No edit summary |
No edit summary |
||
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=== [[Runes]] === |
=== [[Runes]] === |
||
− | *New Rune: '''Mystic Illusion Rune''' |
+ | *New Rune: [[File:Icon_Illusion.jpg|24px|link=Runes]]'''Mystic Illusion Rune''' |
** Replaces Illusion Rune. |
** Replaces Illusion Rune. |
||
** Illusion Rune has been renamed to Mystic Illusion Rune. |
** Illusion Rune has been renamed to Mystic Illusion Rune. |
||
Line 31: | Line 31: | ||
*** Mystic grants 30% Reduced Cooldown and 30% Reduced Mana Costs. |
*** Mystic grants 30% Reduced Cooldown and 30% Reduced Mana Costs. |
||
− | === Mid Wars === |
+ | === [[Mid Wars]] === |
* {{ui|Zorgath}} & {{ui|Transmutanstein}}'s respawn times reduced from 6 minutes to 4 minutes. |
* {{ui|Zorgath}} & {{ui|Transmutanstein}}'s respawn times reduced from 6 minutes to 4 minutes. |
||
* Hero respawn time reduced from (0.75 * Hero Level) to (0.7 * Hero Level). |
* Hero respawn time reduced from (0.75 * Hero Level) to (0.7 * Hero Level). |
||
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=== Heroes === |
=== Heroes === |
||
;{{hi|Adrenaline}} |
;{{hi|Adrenaline}} |
||
− | * Base Strength increased from 16 to 19. |
+ | * '''Base Strength''' increased from 16 to 19. |
− | * Strength |
+ | * '''Strength gain per level''' reduced from 2 to 1.9. |
* {{si|Adrenaline|Ember Shard}} |
* {{si|Adrenaline|Ember Shard}} |
||
** Mana Regeneration per second increased from 3/4/5/6/7% of Adrenaline's Max Mana to 4/5.25/6/6.75/7.5% of Adrenaline's Max Mana. |
** Mana Regeneration per second increased from 3/4/5/6/7% of Adrenaline's Max Mana to 4/5.25/6/6.75/7.5% of Adrenaline's Max Mana. |
||
;{{hi|Andromeda}} |
;{{hi|Andromeda}} |
||
− | * Base Agility reduced from 30 to 25. |
+ | * '''Base Agility''' reduced from 30 to 25. |
− | * Base Damage reduced from 47-57 to 44-52. |
+ | * '''Base Damage''' reduced from 47-57 to 44-52. |
* {{si|Andromeda|Dimensional Link}} |
* {{si|Andromeda|Dimensional Link}} |
||
** Bonus Attack Range while active reduced from 650/850/1050/1250 to 550/700/850/1000. |
** Bonus Attack Range while active reduced from 650/850/1050/1250 to 550/700/850/1000. |
||
Line 110: | Line 110: | ||
** Movement Speed Slow per charge increased from 1/2/3/4% to 2/3/4/5%. |
** Movement Speed Slow per charge increased from 1/2/3/4% to 2/3/4/5%. |
||
** Minions no longer become Immobilized or Disarmed for 0.5 seconds when spawned. |
** Minions no longer become Immobilized or Disarmed for 0.5 seconds when spawned. |
||
− | |||
* {{si|Balphagore|Hell on Newerth}} |
* {{si|Balphagore|Hell on Newerth}} |
||
** Base Magic Damage increased from 200/250/300 to 250/300/350. |
** Base Magic Damage increased from 200/250/300 to 250/300/350. |
||
Line 187: | Line 186: | ||
;{{hi|Legionnaire}} |
;{{hi|Legionnaire}} |
||
− | * Strength |
+ | * '''Strength gain per level''' reduced from 2.8 to 2.7. |
− | * Base Intelligence reduced from 18 to 17. |
+ | * '''Base Intelligence''' reduced from 18 to 17. |
* {{si|Legionnaire|Taunt}} |
* {{si|Legionnaire|Taunt}} |
||
** Armor granted to self reduced from 25 to 8/12/16/20. |
** Armor granted to self reduced from 25 to 8/12/16/20. |
||
Line 216: | Line 215: | ||
;{{hi|Midas}} |
;{{hi|Midas}} |
||
* {{si|Midas|Elemental Warp}} |
* {{si|Midas|Elemental Warp}} |
||
− | ** Staff of the Master effect only: Cast Range reduced from 1200 to 1000. |
+ | ** {{ii|Staff of the Master}} effect only: Cast Range reduced from 1200 to 1000. |
;{{hi|Monarch}} |
;{{hi|Monarch}} |
||
Line 271: | Line 270: | ||
;{{hi|Puppet Master}} |
;{{hi|Puppet Master}} |
||
− | * Base Agility increased from 18 to 20. |
+ | * '''Base Agility''' increased from 18 to 20. |
− | * Base Intelligence increased from 20 to 21. |
+ | * '''Base Intelligence''' increased from 20 to 21. |
* {{si|Puppet Master|Puppeteer's Hold}} |
* {{si|Puppet Master|Puppeteer's Hold}} |
||
** Mana Cost reduced from 115/140/165/190 to 110/130/150/170. |
** Mana Cost reduced from 115/140/165/190 to 110/130/150/170. |
||
Line 331: | Line 330: | ||
;{{hi|Skrap}} |
;{{hi|Skrap}} |
||
− | * Base Movement Speed reduced from 305 to 300. |
+ | * '''Base Movement Speed''' reduced from 305 to 300. |
− | * Base Strength reduced from 20 to 19. |
+ | * '''Base Strength''' reduced from 20 to 19. |
− | * Strength |
+ | * '''Strength gain per level''' reduced from 1.6 to 1.5. |
− | * Intelligence |
+ | * '''Intelligence gain per level''' reduced from 2.8 to 2.6. |
;{{hi|Torturer}} |
;{{hi|Torturer}} |
||
− | * Base Agility reduced from 23 to 21. |
+ | * '''Base Agility''' reduced from 23 to 21. |
;{{hi|Wildsoul}} |
;{{hi|Wildsoul}} |
||
− | * Base Strength increased from 15 to 16. |
+ | * '''Base Strength''' increased from 15 to 16. |
* {{ui|Booboo}} |
* {{ui|Booboo}} |
||
** {{si|Booboo|Swipe}}: Physical Damage increased from 150 to 175. |
** {{si|Booboo|Swipe}}: Physical Damage increased from 150 to 175. |
||
=== New & Reworked Items === |
=== New & Reworked Items === |
||
− | + | ;{{ii|Frostfield Plate}} (New Item) |
|
− | * Component Buildup: {{ii|Acolyte's Staff}} (2600) + {{ii|Platemail}} (1400) + {{ii|Amulet of Exile}} (465) + Recipe (135) = |
+ | * Component Buildup: {{ii|Acolyte's Staff}} ({{gold|2600}}) + {{ii|Platemail}} ({{gold|1400}}) + {{ii|Amulet of Exile}} ({{gold|465}}) + Recipe ({{gold|135}}) = Total {{gold|4600}} |
* Grants 6 Strength, 6 Agility, 35 Intelligence,15 Armor |
* Grants 6 Strength, 6 Agility, 35 Intelligence,15 Armor |
||
* Passively applies -30% Attack Speed to enemies within 900 radius of the wielder. |
* Passively applies -30% Attack Speed to enemies within 900 radius of the wielder. |
||
Line 354: | Line 353: | ||
** Cooldown: 30 seconds |
** Cooldown: 30 seconds |
||
− | {{ii|Hypercrown}} (Reworked) |
+ | ;{{ii|Hypercrown}} (Reworked) |
* Tribute to HyperXewl. |
* Tribute to HyperXewl. |
||
* Now the spiritual successor of {{ii|Charged Hammer}} and shoots red lightning. |
* Now the spiritual successor of {{ii|Charged Hammer}} and shoots red lightning. |
||
− | * Component Buildup: Warpcleft (1800) + Alacrity Band (1200) + Voltstone (700) + Recipe (1000) = 4700 |
+ | * Component Buildup: {{ii|Warpcleft}} ({{gold|1800}}) + {{ii|Alacrity Band}} ({{gold|1200}}) + {{ii|Voltstone}} ({{gold|700}}) + Recipe ({{gold|1000}}) = Total {{gold|4700}} |
* Grants 80 Attack Speed. |
* Grants 80 Attack Speed. |
||
* Cast Chain Lightning every 3rd attack, dealing 150 Magic Damage to your attack target and 5 additional nearby enemies. |
* Cast Chain Lightning every 3rd attack, dealing 150 Magic Damage to your attack target and 5 additional nearby enemies. |
||
Line 368: | Line 367: | ||
** Cooldown: 35 seconds |
** Cooldown: 35 seconds |
||
− | + | ;{{ii|Ioyn Stone}} (New Item) |
|
− | * Cost: 200 |
+ | * Cost: {{gold|200}} |
* +60 Max Health |
* +60 Max Health |
||
* +45 Max Mana |
* +45 Max Mana |
||
− | * When in your inventory, right-click a Rune (or use this item targeting a Rune) to power the Stone with 3 charges based on the Rune. Does not consume the Rune |
+ | * When in your inventory, right-click a [[Runes|Rune]] (or use this item targeting a Rune) to power the Stone with 3 charges based on the Rune. Does not consume the Rune |
* The charges last up to 4 minutes |
* The charges last up to 4 minutes |
||
* When powered, target yourself or an ally to consume a charge and give them a short duration buff based on the Rune that is stored in the Stone. |
* When powered, target yourself or an ally to consume a charge and give them a short duration buff based on the Rune that is stored in the Stone. |
||
− | * Does not stack with other Ioyn Stones or Bottles. |
+ | * Does not stack with other Ioyn Stones or {{ii|Bottle|Bottles}}. |
− | {{ii|Plated Greaves}} (Reworked) |
+ | ;{{ii|Plated Greaves}} (Reworked) |
* Reverted to its version before Patch 4.5.4, and added a Guardian Ring to its recipe: |
* Reverted to its version before Patch 4.5.4, and added a Guardian Ring to its recipe: |
||
− | * Recipe: Marchers (500) + Shield of the Five (800) + Guardian Ring (175) = 1475 |
+ | * Recipe: {{ii|Marchers}} ({{gold|500}}) + {{ii|Shield of the Five}} ({{gold|800}}) + {{ii|Guardian Ring}} ({{gold|175}}) = Total {{gold|1475}} |
* Grants: 3 Strength, 3 Agility, 3 Intelligence, 65 Movement Speed, 7 Armor. |
* Grants: 3 Strength, 3 Agility, 3 Intelligence, 65 Movement Speed, 7 Armor. |
||
* Active: |
* Active: |
||
Line 390: | Line 389: | ||
=== Items === |
=== Items === |
||
;{{ii|Arcane Bomb}} |
;{{ii|Arcane Bomb}} |
||
− | * Recipe Cost reduced from 250 |
+ | * Recipe Cost reduced from {{gold|250}} to {{gold|210}}. |
− | ** Total Cost reduced from 1790 |
+ | ** Total Cost reduced from {{gold|1790}} to {{gold|1750}}. |
* Radius increased from 400 to 600. |
* Radius increased from 400 to 600. |
||
* Now deals 75 Magic Damage to heroes. |
* Now deals 75 Magic Damage to heroes. |
||
Line 400: | Line 399: | ||
;{{ii|Barbed Armor}} |
;{{ii|Barbed Armor}} |
||
* Certain gadgets will now be affected by Barbed Armor. |
* Certain gadgets will now be affected by Barbed Armor. |
||
− | ** This specifically reintroduces any interaction between Engineer's Steam Turret and Barbed Armor. |
+ | ** This specifically reintroduces any interaction between {{hi|Engineer}}'s {{si|Engineer|Steam Turret}} and Barbed Armor. |
;{{ii|Jade Spire}} |
;{{ii|Jade Spire}} |
||
− | * Recipe Cost reduced from 700 |
+ | * Recipe Cost reduced from {{gold|700}} to {{gold|600}}. |
− | ** Total Cost reduced from 2500 |
+ | ** Total Cost reduced from {{gold|2500}} to {{gold|2400}}. |
* Max Mana increased from 250 to 400. |
* Max Mana increased from 250 to 400. |
||
* Mana Regeneration increased from 100% to 150%. |
* Mana Regeneration increased from 100% to 150%. |
||
− | * Mid Wars only change: Cast Range bonus granted is 100 (instead of its default value). |
+ | * [[Mid Wars]] only change: Cast Range bonus granted is 100 (instead of its default value). |
;{{ii|Spellshards}} |
;{{ii|Spellshards}} |
||
Line 416: | Line 415: | ||
;{{ii|Spiked Bola}} |
;{{ii|Spiked Bola}} |
||
− | * New Component Buildup: {{ii|Dancing Blade}} (3200) + {{ii|Fortified Bracer}} (490) + Recipe (110) = |
+ | * New Component Buildup: {{ii|Dancing Blade}} ({{gold|3200}}) + {{ii|Fortified Bracer}} ({{gold|490}}) + Recipe ({{gold|110}}) = Total {{gold|3800}} |
* No longer grants 35 Attack Speed. |
* No longer grants 35 Attack Speed. |
||
* Now grants 12 Strength and 8 Intelligence. |
* Now grants 12 Strength and 8 Intelligence. |
||
Line 456: | Line 455: | ||
** Map: Forests of Caldavar |
** Map: Forests of Caldavar |
||
** Mode: Ranked Pick |
** Mode: Ranked Pick |
||
− | * Mid Wars |
+ | * [[Mid Wars]] |
** Hero Ban |
** Hero Ban |
||
** Single Draft |
** Single Draft |
||
Line 466: | Line 465: | ||
=== Forests of Caldavar === |
=== Forests of Caldavar === |
||
* Well location markers have been refactored to fix stuck bugs with regards to Homecoming Stone, as well as inconsistencies between Bottle refill locations for Legion and Hellbourne. |
* Well location markers have been refactored to fix stuck bugs with regards to Homecoming Stone, as well as inconsistencies between Bottle refill locations for Legion and Hellbourne. |
||
− | * Fixed some incorrect water map tiling on the stairway below Hell Kongor's location. |
+ | * Fixed some incorrect water map tiling on the stairway below {{ui|Hell Kongor}}'s location. |
* Fixed some incorrect ancient camp tiling when attempting to use a detailed map ping option at that location. |
* Fixed some incorrect ancient camp tiling when attempting to use a detailed map ping option at that location. |
||
Line 485: | Line 484: | ||
;{{hi|Valkyrie}} |
;{{hi|Valkyrie}} |
||
− | * {{hi|Azrael |
+ | * {{hi|Azrael Valkyrie}}'s {{si|Valkyrie|Courageous Leap}} landing now displays the correct texture. |
− | * Azrael Valkyrie's projectiles and abilities now play their proper sounds. |
+ | * {{hi|Azrael Valkyrie}}'s projectiles and abilities now play their proper sounds. |
[[Category:Patch Notes]] |
[[Category:Patch Notes]] |
Latest revision as of 15:00, 4 July 2019
Design[ | ]
(Old) User Interface[ | ]
- Players now have the option to switch back to the old User Interface by going to Options -> Interface -> Miscellaneous -> New Main Interface and unticking the checkbox (requires client restart to take effect).
- Players now have the option to switch back to the old Shop Interface by going to Options -> Interface -> Miscellaneous -> New Shop Interface and unticking the checkbox (requires client restart to take effect).
- Since these are options for the old interfaces, bugs and the removal of certain features may occur as a result of using these options.
- Always do a client restart if you change these settings, as it could make your user interface unusable if done in a real game.
- Users who use these options use them at their own risk. Bug reports regarding these features will most likely be rejected, as these features are not officially supported.
Matchmaking Rating (MMR)[ | ]
- MMR will now once again be displayed for each player on the hero pick screen (for both the Old and New User Interface).
- Rank icons and titles will still be displayed beside the MMR value.
- Note that the MMR system never actually went away, and only its mechanics were adjusted throughout the last few years after Champions of Newerth (CoN) started.
- Note that the MMR system is practically back to its legacy mechanics, and has been this way for 2 CoN Seasons.
Concede Vote Mechanics[ | ]
- Now requires 5 players to concede after the 15 minute mark (instead of 4 players).
- Now requires 4 players to concede after the 30 minute mark (instead of 3 players).
- The above points assume an ideal 5v5 scenario in the Forests of Caldavar map where no other player has been terminated. The proper behaviour will take place if at least 1 player is terminated on the team that calls the concede vote.
Forests of Caldavar[ | ]
- Two trees blocking a continuous side path from the bottom lane Tier 1 Legion Tower to the bottom lane Hellbourne Tier 2 Tower has been removed.
- Maintains consistency when comparing the side path from the top lane Tier 1 Hellbourne Tower to the top lane Tier 2 Legion Tower.
- The cliff ward spot closest to top lane Legion Tier 1 tower has been removed & replaced with trees.
- This addresses some of the ward vision inconsistencies between Legion top lane offlaners and Hellbourne bottom lane offlaners.
Runes[ | ]
- New Rune: Mystic Illusion Rune
- Replaces Illusion Rune.
- Illusion Rune has been renamed to Mystic Illusion Rune.
- In addition to the Illusion rune's current effects, now also applies Mystic for 45 seconds.
- Mystic grants 30% Reduced Cooldown and 30% Reduced Mana Costs.
Mid Wars[ | ]
- Zorgath & Transmutanstein's respawn times reduced from 6 minutes to 4 minutes.
- Hero respawn time reduced from (0.75 * Hero Level) to (0.7 * Hero Level).
Hero Reworks[ | ]
- Reverted to its pre-4.5.0 version:
- Strength: 20 + 1.8 per level
- Agility: 20 + 2 per level
- Intelligence: 27 + 2.5 per level (Primary)
- Movement Speed: 300
- Attack Range: 600
- Starting Attack Damage: 49-57
- Starting Armor: 3.92
- Ability 1: Debilitate
- Range: 600
- Mana Cost: 90/100/110/120
- Cooldown: 10 seconds
- Target an enemy to deal 80/140/200/260 Magic Damage and apply Debilitate for 4 seconds.
- Enemies under the effect of Debilitate take bonus 5/10/15/20% Damage from all sources.
- Ability 2: Invigorate
- Radius: 800
- Mana Cost: 65
- Cooldown: 8 seconds
- Activate to apply Invigorate to yourself and the closest ally hero within 800 radius for 5 seconds.
- Invigorate grants a 75/100/125/150 Health Heal and a 75/100/125/150 Attack Speed buff for the next 1/2/3/4 attacks.
- Ability 3: Persecution
- Range: 600
- Mana Cost: 90/100/110/120
- Cooldown: 12 seconds
- Target an enemy to deal 50 Magic Damage, apply a 0.5 Second Stun and Persecution to them for 6 Seconds.
- Every time an enemy is affected by Persecution is attacked by a player-controlled unit, the enemy receives 20/30/40/50 Magic Damage and a 0.25 second Stun.
- Debuff lasts for up to 2/3/4/5 attacks.
- Ability 4: Shared Fate
- Radius: 1000
- Mana Cost: 140/245/350
- Cooldown: 120/105/90 seconds
- Activate to apply Shared Fate to all units within radius around you for 4/6/8 Seconds. Enemies affected by Shared Fate receive a 40% Movement Speed Slow that lasts for 1/1.5/2 seconds and then tapers off slowly.
- Any of the Prophet's spells that land on a target also apply to all other valid nearby hero targets with Shared Fate. Prophet's attacks also propagate and deal 50% damage to all nearby enemy heroes with Shared Fate on them.
Renamed Heroes[ | ]
- Renamed from Mimix.
- Mimix simply sounds lame. Xemplar is a much cooler name!
- Special thanks to Sliferjam for voicing the Xemplar hero selection audio.
- Fractal Field
- Magic Damage increased from 100/140/180/220 to 100/145/190/235.
- Also applies to Xemplar's illusions.
- Magic Damage increased from 100/140/180/220 to 100/145/190/235.
- Wall of Mirrors
- Magic Damage increased from 25/50/75/100 to 30/60/90/120.
Heroes[ | ]
- Base Strength increased from 16 to 19.
- Strength gain per level reduced from 2 to 1.9.
- Ember Shard
- Mana Regeneration per second increased from 3/4/5/6/7% of Adrenaline's Max Mana to 4/5.25/6/6.75/7.5% of Adrenaline's Max Mana.
- Base Agility reduced from 30 to 25.
- Base Damage reduced from 47-57 to 44-52.
- Dimensional Link
- Bonus Attack Range while active reduced from 650/850/1050/1250 to 550/700/850/1000.
- Armordillo
- Max Damage Reduction increased from 16/24/32/40% to 18/27/36/45%.
- Damage taken threshold required to proc a Spine Burst damage reduced from 175 to 150.
- Regurgitate
- Magic Damage per second increased from 30/55/80/105 to 40/60/85/110.
- Corpse Conversion
- Attack Damage increased from 17/27/34/43-18/30/40/49 to 20/30/40/50.
- Max Health increased from 250/325/400/475 to 275/350/425/500.
- Movement Speed Slow per charge increased from 1/2/3/4% to 2/3/4/5%.
- Minions no longer become Immobilized or Disarmed for 0.5 seconds when spawned.
- Hell on Newerth
- Base Magic Damage increased from 200/250/300 to 250/300/350.
- Bombardment
- Magic Damage per wave increased from 20/30/40/50 to 25/35/45/55.
- Total Magic Damage increased from 80/120/160/200 to 100/140/180/220.
- Magic Damage per wave increased from 20/30/40/50 to 25/35/45/55.
- Firebomb
- Cooldown increased from 11 seconds to 12 seconds.
- Dragon's Path
- Magic Damage per dragon impact reduced from 30/55/75/100 to 25/50/70/95.
- Sunder's Vault
- Cooldown increased from 110/100/90 seconds to 120/110/100 seconds.
- Crippling Puncture
- Superior Magic Damage increased from 30/60/90/120 to 60/85/110/135.
- Movement Speed Slow and Disarm duration increased from 1.5/2.5/3.5/4.5 seconds to 2.1/2.9/3.7/4.5 seconds.
- Time Leap
- Magic Damage increased from 50/90/130/170 to 80/120/160/200.
- Healing Wave
- Max number of ally units affected reduced from 3/4/5/6 to 3/3/4/5.
- Unbreakable
- Health restored changed from [120/180/240/300 + 6/8/10/12% of the target's Max Health] to [130/180/230/280 + 4/6/8/10% of the target's Max Health].
- Magnetic Contraption
- Magic Damage increased from 100/160/220/280 to 120/170/225/280.
- Mana Cost increased from 70/80/90/100 to 85/90/95/100.
- Cooldown reduced from 4 seconds to 3.5 seconds.
- Opposite Charges
- Cooldown reduced from 20 seconds to 16 seconds.
- Fiery Barrage
- Physical Damage per 4 seconds rescaled from [4/8/12/16 + 25% of Draconis' Attack Damage] to [6/12/18/24 + 25% of Draconis' Attack Damage].
- Cataclysm
- Damage-over-Time Amplification increased from 10/20/30% to 15/25/35%.
- Steam Turret
- Now takes damage when attacking a unit affected by Barbed Armor's buff state (as mentioned in the Barbed Armor mechanical change in the items section of the patch notes).
- The amount of damage taken will be 1/12th of the Steam Turret's Health (instead of 1/3 of the Steam Turret's Health previously).
- Steam Turret's attacks now deal 10% less damage to enemies per 150 units away from Engineer (past 650 units away from Engineer), to a minimum of 40% damage dealt (i.e. 60% less damage).
- Now takes damage when attacking a unit affected by Barbed Armor's buff state (as mentioned in the Barbed Armor mechanical change in the items section of the patch notes).
- Tundra Blast
- Movement Speed Slow reduced from 30/35/40/45% to 25/30/35/40%.
- Chilling Presence
- Bonus Mana Regeneration per second for self reduced from 1 to 0.75.
- Glacial Downpour
- Magic Damage per impact reduced from 75/100/125 to 70/95/120.
- Max Channel Time reduced from 6 seconds to 5 seconds.
- Perch & Plunge
- Perch: Cooldown now restarts when landing on a tree.
- On average, using Perch at max range reduced the effective cooldown by ~1 second.
- Perch: Cooldown reduced from 3 seconds to 2.5 seconds.
- This is effectively a 0.5 second cooldown nerf to the ability.
- Perch: Cast Range reduced from 1200 to 1100.
- Plunge: Cast Range reduced from 800 to 700.
- Perch: Cooldown now restarts when landing on a tree.
- Life Leech
- Magic Damage reduced from 100/140/170/200 to 90/130/165/200.
- Transfusion
- Magic Damage reduced from 100/160/200/240 to 90/140/190/240.
- Strength gain per level reduced from 2.8 to 2.7.
- Base Intelligence reduced from 18 to 17.
- Taunt
- Armor granted to self reduced from 25 to 8/12/16/20.
- Mana Cost increased from 55/70/85/100 to 65/80/95/110.
- Cooldown increased from 12 seconds to 13 seconds.
- Whirling Blade
- Chance to proc per attack received reduced from 10% to 9%.
- Auto-proc threshold changed from the 8th attack received to the 9th attack received.
- Life Tap
- Bonus Attack Damage reduced from 60/80/100/120 to 40/60/80/100.
- Dark Lord's Presence
- True Damage per second reduced from 20/30/40/50 to 15/25/35/45.
- The Undying
- Superior Magic Damage per second reduced from 25/40/55 to 20/35/50.
- Berserk
- Attack Speed bonus increased from 40/80/120 to 80/120/160.
- Overcharged Shot
- Cooldown increased from 15/14/13/12 seconds to 17/16/15/14 seconds.
- Magic Damage dealt to the main target reduced from 75/150/225/300 to 70/140/210/280.
- Elemental Warp
- Staff of the Master effect only: Cast Range reduced from 1200 to 1000.
- Chrysalis
- Healing per second reduced from 15/35/55/75 to 15/30/40/50.
- Noxious Cloud
- Magic Damage per second reduced from 25/40/50/60 to 15/30/45/60.
- Heavenly Vault
- Illusive Dash and Wan Jin Slam can now be cast to cancel Vault early if used after initially landing on the target.
- Ballistic
- Physical Damage on subsequent targets hit increased from 10/20/30/40/50% to 20/30/40/50/60%.
- HEAT Round
- Detonation damage increased from [80/160/240 + 30/60/90% of Attack Damage] to [90/170/250 + 30/65/100% of Attack Damage].
- Mirage Strike
- Bonus Physical Damage dealt reduced from 60/80/100/120 to 50/70/90/110.
- Edge Counter
- Magic Damage reduced from 250/500/750 to 250/450/650.
- Nymphora's Zeal
- Projectile speed reduced from 1300 units per second to 1100 units per second.
- Range reduced from 950 to 900.
- Cooldown reduced from 16 seconds to 15 seconds.
- Magic Damage per impact reduced from 55/90/115/140 to 50/80/105/130.
- Stun duration reduced from 1.2/1.3/1.4/1.5 seconds to 1/1.1/1.2/1.3 seconds.
- Grace of the Nymph
- Total potential Mana restored reduced from 100/170/235/300 to 85/160/230/300.
- Teleport
- Cooldown increased from 90/75/60 seconds to 95/80/65 seconds.
- Kindled Fury
- Mana restored on-proc reduced from 10/16/22/28% to 8/12/16/20% of your missing Mana.
- Earthshatter
- Affected area changed from a circle around the Fulcrum to a conic tether between the Fulcrum and Parallax (just like before Patch 4.1.6).
- Draining Venom
- Damage increase and reduction reduced from 9/18/27/36% to 7/14/21/28%.
- Flight
- Duration increased from 7 seconds to 10 seconds.
- Cooldown reduced from 10 seconds to 10/9/8/7 seconds.
- Note that the cooldown still only begins after the Flight state duration expires.
- Base Agility increased from 18 to 20.
- Base Intelligence increased from 20 to 21.
- Puppeteer's Hold
- Mana Cost reduced from 115/140/165/190 to 110/130/150/170.
- Duration increased from 2.5/3/3.5/4 seconds to 2.5/3.15/3.85/4.4 seconds.
- Puppet Show
- Duration increased from 1.5/2/2.5/3 seconds to 2/2.5/3/3.5 seconds.
- Fervor
- Cast Speed reduced from 20/40/60/80 to 15/30/45/60.
- Attack Speed per charge reduced from 20/40/60/80 to 15/30/45/60.
- In addition to its current effects: Your attacks and abilities apply a charge of Burning for 3 seconds. Burning! can be applied to buildings.
- Burning deals 1/2/3/4 Magic Damage per second per charge.
- Illusions apply a charge of Burning! every 3 attacks.
- Might of the Herd
- Movement Speed bonus and Attack Damage gained from Movement Speed reduced from 4/6/8/10% Movement Speed to 2/4/6/8%.
- Storm Blades
- Magic Damage reduced from 50/75/100/125 to 50/70/90/110.
- Static Shock
- Number of autoattacks required to proc increased from 2 to 3.
- Power Overwhelming
- Movement Speed and bonus Superior Magic Damage gained per charge reduced from 0.5/1/1.5 to 0.4/0.8/1.2.
- Wish for Power
- Mana Cost increased from 70/80/90/100 to 80/90/100/110.
- Magic Damage dealt when an orb collides with an enemy hero reduced from 15/30/45/60 to 10/20/30/40.
- Avenging Leap
- Magic Damage reduced from 40/80/120/160 to 30/60/90/120.
- Desert's Curse
- Magic Damage increased from 50/100/150/200 to 70/120/170/220.
- Mirage
- Cooldown reduced from 130/120/110 seconds to 125/115/105 seconds.
- Vanish
- Fade time reduced from 1 second to 0.75 seconds.
- Death Lotus
- Magic Damage when shooting the blades out increased from 70/140/210/280 to 75/150/225/300.
- Tree Grapple
- Cooldown reduced from 19/15/11/7 seconds to 16/13/10/7 seconds.
- Relentless Salvo
- Cooldown for reapplying the Attack Speed buff to self reduced from 4.5/3.5/2.5/1.5 seconds to 4/3/2/1 seconds.
- Lance-A-Long
- Bonus Attack Range while active increased from 100 to 150.
- Heart Piercer
- Attack Range bonus increased from 50/100/150/200 to 100/150/200/250.
- Base Movement Speed reduced from 305 to 300.
- Base Strength reduced from 20 to 19.
- Strength gain per level reduced from 1.6 to 1.5.
- Intelligence gain per level reduced from 2.8 to 2.6.
- Base Agility reduced from 23 to 21.
New & Reworked Items[ | ]
- Frostfield Plate (New Item)
- Component Buildup: Acolyte's Staff (2600 ) + Platemail (1400 ) + Amulet of Exile (465 ) + Recipe (135 ) = Total 4600
- Grants 6 Strength, 6 Agility, 35 Intelligence,15 Armor
- Passively applies -30% Attack Speed to enemies within 900 radius of the wielder.
- Active: Releases an expanding ring of ice that deals 200 Magic Damage to enemies in radius and applies a -40% Movement Speed debuff to them for 4 seconds. Grants 800 day and night Clearvision around self on cast for 2 seconds.
- Radius: 750
- Mana Cost: 100
- Cooldown: 30 seconds
- Hypercrown (Reworked)
- Tribute to HyperXewl.
- Now the spiritual successor of Charged Hammer and shoots red lightning.
- Component Buildup: Warpcleft (1800 ) + Alacrity Band (1200 ) + Voltstone (700 ) + Recipe (1000 ) = Total 4700
- Grants 80 Attack Speed.
- Cast Chain Lightning every 3rd attack, dealing 150 Magic Damage to your attack target and 5 additional nearby enemies.
- Bounce radius is 600.
- This item's chance to trigger does not stack with Thunderclaw or itself.
- Active: Applies Charged Up to the target for 20 seconds.
- Charged Up: After every 4 attacks on the target, cast Electric Jolt in a 750 radius, 100 degree cone, dealing 200 Magic Damage to the attacker and 6 nearby enemies.
- Range: 600
- Mana Cost: 50
- Cooldown: 35 seconds
- Ioyn Stone (New Item)
- Cost: 200
- +60 Max Health
- +45 Max Mana
- When in your inventory, right-click a Rune (or use this item targeting a Rune) to power the Stone with 3 charges based on the Rune. Does not consume the Rune
- The charges last up to 4 minutes
- When powered, target yourself or an ally to consume a charge and give them a short duration buff based on the Rune that is stored in the Stone.
- Does not stack with other Ioyn Stones or Bottles.
- Plated Greaves (Reworked)
- Reverted to its version before Patch 4.5.4, and added a Guardian Ring to its recipe:
- Recipe: Marchers (500 ) + Shield of the Five (800 ) + Guardian Ring (175 ) = Total 1475
- Grants: 3 Strength, 3 Agility, 3 Intelligence, 65 Movement Speed, 7 Armor.
- Active:
- Activate to grant +3 Armor to allied heroes/structures and applies Plated to allied non-hero units in radius for 60 seconds. Armor bonus on heroes/structures and damage bonus on non-heroes are doubled for the first 10 seconds.
- Plated grants +20% Base Damage and 10 Deflection to creeps.
- Does not stack with Shield of the Five.
- Radius: 600
- Cooldown: 30 seconds
Items[ | ]
- Recipe Cost reduced from 250 to 210 .
- Total Cost reduced from 1790 to 1750 .
- Radius increased from 400 to 600.
- Now deals 75 Magic Damage to heroes.
- Magic Damage dealt to enemy non-player-controlled units increased from 100 to 150.
- Magic Damage dealt to enemy player-controlled non-hero units changed from 50% of the target's Max Health to 150 + 40% of the target's Max Health.
- Now also grants Clearvision in the target area for 2.5 seconds.
- Certain gadgets will now be affected by Barbed Armor.
- This specifically reintroduces any interaction between Engineer's Steam Turret and Barbed Armor.
- Recipe Cost reduced from 700 to 600 .
- Total Cost reduced from 2500 to 2400 .
- Max Mana increased from 250 to 400.
- Mana Regeneration increased from 100% to 150%.
- Mid Wars only change: Cast Range bonus granted is 100 (instead of its default value).
- Intelligence increased from 10 to 15.
- Mana Regeneration increased from 100% to 125%.
- Magic Armor Penetration increased from 60% to 65%.
- In addition to its current effects, now also grants +15% Spell Damage against non-hero units.
- New Component Buildup: Dancing Blade (3200 ) + Fortified Bracer (490 ) + Recipe (110 ) = Total 3800
- No longer grants 35 Attack Speed.
- Now grants 12 Strength and 8 Intelligence.
- Still grants 30 Agility.
- Disarm state can no longer be dispelled.
- Physical Damage dealt (from the active) reduced from 250 to 200.
- Cooldown reduced from 45 seconds to 16 seconds.
- Active state's Lifesteal reduced from 200% to 175%.
- Total Lifesteal from Symbol of Rage reduced from 225% to 200% while its state is active.
Lightbrand Item Branch Changes[ | ]
- No longer passively grants 20% Magic Lifesteal.
- Now has a new Searing Modifier: autoattacks apply a stacking 8 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
- No longer passively grants 28% Magic Lifesteal.
- Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
- No longer passively grants 28% Magic Lifesteal.
- Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
- No longer passively grants 36% Magic Lifesteal.
- Now has a new Searing Modifier: autoattacks apply a stacking 16 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
- In addition to its current benefits, now has a new Searing Modifier: autoattacks apply 35 Magic Damage per second for 3 seconds in a 200 radius around the target.
- Now has a new active: grants +50% Magic Lifesteal (+10% vs. non-hero units) for 8 seconds.
- Still has its passive Magic Lifesteal.
- Mana Cost: 100
- Cooldown: 60 seconds
Matchmaking Maps & Modes[ | ]
- Champions of Newerth (CoN)
- Map: Forests of Caldavar
- Mode: Ranked Pick
- Mid Wars
- Hero Ban
- Single Draft
Bug Fixes & Optimizations[ | ]
General[ | ]
- Players can now properly reissue a delivery command to their Automated Courier if they die and revive outside of their Ally Well before their Automated Courier reaches the Ally Well.
Forests of Caldavar[ | ]
- Well location markers have been refactored to fix stuck bugs with regards to Homecoming Stone, as well as inconsistencies between Bottle refill locations for Legion and Hellbourne.
- Fixed some incorrect water map tiling on the stairway below Hell Kongor's location.
- Fixed some incorrect ancient camp tiling when attempting to use a detailed map ping option at that location.
Heroes[ | ]
- Plunge will now proceed to cast properly when clicking out of its cast range.
- Doing so will choose the final destination as the farthest valid cast location on the line between Goldenveil and the attempted cast destination.
- The Undying now properly grants an assist when applied to an enemy unit.
- Damage and heal values for the interaction between Conflagrate & Primal Surge are now correct.
- Shiver no longer spawns from Tundra's illusions.
- Command Shiver subability cooldown now behaves correctly if Tundra dies after Shiver dies & Command Shiver is still on cooldown.
- File:Azrael Valkyrie.jpg Azrael Valkyrie's Courageous Leap landing now displays the correct texture.
- File:Azrael Valkyrie.jpg Azrael Valkyrie's projectiles and abilities now play their proper sounds.