Heroes of Newerth Wiki


New Hero: Goldenveil.jpg Goldenveil[]

Goldenveil the Gilded Sellsword has fought in every corner of Newerth for countless banners, crowns, and causes -- none of which he cared about -- and the only constants he's witnessed are death and gold. These two are inextricably intertwined, and long ago Goldenveil slithered his way between them to offer his legendary, lethal skills to the highest bidder. He served as a scout and assassin for Lord Commander Maliken Grimm during the War of the Single Banner, silently dispatching enemy sentries and scoffing at any mention that he had sold his soul to the true enemy: mankind. When The Second Corruption tore Newerth asunder and gold temporarily lost all value -- survival was the only currency worth anything -- Goldenveil wisely used some of his blood money to sail beyond the known borders to fight for civilized customers.
But every new country, culture, and kingdom was eventually overcome by the relentless Hellbourne corruption, and when this sly mercenary ran out of new battlefields, he returned to the land, and profits, he knew best. The once-prosperous city of Hope's Keep was unrecognizable. It had been reduced to rubble and charred corpses within hours of The Second Corruption, but in the ensuing years the nightmare of Hell's Keep had grown to meet the demands of the Hellbourne war effort. The negotiation with Maliken Grimm was short and brutal, exactly how Goldenveil operates: Kill as many Legion soldiers as possible and collect the heads of Jeraziah and Ophelia. The reward will be a fortune, more than the coffers of Adkarna and Arasunia combined, and the Gilded Sellsword gets to keep every ounce of gold he takes from his victims along the way. Death and gold: inseparable, eternal, and Goldenveil collects them both.
Strength: 16 + 1.5
Agility: 19 + 1.8
Intelligence: 21 + 2.6 (Primary)
Base Damage: 51-54 (30-33 when not considering primary attribute)
Movement Speed: 290
Attack Range: 600
Armor: 1.5 (-1.2 when not considering primary attribute)
Magic Armor: 6
  • Ability 1: Goldenveil Dagger Dance.jpg Dagger Dance
    Radius: 300
    Mana Cost: 80/100/120/140
    Cooldown: 9/8/7/6 seconds
    • Activate to whip your daggers at the closest enemy in radius every 0.25 seconds for 3 seconds, dealing 15/25/35/45 Magic Damage per whip. Total damage output of 180/300/420/540 over the duration.
  • Ability 2: Goldenveil Perch.jpg Perch
    Range: 1000
    Mana Cost: 40 (first jump only, 0 on subsequent jumps)
    Cooldown: 2 seconds
    • Target a tree to hop on top of it, gaining Clearvision of the surrounding area and becoming invisible to enemies, but immobilized.
    • While Goldenveil is perched on a tree, he has 450 Attack Range. Goldenveil can reactivate this ability to jump to another tree, or cast the sub-ability Plunge.
    • If Goldenveil is knocked down from a tree, he will be Stunned for 3 seconds.
    • While perched, Goldenveil can unperch from the tree by issuing a Move command.
  • Subability: Goldenveil Plunge.jpg Plunge
    Range: 800
    Radius: 250
    Mana Cost: 40/60/80/100 (Plunge only, 0 for descent)
    Cooldown: 12 seconds
    • Target a position to jump there after a short delay, dealing 80/140/200/260 Magic Damage and a 1.6/1.9/2.2/2.5 Second Stun to all enemies in the area.
    • Places Perch on a 12/10/8/6 second cooldown.
  • Ability 3: Goldenveil Recluse.jpg Recluse
    • Passively regenerates 10/20/30/40 Health per second when you are not seen by enemies.
  • Ability 4: Goldenveil Greedgutter.jpg Greedgutter
    Range: 900
    Mana Cost: 150/175/200
    Cooldown: 60/45/30 seconds
    • Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 150/200/250 Magic Damage + 50/75/100 Magic Damage per token.
    • If Goldenveil kills or assist in killing a hero, he receives 60/90/120 Gold per token and his team receives 20/30/40 Gold per token. Killing the entire enemy team will reset the tokens and grants each member of Goldenveil's team 100/200/300 Gold.
    • Passively applies 3 golden tokens on enemy heroes when this ability is learned. Enemy heroes lose a token whenever Goldenveil kills or assists in killing them.


  • Added a new option, Auto Select Summons
    • Can be found in Options -> Interface -> Assistance.
    • If enabled, controllable new units or illusions spawned under your control will be added to your current selection group.
      • Enabled by default.

Forests of Caldavar - Map Changes[]

  • Kongor.jpg Kongor has been relocated to a new home in a neutral position on the southeast side of the river.
  • The southern ramps leading to mid lane have been adjusted to create a safer, harder to gank matchup in mid.
  • The Hellbourne ancients have been repositioned to better reflect the Legion ancients.
  • The Observatory has also found a new location with the shuffling of all its immediate neighbors.


Aluna.jpg Aluna
  • Aluna Emerald Lightning.jpg Emerald Lightning
    • Bounces reduced from 1/2/3/4 to 1.
    • Stun duration on both chained targets increased from 1 to 1.25/1.5/1.75/2 seconds.
    • Attack Speed magnitude on the buff and debuff increased from 40 to 50.
    • Emerald Red Attack Speed buff and debuff increased from 60 to 75.
Berzerker.jpg Berzerker
  • Base Strength Increased from 21 to 23.
  • Strength gain per level increased from 3.0 to 3.5.
  • Base Agility reduced from 19 to 15.
  • Agility gain per level increased from 1.8 to 2.0.
  • Movement Speed increased from 300 to 310.
  • Berzerker Chain Spike.jpg Chain Spike
    • Range increased from 550 to 600.
    • Mana Cost rescaled from 90/95/100/105 to 80/90/100/110.
    • Damage rescaled from 45/80/115/150 to 40/80/120/160.
    • Immobilie rescaled from 1.3/1.7/2.1/2.5 seconds to 1/1.5/2/2.5 seconds.
  • Berzerker Mark for Death.jpg Mark for Death
    • Moved to the Ability 2 (W) slot.
    • Range increased from 800 to 1000.
    • Mana Cost increased from 50 to 75.
    • Now also refreshes Berzerker Chain Spike.jpg Chain Spike if the unit affected by Mark of Death dies.
  • Berzerker Strength Sap.jpg Furious Anger (Reworked)
    • Passive: Every attack made by Berzerker increases his chance to Critically Strike the target for 1.2/1.4/1.6/1.8x by 8%. The Furious Anger State lasts 3 seconds.
  • Berzerker Carnage.jpg Carnage (Reworked)
    • Cooldown: 100/60/20 seconds
    • Mana Cost: 0
    • Activate to gain 40/60/80% Stun, Debuff and Slow Resistance for 10 seconds.
Blood Hunter.jpg Blood Hunter
  • Base Strength reduced from 23 to 22.
  • Agility gain per level increased from 2.6 to 3.0.
  • Movement Speed reduced from 310 to 290.
  • Blood Hunter Blood Crazy.jpg Blood Crazy
    • Cooldown reduced from 15 seconds to 15/13/11/9 seconds.
  • Blood Hunter Blood Sense.jpg Blood Sense
    • Radius increased from 1500/3000/4500/6000 to Global.
    • Health threshold for detection rescaled from 35% to 25/30/35/40%.
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Superior Magic Damage taken per distance unit travelled decreased from 35/55/75% to 30/45/60%.
    • New Staff of the Master.jpg Staff of the Master effect
      • Applies Hemorrhage in a 325 radius around the target.
Chronos.jpg Chronos
  • Agility gain per level increased from 2.6 to 2.8.
  • Base Intelligence increased from 14 to 15.
  • Chronos Time Leap.jpg Time Leap
    • Movement Speed Slow reduced from 22/28/34/40% to 10/15/20/25%.
Demented Shaman.jpg Demented Shaman
Flux.jpg Flux
  • Flux Magnetic Surge Pull.jpg Magnetic Surge
    • Cast time reduced from 700ms to 400ms.
      • Cast action time remains unchanged.
    • Magnetic Surge can now be auto-cast on your next autoattack by right-click toggling it.
      • Does not affect your autoattack cooldown.
Gemini.jpg Gemini
  • Strength gain per level increased from 2.1 to 3.
  • Intelligence gain per level increased from 1.9 to 3.
Hammerstorm.jpg Hammerstorm
  • Hammerstorm Hammer Throw.jpg Hammer Throw
    • New Staff of the Master.jpg Staff of the Master effect:
      • Increases cast range and leaves a hammer at the landing location. You can reactivate Hammer Throw within the next 3 seconds to teleport to the target and apply 1 autoattack to them.
Kinesis.jpg Kinesis
  • Movement Speed lowered from 300 to 290.
  • Attack range lowered from 600 to 550.
  • Base Strength increased from 18 to 20.
  • Strength gain per level lowered from 1.8 to 1.6.
  • Base Agility lowered from 16 to 15.
  • Agility gain per level lowered from 1.8 to 1.5.
  • Base Intelligence increased from 25 to 30.
  • Intelligence gain per level lowered from 2.7 to 2.0.
  • Kinesis Thoughtsteal.jpg Thoughtsteal (Reworked)
    • Cast Range: 1000
    • Mana Cost: 0
    • Cooldown: 16/14/12/10 seconds
    • Activate to steal the first ability from the target hero.
      • Your first (Q) ability turns into the target's first (Q) ability. Target gets to keep their ability.
    • The stolen ability will last for a single cast or until you die and costs the same as it would for the enemy at that level. Level of the stolen ability is equivalent to the level of Thoughtsteal.
  • Kinesis Telekinetic Control.jpg Telekinetic Control (Reworked)
    • Range: 800
    • Mana Cost: 60/80/100/120
    • Cooldown: 3 seconds
    • Activate to lift the 1/2/3/4 closest trees or creeps for up to 8 seconds. If not enough are present, pieces of ground are lifted instead. Lifted objects are invulnerable and will follow Kinesis at 450 speed during the effect.
    • Activate again by targeting an enemy to throw all lifted objects at it, dealing 60 Magic Damage per object and applying a 20% Movement Speed Slow for 2 seconds.
    • Objects must be within 1500 range to be thrown.
  • Kinesis Stasis Smash.jpg Stasis Smash (Reworked)
    • Range: 600
    • Radius: 400
    • Mana Cost: 100/150/200
    • Cooldown: 100/80/60 seconds.
    • Target enemy unit to place it in a stasis and lift non-hero units around it for up to 3/3.5/4 seconds. Target gains 50% Damage Reduction from sources other than Kinesis and is Stunned while in stasis.
    • When stasis expires, the target takes 150/250/350 Magic Damage and an additional 20/30/40 bonus Magic Damage for every other unit lifted. Units lifted take the same damage. Other enemies in the area receive a 2 second 50% Movement Speed Slow if they are caught in the blast.
    • Ability can be activated again to end the effect early.
    • Creeps thrown with Kinesis Telekinetic Control.jpg Telekinetic Control at a target lifted with Stasis Smash will get caught and contribute to the effect as well.
    • Staff of the Master.jpg Staff of the Master Effect: Increases the radius to 600 and allows you to choose where the target lands. Cannot throw further than 1200 distance.
The Madman.jpg The Madman
  • The Madman Stalk.jpg Stalk
    • Movement Speed bonus increased from 50% to Haste (max Movement Speed, cannot be slowed).
  • The Madman Berserk.jpg Berserk
    • No longer gives a Movement Speed bonus.
Maliken.jpg Maliken
  • Base Strength lowered from 25 to 20.
  • Strength gain per level increased from 2.6 to 3.5.
  • Base Agility lowered from 20 to 15.
  • Agility gain per level lowered from 2.0 to 1.5.
  • Base Intelligence increased 17 to 18.
  • Base Damage increased from 22-28 to 29-35.
    • Starting damage increased from 47-53 to 49-55.
  • Maliken Sword Throw.jpg Sword Throw
    • Mana Cost lowered from 110/120/130/140 to 100/110/120/130.
  • Maliken Sword of the Damned.jpg Sword of the Damned
    • Enchanted Flames Magic Damage to self rescaled from 6/12/18/24 to 15.
    • Life Essence now also heals you for 3/6/9/12% of your Attack Damage per attack (in addition to the base 10/20/30/40 Heal).
      • This bonus Heal based on Attack Damage is not propagated to Life Essence's modification to Maliken Sword Throw.jpg Sword Throw.
  • Maliken Hellbourne Zeal.jpg Hellbourne Zeal
    • Attack Speed bonus increased from 0.5/0.8/1.1/1.4 to 1/1.5/2/2.5 Attack Speed for every 1% of missing Health.
    • Attack Speed bonus no longer has a limit (previously 100).
    • Now also grants 0.1 Magic Armor per 1% of missing Health.
  • Maliken Possession.jpg Possession
    • Health loss effect changed: sets your Health to 75% of your Max Health if your current Health is higher than that value.
    • No longer gains bonus Armor for the first 7 seconds of the effect.
    • Attack Range in demon form increased from 550 to 600.
Master of Arms.jpg Master of Arms
  • Master of Arms Acid Bomb.jpg Acid Bomb
    • Physical Damage rescaled from 10/20/40/80 to 15/30/45/60.
  • Master of Arms Bulldozer.jpg Weapon Enhancement
  • Master of Arms Master's Call.jpg Master's Call
    • Cooldown reduced from 100/80/60 seconds to 60 seconds all levels.
    • Shield value increased from 200/300/400 to 200/400/600.
    • Attack Speed on Cheetah while shield active increased from 40/80/120 to 50/100/150.
Midas.jpg Midas
  • Midas Golden Salvo.jpg Golden Salvo
    • Radius increased from 150 to 175.
  • Midas Transmute.jpg Transmute
    • Magic Damage increased from 50/100/150 to 100/150/200.
Monkey King.jpg Monkey King
  • Strength gain per level reduced from 2 to 1.8.
  • Base Agility increased from 19 to 20.
  • Agility gain per level reduced from 3 to 2.8.
  • Monkey King Illusive Dash.jpg Illusive Dash
    • Cooldown reduced from 15/13/11/9 seconds to 13/11/9/7 seconds.
  • Monkey King Heavenly Vault.jpg Heavenly Vault
    • Cooldown reduced from 12 seconds to 10 seconds.
  • Monkey King Wan Jin Slam.jpg Wan Jin Slam
    • Cooldown reduced from 14/12/10/8 seconds to 13/11/9/7 seconds.
  • Monkey King Flying Nimbus.jpg Flying Nimbus
    • Cooldown upon taking damage reduced from 5 seconds to 3 seconds.
    • No longer loses Nimbus when damaged by creeps or neutrals.
    • No longer reduces cooldown of other abilities.
Moon Queen.jpg Moon Queen
  • Agility gain per level reduced from 3.5 to 3.2.
  • Moon Queen Multi-Strike.jpg Multi-Strike
    • Damage reduction per bounce increased from 25% to 50% when attacking structures.
Nitro.jpg Nitro
  • Nitro Ballistic.jpg Ballistic
    • Damage dealt to the initial target decreased from 120% to 100/105/110/115/120%.
    • Physical Damage on subsequent targets hit reduced from 15/30/45/60/75% to 10/20/30/40/50%.
Oogie.jpg Oogie
  • Oogie Conflagrate.jpg Conflagrate
    • Magic Damage based on Max Mana changed from 2/3/4/5% to 1/2/3/4%.
      • The values were unintentionally changed previously from 2/3/4/5% to 4%, so this is being remedied correctly based on Oogie's performance since the change.
Ophelia.jpg Ophelia
Pandamonium.jpg Pandamonium
  • Strength gain per level from 2.7 to 3.0.
  • Pandamonium Flick.jpg Flick
    • Range increased from 350 to 400.
    • Movement Speed Slow rescaled from 20/30/40/50% to 40%.
Pharaoh.jpg Pharaoh
  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • Duration reduced from 4/5/6/7 to 3/4/5/6 seconds.
    • No longer removes Mana from affected targets.
    • Damage type changed from True to Magic.
Pollywog Priest.jpg Pollywog Priest
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Cooldown increased from 100/90/80 seconds to 120/110/100 seconds.
    • Damage against structures reduced by 25%.
Predator.jpg Predator
Rally.jpg Rally
  • Rally Battle Experience.jpg Battle Experience
    • Attack Damage bonnus increased from 6/12/18/24 to 10/20/30/40.
    • Armor Penetration increased from 15/30/45/60 to 20/40/60/80.
Ravenor.jpg Ravenor
  • Strength gain per level increased from 2.5 to 3.
  • Ravenor Storm Blades.jpg Storm Blades
    • Attack Speed increased from 20/40/60/80 to 30/60/90/120.
    • Number of bounces increased from 1/2/3/4 to 3/4/5/6 targets.
  • Ravenor Static Shock.jpg Static Shock
    • Active component removed (i.e. will no longer grant 15/30/45/60 Attack Speed to Ravenor for 6 seconds).
  • Ravenor Power Overwhelming.jpg Power Overwhelming
    • Charges gained per damage instance increased from 6 to 8.
    • No longer gains a minimum amount of charges.
    • Maximum charges rescaled from 125 to 80/120/160.
    • Movement Speed per charge rescaled from 0.6/0.8/1 to 0.5/1/1.5.
    • Superior Magic Damage per charge rescaled from 0.8/1.2/1.6 to 0.5/1/1.5.
Rhapsody.jpg Rhapsody
  • Intelligence gain per level reduced from 2.8 to 2.4.
Shadowblade.jpg Shadowblade
  • Shadowblade Gargantuan's Blast.jpg Gargantuan's Blast
    • Strength bonus increased from 3/6/9/12 to 4/8/12/16.
  • Shadowblade Feint's Siphon.jpg Feint's Siphon
    • Movement Speed bonus increased from 10/20/30/40 to 25/30/35/40.
    • Agility bonus increased from 3/6/9/12 to 4/8/12/16.
  • Shadowblade Soul's Sight.jpg Soul's Sight
    • Intelligence bonus increased from 3/6/9/12 to 4/8/12/16.
Slither.jpg Slither
  • Slither Toxin Ward.jpg Toxin Ward
    • Moved to the Ability 2 (W) slot.
    • Toxin Wards no longer apply a 25 Movement Speed Slow.
  • Slither Toxicity.jpg Toxicity
    • Moved to the Ability 3 (E) slot.
    • Movement Speed slow increased from 1.25/2.5/3.75/5% to 3/6/9/12%.
    • Health regeneration reduction lowered from 30/50/70/90% to 20/40/60/80%.
Swiftblade.jpg Swiftblade
  • Movement Speed increased from 305 to 310.
  • Agility gain per level increased from 2.5 to 3.
Thunderbringer.jpg Thunderbringer
Tremble.jpg Tremble
  • Agility gain per level increased from 2.2 to 3.2.
  • Movement Speed reduced from 310 to 290.
  • Tremble Dark Swarm.jpg Dark Swarm
    • Damage Reduction from enemies outside the swarm increased from 40% to 60%.
  • Tremble Terrorform.jpg Terrorform
    • Terror Mounds no longer grant 50% Mana Regeneration.
    • Cooldown is reduced from 40 seconds to 10 seconds if you use Terror Port to teleport to the Terror Mound in your Ally Well.
Tundra.jpg Tundra
  • Base Strength reduced from 25 to 23.
  • Tundra Piercing Shards.jpg Piercing Shards
    • Cast range increased from 1300 to 1500.
    • Mana Cost decreased from 120 to 100/105/110/115.
    • Mixed Damage reduced from 180/250/320/390 to 170/230/290/350.
  • Tundra Cold Shoulder.jpg Cold Shoulder
    • Moved to the Ability 2 slot (W).
  • Tundra Call of Winter.jpg Call of Winter
    • Reworked and moved to the Ability 3 slot (E).
    • Passively summons Shiver the flying scout to follow you around at 300/325/350/375 Speed and scout for you, providing 800/1000/1200/1400 Clearvision.
    • Shiver is also invisible to enemies unless they come within 600 range and dies in 1 hit.
    • When Shiver dies the ability goes on a 60/50/40/30 second cooldown.
    • Shiver gives enemies 15 gold and experience when killed, and can no longer see enemy units affected by Veiled Rot.
    • The ability can be activated to send Shiver to the target location or go back to following you around if used on self.
      • This has global cast range and no cast time.
    • Shiver will automatically teleport back to you when he's in follower mode and more than 3000 range away.
  • Tundra Avalanche.jpg Avalanche
    • Magic Damage on main target reduced from 200/250/300 to 150/225/300.
    • Knockback Magic Damage increased from 100/200/300 to 150/225/300.
Valkyrie.jpg Valkyrie
War Beast.jpg War Beast
  • Base Strength increased from 22 to 24.
  • Strength gain per level increased from 2.8 to 3.0.
  • Agility gain per level lowered from 1.9 to 1.4.
  • War Beast Summon Hellhounds.jpg Summon Hellhounds
    • Hellhound Health rescaled from 400/475/550/625 to 500.
    • Hellhound Damage rescaled from 30/35/40/45 to 25/35/45/55.
    • Hellhound Armor lowered from 3 to 2.
    • Critical Strike chance rescaled from 0/30/30/30% to 10/20/30/40%.
  • War Beast Battle Cry.jpg Battle Cry
    • Mana Cost increased from 30 to 50.
    • Cooldown increased from 35 to 70/60/50/40 seconds.
    • Bonus Damage for heroes rescaled from 11/22/33/44 to 15/20/25/30.
    • Bonus Damage for non-hero units rescaled from 4/8/12/16 to 6/8/10/12.
    • Buff now also grants 5/10/15/20 bonus Attack Speed.
      • This applies to both heroes and non-hero units.
    • Duration increased from 16 to 20 seconds.
  • War Beast Primal Rage.jpg Primal Rage
    • Base Damage bonus increased from 10/15/20/25% to 10/20/30/40%.
    • No longer grants 10/15/20/25 Attack Speed to your owned units.
    • Now also grants 2/4/6/8 Health Regeneration.
  • War Beast Metamorphosis.jpg Metamorphosis
    • Cooldown increased from 80/60/40 to 100/80/60 seconds.
    • Active effect now also increases sight range during the night by 600/800/1000.
    • Critical Strike damage multiplier increased from 1.5x to 1.6/1.8/2.0x.
Wretched Hag.jpg Wretched Hag
  • Movement Speed reduced from 300 to 295.
  • Wretched Hag Flash of Darkness.jpg Flash of Darkness
    • Range increased from 1250 to 1300.
  • Wretched Hag Sonar Scream.jpg Sonar Scream
    • Mana Cost lowered from 135/140/145/150 to 110/120/130/140.
  • Wretched Hag Bat Blast.jpg Bat Blast
    • Range increased from 700 to 900.
Zephyr.jpg Zephyr
  • Movement Speed increased from 295 to 310.
  • Zephyr Wind Shield.jpg Wind Shield
    • No longer passively grants a 5% bonus Movement Speed.
    • Evasion increased from 15/20/25/30% to 15/30/45/60%.

New Items[]

  • New supportive item: Orb of Zamos.jpg SomaZ's Synchronizer
    • Recipe: 2x Minor Totem.jpg Minor Totem + Recipe 250 Gold.png = 350 Gold.png
    • Passively gives: +2 Strength, +2 Agility, +2 Intelligence.
    • Passively synchronizes with a nearby ally hero if you stay near them for 2 seconds (500 range).
    • Once done, you will stay synchronized unless you move more than 3000 range away from each other for longer than 10 seconds.
    • "Synchronized" effects (which both you and your ally receive): +10 Movement Speed, +5 Attack Damage, Each enemy unit killed grants 15 bonus gold to your synchronized partner.
    • You cannot synchronize with a hero which has already been synchronized with someone else.
    • Item can be activated to turn the effect on/off.
    • Visual effects of synchronization are randomly assigned 1 of 3 colors: Red, Green or Blue.
    • Every pair of synchronized heroes is guaranteed to have a color unique to them.
      • This helps you tell which hero you are synchronized with.
  • Merrick's Bounty.jpg Merrick's Bounty
    • Removed from the game.
      • The addition of Orb of Zamos.jpg SomaZ's Synchronizer promotes a more healthy way of gaining gold for support heroes, as it requires teammates and yourself to be more proactive to reap its benefits.


  • Master's Legacy.jpg Master's Legacy
    • Recipe cost increased from 1500 Gold.png to 2000 Gold.png.
    • Total Cost increased from 5700 Gold.png to 6200 Gold.png.
  • Nullfire Blade.jpg Nullfire Blade
    • Mana Burn per attack decreased from 50/75/100 to 40/60/80.

Matchmaking Maps & Modes[]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick
  • Team Deathmatch
    • Blind Ban

New Content[]

Before the Second Corruption, the citizens of Hope's Keep shuddered at the thought of the notorious cutpurse Lurx targeting them as they skittered home from services at the Cathedral of Hope or one of the city's numerous libraries. The infamous thief had confounded authorities for years, mocking them by robbing the elite of Hope's Keep and, more often than not, murdering them even though they hadn't seen his face or heard even a whisper from him. When the Hellbourne spewed forth from the Scar and reduced the glorious city to ash and corpses, Maliken Grimm spared Lurx, finding in him a highly capable and lethal assassin who could rob the Lord Commander's enemies of gold, precious relics, or their lives. "Spared" may be used loosely here -- Grimm allowed the corruption to take hold of Lurx and transform his body into a daemonic form that better represented his inner self, and increase the terror in his victims tenfold.
The ruthless bandits who roam the Great Waste preying upon supply lines, merchants, and hapless travelers may puff their chests, brag about their fighting prowess, and bray about the lack of any real warriors to challenge them, but a closer examination will show their eyes shifting to the treetops and their voices dropping to a whisper whenever they pass through a shaded grove. For these are the hunting grounds of Copperhead, the desert vigilante who shows no mercy to those who target civilians to fill their purses. Should they -- or any other corrupted soul -- cross his path, their only real hope is that he is not interested in a fair fight and makes quick work of their demise.

8-Bit II[]

The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield had kept them isolated and safe from the chaos of Newerth, until 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield.
Short Fuse spent years trying to explode his way out of the endless mazes that trapped him in Arcadia, then stupid 8-Bit Kane accidentally set him free with that ridiculous sword of his. Well, now that this cantankerous demolitions master is free, he'll never be trapped again! Towers, trees, houses, basecamps -- they all need to be reduced to dust and pixels as quickly and loudly as possible. If any bystanders get caught in the blasts, too bad for them -- they were probably trying to fence him in again anyway.
It may take a while to get used to this top-down view, for Power-Up Blitz comes from the side-scrolling realm of Arcadia, but if there's one thing he's learned over the decades it's that speed overcomes all obstacles. Confronted by an unknown enemy? He goes fast. Teammates need help across the map? He goes faster. Spot some rings to collect? He goes so fast he bursts into flames. Those burns are mild compared to the blistering smack talk and wisecracks he slaps on everyone he cuts off, runs over, or sets afire, but hey -- the rings are worth it.


Tumbler has always dreamed of joining the circus and basking beneath the spotlights for the adoring crowd. But when he finally got the chance to make his dream come true, he found that the circus already had a soft, snuggly, adorable bear -- and this one had a gorgeous woman inside! How is he supposed to compete with that? With hard work and talent, that's how. So he mastered the art of balancing on a ball (pretty much), learned to play the double horn (reasonably well), and became Newerth's top umbrella artist (it's a thing). Now it's time to roll through the three rings playing masterpieces and show Goldie who the real circus bear is!
The Nine Kings of the Great Waste believed one could never be too rich, too powerful, or too ruthless. Perhaps the best example of this was their practice of identifying the Storm Daughters -- young girls among the Bedouin tribes who were gifted in the ways of sorcery -- and claiming them as soldiers for their barbaric armies. The Storm Daughters were trained to use their control of the weather to utterly destroy enemies of the Nine Kings, and the sand, dust, and thunderstorms they could summon were used to mask the looting of sacred sites and fallen castles. When the Storm Daughters could take no more death and refused to fight for the brutal kings, they were sacrificed on an altar built from the gold they had helped steal.
But the Nine Kings, so focused on victory in the mortal realm, did not consider the aftershocks of their heartlessness. As they passed, one by one, into the spirit realms, something waited for them. The Storm Wraith, an elemental being created from the vengeful souls of the Storm Daughters, stood ready to serve justice upon the Nine in whatever fashion would bring them the most misery. And now that they have all been released from All Hells, she hunts them across Newerth to ensure their reign of terror does not begin anew.
  • New Name Color: Candy Cane
    • Share the sweet taste of victory with the Candy Cane Name Color!

Bug Fixes & Optimizations[]


CirceHero.jpg Circe
Emerald Warden.jpg Emerald Warden
Midas.jpg Midas
  • Sterling Midas.jpg Sterling Midas' attack projectile's spawn position (relative to his hand) has been corrected.
Moon Queen.jpg Moon Queen