking a magic mirror that allowed her to look in on him, and when she finally did she saw he was near death from heartbreak. Only when she rushed to his side and wept tears of regret did she realize she loved him, and those tears broke the curse, transforming him into the handsome prince he had always been. They have been inseparable ever since, though the curse returns when they are not physically touching. The savage Beast will kill anything that threatens his one true love, and in return the Beauty tends to his wounds and will do whatever she can to keep him safe.
Sound Interactions
If Beast gets a kill and Beauty assisted him, she will commend him.
If Beauty gets a kill and Beast assisted her, he will commend her.
If Beauty uses her As One ability on Beast, she will say something special to him.
If Beauty dies close to Beast, he will cry out for her.
If Beast dies close to Beauty, she will cry out for him. (There is a smaller chance of this happening in MidWars due to the high death ratio.)
The Techromancer may be Lord Salforis' most devious creation yet. After collecting a pile of shattered corpses from Parallax's crater impact site, the Baron of Blackwal discovered the bodies were infested with the mysterious dark matter that had arrived along with the Artificer. The substance seemed to pulse with a life of its own, and the mad necromancer was enthralled by the possibilities it could mean for his army of the dead. The first tests did not fare well -- living subjects found the dark matter slightly bitter and, ultimately, disastrously fatal -- but when applied to a fresh and once-robust corpse and combined with the Baron's dark works, the alien substance thrived. And so rose the Techromancer, an unstoppable force infused with Salforis' essence and powered by an extraterrestrial intelligence with a singular focus to destroy.
Ophelia despises the feel of man-made surfaces beneath her feet -- particularly treading upon the cold, immaculate floors of the Radiant Palace of Adkarna, built by the church to celebrate Jeraziahs reign over the Legion. It is bad enough her flesh must touch the lifeless structure, but to have to don this imperial folly for the ridiculous, meaningless ceremonies of her half-brother and his sycophants leaves her in a constant struggle to contain the wrath burning within her. A towering redwood would look glorious bursting through the stained glass ceiling, its roots cracking and warping the polished floor...