Heroes of Newerth Wiki


(Old) User Interface[]

  • Players now have the option to switch back to the old User Interface by going to Options -> Interface -> Miscellaneous -> New Main Interface and unticking the checkbox (requires client restart to take effect).
  • Players now have the option to switch back to the old Shop Interface by going to Options -> Interface -> Miscellaneous -> New Shop Interface and unticking the checkbox (requires client restart to take effect).
    • Since these are options for the old interfaces, bugs and the removal of certain features may occur as a result of using these options.
    • Always do a client restart if you change these settings, as it could make your user interface unusable if done in a real game.
    • Users who use these options use them at their own risk. Bug reports regarding these features will most likely be rejected, as these features are not officially supported.

Matchmaking Rating (MMR)[]

  • MMR will now once again be displayed for each player on the hero pick screen (for both the Old and New User Interface).
    • Rank icons and titles will still be displayed beside the MMR value.
    • Note that the MMR system never actually went away, and only its mechanics were adjusted throughout the last few years after Champions of Newerth (CoN) started.
    • Note that the MMR system is practically back to its legacy mechanics, and has been this way for 2 CoN Seasons.

Concede Vote Mechanics[]

  • Now requires 5 players to concede after the 15 minute mark (instead of 4 players).
  • Now requires 4 players to concede after the 30 minute mark (instead of 3 players).
    • The above points assume an ideal 5v5 scenario in the Forests of Caldavar map where no other player has been terminated. The proper behaviour will take place if at least 1 player is terminated on the team that calls the concede vote.

Forests of Caldavar[]

  • Two trees blocking a continuous side path from the bottom lane Tier 1 Legion Tower to the bottom lane Hellbourne Tier 2 Tower has been removed.
    • Maintains consistency when comparing the side path from the top lane Tier 1 Hellbourne Tower to the top lane Tier 2 Legion Tower.
  • The cliff ward spot closest to top lane Legion Tier 1 tower has been removed & replaced with trees.
    • This addresses some of the ward vision inconsistencies between Legion top lane offlaners and Hellbourne bottom lane offlaners.


  • New Rune: Icon Illusion.jpgMystic Illusion Rune
    • Replaces Illusion Rune.
    • Illusion Rune has been renamed to Mystic Illusion Rune.
    • In addition to the Illusion rune's current effects, now also applies Mystic for 45 seconds.
      • Mystic grants 30% Reduced Cooldown and 30% Reduced Mana Costs.

Mid Wars[]

  • Zorgath.jpg Zorgath & Transmutanstein.jpg Transmutanstein's respawn times reduced from 6 minutes to 4 minutes.
  • Hero respawn time reduced from (0.75 * Hero Level) to (0.7 * Hero Level).

Hero Reworks[]

Prophet.jpg Prophet
  • Reverted to its pre-4.5.0 version:
    • Strength: 20 + 1.8 per level
    • Agility: 20 + 2 per level
    • Intelligence: 27 + 2.5 per level (Primary)
    • Movement Speed: 300
    • Attack Range: 600
    • Starting Attack Damage: 49-57
    • Starting Armor: 3.92
  • Ability 1: Prophet Debilitate.jpg Debilitate
    • Range: 600
    • Mana Cost: 90/100/110/120
    • Cooldown: 10 seconds
      • Target an enemy to deal 80/140/200/260 Magic Damage and apply Debilitate for 4 seconds.
      • Enemies under the effect of Debilitate take bonus 5/10/15/20% Damage from all sources.
  • Ability 2: Prophet Raven Form.jpg Invigorate
    • Radius: 800
    • Mana Cost: 65
    • Cooldown: 8 seconds
      • Activate to apply Invigorate to yourself and the closest ally hero within 800 radius for 5 seconds.
      • Invigorate grants a 75/100/125/150 Health Heal and a 75/100/125/150 Attack Speed buff for the next 1/2/3/4 attacks.
  • Ability 3: Prophet Decelerate.jpg Persecution
    • Range: 600
    • Mana Cost: 90/100/110/120
    • Cooldown: 12 seconds
      • Target an enemy to deal 50 Magic Damage, apply a 0.5 Second Stun and Persecution to them for 6 Seconds.
      • Every time an enemy is affected by Persecution is attacked by a player-controlled unit, the enemy receives 20/30/40/50 Magic Damage and a 0.25 second Stun.
      • Debuff lasts for up to 2/3/4/5 attacks.
  • Ability 4: Prophet Shared Fate.jpg Shared Fate
    • Radius: 1000
    • Mana Cost: 140/245/350
    • Cooldown: 120/105/90 seconds
      • Activate to apply Shared Fate to all units within radius around you for 4/6/8 Seconds. Enemies affected by Shared Fate receive a 40% Movement Speed Slow that lasts for 1/1.5/2 seconds and then tapers off slowly.
      • Any of the Prophet's spells that land on a target also apply to all other valid nearby hero targets with Shared Fate. Prophet's attacks also propagate and deal 50% damage to all nearby enemy heroes with Shared Fate on them.

Renamed Heroes[]

Xemplar.jpg Mimix
  • Renamed from Mimix.
    • Mimix simply sounds lame. Xemplar is a much cooler name!
    • Special thanks to Sliferjam for voicing the Xemplar hero selection audio.
  • Xemplar Fractal Field.jpg Fractal Field
    • Magic Damage increased from 100/140/180/220 to 100/145/190/235.
      • Also applies to Xemplar's illusions.


Adrenaline.jpg Adrenaline
  • Base Strength increased from 16 to 19.
  • Strength gain per level reduced from 2 to 1.9.
  • Adrenaline Ember Shard.jpg Ember Shard
    • Mana Regeneration per second increased from 3/4/5/6/7% of Adrenaline's Max Mana to 4/5.25/6/6.75/7.5% of Adrenaline's Max Mana.
Andromeda.jpg Andromeda
  • Base Agility reduced from 30 to 25.
  • Base Damage reduced from 47-57 to 44-52.
  • Andromeda Dimensional Link.jpg Dimensional Link
    • Bonus Attack Range while active reduced from 650/850/1050/1250 to 550/700/850/1000.
Armadon.jpg Armadon
  • Armadon Armordillo.jpg Armordillo
  • Max Damage Reduction increased from 16/24/32/40% to 18/27/36/45%.
  • Damage taken threshold required to proc a Spine Burst damage reduced from 175 to 150.
Balphagore.jpg Balphagore
  • Balphagore Regurgitate.jpg Regurgitate
    • Magic Damage per second increased from 30/55/80/105 to 40/60/85/110.
  • Balphagore Corpse Conversion.jpg Corpse Conversion
    • Attack Damage increased from 17/27/34/43-18/30/40/49 to 20/30/40/50.
    • Max Health increased from 250/325/400/475 to 275/350/425/500.
    • Movement Speed Slow per charge increased from 1/2/3/4% to 2/3/4/5%.
    • Minions no longer become Immobilized or Disarmed for 0.5 seconds when spawned.
  • Balphagore Hell on Newerth.jpg Hell on Newerth
    • Base Magic Damage increased from 200/250/300 to 250/300/350.
Bombardier.jpg Bombardier
  • Bombardier Bombardment.jpg Bombardment
    • Magic Damage per wave increased from 20/30/40/50 to 25/35/45/55.
      • Total Magic Damage increased from 80/120/160/200 to 100/140/180/220.
Calamity.jpg Calamity
  • Calamity Firebomb.jpg Firebomb
    • Cooldown increased from 11 seconds to 12 seconds.
  • Calamity Dragon's Path.jpg Dragon's Path
    • Magic Damage per dragon impact reduced from 30/55/75/100 to 25/50/70/95.
  • Calamity Sunder's Vault.jpg Sunder's Vault
    • Cooldown increased from 110/100/90 seconds to 120/110/100 seconds.
Qi.jpg Chi
  • Qi Crippling Puncture.jpg Crippling Puncture
    • Superior Magic Damage increased from 30/60/90/120 to 60/85/110/135.
    • Movement Speed Slow and Disarm duration increased from 1.5/2.5/3.5/4.5 seconds to 2.1/2.9/3.7/4.5 seconds.
Chronos.jpg Chronos
  • Chronos Time Leap.jpg Time Leap
    • Magic Damage increased from 50/90/130/170 to 80/120/160/200.
Demented Shaman.jpg Demented Shaman
  • Demented Shaman Healing Wave.jpg Healing Wave
    • Max number of ally units affected reduced from 3/4/5/6 to 3/3/4/5.
  • Demented Shaman Unbreakable.jpg Unbreakable
    • Health restored changed from [120/180/240/300 + 6/8/10/12% of the target's Max Health] to [130/180/230/280 + 4/6/8/10% of the target's Max Health].
Doctor Repulsor.jpg Doctor Repulsor
  • Doctor Repulsor Magnetic Contraption.jpg Magnetic Contraption
    • Magic Damage increased from 100/160/220/280 to 120/170/225/280.
    • Mana Cost increased from 70/80/90/100 to 85/90/95/100.
    • Cooldown reduced from 4 seconds to 3.5 seconds.
  • Doctor Repulsor Opposite Charges.jpg Opposite Charges
    • Cooldown reduced from 20 seconds to 16 seconds.
Draconis.jpg Draconis
  • Draconis Fiery Barrage.jpg Fiery Barrage
    • Physical Damage per 4 seconds rescaled from [4/8/12/16 + 25% of Draconis' Attack Damage] to [6/12/18/24 + 25% of Draconis' Attack Damage].
  • Draconis Cataclysm.jpg Cataclysm
    • Damage-over-Time Amplification increased from 10/20/30% to 15/25/35%.
Engineer.jpg Engineer
  • Engineer Steam Turret.jpg Steam Turret
    • Now takes damage when attacking a unit affected by Barbed Armor.jpg Barbed Armor's buff state (as mentioned in the Barbed Armor mechanical change in the items section of the patch notes).
      • The amount of damage taken will be 1/12th of the Steam Turret's Health (instead of 1/3 of the Steam Turret's Health previously).
    • Steam Turret's attacks now deal 10% less damage to enemies per 150 units away from Engineer (past 650 units away from Engineer), to a minimum of 40% damage dealt (i.e. 60% less damage).
Glacius.jpg Glacius
  • Glacius Tundra Blast.jpg Tundra Blast
    • Movement Speed Slow reduced from 30/35/40/45% to 25/30/35/40%.
  • Glacius Chilling Presence.jpg Chilling Presence
    • Bonus Mana Regeneration per second for self reduced from 1 to 0.75.
  • Glacius Glacial Downpour.jpg Glacial Downpour
    • Magic Damage per impact reduced from 75/100/125 to 70/95/120.
    • Max Channel Time reduced from 6 seconds to 5 seconds.
Goldenveil.jpg Goldenveil
  • Goldenveil Perch.jpg Perch & Plunge
    • Perch: Cooldown now restarts when landing on a tree.
      • On average, using Perch at max range reduced the effective cooldown by ~1 second.
    • Perch: Cooldown reduced from 3 seconds to 2.5 seconds.
      • This is effectively a 0.5 second cooldown nerf to the ability.
    • Perch: Cast Range reduced from 1200 to 1100.
    • Plunge: Cast Range reduced from 800 to 700.
Ichor.jpg Ichor
  • Ichor Life Leech.jpg Life Leech
    • Magic Damage reduced from 100/140/170/200 to 90/130/165/200.
  • Ichor Transfusion.jpg Transfusion
    • Magic Damage reduced from 100/160/200/240 to 90/140/190/240.
Legionnaire.jpg Legionnaire
  • Strength gain per level reduced from 2.8 to 2.7.
  • Base Intelligence reduced from 18 to 17.
  • Legionnaire Taunt.jpg Taunt
    • Armor granted to self reduced from 25 to 8/12/16/20.
    • Mana Cost increased from 55/70/85/100 to 65/80/95/110.
    • Cooldown increased from 12 seconds to 13 seconds.
  • Legionnaire Whirling Blade.jpg Whirling Blade
    • Chance to proc per attack received reduced from 10% to 9%.
    • Auto-proc threshold changed from the 8th attack received to the 9th attack received.
Lord Salforis.jpg Lord Salforis
  • Lord Salforis Life Tap.jpg Life Tap
    • Bonus Attack Damage reduced from 60/80/100/120 to 40/60/80/100.
  • Lord Salforis Dark Lord's Presence.jpg Dark Lord's Presence
    • True Damage per second reduced from 20/30/40/50 to 15/25/35/45.
  • Lord Salforis The Undying.jpg The Undying
    • Superior Magic Damage per second reduced from 25/40/55 to 20/35/50.
The Madman.jpg The Madman
  • The Madman Berserk.jpg Berserk
    • Attack Speed bonus increased from 40/80/120 to 80/120/160.
Master of Arms.jpg Master of Arms
  • Master of Arms Overcharged Shot.jpg Overcharged Shot
    • Cooldown increased from 15/14/13/12 seconds to 17/16/15/14 seconds.
    • Magic Damage dealt to the main target reduced from 75/150/225/300 to 70/140/210/280.
Midas.jpg Midas
Monarch.jpg Monarch
  • Monarch Chrysalis.jpg Chrysalis
    • Healing per second reduced from 15/35/55/75 to 15/30/40/50.
  • Monarch Noxious Nightcrawler.jpg Noxious Cloud
    • Magic Damage per second reduced from 25/40/50/60 to 15/30/45/60.
Monkey King.jpg Monkey King
Nitro.jpg Nitro
  • Nitro Ballistic.jpg Ballistic
    • Physical Damage on subsequent targets hit increased from 10/20/30/40/50% to 20/30/40/50/60%.
  • Nitro HEAT Round.jpg HEAT Round
    • Detonation damage increased from [80/160/240 + 30/60/90% of Attack Damage] to [90/170/250 + 30/65/100% of Attack Damage].
Nomad.jpg Nomad
  • Nomad Mirage Strike.jpg Mirage Strike
    • Bonus Physical Damage dealt reduced from 60/80/100/120 to 50/70/90/110.
  • Nomad Edge Counter.jpg Edge Counter
    • Magic Damage reduced from 250/500/750 to 250/450/650.
Nymphora.jpg Nymphora
  • Nymphora Nymphora's Zeal.jpg Nymphora's Zeal
    • Projectile speed reduced from 1300 units per second to 1100 units per second.
    • Range reduced from 950 to 900.
    • Cooldown reduced from 16 seconds to 15 seconds.
    • Magic Damage per impact reduced from 55/90/115/140 to 50/80/105/130.
    • Stun duration reduced from 1.2/1.3/1.4/1.5 seconds to 1/1.1/1.2/1.3 seconds.
  • Nymphora Grace of the Nymph.jpg Grace of the Nymph
    • Total potential Mana restored reduced from 100/170/235/300 to 85/160/230/300.
  • Nymphora Teleport.jpg Teleport
    • Cooldown increased from 90/75/60 seconds to 95/80/65 seconds.
Oogie.jpg Oogie
  • Oogie Kindled Fury.jpg Kindled Fury
    • Mana restored on-proc reduced from 10/16/22/28% to 8/12/16/20% of your missing Mana.
Parallax.jpg Parallax
  • Parallax Earthshatter.jpg Earthshatter
    • Affected area changed from a circle around the Fulcrum to a conic tether between the Fulcrum and Parallax (just like before Patch 4.1.6).
Parasite.jpg Parasite
  • Parasite Draining Venom.jpg Draining Venom
    • Damage increase and reduction reduced from 9/18/27/36% to 7/14/21/28%.
Pestilence.jpg Pestilence
  • Pestilence Flight.jpg Flight
    • Duration increased from 7 seconds to 10 seconds.
    • Cooldown reduced from 10 seconds to 10/9/8/7 seconds.
      • Note that the cooldown still only begins after the Flight state duration expires.
Puppet Master.jpg Puppet Master
  • Base Agility increased from 18 to 20.
  • Base Intelligence increased from 20 to 21.
  • Puppet Master Puppeteer's Hold.jpg Puppeteer's Hold
    • Mana Cost reduced from 115/140/165/190 to 110/130/150/170.
    • Duration increased from 2.5/3/3.5/4 seconds to 2.5/3.15/3.85/4.4 seconds.
  • Puppet Master Puppet Show.jpg Puppet Show
    • Duration increased from 1.5/2/2.5/3 seconds to 2/2.5/3/3.5 seconds.
Pyromancer.jpg Pyromancer
  • Pyromancer Fervor.jpg Fervor
    • Cast Speed reduced from 20/40/60/80 to 15/30/45/60.
    • Attack Speed per charge reduced from 20/40/60/80 to 15/30/45/60.
    • In addition to its current effects: Your attacks and abilities apply a charge of Burning for 3 seconds. Burning! can be applied to buildings.
      • Burning deals 1/2/3/4 Magic Damage per second per charge.
      • Illusions apply a charge of Burning! every 3 attacks.
Rampage.jpg Rampage
  • Rampage Might of the Herd.jpg Might of the Herd
    • Movement Speed bonus and Attack Damage gained from Movement Speed reduced from 4/6/8/10% Movement Speed to 2/4/6/8%.
Ravenor.jpg Ravenor
  • Ravenor Storm Blades.jpg Storm Blades
    • Magic Damage reduced from 50/75/100/125 to 50/70/90/110.
  • Ravenor Static Shock.jpg Static Shock
    • Number of autoattacks required to proc increased from 2 to 3.
  • Ravenor Power Overwhelming.jpg Power Overwhelming
    • Movement Speed and bonus Superior Magic Damage gained per charge reduced from 0.5/1/1.5 to 0.4/0.8/1.2.
Salomon.jpg Salomon
  • Salomon Wish for Power.jpg Wish for Power
    • Mana Cost increased from 70/80/90/100 to 80/90/100/110.
    • Magic Damage dealt when an orb collides with an enemy hero reduced from 15/30/45/60 to 10/20/30/40.
  • Salomon Avenging Leap.jpg Avenging Leap
    • Magic Damage reduced from 40/80/120/160 to 30/60/90/120.
Sand Wraith.jpg Sand Wraith
  • Sand Wraith Desert's Curse.jpg Desert's Curse
    • Magic Damage increased from 50/100/150/200 to 70/120/170/220.
  • Sand Wraith Mirage.jpg Mirage
    • Cooldown reduced from 130/120/110 seconds to 125/115/105 seconds.
Scout.jpg Scout
  • Scout Vanish.jpg Vanish
    • Fade time reduced from 1 second to 0.75 seconds.
Silhouette.jpg Silhouette
  • Silhouette Death Lotus.jpg Death Lotus
    • Magic Damage when shooting the blades out increased from 70/140/210/280 to 75/150/225/300.
  • Silhouette Tree Grapple.jpg Tree Grapple
    • Cooldown reduced from 19/15/11/7 seconds to 16/13/10/7 seconds.
  • Silhouette Relentless Salvo.jpg Relentless Salvo
    • Cooldown for reapplying the Attack Speed buff to self reduced from 4.5/3.5/2.5/1.5 seconds to 4/3/2/1 seconds.
Sir Benzington.jpg Sir Benzington
  • Sir Benzington Lance-A-Long.jpg Lance-A-Long
    • Bonus Attack Range while active increased from 100 to 150.
  • Sir Benzington Heart Piercer.jpg Heart Piercer
    • Attack Range bonus increased from 50/100/150/200 to 100/150/200/250.
Skrap.jpg Skrap
  • Base Movement Speed reduced from 305 to 300.
  • Base Strength reduced from 20 to 19.
  • Strength gain per level reduced from 1.6 to 1.5.
  • Intelligence gain per level reduced from 2.8 to 2.6.
Torturer.jpg Torturer
  • Base Agility reduced from 23 to 21.
Wildsoul.jpg Wildsoul
  • Base Strength increased from 15 to 16.
  • Wildsoul Summon Booboo.jpg Booboo
    • Booboo Swipe.jpg Swipe: Physical Damage increased from 150 to 175.

New & Reworked Items[]

Frostfield Plate.jpg Frostfield Plate (New Item)
  • Component Buildup: Acolyte's Staff.jpg Acolyte's Staff (2600 Gold.png) + Platemail.jpg Platemail (1400 Gold.png) + Amulet of Exile.jpg Amulet of Exile (465 Gold.png) + Recipe (135 Gold.png) = Total 4600 Gold.png
  • Grants 6 Strength, 6 Agility, 35 Intelligence,15 Armor
  • Passively applies -30% Attack Speed to enemies within 900 radius of the wielder.
  • Active: Releases an expanding ring of ice that deals 200 Magic Damage to enemies in radius and applies a -40% Movement Speed debuff to them for 4 seconds. Grants 800 day and night Clearvision around self on cast for 2 seconds.
    • Radius: 750
    • Mana Cost: 100
    • Cooldown: 30 seconds
Hypercrown.jpg Hypercrown (Reworked)
  • Tribute to HyperXewl.
  • Now the spiritual successor of Charged Hammer.jpg Charged Hammer and shoots red lightning.
  • Component Buildup: Warpcleft.jpg Warpcleft (1800 Gold.png) + Alacrity Band.jpg Alacrity Band (1200 Gold.png) + Voltstone.jpg Voltstone (700 Gold.png) + Recipe (1000 Gold.png) = Total 4700 Gold.png
  • Grants 80 Attack Speed.
  • Cast Chain Lightning every 3rd attack, dealing 150 Magic Damage to your attack target and 5 additional nearby enemies.
    • Bounce radius is 600.
    • This item's chance to trigger does not stack with Thunderclaw or itself.
  • Active: Applies Charged Up to the target for 20 seconds.
  • Charged Up: After every 4 attacks on the target, cast Electric Jolt in a 750 radius, 100 degree cone, dealing 200 Magic Damage to the attacker and 6 nearby enemies.
    • Range: 600
    • Mana Cost: 50
    • Cooldown: 35 seconds
Ioyn Stone.jpg Ioyn Stone (New Item)
  • Cost: 200 Gold.png
  • +60 Max Health
  • +45 Max Mana
  • When in your inventory, right-click a Rune (or use this item targeting a Rune) to power the Stone with 3 charges based on the Rune. Does not consume the Rune
  • The charges last up to 4 minutes
  • When powered, target yourself or an ally to consume a charge and give them a short duration buff based on the Rune that is stored in the Stone.
  • Does not stack with other Ioyn Stones or Bottle.jpg Bottles.
Plated Greaves.jpg Plated Greaves (Reworked)
  • Reverted to its version before Patch 4.5.4, and added a Guardian Ring to its recipe:
  • Recipe: Marchers.jpg Marchers (500 Gold.png) + Shield of the Five.jpg Shield of the Five (800 Gold.png) + Guardian Ring.jpg Guardian Ring (175 Gold.png) = Total 1475 Gold.png
  • Grants: 3 Strength, 3 Agility, 3 Intelligence, 65 Movement Speed, 7 Armor.
  • Active:
    • Activate to grant +3 Armor to allied heroes/structures and applies Plated to allied non-hero units in radius for 60 seconds. Armor bonus on heroes/structures and damage bonus on non-heroes are doubled for the first 10 seconds.
    • Plated grants +20% Base Damage and 10 Deflection to creeps.
      • Does not stack with Shield of the Five.
      • Radius: 600
      • Cooldown: 30 seconds


Arcane Bomb.jpg Arcane Bomb
  • Recipe Cost reduced from 250 Gold.png to 210 Gold.png.
    • Total Cost reduced from 1790 Gold.png to 1750 Gold.png.
  • Radius increased from 400 to 600.
  • Now deals 75 Magic Damage to heroes.
  • Magic Damage dealt to enemy non-player-controlled units increased from 100 to 150.
  • Magic Damage dealt to enemy player-controlled non-hero units changed from 50% of the target's Max Health to 150 + 40% of the target's Max Health.
  • Now also grants Clearvision in the target area for 2.5 seconds.
Barbed Armor.jpg Barbed Armor
  • Certain gadgets will now be affected by Barbed Armor.
Jade Spire.jpg Jade Spire
  • Recipe Cost reduced from 700 Gold.png to 600 Gold.png.
    • Total Cost reduced from 2500 Gold.png to 2400 Gold.png.
  • Max Mana increased from 250 to 400.
  • Mana Regeneration increased from 100% to 150%.
  • Mid Wars only change: Cast Range bonus granted is 100 (instead of its default value).
Spellshards.jpg Spellshards
  • Intelligence increased from 10 to 15.
  • Mana Regeneration increased from 100% to 125%.
  • Magic Armor Penetration increased from 60% to 65%.
  • In addition to its current effects, now also grants +15% Spell Damage against non-hero units.
Spiked Bola.jpg Spiked Bola
  • New Component Buildup: Dancing Blade.jpg Dancing Blade (3200 Gold.png) + Fortified Bracer.jpg Fortified Bracer (490 Gold.png) + Recipe (110 Gold.png) = Total 3800 Gold.png
  • No longer grants 35 Attack Speed.
  • Now grants 12 Strength and 8 Intelligence.
    • Still grants 30 Agility.
  • Disarm state can no longer be dispelled.
  • Physical Damage dealt (from the active) reduced from 250 to 200.
  • Cooldown reduced from 45 seconds to 16 seconds.
Symbol of Rage.jpg Symbol of Rage
  • Active state's Lifesteal reduced from 200% to 175%.
    • Total Lifesteal from Symbol of Rage reduced from 225% to 200% while its state is active.

Lightbrand Item Branch Changes[]

Lightbrand.jpg Lightbrand
  • No longer passively grants 20% Magic Lifesteal.
  • Now has a new Searing Modifier: autoattacks apply a stacking 8 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
Frozen Light.jpg Frozen Light
  • No longer passively grants 28% Magic Lifesteal.
  • Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
Searing Light.jpg Searing Light
  • No longer passively grants 28% Magic Lifesteal.
  • Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
Dawnbringer.jpg Dawnbringer
  • No longer passively grants 36% Magic Lifesteal.
  • Now has a new Searing Modifier: autoattacks apply a stacking 16 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
Grimoire of Power.jpg Grimoire of Power
  • In addition to its current benefits, now has a new Searing Modifier: autoattacks apply 35 Magic Damage per second for 3 seconds in a 200 radius around the target.
  • Now has a new active: grants +50% Magic Lifesteal (+10% vs. non-hero units) for 8 seconds.
    • Still has its passive Magic Lifesteal.
    • Mana Cost: 100
    • Cooldown: 60 seconds

Matchmaking Maps & Modes[]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Ranked Pick
  • Mid Wars
    • Hero Ban
    • Single Draft

Bug Fixes & Optimizations[]


  • Players can now properly reissue a delivery command to their Automated Courier if they die and revive outside of their Ally Well before their Automated Courier reaches the Ally Well.

Forests of Caldavar[]

  • Well location markers have been refactored to fix stuck bugs with regards to Homecoming Stone, as well as inconsistencies between Bottle refill locations for Legion and Hellbourne.
  • Fixed some incorrect water map tiling on the stairway below Hell Kongor.jpg Hell Kongor's location.
  • Fixed some incorrect ancient camp tiling when attempting to use a detailed map ping option at that location.


Goldenveil.jpg Goldenveil
  • Goldenveil Plunge.jpg Plunge will now proceed to cast properly when clicking out of its cast range.
    • Doing so will choose the final destination as the farthest valid cast location on the line between Goldenveil and the attempted cast destination.
Lord Salforis.jpg Lord Salforis
  • Lord Salforis The Undying.jpg The Undying now properly grants an assist when applied to an enemy unit.
Oogie.jpg Oogie
Tundra.jpg Tundra
  • Shiver.jpg Shiver no longer spawns from Tundra's illusions.
  • Tundra Command Shiver.jpg Command Shiver subability cooldown now behaves correctly if Tundra dies after Shiver dies & Command Shiver is still on cooldown.
Valkyrie.jpg Valkyrie
  • 24px Azrael Valkyrie's Valkyrie Courageous Leap.jpg Courageous Leap landing now displays the correct texture.
  • 24px Azrael Valkyrie's projectiles and abilities now play their proper sounds.