Heroes of Newerth Wiki

Patching Schedule Change[]

  • From this point onward, Heroes of Newerth will receive patches every 3 weeks instead of every 2 weeks.
    • The official forums will contain a detailed patching schedule stickied thread.



  • Leaver Mechanic Change
    • When a player is terminated, all other players are able to leave the game without having their Leaver count penalized (in the Leave % system and the Leaver Strike System).
      • Players still receive the appropriate amount of Rank/MMR Adjustment in the game.
  • Pauses
    • Time per pause before enemy team can Unpause the game increased from 45 seconds to 60 seconds.
      • As a result, total minimum pause time per team (if not unpaused early by an ally) increased from 1 minute & 30 seconds to 2 minutes.

Hero Reworks[]

Tempest.jpg Tempest (Reworked)
Strength: 17 + 2.4 per level
Agility: 14 + 1.0 per level
Intelligence: 20 + 3.0 per level (Primary)
Movement Speed: 300
Attack Range: 600
Starting Attack Damage: 42-48
Starting Armor: 4.2
  • Tempest Glacial Blasts.jpg Glacial Blasts
    Range: 600
    Mana Cost: 110/130/150/160
    Cooldown: 15 seconds
    • Target an enemy unit to instantly blast it with ice. On each impact, deals 30/50/70/90 Magic Damage to target and applies a 0.25/0.5/0.75/1 second Stun. Impacts a maximum of 3 times.
    • Each impact occurs in 2 second intervals.
    • Staff of the Master.jpg Staff of the Master: Damage Type is changed to True.
  • Tempest Elemental.jpg Elemental
    Range: 700
    Mana Cost: 180
    Cooldown: 35 seconds
    • Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. Elementals have 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, 600 Attack Range, deal 18/24/30/36 Physical Damage with each attack and have 260/280/300/320 Movement Speed.
    • After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
      • This effect now also works when Elementals attack structures.
    • Level 1 of this ability cannot target allied units.
    • Upon being summoned, Elementals will automatically follow you around and assist you.
      • The player can still take manual control of the Elementals after they have been summoned.
    • Staff of the Master.jpg Staff of the Master: Damage Type is changed to True.
  • Tempest Meteor.jpg Meteor
    Range: 1500
    Radius: 400
    Mana Cost: 95/110/125/140
    Cooldown: 40/35/30/25 seconds
    • Target an area to travel to the location and spawn a Meteor.
    • The Meteor's flames last 8 seconds and deals 2/3/4/5% of the enemy's Max Health as True Damage per second.
  • Tempest Elemental Void.jpg Elemental Void
    Range: 275
    Radius: 420
    Mana Cost: 275/325/375
    Cooldown: 180/160/140 seconds
    • Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200/400/600 Magic Damage.
    • Staff of the Master.jpg Staff of the Master: Damage Type is changed to True, and decreases cooldown to 120 seconds.


Chi.jpg Chi
  • Chi Enlightenment.jpg Enlightenment
    • Superior Magic Damage increased from 10/20/30/40% to 15/25/35/45% of the target's Attack Damage.
Circe.jpg Circe
  • Circe Doppelganger.jpg Doppelganger
    • Illusions can no longer attack structures when Circe is more than 1000 range away.
Doctor Repulsor.jpg Doctor Repulsor
  • Doctor Repulsor Magnetic Contraption.jpg Magnetic Contraption
    • Magic Damage changed from 110/160/210/260 to 100/160/220/280.
  • Doctor Repulsor Ludicrous Speed.jpg Ludicrous Speed
    • Damage per 100 distance travelled increased from 6/9/12 to 15/20/25.
      • Maximum Damage increased from 120/180/240 to 300/400/500.
Fayde.jpg Fayde
  • Fayde Shadow Walk.jpg Shadow Walk
    • Mana cost increased from 40 to 50.
    • Movement Speed Slow reduced from 10/15/20/25% to 8/12/16/20%.
Hammerstorm.jpg Hammerstorm
  • Hammerstorm Galvanize.jpg Galvanize
    • Passive armor bonus reduced from 3/6/9/12 to 2.5/5/7.5/10.
Ichor.jpg Ichor
  • Ichor Transfusion.jpg Transfusion
    • The initial cast can now target Enemy Units.
    • If cast on an enemy unit, Transfusion forms a link that continuously transfers Debuffs & Stuns from Ichor to the enemy.
    • Second jump can also be cast on enemy units now.
    • Delay for jumping to another unit after the initial cast reduced from 3 seconds to 1 second.
Lodestone.jpg Lodestone
  • Lodestone Rocket Drill.jpg Rocket Drill
    • Now grants you 100 Movement Speed for 3 seconds after the leap.
  • Lodestone Shatterstorm.jpg Shatterstorm
    • Mixed Damage reduced from 300/425/550 to 200/325/450.
    • No longer slows enemies.
The Madman.jpg The Madman
  • The Madman Stalk.jpg Stalk
    • Movement Speed increase reduced from Haste to 50%.
      • No longer has 100% Slow Resistance as a result.
Magebane.jpg Magebane
  • Strength gain per level reduced from 2.0 to 1.8.
  • Magebane Mana Rift.jpg Mana Rift
    • No longer stuns enemies for 0.1/0.2/0.3 seconds.
    • Now applies a Silence and a 90% Movement Speed Slow to enemies for 1 second.
Mimix.jpg Mimix
  • Mimix Wall of Mirrors.jpg Wall of Mirrors
    • Now also deals 25/50/75/100 Magic Damage to the target upon impact.
  • Mimix Echo Strikes.jpg Echo Strikes
    • Duration increased from 6 to 8 seconds.
Monkey King.jpg Monkey King
  • Monkey King Flying Nimbus.jpg Flying Nimbus
    • Out-of-combat duration increased from 3 to 5 seconds.
Pollywog Priest.jpg Pollywog Priest
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Ward damage reduced from 40/70/100 to 40/65/90.
Sapphire.jpg Sapphire
  • Sapphire Quickshield.jpg Quickshield
    • Now considered a buff state, rendering it able to be transferred or dispelled.
Tarot.jpg Tarot
  • Tarot Bound by Fate.jpg Bound by Fate
    • When 1 of the bound unit dies, the tether no longer automatically snaps.
      • Instead, the tether will be bound to the bound unit's corpse.
      • The remaining tethered unit has to break the leash range to break the tether.
    • Stun duration increased from 1.25/1.5/1.75/2 seconds to 1.6/1.9/2.2/2.5 seconds.
    • Magic Damage increased from 75/150/225/300 to 80/160/240/320.
    • Cast effect type changed from Physical to Magic.
Zephyr.jpg Zephyr
  • Agility gain per level reduced from 2.4 to 2.3.
  • Zephyr Wind Shield.jpg Wind Shield
    • Evasion reduced from 15/30/45/60% to 12/24/36/48%.

Item Reworks[]

Helm of the Black Legion.jpg Helm of the Black Legion
  • Beastheart.jpg Beastheart (1100 Gold.png) + Lifetube.jpg Lifetube (850 Gold.png) + Iron Buckler.jpg Iron Buckler (225 Gold.png) = Total 2175 Gold.png
  • Grants: +250 Max Health, +6 Health Regen.
  • Passively grants a 50% chance to block 60 damage (30 for ranged). Does not work against gadgets.
Helm of the Black Legion was tapering off too quickly if you obtain this item early game. The increased Block value allows it to maintain its relevance for a longer period of time.
Its block mechanics were also reverted to its legacy form & had numbers adjusted to fit its intended purpose of being an early-mid game survivability item.
Ultor's Heavy Helm.jpg Ultor's Heavy Helm (renamed from Ultor's Heavy Plate)
  • Recipe: Helm of the Black Legion.jpg Helm of the Black Legion (2175 Gold.png) + Ringmail.jpg Ringmail (550 Gold.png) + Recipe (1000 Gold.png) = Total 3725 Gold.png
  • Grants: +250 Max Health, +6 Health Regen, +5 Armor.
  • Passively grants a 50% chance to block 70 damage (35 for ranged). Only blocks half of the amount against gadgets.
  • Active: Applies Heavy Plated to allied heroes and structures in radius for 12 seconds. Units cannot be affected by Ultor's Heavy Plate more than once every 45 seconds.
  • Heavy Plated: 100% chance to block 70 damage.
    Radius: 900
    Mana Cost: 0
    Cooldown: 45 seconds.
Ultor's Heavy Helm is intended to be the analog to Barrier Idol for Physical Damage. It provides a large amount of Block to protect your team from Physical autoattacks.
Plated Greaves.jpg Plated Greaves
  • Recipe: Marchers.jpg Marchers (500 Gold.png) + 2x Ringmail.jpg Ringmail (550 Gold.png) = Total 1600 Gold.png
  • Grants: +50 Movement Speed, +10 Armor
  • Passively grants +2 Armor when attacked by a hero, up to a max of a bonus 8 Armor. Loses charges after 6 seconds.
Plated Greaves was adjusted to be more oriented to come a cost-efficient source of Physical autoattack damage reduction for yourself, as its previous effects were negligible when used for your team or yourself. Its former pushing enhancements are already found in multiple other items.


Arcane Bomb.jpg Arcane Bomb
  • Instead of dealing 900 Magic Damage, now deals 50% of the target's Max Health if the target is an enemy player-controlled non-hero unit.
Barbed Armor.jpg Barbed Armor
  • Gadgets will no longer be affected by Barbed Armor.
Dreamcatcher.jpg Dreamcatcher
  • Movement Speed bonus reduced from 25 to 20.
Energizer.jpg Energizer
  • Attack Speed bonus increased from 20 to 25.
  • Recipe cost reduced from 450 Gold.png to 335 Gold.png.
    • Total cost reduced from 1515 Gold.png to 1400 Gold.png.
Jade Spire.jpg Jade Spire
  • In addition to its current effects, now Heals yourself for 25% of Healing Done to others.
    • This effect, along with the increased Healing Output effect do not stack.
Lex Talionis.jpg Lex Talionis
  • Recipe cost reduced from 225 Gold.png to 100 Gold.png.
    • Total cost reduced from 1275 Gold.png to 1150 Gold.png.
  • Passive Armor bonus reduced from 8 to 6.
  • Aura now also grants 2 bonus Armor.
    • This is in addition to 1 Mana Regeneration that the Aura already provides.
Lightbrand.jpg Lightbrand
  • Mana Regeneration lowered from 3 to 2.5.
  • Magic Lifesteal increased from 15% to 20%.
  • Non-hero Magic Lifesteal increased from 5% to 8%.
Frozen Light.jpg Frozen Light/Searing Light.jpg Searing Light
  • Mana Regeneration lowered from 4 to 3.5.
  • Magic Lifesteal increased from 20% to 28%.
  • Non-hero Magic Lifesteal increased from 8% to 12%.
Dawnbringer.jpg Dawnbringer
  • Mana Regeneration lowered from 5 to 4.5.
  • Magic Lifesteal increased from 30% to 36%.
  • Non-hero Magic Lifesteal increased from 10% to 16%.
Madfred's Brass Knuckles.jpg Madfred's Brass Knuckles
  • New Recipe: Punchdagger.jpg Punchdagger (500 Gold.png) + Soulscream Ring.jpg Soulscream Ring (440 Gold.png) + Recipe (260 Gold.png) = Total 1200 Gold.png
  • Now also grants 3 Strength and 3 Intelligence.
  • Increased Attack Damage per charge from 3 to 4.
Nome's Wisdom.jpg Nome's Wisdom
  • Recipe cost reduced from 250 Gold.png to 150 Gold.png.
    • Total cost reduced from 2100 Gold.png to 2000 Gold.png.
Null Stone.jpg Null Stone
  • New Recipe: Blessed Orb.jpg Blessed Orb (2100 Gold.png) + Sustainer.jpg Sustainer (1700 Gold.png) + Recipe (700 Gold.png) = Total 4500 Gold.png
  • Passively grants: +15 Strength, +15 Agility, +15 Intelligence, +15 Damage, +6 Regen, +150% Mana Regen.
  • Cooldown for blocking a single-targeted spell reduced from 16 to 15 seconds.
Orb of Zamos.jpg Orb of Zamos & Grave Locket.jpg Grave Locket
  • Initial synchronization range increased from 500 to 700.
  • Synchronization delay decreased from 2 to 0.5 seconds.
  • Turning the item off will now clear any synchronization states that you have, regardless of owner, and make you unsychronizable.
Runed Cleaver.jpg Runed Cleaver
  • Recipe Cost increased from 575 Gold.png to 975 Gold.png.
    • Total Cost increased from 4100 Gold.png to 4500 Gold.png.
Shieldbreaker.jpg Shieldbreaker
  • Armor reduction increased from 2/4/6 to 3/5/7.
  • Maximum number of stacks on structures increased from 6 to 7.
Spell Sunder.jpg Spell Sunder
  • Recipe cost reduced from 300 Gold.png to 150 Gold.png.
    • Total cost reduced from 2825 Gold.png to 2675 Gold.png.
Wind Whistle.jpg Wind Whistle
  • Movement Speed bonus reduced from 20 to 15.

Public Beta Test (PBT)[]

  • Mid Wars (PBT)
    • Heroes now gain 150 Movement Speed from their ally Well. This buff lasts 6 seconds, or after they are farther than 4000 units away from their ally Well.
    • Homecoming Stone.jpg Homecoming Stone is now added to your inventory at the start of the game. Homecoming Stones have infinite uses in this mode.
    • File:Golem Boss.jpg Golem Boss now drops 2 Token of Sight.jpg Token of Sight.

Matchmaking Maps & Modes[]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick
  • Mid Wars
    • Hero Ban
    • All Random
  • Team Deathmatch
    • Blind Ban

New Content[]

Poker Set[]

  • New Poker Ellonia.jpg Ellonia Avatar: Queen of Hearts.jpg Queen of Hearts
The Queen of Hearts may come off as a bit frigid at first, but that's only because she's looking for tells and working to identify players ripe for bleeding. When she turns on the charm and uses her full set of assets to taunt, tease, and distract players (and possibly slip a cold deck into the mix), the rest of the table quickly tilts or steams toward a rapid fold, laydown, or all-out bust.
The Wraith of Diamonds is a seriously sharp and intimidating player with a deceptive style of play known as sandbagging -- he'll create the mirage of holding a weak hand in battle, luring hapless opponents into staying in when they should fold and raising aggressively when they should be more cautious. By the time his overconfident targets realize they've actually been stalked since the first card was dealt, the Wraith of Diamonds has already broken them.
  • New Poker Set Effect
    • Get the Poker Carnage Counter with three of a kind, or go all-in with the five Poker avatars and get the full Set Effect!
      • Own 3 Poker avatars to get the Poker Carnage Counter.
      • Own all 5 Poker avatars to unlock the exclusive Poker Set Effect.
  • Poker Taunt
Cut those Jokers out of the deck with the Poker Taunt!

Bug Fixes & Optimizations[]


  • Subaccounts can now be properly purchased in-game.
  • Using a teleporter will no longer center the camera on the teleported unit.


Artillery.jpg Artillery
  • Artillery LRM.jpg LRM no longer issues a Hold command on Artillery.
    • As a result, Artillery now automatically attacks an enemy unit within his aggro range if no further command is given after LRM's channel finishes.
Engineer.jpg Engineer
  • Engineer Steam Turret.jpg Steam Turret no longer takes an extra hit to kill if it receives any Health increase from Engineer's inventory.
Gunblade.jpg Gunblade
Martyr.jpg Martyr
  • Martyr Guardian Angel.jpg Guardian Angel now cannot be cast on ally heroes who have disabled help from Martyr.
Midas.jpg Midas
Mimix.jpg Mimix
  • String terminology has been clarified for Mimix Schism.jpg Schism & which of Mimix's abilities will be replicated by Mimix's illusions.
Moira.jpg Moira
Prophet.jpg Prophet
Ravenor.jpg Ravenor
  • Ravenor Ball Lightning.jpg Ball Lightning will no longer be permanently disabled if the projectile is out in Team Deathmatch when the round ends.
Scout.jpg Scout
  • Scout Disarm.jpg Disarm no longer procs its Critical Strike & Disarm effects when attacking ally units.


Bloodborne Maul.jpg Bloodborne Maul
  • Fixed to no longer deal bonus damage against structures.