Version 4.6.1

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Design[edit | edit source]

General[edit | edit source]

  • Well & Tarpit Attack Range increased from 800 to 900.
  • Speed state from the well now dispels upon entering combat.
    • A reminder that this mechanic only exists in Casual Mode.

Heroes[edit | edit source]

Bushwack.jpg Bushwack
  • Bushwack Jungle Toxin.jpg Jungle Toxin
    • Bonus Attack Speed per charge reduced from 15/20/25 to 10/15/20.
      • Max bonus Attack Speed from this ability reduced from 300/400/500 to 200/300/400.

Bushwack's win rate spiked up a bit too high since Patch 4.6.0's introduction, primarily due to the Boss changes. Reducing the effectiveness of Jungle Toxin for early-game ease of soloing Bosses (coupled with the other Boss adjustments in this patch) should put him in a relatively balanced spot.

The Chipper.jpg Chipper
  • The Chipper Rocket Barrage.jpg Rocket Barrage
    • Magic Damage based on percentage of distanced traveled changed from 10% to 9/11/13/15%.
    • Max Magic Damage increased from 200 to 200/220/240/260.

Leveling Rocket Barrage and landing rockets as you level up the skill did not feel rewarding enough, even though you obtain more charges of Rocket Barrage per level. These changes should greatly improve the feel of landing your rockets.

Glacius.jpg Glacius
  • Glacius Glacial Downpour.jpg Glacial Downpour
    • Magic Damage per shard impact changed from 55/95/135 to 80/110/140.
    • Max channel time increased from 4 seconds to 6 seconds.
    • Radius of the overall shard distribution and slow aura increased from 635 to 700.
    • Attack Speed Slow from the slow aura increased from 20 to 30.
    • Cooldown reduced from 150/120/90 seconds to 120/105/90 seconds.

Glacius' Glacial Downpour offered too little incentive & had a poor risk-reward ratio to obtain at level 6, and was often skipped until level 10. The rewards of using the skill properly throughout the game now more appropriately correspond to the risk Glacius has to take (as a fragile support hero) to be in the middle of the fight.
The overall zone control effect of Glacial Downpour has also been increased by extending the potential max duration of the Glacial Downpour, which is often useful if Glacius can channel in fog of war.
The slight radius adjustment mean that the damage is slightly more widely distributed (and thus will hit a single target slightly less on average), which only slightly compensates for balancing out the skill's increase to its Magic Damage.

Ichor.jpg Ichor
  • Ichor Saint's Blood.jpg Saint's Blood
    • Max amount of extra Damage Reduction from Debuffs & Stuns is now capped at 50%.
      • Max total Damage Reduction from Saint's Blood is now set to 60/65/70/75%.

With the game having an abundant number of Debuffs & Stuns being applied to Ichor, Ichor was literally invincible in certain scenarios.
A cap to this skill's effectiveness has been imposed to prevent these occurrences, though Ichor a max Damage Reduction of 75% is still incredibly high despite having a cap now.

Items[edit | edit source]

Bottle.jpg Bottle
  • Health restored per sip increased from 125 to 135.
  • Mana restored per sip reduced from 125 to 80.

The initial buff to Bottle was simply too much since patch 4.5.0 (even after the most recent adjustments in patch 4.5.1) to the point where sidelanes can pick up the item with little to no penalty as a reusable source of efficient Mana sustain.
As a result, Bottle's Mana sustain will be toned down significantly, but will still result in a small net buff compared to its original iteration. To compensate, the Health sustain was brought back to its original values.

Ophelia's Pact.jpg Ophelia's Pact
  • Cost reduced from 200 Gold.png to 100 Gold.png.
  • Stack requirement reduced from 6 to 5.

Gold is the most critical resource for support heroes early on, thus reducing the cost allows them to pick it up with less worry of getting a return on its investment.

Matchmaking Maps & Modes[edit | edit source]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Ranked Pick
  • Mid Wars
    • Hero Ban
    • All Random
  • Team Deathmatch
    • Blind Ban

New Content[edit | edit source]

Halloween[edit | edit source]

Pumpkins are the ultimate addition to any Halloween party. They can carry candy, hold candles, get carved into delightful Jack-O-Lanterns, and -- if Pumpkin Party Pearl is planning the event -- explode in a glorious shower of candy and holiday decorations. She is the most sought-after Halloween party planner across of Newerth, throwing epic events like Ophelia's infamous "Beauty and the Beast Halloween Bash" and Doctor Repulsor's "Opposites Attract Halloween Ball." When she isn't busy planning and executing one of these elite galas, she loves whirling through the countryside, popping into random gatherings and spreading her Halloween cheer to all.

All hail Lord Samhain, harvester of souls and god of Halloween! The villagers of Fuathmoor have respected -- and possibly worshiped -- this deity for centuries, and for all of that time he's been satisfied to rise from All Hells once a year on the final day of harvest and collect his share of victims. But now, with the raucous brats of Newerth taking over his holiday and using it as an excuse to gorge on endless candy, Lord Samhain has mustered all of his pagan power to emerge early and teach these revelers a lesson, for he'll not just be harvesting souls this year -- he's also really excited about those full-size candy bars and the peanut butter cups with chocolate candy in them.

General[edit | edit source]

Roninveil was once a highly respected samurai for a powerful daimyo in the Sang-La Mountains, a feudal lord who was disgraced and sentenced to death by boiling when it was discovered he'd been secretly ordering the assassinations of his fellow lords in order to steal their land and treasure. Ashamed and without a master, Roninveil was preparing to commit seppuku in an attempt to retain a shred of honor for himself and his lord's house, but when he drew the short tanto blade to disembowel himself a small note fell to the mats he knelt upon. It was from his dead master, and simply read, "My accusers stole my life and honor -- I am not guilty."
Roninveil sheathed the tanto, for such a message from the dead required further exploration. The samurai cautiously and quietly investigated the matter and found his master had indeed been framed by the surviving lords, who had cleverly seized his daimyo's property and split it among themselves to cover their own thievery. Well, if they wanted to dabble in assassinations and greed, the veteran samurai mused, he would show them how it was done by a true master. And so Roninveil's war of vengeance began.

Bug Fixes & Optimizations[edit | edit source]

General[edit | edit source]

  • Consumable Slots
    • Swapped the positions of the 2 consumable slots in the Razor and Classic user interfaces.
      • First one is now on the left, second one is on the right.
  • Forests of Caldavar
    • Ancient camps now properly have a stack limit of 3.
    • Legion Well attack source position has been corrected.
    • Ping location names for Kongor's lair and Hell Kongor's lair have been fixed.
  • Mid Wars
    • Fixed Kongor's respawn timer visuals to be correct.
  • Kongor.jpg Kongor
    • Reduced the volume of the announcer saying "Kongor has been slain." from 60% to 50%.
  • MVP Votes
    • MVP Voting Phase now properly displays on the screen consistently when a game ends.

Heroes[edit | edit source]

Behemoth.jpg Behemoth
The Chipper.jpg Chipper
  • The Chipper Rocket Barrage.jpg Rocket Barrage's Magic Damage based on distance traveled is now properly calculated from the location of where the rocket was spawned (instead of from Chipper's location at the time of impact).
Monarch.jpg Monarch
  • Monarch Chrysalis.jpg Chrysalis now properly triggers on-cast effects.
Nymphora.jpg Nymphora
Soul Reaper.jpg Soul Reaper
Tempest.jpg Tempest

Items[edit | edit source]

Bottle.jpg Bottle
  • Refill positions in the Well have been corrected.
Homecoming Stone.jpg Homecoming Stone
  • Mid Wars only: losing the Homecoming Stone given at the beginning of the game from your inventory in any way & purchasing a new Homecoming Stone will still grant the infinite-uses version of Homecoming Stone.
Ophelia's Pact.jpg Ophelia's Pact
  • Fixed Ophelia's Pact not giving the gold reward on rare occasion if the player dies and then spends a long time waiting before selecting the gold reward.
  • Fixed Ophelia's Pact to reset its objectives properly between games.
  • Fixed a rare case where you had to stack an incorrect number of camps to complete the objective.