Patching Schedule Change [ ]
From this point onward, Heroes of Newerth will receive patches every 3 weeks instead of every 2 weeks.
The official forums will contain a detailed patching schedule stickied thread.
Design [ ]
General [ ]
Leaver Mechanic Change
When a player is terminated, all other players are able to leave the game without having their Leaver count penalized (in the Leave % system and the Leaver Strike System).
Players still receive the appropriate amount of Rank/MMR Adjustment in the game. Pauses
Time per pause before enemy team can Unpause the game increased from 45 seconds to 60 seconds.
As a result, total minimum pause time per team (if not unpaused early by an ally) increased from 1 minute & 30 seconds to 2 minutes.
Hero Reworks [ ]
Strength: 17 + 2.4 per level
Agility: 14 + 1.0 per level
Intelligence: 20 + 3.0 per level (Primary)
Movement Speed: 300
Attack Range: 600
Starting Attack Damage: 42-48 Starting Armor: 4.2
Mana Cost: 110/130/150/160
Cooldown: 15 seconds Target an enemy unit to instantly blast it with ice. On each impact, deals 30/50/70/90 Magic Damage to target and applies a 0.25/0.5/0.75/1 second Stun. Impacts a maximum of 3 times.
Each impact occurs in 2 second intervals.
Staff of the Master: Damage Type is changed to True.
Mana Cost: 180
Cooldown: 35 seconds Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. Elementals have 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, 600 Attack Range, deal 18/24/30/36 Physical Damage with each attack and have 260/280/300/320 Movement Speed.
After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
This effect now also works when Elementals attack structures. Level 1 of this ability cannot target allied units.
Upon being summoned, Elementals will automatically follow you around and assist you.
The player can still take manual control of the Elementals after they have been summoned. Staff of the Master: Damage Type is changed to True.
Mana Cost: 95/110/125/140
Cooldown: 40/35/30/25 seconds Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2/3/4/5% of the enemy's Max Health as True Damage per second.
Mana Cost: 275/325/375
Cooldown: 180/160/140 seconds Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200/400/600 Magic Damage.
Staff of the Master: Damage Type is changed to True, and decreases cooldown to 120 seconds.
Heroes [ ]
Enlightenment Superior Magic Damage increased from 10/20/30/40% to 15/25/35/45% of the target's Attack Damage.
Doppelganger Illusions can no longer attack structures when Circe is more than 1000 range away.
Magnetic Contraption Magic Damage changed from 110/160/210/260 to 100/160/220/280.
Ludicrous Speed Damage per 100 distance travelled increased from 6/9/12 to 15/20/25.
Maximum Damage increased from 120/180/240 to 300/400/500.
Shadow Walk Mana cost increased from 40 to 50.
Movement Speed Slow reduced from 10/15/20/25% to 8/12/16/20%.
Galvanize Passive armor bonus reduced from 3/6/9/12 to 2.5/5/7.5/10.
Transfusion The initial cast can now target Enemy Units.
If cast on an enemy unit, Transfusion forms a link that continuously transfers Debuffs & Stuns from Ichor to the enemy.
Second jump can also be cast on enemy units now.
Delay for jumping to another unit after the initial cast reduced from 3 seconds to 1 second.
Rocket Drill Now grants you 100 Movement Speed for 3 seconds after the leap.
Shatterstorm Mixed Damage reduced from 300/425/550 to 200/325/450.
No longer slows enemies.
Stalk Movement Speed increase reduced from Haste to 50%.
No longer has 100% Slow Resistance as a result.
Strength gain per level reduced from 2.0 to 1.8.
Mana Rift No longer stuns enemies for 0.1/0.2/0.3 seconds.
Now applies a Silence and a 90% Movement Speed Slow to enemies for 1 second.
Wall of Mirrors Now also deals 25/50/75/100 Magic Damage to the target upon impact.
Echo Strikes Duration increased from 6 to 8 seconds.
Flying Nimbus Out-of-combat duration increased from 3 to 5 seconds.
Voodoo Wards Ward damage reduced from 40/70/100 to 40/65/90.
Quickshield Now considered a buff state, rendering it able to be transferred or dispelled.
Bound by Fate When 1 of the bound unit dies, the tether no longer automatically snaps.
Instead, the tether will be bound to the bound unit's corpse.
The remaining tethered unit has to break the leash range to break the tether. Stun duration increased from 1.25/1.5/1.75/2 seconds to 1.6/1.9/2.2/2.5 seconds.
Magic Damage increased from 75/150/225/300 to 80/160/240/320.
Cast effect type changed from Physical to Magic.
Agility gain per level reduced from 2.4 to 2.3.
Wind Shield Evasion reduced from 15/30/45/60% to 12/24/36/48%.
Item Reworks [ ]
Helm of the Black Legion
Beastheart (1100 ) + Lifetube (850 ) + Iron Buckler (225 ) = Total 2175 Grants: +250 Max Health, +6 Health Regen.
Passively grants a 50% chance to block 60 damage (30 for ranged). Does not work against gadgets.
Helm of the Black Legion was tapering off too quickly if you obtain this item early game. The increased Block value allows it to maintain its relevance for a longer period of time. Its block mechanics were also reverted to its legacy form & had numbers adjusted to fit its intended purpose of being an early-mid game survivability item.
Ultor's Heavy Helm (renamed from Ultor's Heavy Plate)
Helm of the Black Legion (2175 ) + Ringmail (550 ) + Recipe (1000 ) = Total 3725 Grants: +250 Max Health, +6 Health Regen, +5 Armor.
Passively grants a 50% chance to block 70 damage (35 for ranged). Only blocks half of the amount against gadgets.
Active: Applies Heavy Plated to allied heroes and structures in radius for 12 seconds. Units cannot be affected by Ultor's Heavy Plate more than once every 45 seconds.
Heavy Plated: 100% chance to block 70 damage.
Mana Cost: 0
Cooldown: 45 seconds.
Ultor's Heavy Helm is intended to be the analog to Barrier Idol for Physical Damage. It provides a large amount of Block to protect your team from Physical autoattacks.
Marchers (500 ) + 2x Ringmail (550 ) = Total 1600 Grants: +50 Movement Speed, +10 Armor
Passively grants +2 Armor when attacked by a hero, up to a max of a bonus 8 Armor. Loses charges after 6 seconds.
Plated Greaves was adjusted to be more oriented to come a cost-efficient source of Physical autoattack damage reduction for yourself, as its previous effects were negligible when used for your team or yourself. Its former pushing enhancements are already found in multiple other items.
Items [ ]
Instead of dealing 900 Magic Damage, now deals 50% of the target's Max Health if the target is an enemy player-controlled non-hero unit.
Gadgets will no longer be affected by Barbed Armor.
Movement Speed bonus reduced from 25 to 20.
Attack Speed bonus increased from 20 to 25.
Recipe cost reduced from 450 to 335 .
Total cost reduced from 1515 to 1400 .
In addition to its current effects, now Heals yourself for 25% of Healing Done to others.
This effect, along with the increased Healing Output effect do not stack.
Recipe cost reduced from 225
to 100 .
Total cost reduced from 1275 to 1150 . Passive Armor bonus reduced from 8 to 6.
Aura now also grants 2 bonus Armor.
This is in addition to 1 Mana Regeneration that the Aura already provides.
Mana Regeneration lowered from 3 to 2.5.
Magic Lifesteal increased from 15% to 20%.
Non-hero Magic Lifesteal increased from 5% to 8%.
Frozen Light/ Searing Light
Mana Regeneration lowered from 4 to 3.5.
Magic Lifesteal increased from 20% to 28%.
Non-hero Magic Lifesteal increased from 8% to 12%.
Mana Regeneration lowered from 5 to 4.5.
Magic Lifesteal increased from 30% to 36%.
Non-hero Magic Lifesteal increased from 10% to 16%.
Madfred's Brass Knuckles
Punchdagger (500 ) + Soulscream Ring (440 ) + Recipe (260 ) = Total 1200 Now also grants 3 Strength and 3 Intelligence.
Increased Attack Damage per charge from 3 to 4.
Recipe cost reduced from 250 to 150 .
Total cost reduced from 2100 to 2000 .
Blessed Orb (2100 ) + Sustainer (1700 ) + Recipe (700 ) = Total 4500 Passively grants: +15 Strength, +15 Agility, +15 Intelligence, +15 Damage, +6 Regen, +150% Mana Regen.
Cooldown for blocking a single-targeted spell reduced from 16 to 15 seconds.
Orb of Zamos & Grave Locket
Initial synchronization range increased from 500 to 700.
Synchronization delay decreased from 2 to 0.5 seconds.
Turning the item off will now clear any synchronization states that you have, regardless of owner, and make you unsychronizable.
Recipe Cost increased from 575 to 975 .
Total Cost increased from 4100 to 4500 .
Armor reduction increased from 2/4/6 to 3/5/7.
Maximum number of stacks on structures increased from 6 to 7.
Recipe cost reduced from 300 to 150 .
Total cost reduced from 2825 to 2675 .
Movement Speed bonus reduced from 20 to 15.
Mid Wars (PBT)
Heroes now gain 150 Movement Speed from their ally Well. This buff lasts 6 seconds, or after they are farther than 4000 units away from their ally Well.
Homecoming Stone is now added to your inventory at the start of the game. Homecoming Stones have infinite uses in this mode. 24px Golem Boss now drops 2 Token of Sight.
Matchmaking Maps & Modes [ ]
Champions of Newerth (CoN)
Map: Forests of Caldavar
Mode: Counter Pick
New Content [ ]
Poker Set [ ]
New Poker Ellonia Avatar: Queen of Hearts
The Queen of Hearts may come off as a bit frigid at first, but that's only because she's looking for tells and working to identify players ripe for bleeding. When she turns on the charm and uses her full set of assets to taunt, tease, and distract players (and possibly slip a cold deck into the mix), the rest of the table quickly tilts or steams toward a rapid fold, laydown, or all-out bust.
The Wraith of Diamonds is a seriously sharp and intimidating player with a deceptive style of play known as sandbagging -- he'll create the mirage of holding a weak hand in battle, luring hapless opponents into staying in when they should fold and raising aggressively when they should be more cautious. By the time his overconfident targets realize they've actually been stalked since the first card was dealt, the Wraith of Diamonds has already broken them.
New Poker Set Effect
Get the Poker Carnage Counter with three of a kind, or go all-in with the five Poker avatars and get the full Set Effect!
Own 3 Poker avatars to get the Poker Carnage Counter.
Own all 5 Poker avatars to unlock the exclusive Poker Set Effect.
Cut those Jokers out of the deck with the Poker Taunt!
Bug Fixes & Optimizations [ ]
General [ ]
Subaccounts can now be properly purchased in-game.
Using a teleporter will no longer center the camera on the teleported unit.
Heroes [ ]
no longer issues a Hold command on Artillery.
LRM As a result, Artillery now automatically attacks an enemy unit within his aggro range if no further command is given after LRM's channel finishes.
no longer takes an extra hit to kill if it receives any Health increase from Engineer's inventory. Steam Turret
now cannot be cast on ally heroes who have disabled help from Martyr. Guardian Angel
String terminology has been clarified for & which of Mimix's abilities will be replicated by Mimix's illusions. Schism
will no longer be permanently disabled if the projectile is out in Ball Lightning Team Deathmatch when the round ends.
no longer procs its Critical Strike & Disarm effects when attacking ally units. Disarm
Items [ ]
Fixed to no longer deal bonus damage against structures.