Design [ | ]
The map has been reverted to the old Mid Wars map (the one before Patch 4.6.0 ).
Zorgath & Transmutanstein 's respawn times increased from 3 minutes to 6 minutes.
All other specific changes to the Mid Wars map mentioned in Patch 4.6.0 have also been reverted, except for this one:
Respawn time increased from (0.6 * Hero Level) to (0.75 * Hero Level).
General [ | ]
Heroes now respawn with Invulnerability for 3 seconds when reviving at their Ally Well .
This Invulnerability state expires early upon moving 300+ units or performing any combat action (attack, damage, spell/item usage).
Backdoor Protection System
While active, Health Regeneration per second reduced from 75 to 20.
Armor gain per 30 seconds changed from 0.1 to 0.15.
Boulder Toss
Cast Time/Cast Action Time reduced from 800/300 ms to 200/200 ms.
Magic Damage increased from 150 + 10% of the target's Max Health to 200 + 15% of the target's Max Health.
Deals 30% of the target's Max Health against non-hero units.
Slam
Magic Damage increased from 70 + (Growth State's # Charges) to 100 + 3*(Growth State's # Charges).
Deals extra Magic Damage equal to 25% of the target's Max Health against non-hero units.
Fury
New passive effect (regardless of whether the Fury state is active or not): autoattacks now have 65% Armor Penetration.
New passive effect (regardless of whether the Fury state is active or not): autoattacks also deals 100 bonus Attack Damage against non-hero units.
Heroes [ | ]
Bubbles
Shell Surf
Projectile speed increased from 650 to 850.
Expiration time reduced from 3 seconds to 2.4 seconds.
Max Distance of the projectile remains the same.
Calamity
Firebomb
Mana Cost reduced from 80/95/110/125 to 80/90/100/110.
Cooldown reduced from 13 seconds to 11 seconds.
Dragon's Path
Damage per dragon impact increased from 22/44/66/88 to 30/55/75/100.
Funeral Pyre
Cooldown reduced from 20/15/10/5 seconds to 16/12/8/4 seconds.
Sunder's Vault
Mana Cost reduced from 150/200/250 to 120/160/200.
Cooldown reduced from 120/110/100 seconds to 110/100/90 seconds.
Chronos
Time Leap
Movement Speed Slow increased from 10/15/20/25% to 20/25/30/35%.
Chronofield
Cooldown reduced from 160/140/120 seconds to 120 seconds.
Chronofield's duration no longer decays twice as fast if Chronos is not inside it.
Deadwood
Demented Shaman
Entangle
Shaman Minion spawn count changed from 2 to 1/1/1/2.
Stun duration reduced from 0/0.5/1/1.5 seconds to 0/0.4/0.8/1.2 seconds.
Movement Speed Slow changed from a flat 55/70/85/100% for 2 seconds to a starting 50% and scaling to 50/65/80/100% over a 2 second duration.
Unbreakable
For only the percentage portion of Max Health healed when procced: Health restored reduced from 6/9/12/15% to 6/8/10/12%.
Storm Cloud
Duration reduced from 24 seconds to 12/18/24 seconds.
Doctor Repulsor
Ludicrous Speed
Damage per 100 distance travelled increased from 10/15/20 to 15/20/25.
Maximum Damage increased from 200/300/400 to 300/400/500.
Gauntlet
Enfeeble
Charges on the ability are now set to 0 when attacking an enemy Boss (as opposed to just enemy heroes).
Glacius
Chilling Presence
Extra Mana Regeneration per second for self reduced from 1.5 to 1.
Glacial Downpour
Staff of the Master effect only: no longer changes the spell's casting scheme to be a 800 Range target position teleport.
In other words, Staff of the Master no longer grants Glacial Downpour a free blink.
Legionnaire
Strength growth per level increased from 2.5 to 2.8.
Base Intelligence increased from 17 to 18.
Intelligence per level increased from 1.9 to 2.0.
Taunt
Duration increased from 1.5/2/2.5/3 seconds to 2/2.4/2.8/3.2 seconds.
Armor granted to self increased from 5/10/15/20 to 25.
Mana Cost reduced from 80/90/100/110 to 55/70/85/100.
Cooldown reduced from 14 seconds to 12 seconds.
Whirling Blade
Chance to proc per attack received increased from 8% to 10%.
Auto-proc threshold changed from the 12th attack received to the 8th attack received.
Cooldown reduced from 0.7/0.65/0.6/0.5 seconds to 0.5/0.4/0.3/0.2 seconds.
Physical Damage on-proc increased from 125/150/175/200 to 125/160/195/230.
Master of Arms
Overcharged Shot
Magic Damage increased from 60/120/180/240 to 75/150/225/300.
No longer applies an 80% Tapering Movement Speed Slow to the main target for 3 seconds.
Instead, now Stuns the main target for 1.2/1.4/1.6/1.8 seconds.
Cast Range increased from 600 to 700.
Cooldown reduced from 20/18/16/14 seconds to 15/14/13/12 seconds.
Acid Bomb
No longer deals reduced Damage to non-hero units.
Weapon Enhancement
Bulldozer's bonus Attack Damage increased from 0/7/13/19/25 to 0/8/16/24/32.
Cheetah's bonus Attack Speed increased from 0/40/60/80/100 to 0/45/70/95/120.
Master's Call
Mana Cost reduced from 150/175/200 to 100/125/150.
The Unpurgeable Attack Damage/Attack Speed state's duration is increased from 20 seconds to 25 seconds.
Oogie
Conflagrate
Damage for the Max Mana percentage portion increased from 1/2/3/4% to 2/3/4/5% of your Max Mana.
Kindled Fury
Bonus Damage on-proc increased from 3/6/9/12% to 5/8/11/14% of your Missing Mana.
Mana restored on-proc increased from 8/12/16/20% to 10/16/22/28% of your missing Mana.
Parallax
Dark Mana
Max Mana per charge increased from 2/4/6/8 to 3/6/9/12.
Charges lost on death reduced from 20% to 15% of your current charges.
Parasite
Pebbles
Base Agility increased from 9 to 10.
Agility growth per level increased from 0.9 to 1.0.
Base Intelligence increased from 15 to 18.
Stalagmites
Cooldown reduced from 20 seconds to 20/18/16/14 seconds.
Chuck
Mana Cost reduced from 120 to 90/100/110/120.
Enlarge
Base Attack Time changed from 1.9/2.1/2.3 to 1.8/2/2.2.
Pestilence
Flight
Damage amplification on self while active reduced from 15% to 8%.
Gore
Physical Damage on-proc increased from 15/30/45/60 to 20/40/60/80.
Stun duration increased from 0.55/0.7/0.85/1 second to 0.9/1/1.1/1.2 seconds.
Cooldown reduced from 2 seconds to 1.5 seconds.
Prophet
Decelerate
Magic Damage increased from 50/75/100/125 to 75/100/125/150.
These numbers were increased because the ability was unintentionally dealing True Damage.
Rampage
Stampede
Physical Damage changed from 80/140/200/260 to 100/140/180/220.
No longer displays the overhead indicator (due to multiple players on the Garena client exploiting this part of the ability).
Might of the Herd
Shield mechanic has been removed entirely.
Salomon
Agility growth per level reduced from 2.7 to 2.2.
Wish for Revenge
Health Regeneration per second reduced from 50/75/100 to 35/55/75.
Tremble
Terror Mound s
Now grants Tremble and Shudder 2/3/4/5 Health Regeneration while inside the Terror Mound.
Impalers
State duration increased from 2.5 seconds to 3 seconds.
Movement Speed Slow increased from 10/20/30/40% to 15/25/35/45%.
Tundra
Call of Winter (Partially Mechanically Reworked)
Now partially distributed into a second subability, Summon Shiver. Summon Shiver contains all existing functionality related to Shiver.
Call of Winter ("New")
Mana Cost: 50
Cooldown: 40 seconds
Call of Winter now summons Coeurl.
Coeurl has 350/400/450/500 Health and 15/25/35/45 Attack Damage with 550 Attack Range. Its autoattacks inflict a 10/20/30/40 Attack Speed Slow and a 10/20/30/40% Movement Speed Slow for 3 seconds.
Wretched Hag
Agility growth per level increased from 2.0 to 2.2.
Intelligence growth per level increased from 2.5 to 2.8.
Flash of Darkness
Cast Range reduced from 1300 to 800/950/1100/1250.
Cooldown reduced from 16/13/10/7 seconds to 12/10/8/6 seconds.
Items [ | ]
Ophelia's Pact
Third quest objective changed from: Counter 1 Ward of Sight
To: Counter 1 Ward of Sight, or place 2 Wards of Revelation.
Matchmaking Maps & Modes [ | ]
Champions of Newerth (CoN)
Map: Forests of Caldavar
Mode: Ranked Pick
Mid Wars
Team Deathmatch
Removed from the pool of available matchmaking options for maps & modes.
New Content [ | ]
General [ | ]
There's nothing quite like the rush of hitting a jackpot, and the Adrenaline High Roller wants to share that feeling with everyone in Newerth. Despite his enthusiasm, though, not everyone enjoys his antics of splashing the pot and blasting them in the face with chips, cash, and coins. But once they get a taste of that high-roller status and he comps them a few spins of the roulette wheel, no one can resist the thrill of one more shot at the ultimate prize and wagering everything they have -- even their lives.
The Sword Dancer is known throughout the high societies of Arasunia and Adkarna as the embodiment of grace and beauty, and her standing-room-only dance performances showcase the inspirational yet heartbreaking history of the Sang-La Mountains and the people who have lived and died there. This masterful performer is applauded for baring her heart and soul on the stage, but only she and the Shao monks know of the secret she will never reveal -- that her true purpose is to infiltrate the corrupt circles of the Legion's command, seek out Hellbourne agents and those who assist them, and give their black souls one final performance that will truly leave them breathless.
Azrael, the angel of destruction, serves as the ultimate guardian of the heavens and weapon of the gods when their enemies must be dealt with in the harshest manner, permanently, and the lofty beings do not wish to bloody their own hands. Throughout history she has stood as the final barrier between the heavens and the corruption that seeks to collapse them into the pits of All Hells, and now that the final battle between good and evil has manifested on Newerth, she brings her righteous spear to the front lines to once again -- and hopefully once and for all -- destroy the enemies of the gods.
Bug Fixes & Optimizations [ | ]
Heroes [ | ]
Gemini
Movement Speed is now properly calculated when Fire & Ice is cast in your ally well.
Items [ | ]
Tome of Elements
Can now be placed in the Consumables Slot.