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Champions of Newerth (CoN)[]

The new Champions of Newerth Season will last indefinitely until further notice.

  • This can change at any point Garena & Frostburn Studios deems appropriate.


All players will be reset to a base MMR of 1500 at the start of this Season (instead of starting off at a base MMR of 1250).

  • This MMR reset combats all of the smurfing and stat manipulation that took place in the past, and the MMR system will be considered much more stable since it now uses the Legacy MMR system after the placement match period.
  • Placement Matches will still have additional weight for determining your initial rank, but the weight from these Placement Matches is much lighter than prior Seasons.

User Interface[]

+ Shadowpicking will no longer function during the Hero Ban Voting Phase of Ranked Pick (to prevent any confusion or unintended behaviour after the Voting Phase ends).
+ The following changes were implemented from the MVP Mod (credits to EngineerT):

  • Added a close button to the MVP window (so it does not obstruct your view if you wish to control your hero for a short time after the game ends).
  • Added a disconnect button to the MVP Window (so you can disconnect from the game without having to navigate to the menu).


  • As a result of the changes for this Champions of Newerth Season, the Ladder button has been re-enabled (since MMR will now really be "permanent" and matters a lot more than before).
    • Disclaimer: the Ladder's displayed information may not be accurate & may need additional time to synchronize properly, or may need additional time & resources to fix the issue. There is no estimated time for a fix if this feature does not display the correct information.


+ HoN Live has also been re-enabled to allow players to watch other HoN games once again!

General[]

Well/Tarpit

  • Well's/Tarpit's attacks now deal 1.35x damage to enemy heroes.
  • Well's/Tarpit's attacks now have 25% Armor Penetration against enemy heroes.

Neutral Creeps[]

Aggro range increased from 225 to 275.

  • Applies to all neutral creeps except for those that are able to spawn in the Easy neutral camps.

Dragon Master.jpg Dragon Master

  • Max Health reduced from 1800 to 1600.

Dragon.jpg Dragon

  • Max Health increased from 900 to 1000.

Forests of Caldavar ("New") Map[]

The line of trees closest to the left & right sides of the map near each side lane's Tier 1 (outermost) Tower have been drastically shortened.

Heroes[]

Adrenaline.jpg Adrenaline

Adrenaline Death's Halo.jpg Death's Halo

  • Stun duration increased from 1.25 seconds to 1.6 seconds.
  • Number of Dread Stacks applied increased from 10/20/30 to 12/24/36.

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Amun-Ra.jpg Amun-Ra

Amun-Ra Path of Destruction.jpg Path of Destruction

  • Projectile travel time reduced from 0.7 seconds to 0.5 seconds.
    • The impact delay is untouched, but this is still considered a buff on the overall time it takes for the meteor to impact.
  • Health Cost reduced from 20% to 18% of Max Health.

Amun-Ra Ashes to Ashes.jpg Ashes to Ashes

  • Health Regeneration increased from 1/2/3/4 to 2/3/4/5.

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Andromeda.jpg Andromeda

Andromeda Dimensional Link.jpg Dimensional Link

  • Base Attack Damage bonus reduced from 12/18/24/30% to 10/14/18/22%.

Andromeda Void Rip.jpg Void Rip

  • Damage dealt by the illusion reduced from 75% to 25%.
  • Damage received by the illusion increased from 125% to 200%.

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Arachna.jpg Arachna

Arachna Spider Sting.jpg Spider Sting

  • Cast Range increased from 500 to 600.
  • Arachna Spider Sting.jpg Spiderlings now properly have a 600 range Night Vision.

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Artillery.jpg Artillery

Artillery LRM.jpg LRM

  • Base damage per missile increased from 9 to 10.
  • Bonus damage per shot fired without breaking channeling increased from 0.75% to 1.25%.

Artillery Homing Missile.jpg Homing Missile

  • Missile base speed increased from 100 to 250 units per second.
  • Missile acceleration increased from 150 to 300.
    • Note that the stun time is still based off the missile's distance travelled, so nothing has changed in terms of the stun time mathematics. This is ultimately a buff, as it allows the missile to hit an enemy faster.

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Blitz.jpg Blitz

Blitz Pilfering.jpg Pilfering

  • Now Reveals the target while active.

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Bushwack.jpg Bushwack

  • Turn Rate increased from 450 degrees per second to 720 degrees per second.

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Chronos.jpg Chronos

Chronos Chronofield.jpg Chronofield

  • Staff of the Master.jpg Staff of the Master effect only:
    • Cooldown is now reduced to 100 seconds (instead of being reduced to 75 seconds).

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Defiler.jpg Defiler

  • Base Movement Speed increased from 290 to 295.

Defiler Wave of Death.jpg Wave of Death

  • Cooldown changed from 9 seconds to 9.5/8.5/7.5/6.5 seconds.
  • Magic Damage reduced from 100/175/250/325 to 90/165/240/315.
  • Mana Cost reduced from 100/120/140/160 to 85/110/135/160.

Defiler Grave Silence.jpg Grave Silence

  • Duration reduced from 3/4/5/6 seconds to 2/2.5/3/3.5 seconds.
  • Mana Cost changed from 80/70/60/50 to 65.
  • Cooldown reduced from 15 seconds to 13 seconds.

Defiler Siphon Soul.jpg Siphon Soul (Reworked from Defiler Power in Death.jpg Power in Death)

Range: 650
Mana Cost: 80/100/120/140
Cooldown: 20 seconds
  • Target an enemy hero to latch onto a fragment of their soul for up to 5 seconds, dealing 20 Magic Damage per second and heals Defiler.jpg Defiler for 8 + 1/2/3/4% of the target's Max Health per second.
  • While active, the soul link also reduces the target's Movement Speed by 15% and increases Defiler.jpg Defiler's Movement Speed by 15%.
  • The soul link has a leash range of 800 units.

Defiler Unholy Expulsion.jpg Unholy Expulsion

  • Number of spirits changed from 6/12/18 to 8/15/22.

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Doctor Repulsor.jpg Doctor Repulsor

Doctor Repulsor Opposite Charges.jpg Opposite Charges

  • Ability can now be used on the closest enemy hero within its cast range from the caster via activation of the third ability of this hero as a subability (default hotkey "E").

Doctor Repulsor Ludicrous Speed.jpg Ludicrous Speed

  • Cooldown reduced from 0.4 seconds to 0.3 seconds.
  • Now grants Doctor Repulsor.jpg Doctor Repulsor 2/4/6 + 0/50/100% Mana Regeneration.

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Draconis.jpg Draconis

Draconis Cataclysm.jpg Cataclysm

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Ellonia.jpg Ellonia

Ellonia Flash Freeze.jpg Flash Freeze

  • Base Magic Damage increased from 40/60/80/100 to 55/80/105/130.

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Gauntlet.jpg Gauntlet

Gauntlet Gauntlet Blast.jpg Gauntlet Blast

  • Staff of the Master.jpg Staff of the Master effect only: active ability that attaches Gauntlet to his launched fist has been moved to a subability (default hotkey: "D").
    • Shares cooldown with his regular ultimate ability.
    • Gauntlet.jpg Gauntlet can still detach from the launched fist at any time using either his regular ultimate ability or the ultimate's sub-ability.
      • Side note: Gauntlet Grapple.jpg Grapple's extra ability button was removed as a result, but activating the hotkey for Gauntlet Enfeeble.jpg Enfeeble (default hotkey "E") will still have the exact same functionality.

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The Gladiator.jpg The Gladiator

The Gladiator Flagellation.jpg Flagellation

  • Now only adds 0.5x bonus damage when attacking ally units.

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Goldenveil.jpg Goldenveil

Goldenveil Perch.jpg Perch & Plunge

  • Goldenveil Plunge.jpg Plunge: delay before Goldenveil.jpg Goldenveil lands to apply the Magic Damage & Stun reduced from 1 second to 0.6 seconds.
  • Goldenveil Plunge.jpg Plunge: Stun duration reduced from 1.6/1.9/2.2/2.5 seconds to 1.4/1.6/1.8/2 seconds.

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Hellbringer.jpg Hellbringer

Hellbringer Evil Presence.jpg Evil Presence

  • Cooldown reduced from 15 seconds to 11 seconds.
  • Mana Cost increased from 50 to 65/80/95/110.
  • Targeting scheme changed from Target Unit to Target Position.
  • Movement Speed of the minion increased from 522 to 1600 when the ability is cast.
  • Enemy units affected by the minion explosion now also heal Hellbringer.jpg Hellbringer for 15/20/25/30% of Damage they receive for 5/6/7/8 seconds.
  • Negative Magic Armor duration increased from 5 seconds to 5/6/7/8 seconds.
    • Movement Speed Slow duration remains the same at 5 seconds.
    • Legacy Hellbringer Life Void.jpg Life Void has more or less been re-integrated on Hellbringer.jpg Hellbringer.

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Keeper of the Forest.jpg Keeper of the Forest

Keeper of the Forest Nature's Guidance.jpg Nature's Guidance

  • Keeper of the Forest Nature's Veil.jpg Camouflage state now has a 0.8 second linger time if the target farther than 400 units away from a tree.
  • While Keeper of the Forest Nature's Veil.jpg Camouflage is active, the next attack will apply a 0.5/0.8/1.1/1.4 second Root if the owner of Keeper of the Forest Nature's Veil.jpg Camouflage attacks out of stealth.

Keeper of the Forest Animate Forest.jpg Animate Forest

  • Max Keeper of the Forest Animate Forest.jpg Animated Tree spawn count changed from 1/2/3/4 to 4.
  • Max Health of Keeper of the Forest Animate Forest.jpg Animated Trees from this ability reduced from 550 to 250/350/450/550.
  • Attack Damage of Keeper of the Forest Animate Forest.jpg Animated Trees from this ability reduced from 28 to 16/20/24/28.
  • Cooldown reduced from 20 seconds to 17 seconds.

Keeper of the Forest Strength in Numbers.jpg Strength in Numbers

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Kinesis.jpg Kinesis

Kinesis Thoughtsteal.jpg Thoughtsteal

  • Now has a Mana Cost of 100/120/140/160.

Kinesis Telekinetic Control.jpg Telekinetic Control

  • No longer lifts player-controlled ally units if they have you flagged with NoHelp.

Kinesis Stasis Smash.jpg Stasis Smash

  • Unit affected by Kinesis Stasis Smash.jpg Stasis Smash no longer gains 20% Damage Reduction.
  • Stun duration and stasis duration (for the side targets) reduced from 2.5/3/3.5 seconds to 2/2.5/3 seconds.
  • Movement Speed Slow duration after Kinesis Stasis Smash.jpg Stasis Smash expires reduced from 2 seconds to 1.5 seconds.
  • Movement Speed Slow now applies to all enemies in the area after Kinesis Stasis Smash.jpg Stasis Smash expires, including the lifted units (as opposed to only being applied to non-lifted units in the area).

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Lodestone.jpg Lodestone

Lodestone Headsmash.jpg Headsmash

  • Ability can now be used on the closest enemy hero within its cast range from the caster via activation of the third ability of this hero as a subability (default hotkey "E").

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Nitro.jpg Nitro

Nitro Ballistic.jpg Ballistic

  • Base Mana Cost reduced from 9 to 6.
  • Now becomes disabled if Nitro.jpg Nitro or Mauser.jpg Mauser is Disarmed.
  • No longer becomes disabled if Nitro.jpg Nitro or Mauser.jpg Mauser is Silenced.

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Ophelia.jpg Ophelia

Ophelia Nature's Wrath.jpg Nature's Wrath

  • Mana Cost increased from 70 to 70/80/90/100.
  • State duration reduced from 8 seconds to 6 seconds.
  • Movement Speed Slow changed from 15/20/25/30% to 16/19/22/25%.
  • Damage Amplification changed from 15/20/25/30% to 16/19/22/25%.

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Parallax.jpg Parallax

Parallax Earthshatter.jpg Earthshatter

  • Staff of the Master.jpg Staff of the Master effect changes only:
    • Percentage of Magic Damage converted to Superior Magic Damage reduced from 50% to 40%.
    • Cooldown is now reduced to 55/45/35 seconds (instead of 35/30/25 seconds).

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Pestilence.jpg Pestilence

  • Agility Growth increased from 1.5 to 1.8 (per level).

Pestilence Gore.jpg Gore

  • Bonus Physical Damage when proccing increased from 20/40/60/80 to 40/60/80/100.

Pestilence Swarm.jpg Swarm

  • Armor reduction increased from 6/12/18 to 7/14/21.

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Prisoner 945.jpg Prisoner 945

Prisoner 945 Shackled.jpg Shackled

  • Ability can now be used on the closest enemy hero within its cast range from the caster via activation of the third ability of this hero as a subability (default hotkey "E").

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Rally.jpg Rally

Rally Battle Experience.jpg Battle Experience

  • Armor Penetration for damage dealt by Rally.jpg Rally changed from 20/40/60/80% to 25/40/55/70%.

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Ravenor.jpg Ravenor

Ravenor Static Shock.jpg Static Shock

  • Max number of side targets affected by Ravenor Static Shock.jpg Static Shock increased from 2 to 3.
    • Total max number of targets affected by Ravenor Static Shock.jpg Static Shock increased from 3 to 4.

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Riptide.jpg Riptide

Riptide Watery Grave.jpg Watery Grave

  • Cast Range increased from 500 to 600.
  • Magic Damage changed from 90/180/270/360 to 95/170/250/330.
  • Attack Speed Slow reduced from 50% to 20%.

Riptide Undertow.jpg Undertow

  • Cooldown changed from 14 seconds to 15/13/11/9 seconds.
  • Silence duration reduced from 2/2.5/3/3.5 seconds to 1.5/2/2.5/3 seconds.
  • Now deals 30/45/60/75 Magic Damage to enemies within radius upon impact.
  • Cast Range reduced from 900 to 800.
  • Riptide Undertow.jpg Undertow now ignores terrain, so Riptide.jpg Riptide will now travel to the destination in a straight line.

Riptide In My Element.jpg In My Element

  • Minimap detection threshold radius when checking for nearby enemy heroes while in water increased from 800 units to 2500 units.

Riptide Perfect Storm.jpg Perfect Storm

  • Bonus Damage granted to allies increased from 10/15/20% to 15/25/35% of Riptide.jpg Riptide's Agility.

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Sapphire.jpg Sapphire

Sapphire Unstable Shard.jpg Unstable Shard

  • Movement Speed Slow increased from 10/13/16/20% to 10/15/20/25%.
  • Area Magic Damage upon hitting the Sapphire Unstable Shard.jpg Unstable Shard increased from 110/115/120/125% to 115/120/125/130% of the Attacker's Attack Damage.

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Shadowblade.jpg Shadowblade

Shadowblade Essence Shift.jpg Essence Shift

  • Max Health reduction decreased from 7 to 3 per point of bonus Strength granted by Shadowblade Essence Shift.jpg Essence Shift (if Strength is Shadowblade.jpg Shadowblade's Primary Attribute).

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Swiftblade.jpg Swiftblade

Swiftblade Swift Slashes.jpg Swift Slashes

  • Now resets Swiftblade.jpg Swiftblade's attack cooldown upon being cast.

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Tremble.jpg Tremble

Tremble Dark Swarm.jpg Dark Swarm

  • Damage Reduction from enemies outside Tremble Dark Swarm.jpg Dark Swarm that damage Tremble.jpg Tremble changed from 35/40/45/50% to 30/40/50/60%.

Tremble Terrorform.jpg Terrorform

  • Tremble Terrorform.jpg Terror Mound cooldown reduced from 30 seconds to 25 seconds.
  • Tremble Terror Port.jpg Terror Port cooldown reduced from 50 seconds to 45 seconds.

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Xemplar.jpg Xemplar

Xemplar Echo Strikes.jpg Echo Strikes

  • Whenever one of Xemplar.jpg Xemplar's illusions dies within 900 radius of him, Xemplar.jpg Xemplar receives a bonus 5/10/15/20 Attack Speed for 6 seconds (max of 20/40/60/80 Attack Speed from this mechanic).

Items[]

Arcane Bomb.jpg Arcane Bomb

  • Bonus Magic Damage dealt to enemy player-controlled-non-hero units reduced from 40% of the target's Max Health to 30% of the target's Max Health.
    • Still deals the base 150 Magic Damage to enemy player-controlled-non-hero units.
  • Now has new Stock mechanics in the store:
    • Initial stock of 1.
    • Item is only purchaseable after the 6-minute mark.
    • Refreshes at a rate of 1 stock every 15 minutes.
    • Maximum of 1 stock available in the store at any given time.
  • True Damage mechanics dealt to enemy illusions changed.
  • Previously: Target enemy illusion receives 900 True Damage or 75% of their Max Health, whichever is higher.
  • After this patch:
    • Target enemy illusion receives 500 True Damage or 50% of their Max Health, whichever is higher.
    • Each enemy illusion affected spawns an invisible arcane shockwave of 600 radius that only affects other enemy illusions in the area, making them receive 200 True Damage or 15% of their Max Health, whichever is higher.
    • i.e. a Behemoth.jpg Behemoth Behemoth Shockwave.jpg Shockwave echo effect only for enemy illusions.

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Bloodborne Maul.jpg Bloodborne Maul

  • Max charges increased from 120 to 150.

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Daemonic Breastplate.jpg Daemonic Breastplate

  • Armor granted to self increased from 7 to 10.
  • Attack Speed to allies increased from 20 to 25.

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Frostfield Plate.jpg Frostfield Plate

  • Attack Speed Slow from the passive aura reduced from 30% to 20%.
  • Movement Speed Slow from the debuff increased from 40% to 50%.

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Frostwolf's Skull.jpg Frostwolf's Skull

  • Active effect's debuff: Attack Speed Slow changed from 20 to 50%.
    • Passive effect's debuff numbers remains the same as before.
    • Active effect still applies a 20% Movement Speed Slow.
    • The active effect's debuff now stacks with the passive effect's debuff.

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Hypercrown.jpg Hypercrown

  • Magic Damage dealt by the Chain Lightning procs increased from 150 to 175.
  • Max number of bounces increased from 5 to 10.

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Icon of the Goddess.jpg Icon of the Goddess

  • Health Regeneration per charge increased from 1 to 1.5.
  • Mana Regeneration per charge increased from 20% to 25%.
  • In addition to its current effects: every 5 charges will grant an additional 100 Health and 100 Mana.
  • Gift of the Goddess effect: Health Regeneration per second increased from 10 to 15.

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Logger's Hatchet.jpg Logger's Hatchet

  • Bonus Damage dealt to non-hero units when wielded by a Ranged Hero reduced from 15 to 12.

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Mock of Brilliance.jpg Mock of Brilliance

  • Magic Damage per second reduced from 60 to 50.

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Nullfire Blade.jpg Nullfire Blade

  • Recipe upgrades now also grant +2 Strength, +8 Agility, and +2 Intelligence.
  • Active effect: now removes buffs from enemies when the item is Level 2 (as opposed to Level 3).
  • Active effect: in addition to its other effects, can now target self (or double-activate) to remove debuffs from self when the item is Level 3.

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Shieldbreaker.jpg Shieldbreaker

  • Armor reduction increased from 3/5/7 to 4/6/8.

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Sol's Bulwark.jpg Sol's Bulwark

  • New buildup: Ringmail.jpg Ringmail (550 Gold.png) + Recipe (1000 Gold.png) = 1550 Gold.png
  • Armor granted to allies/removed from enemies reduced from 4 to 3.

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Soultrap.jpg Soultrap

  • Cast Range reduced from 800 to 700.
  • Recipe Cost increased from 485 Gold.png to 585 Gold.png.
    • Total Cost increased from 700 Gold.png to 800 Gold.png.

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Tome of Elements.jpg Tome of Elements

  • Stock mechanics changed for the store.
Previously:
  • Initial stock of 0.
  • Refreshes at a rate of 1 stock every 10 minutes.
  • Maximum of 3 stocks available in the store at any given time.
After this patch:
  • Initial stock of 1.
  • Item is only purchasable after the 15-minute mark.
  • Refreshes at a rate of 1 stock every 12 minutes.
  • Maximum of 2 stocks available in the store at any given time.

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Whispering Helm.jpg Whispering Helm

  • Cooldown increased from 300 seconds to 720 seconds.
  • The current cooldown of Whispering Helm is reduced by 50% when a unit dominated by Whispering Helm.jpg Whispering Helm dies.

Matchmaking Maps & Modes[]

Champions of Newerth (CoN)

  • Map: Forests of Caldavar ("New" for NAEU/International region, "Old" for SEA region)
  • Mode: Ranked Pick


Mid Wars

  • Hero Ban
  • Single Draft

Bug Fixes & Optimizations[]

Heroes[]

Blacksmith.jpg Blacksmith

  • Blacksmith Flaming Hammer.jpg Flaming Hammer no longer triggers Null Stone.jpg Null Stone if it is on cooldown before Blacksmith Flaming Hammer.jpg Flaming Hammer is cast & it comes off cooldown before the spawned projectile impacts the target with it on inventory.

Circe.jpg Circe

Shellshock.jpg Shellshock

Tundra.jpg Tundra

Items[]

General

  • Pinging items in an enemy's or ally's inventory in the bottom-right corner window will now properly display that item's modifier, if it has one (e.g. Bottle.jpg Bottle that contains a rune).
  • Ophelia's Pact.jpg Ophelia's Pact
    • Can no longer reap this item's benefits without paying Gold for it if your inventory & stash are full.
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