Heroes of Newerth Wiki
Advertisement

Back to Patch Notes.

Version 4.9.3 - 25 May 2021

HoNiversary[]

Heroes of Newerth celebrates its 11th anniversary with its players!

  • Note that the listed changes only apply for the NAEU/International Client & that the SEA Client will have their own events.


  • Earn prizes by logging in & playing HoN!
  • HoNiversary events will take place from May 25, 2021 to June 30, 2021.


+ More information can be found on our official forums and on our official landing page: https://www.heroesofnewerth.com/honiversary-2021/

New Content[]

New Loading Screens have been rotated into the game!

  • The new loading screen art will represent and celebrate the 11th HoNiversary of Newerth!
  • The loading screen art will be featuring some electrifying F.L.E.X. avatar art!


New Corrupted Disciple.jpg Corrupted Disciple Avatar: Loki (HD)

  • Mislead your foes with the god of tricksters himself! Now with brand new visual effects!


New Thunderbringer.jpg Thunderbringer Avatar: Thor (HD)

  • Strike down your foes with the new HD version of Thor - Son of Odin and God of Thunder! Now with new visual effects!


New Throwback Avatar: Throwback Riptide.jpg Riptide

  • Relive Riptide.jpg Riptide's earliest moments in Newerth with this throwback avatar!

Music[]

  • Main theme is now the original Heroes of Newerth soundtrack!
  • Lobby music has been changed to the legacy lobby soundtrack!

General Balance[]

  • Assist time threshold changed from 10 seconds to 12 seconds.
  • HoN Live has been disabled, as it is now considered a deprecated feature (i.e. does not work since a few years ago).

Ranked Pick[]

  • Max number of hero bans that can take place at the end of the banning phase increased from 6 to 8.
  • Max number of ban votes per player increased from 2 to 4.


+ These changes should allow for more hero diversity in Ranked Pick CoN games.

Staff of the Master & Master's Legacy Changes[]

Artesia.jpg Artesia

Artesia Essence Projection.jpg Essence Projection

  • Staff of the Master.jpg Staff of the Master effect change (to pre-existing):
    • Cooldown is now also reduced to 50 seconds.
    • While the Artesia Essence Projection.jpg Essence Projection is active: relocation ability's cooldown reduced to 2 seconds.


+ Credits to TemplarZ for the Staff of the Master.jpg Staff of the Master effect suggestion!

_______________________________________________

Blitz.jpg Blitz

Blitz Quicken.jpg Quicken

  • Staff of the Master.jpg Staff of the Master effect addition (new):
    • Whenever Blitz.jpg Blitz uses an ability, he also applies Blitz Quicken.jpg Quicken on self for 1 second (regular duration if Blitz Quicken.jpg Quicken is the ability that was cast).
    • Blitz.jpg Blitz's abilities no longer have a cast time.


+ Credits to MacroHard for the Staff of the Master.jpg Staff of the Master effect suggestion!

_______________________________________________

Devourer.jpg Devourer

Devourer Guttling Hook.jpg Guttling Hook

  • Staff of the Master.jpg Staff of the Master effect change (to pre-existing):
    • Cast Range increased from 1400/1500/1600/1700 to 1500/1600/1700/1800.
    • Cooldown reduced from 10 seconds to 9 seconds.

_______________________________________________

Fayde.jpg Fayde

Fayde Reflection.jpg Reflection

  • Staff of the Master.jpg Staff of the Master effect addition (new):
    • Fayde Reflection.jpg Reflection's first on-attack effects is preserved for 5 seconds if Fayde Reflection.jpg Reflection expires without applying the effect.
    • After using Fayde Reflection.jpg Reflection, the ability becomes Umbral Dance.
    • Umbral Dance has 3 charges. 1 charge of Umbral Dance is lost when the Fayde Reflection.jpg Reflection state expires.
    • Target an enemy to consume a charge and teleport to them through the shadows, applying Fayde Shadow Walk.jpg Shadow Walk to yourself for 1 second and applies 0.6x of the original DoT effect to the target (does not stack with the original DoT or itself).
    • Also refreshes the timer on Umbral Dance.
    • Range: 700


+ This Staff of the Master.jpg Staff of the Master effect allows Fayde.jpg Fayde more freedom in her ability usage sequence and timings, while simultaneously granting her unique defensive properties after unloading her burst damage on her main target.
+ Credits to Hubaris for the Staff of the Master.jpg Staff of the Master effect suggestion!

_______________________________________________

Kane.jpg Kane

Kane Face Off.jpg Face Off

  • Staff of the Master.jpg Staff of the Master effect changes (to pre-existing):
    • Kane.jpg Kane now also gains 50% Damage Reduction against damage sources other than the target.
    • Charges for the bonus Attack Damage effect are now stored retroactively.
    • However, the Attack Damage gained this way has been reduced from 8/12/16 to 4/6/8 per charge.
    • No longer grants an opponent bonus Attack Damage if they win the Kane Face Off.jpg Face Off.


+ Kane's Staff of the Master.jpg Staff of the Master now has an effect that is more one-sided in his favour.

_______________________________________________

King Klout.jpg King Klout

King Klout Goblin Toss.jpg Goblin Toss

  • Staff of the Master.jpg Staff of the Master effect addition (new):
    • Spawn rate per goblin reduced to 2 seconds.
    • New Goblins spawned can no longer be Blue Goblins.
    • Chance of spawning a Green Goblin increased from 25% to 50%.

King Klout Parade of Power.jpg Parade of Power


+ Credits to Psionic for the Staff of the Master.jpg Staff of the Master effect suggestion!

_______________________________________________

Slither.jpg Slither

Slither Poison Burst.jpg Poison Burst

  • Staff of the Master.jpg Staff of the Master effect change (to pre-existing):
    • Cooldown is now reduced to 50 seconds (from 100/80/60 seconds).

Forests of Caldavar (general)[]

  • Base Hero Kill Gold Bounty increased from 200 to 230.

Forests of Caldavar ("New")[]

  • Hero Kill Gold Bounty per killed hero's level increased from 5 to 10.
  • Base Hero Kill Experience Bounty linearly (non-cumulatively) increased by 15 for each level of the killed hero.


+ These changes (coupled with the general Hero Kill Bounty change to Forests of Caldavar) should allow solo heroes (particularly solo heroes that are in the middle lane) to have more impact on the game overall.

Kongor.jpg Kongor: while invulnerable at the start of the game, Kongor.jpg Kongor is also visually hidden.

  • A visual timer for Kongor.jpg Kongor now spawns when the game time initially reaches 0:00.

Heroes - Attack Range Adjustments[]

  • Aluna.jpg Aluna: Attack Range reduced from 600 to 550.
  • Arachna.jpg Arachna: Attack Range reduced from 575 to 550.
  • Artesia.jpg Artesia: Attack Range increased from 525 to 600.
  • Blitz.jpg Blitz: Attack Range increased from 450 to 500.
  • Bombardier.jpg Bombardier: Attack Range reduced from 550 to 500.
  • Bubbles.jpg Bubbles: Attack Range reduced from 550 to 525.
  • Circe.jpg Circe: Atack Range increased from 500 to 575.
  • Defiler.jpg Defiler: Attack Range reduced from 600 to 525.
  • Doctor Repulsor.jpg Doctor Repulsor: Attack Range reduced from 500 to 450.
  • Ellonia.jpg Ellonia: Attack Range reduced from 600 to 500.
  • Emerald Warden.jpg Emerald Warden: Attack Range reduced from 625 to 600.
  • Flint Beastwood.jpg Flint Beastwood: Attack Range reduced from 600 to 550.
  • Forsaken Archer.jpg Forsaken Archer: Attack Range reduced from 600 to 550.
  • Goldenveil.jpg Goldenveil: Attack Range reduced from 600 to 550.
  • Gravekeeper.jpg Gravekeeper: Attack Range reduced from 600 to 575.
  • Gunblade.jpg Gunblade: Attack Range reduced from 600 to 550.
  • Hellbringer.jpg Hellbringer: Attack Range reduced from 600 to 550.
  • Ichor.jpg Ichor: Attack Range reduced from 475 to 450.
  • Maliken.jpg Maliken Maliken Possession.jpg Possession Form: Attack Range reduced from 600 to 550.
  • Moira.jpg Moira: Attack Range reduced from 550 to 525.
  • Myrmidon.jpg Myrmidon: Attack Range reduced from 500 to 475.
  • Nitro.jpg Nitro: Attack Range reduced from 600 to 575.
  • Ophelia.jpg Ophelia: Attack Range reduced from 600 to 550.
  • Puppet Master.jpg Puppet Master: Attack Range reduced from 600 to 575.
  • Pyromancer.jpg Pyromancer: Attack Range reduced from 600 to 500.
  • Revenant.jpg Revenant: Attack Range reduced from 600 to 550.
  • Rhapsody.jpg Rhapsody: Attack Range reduced from 600 to 550.
  • Riftwalker.jpg Riftwalker: Attack Range reduced from 600 to 550.
  • Sapphire.jpg Sapphire: Attack Range reduced from 600 to 550.
  • Shadowblade.jpg Shadowblade Shadowblade Soul's Sight.jpg Soul's Sight Form: Attack Range reduced from 600 to 550.
  • Silhouette.jpg Silhouette: Attack Range reduced from 500 to 475.
  • Skrap.jpg Skrap: Attack Range reduced from 600 to 575.
  • Soul Reaper.jpg Soul Reaper: Attack Range reduced from 600 to 525.
  • Tempest.jpg Tempest: Attack Range reduced from 600 to 550.
  • Thunderbringer.jpg Thunderbringer: Attack Range increased from 350 to 450.
  • Torturer.jpg Torturer: Attack Range reduced from 600 to 550.
  • Valkyrie.jpg Valkyrie: Attack Range reduced from 600 to 550.
  • Vindicator.jpg Vindicator: Attack Range reduced from 600 to 550.
  • Voodoo Jester.jpg Voodoo Jester: Attack Range reduced from 600 to 575.
  • Wretched Hag.jpg Wretched Hag: Attack Range reduced from 550 to 525.


+ Attack Range has not been leveraged much as a measure of balance. In the past, 600 Attack Range has been a standardized attack range for most ranged heroes - if the hero did not have at least 600 Attack Range, they are considered suboptimal for lane performance.
+ To break away from this standardized Attack Range, many ranged heroes have had their Attack Range readjusted appropriately.
+ Attack Range reductions have many factors contributing to them, with some of the heavier factors being overloaded kits and having long range harass tools/already being good in the laning phase.
+ Generally speaking, 550 Attack Range is the new standard for most ranged carry heroes, while primary support heroes will generally have 600 Attack Range. There are some exceptions due to a hero's overall performance (and due to the factors mentioned above).

+ Overall, the changes to the Attack Ranges will enable more interactions in the laning phase and throughout the game (since ranged heroes generally have to get closer to creeps and enemy heroes to hit them).
+ The Cast Ranges of abilities and items can be adjusted in the future after seeing how the changes in this patch affect the meta. Furthermore, these changes are a small indirect buff to melee heroes in general.

Heroes - Movement Speed Adjustments[]

  • Artillery.jpg Artillery: Base Movement Speed reduced from 295 to 290.
  • Blood Hunter.jpg Blood Hunter: Base Movement Speed increased from 290 to 295.
  • Chronos.jpg Chronos: Base Movement Speed increased from 300 to 305.
  • Doctor Repulsor.jpg Doctor Repulsor: Base Movement Speed reduced from 295 to 285.
  • Drunken Master.jpg Drunken Master: Base Movement Speed increased from 295 to 300.
  • Glacius.jpg Glacius: Base Movement Speed reduced from 290 to 285.
  • Gravekeeper.jpg Gravekeeper: Base Movement Speed increased from 300 to 310.
  • Grinex.jpg Grinex: Base Movement Speed reduced from 310 to 300.
  • Kane.jpg Kane: Base Movement Speed increased from 300 to 305.
  • Kinesis.jpg Kinesis: Base Movement Speed increased from 290 to 300.
  • Lord Salforis.jpg Lord Salforis: Base Movement Speed increased from 300 to 305.
  • Moon Queen.jpg Moon Queen: Base Movement Speed reduced from 330 to 320.
  • Oogie.jpg Oogie: Base Movement Speed reduced from 300 to 290.
  • Plague Rider.jpg Plague Rider: Base Movement Speed reduced from 310 to 300.
  • Rampage.jpg Rampage: Base Movement Speed reduced from 300 to 295.
  • Ravenor.jpg Ravenor: Base Movement Speed increased from 300 to 310.
  • Soulstealer.jpg Soulstealer: Base Movement Speed increased from 305 to 310.
  • Tarot.jpg Tarot: Base Movement Speed reduced from 300 to 295.
  • Thunderbringer.jpg Thunderbringer: Base Movement Speed increased from 300 to 310.
  • Tundra.jpg Tundra: Base Movement Speed increased from 300 to 305.
  • Warchief.jpg Warchief: Base Movement Speed reduced from 305 to 295.
  • Zephyr.jpg Zephyr: Base Movement Speed reduced from 310 to 305.


+ In conjunction with Attack Range changes, leveraging base Movement Speed changes is another subtle change that will end up affecting the viability of certain underplayed heroes and toning down strong heroes for the long term.

Heroes[]

Adrenaline.jpg Adrenaline

Adrenaline Shard Blast.jpg Shard Blast

  • Base Magic Damage increased from 65/105/145/185 to 80/115/150/185.
  • Mana Cost reduced from 65/80/95/110 to 60/75/90/105.
  • Cast Range increased from 575/650/725/800 to 650/700/750/800.

Adrenaline Death's Halo.jpg Death's Halo

  • Bonus Strength per real hero caught increased from 3/4/5 to 4/5/6.
    • Still 2x the value for enemy heroes.


+ A few small buffs were made to address his low performance after the most recent set of nerfs.

_______________________________________________

Amun-Ra.jpg Amun-Ra

Amun-Ra Ignite.jpg Ignite

  • No longer has a cast time (i.e. no longer interrupts your current order).

_______________________________________________

Artesia.jpg Artesia

Artesia Essence Projection.jpg Essence Projection

  • Relocation active ability cooldown when the Artesia Essence Projection.jpg Essence Projection takes damage reduced from 5 seconds to 2 seconds.

_______________________________________________

Balphagore.jpg Balphagore

Balphagore Corpse Conversion.jpg Corpse Conversion

  • Now gains 3 charges whenever the ability is learned or leveled.

_______________________________________________

Berzerker.jpg Berzerker

Berzerker Strength Sap.jpg Strength Sap

  • Cooldown reduced from 20 seconds to 20/19/18/17 seconds.

_______________________________________________

Bushwack.jpg Bushwack

Bushwack Spiked Dart.jpg Spiked Dart

  • Bushwack Jungle Toxin.jpg Jungle Toxin charge application to targets other than the main target when proccing increased from 1/1/2/2 to 1/2/3/4 for enemy non-hero units.
    • Still applies 1/1/2/2 charges to enemy heroes (other than the main target) within the area.


+ This change ever so slightly helps Bushwack.jpg Bushwack with some of his farming problems (but only does so partially).

_______________________________________________

Circe.jpg Circe
  • Intelligence Growth increased from 2.4 to 2.5 (per level).

Circe Doppelganger.jpg Doppelganger

  • Mana Cost reduced from 60/70/80/90 to 55/65/75/85.

_______________________________________________

Chronos.jpg Chronos

Chronos Time Leap.jpg Time Leap

  • Mana Cost reduced from 120 to 80/90/100/110.
  • Cooldown changed from 13 seconds to 14/13/12/11 seconds.

_______________________________________________

Devourer.jpg Devourer
  • Starting Armor increased from 2 to 2.2.

Devourer Guttling Hook.jpg Guttling Hook

  • Physical Damage increased from 90/180/270/360 to 135/210/285/360.
  • Cooldown changed from 14 seconds to 15/14/13/12 seconds.
  • Mana Cost reduced from 110/120/130/140 to 100/110/120/130.

Devourer Cadaver Armor.jpg Cadaver Armor

  • Magic Armor increased from 1/2/3/4 to 2/3/4/5.


+ Devourer.jpg Devourer had few reasons to be picked over the other hook heroes (Gauntlet.jpg Gauntlet, Prisoner 945.jpg Prisoner 945), so his early game laning and roaming power received a large power spike.

_______________________________________________

Drunken Master.jpg Drunken Master

Drunken Master Magic Brew.jpg Drink

  • Critical Strike damage multiplier increased from 1.5x to 1.5/1.6/1.7/1.8x.

_______________________________________________

Empath.jpg Empath

Empath As One.jpg As One

_______________________________________________

Engineer.jpg Engineer

Engineer The Keg.jpg The Keg

  • Can no longer be double-activated to throw Engineer The Keg.jpg The Keg at your current position (this feature was not used in actual games & was a hindrance whenever it was accidentally used).

_______________________________________________

Fayde.jpg Fayde

  • Base Damage increased from 46-50 to 48-54.
  • Base Strength increased from 18 to 20.

Fayde Reflection.jpg Reflection

  • Movement Speed bonus increased from 10% to 20%.


+ These changes should make Fayde.jpg Fayde more resilient in the laning phase, as well as smoothen out Fayde Reflection.jpg Reflection's general usage.

_______________________________________________

Flint Beastwood.jpg Flint Beastwood

Flint Beastwood Dead Eye.jpg Dead Eye

  • Bonus Attack Range reduced from 85/165/245/325 to 75/150/225/300.


+ This change was done in conjunction with the general Attack Range readjustments so that Flint Beastwood.jpg Flint Beastwood's Attack Range bonus is not too polarizing.

_______________________________________________

Forsaken Archer.jpg Forsaken Archer

  • Strength Growth increased from 1.7 to 1.9 (per level).
  • Intelligence Growth increased from 1.8 to 2 (per level).

Forsaken Archer Call of the Damned.jpg Call of the Damned

  • Proc chance increased from 15% to 20%.

Forsaken Archer Piercing Arrows.jpg Piercing Arrows

  • Magic Damage per arrow increased from 75/125/175 to 85/135/185.

_______________________________________________

Gauntlet.jpg Gauntlet

Gauntlet Grapple.jpg Grapple

  • Cooldown reduced from 20 seconds to 16 seconds.

_______________________________________________

Gravekeeper.jpg Gravekeeper

Gravekeeper Defiling Touch.jpg Defiling Touch

  • Now starts off with 1 charge when the ability is leveled.
  • Now starts off with 1 charge whenever Gravekeeper.jpg Gravekeeper respawns.

_______________________________________________

Gunblade.jpg Gunblade

Gunblade Lethal Range.jpg Lethal Range

  • Can now toggle this ability to change your Attack Range to Melee.

_______________________________________________

Ichor.jpg Ichor

Ichor Life Leech.jpg Life Leech

  • Visual indicator on enemy targets have been improved to be more distinguishable (so that allies are more incentivized to hit that enemy to heal themselves).
  • Percentage of missing Health healed (when dealing non-DoT damage to the affected target) changed from 2% to 1.5/2/2.5/3%.
  • Magic Damage dealt changed from 90/130/165/200 to 100/150/170/190.

Ichor Transfusion.jpg Transfusion

  • Damage transfer from the ally unit reduced from 30/40/50/60% to 20%.
  • Cooldown changed from 26/22/18/14 seconds to 20/18/16/14 seconds.
  • Magic Damage changed from 90/140/190/240 to 100/150/200/240.

Ichor Saint's Blood.jpg Saint's Blood

  • Base Damage Reduction against Physical and Magic damage changed from 3/6/9/12% to 4/6/8/10%.
  • Bonus Damage Reduction per debuff reduced from 8/9/10/11% to 4/6/8/10%.
  • Max Damage Reduction from Ichor Saint's Blood.jpg Saint's Blood reduced from 25/35/45/55% to 20/30/40/50%.
    • Max Damage Reduction is now obtained by having 4 debuffs on Ichor (rather than 3/4/4/5 debuffs with efficiency loss on the final debuff).
  • When Ichor Bloodrush.jpg Bloodrush is learned, Ichor Saint's Blood.jpg Saint's Blood gains an active effect namely Ichor Saint's Blood.jpg Ichoric Blood.
  • Target another ally hero to apply Ichor Saint's Blood.jpg Ichoric Blood to them indefinitely, only expiring if they die or if Ichor Saint's Blood.jpg Ichoric Blood is transferred to another ally hero.
  • While within 1200 radius of Ichor.jpg Ichor, damage dealt by Ichor.jpg Ichor's auto-attacks and non-ultimate abilities to enemy heroes heal the ally with Ichor Saint's Blood.jpg Ichoric Blood for 10/15/20 Health.
    • This effect is based on the level of Ichor Bloodrush.jpg Bloodrush.
    • Range: 800
    • Cooldown: 1 second

Ability 4: Ichor Bloodrush.jpg Bloodrush (Reworked)

Radius: 600
Mana Cost: 120/160/200
Cooldown: 100/80/60 seconds
  • Activate to create an aura of blood around yourself for 7 seconds.
  • While the aura is active, Allies within the area gain 20 Attack Speed, plus an additional 10/15/20 Attack Speed per Ally Hero in radius.
  • Enemies within the area also receive 30/35/40 True Damage every second.
  • Whenever Ichor Bloodrush.jpg Bloodrush deals damage to an enemy hero, it heals Ichor and ally heroes affected by Ichor Saint's Blood.jpg Ichoric Blood or Ichor Transfusion.jpg Transfusion within 1200 radius for 20/30/40 + 1/1.5/2% of Ichor.jpg Ichor's Max Health.
    • This effect can be amplified further by 0.5x for each enemy hero hit after the first (max of +1.0x).
    • Other ally heroes within the radius of Ichor Bloodrush.jpg Bloodrush that are not affected by Ichor Saint's Blood.jpg Ichoric Blood or Ichor Transfusion.jpg Transfusion get healed for 0.5x this amount.


+ Most heroes in the game have one-time burst heals, and most heals do not scale as the game progresses. The existing spammable sustained heals (Soul Reaper.jpg Soul Reaper, Demented Shaman.jpg Demented Shaman) heal for a small amount of static Health.
+ The aim of the Ichor.jpg Ichor rework is to transition him away from granting allies a large amount of Damage Reduction (that is Monarch.jpg Monarch's role) and to transition him to having sustained, scalable healing in teamfights that scales as the game progresses.
+ This playstyle makes Ichor.jpg Ichor a proactive support hero with high durability that is encouraged to rush into the front lines of a teamfight, damaging as many enemy heroes as possible to sustain his team's Health.
+ His new Ichor Bloodrush.jpg Bloodrush ability also encourages his team to have at least 1 other frontline hero to take advantage of the healing around Ichor.jpg Ichor.
+ Ichor Transfusion.jpg Transfusion still serves as a powerful mobility tool, as well as a constant debuff transfer tool for protecting allies.

_______________________________________________

King Klout.jpg King Klout

King Klout Goblin Toss.jpg Goblin Toss

  • Red minion: base Magic Damage increased from 30/40/50/60 to 70/90/110/130 (same as Blue minion), Magic Damage over time reduced from 55/70/85/100 to 15/20/25/30.
    • Total damage taken over time remains unchanged.
    • Green's minion also inherits Red minion's effects.


+ This adjustment was made to accommodate King Klout.jpg King Klout's new Staff of the Master.jpg Staff of the Master effect with King Klout Goblin Toss.jpg Goblin Toss.

_______________________________________________

Lodestone.jpg Lodestone

Lodestone Lodestone Plates.jpg Lodestone Plates

  • Damage Reduction against a damage source with 150 or more Damage increased from 35% to 40%.

_______________________________________________

Martyr.jpg Martyr

Martyr Guardian Angel.jpg Guardian Angel

  • Non-lethal Superior-Magic Damage to allies has been changed to Health Loss based on Magic Armor.
    • This results in no functional change, other than getting the calculations to be correct if there are other damage mitigation/amplification sources on the target.
  • Health Loss can now only reduce the target's Health to a minimum of 7% of their max HP.

_______________________________________________

Monarch.jpg Monarch

Monarch Chrysalis.jpg Chrysalis

  • Damage Reduction increased from 25/35/45/55% to 30/40/50/60%.


+ A small change to further differentiate Monarch.jpg Monarch from Ichor.jpg Ichor. Monarch.jpg Monarch's Monarch Chrysalis.jpg Chrysalis is one of the most powerful damage mitigation tools for a single ally hero in the game.

_______________________________________________

Parallax.jpg Parallax

  • Attack action time reduced from 0.45 seconds to 0.35 seconds.

_______________________________________________

Parasite.jpg Parasite

Parasite Infest.jpg Infest

  • Minimum cooldown increased from 5 seconds to 7 seconds.

_______________________________________________

Pearl.jpg Pearl

Pearl Asphyxiate.jpg Asphyxiate

  • Magic Damage on second impact increased from 80/130/150/170 to 80/140/160/180.

Pearl Whirlbubble.jpg Whirlbubble

  • Magic Damage increased from 90/150/195/240 to 90/160/210/260.

Pearl Soothing Presence.jpg Soothing Presence (Reworked)

  • Radius: 600
  • Mana Cost: 70/80/90/100
  • Cooldown: 20 seconds
Passively grants 0.8/1.2/1.6/2 Health Regeneration per second to nearby ally heroes for each nearby allied hero.
  • Passive effect is disabled while the ability is on cooldown.
Activate to immediately heal all nearby allies for 100/150/200/250 Health, but lose the passive Health Regeneration aura effect for the cooldown.

Pearl Bubble Pop.jpg Bubble Pop (Sub-ability of Pearl Soothing Presence.jpg Soothing Presence)

  • Range: 600
  • Mana Cost: 50
  • Cooldown: 35/30/25/20 seconds
Target a location to travel there by using bubble momentum.
  • Pearl.jpg Pearl takes 0.75 seconds to reach target destination.
  • Default hotkey of this ability: "D".


+ Pearl.jpg Pearl gets her old Pearl Soothing Presence.jpg Soothing Presence ability back, while still getting a leap to initiate/escape as a support hero (although on a much longer cooldown, with no bonus effects).
+ The separation of the healing effect from the leap effect is necessary for Pearl.jpg Pearl to maintain her defensive role, while still having enough offense to pose a threat to enemy teams with her Pearl Bubble Pop.jpg Bubble Pop to Pearl Preservation.jpg Preservation initiation combo.
+ Yes, Pearl.jpg Pearl will be viable in Mid Wars again with these changes.

_______________________________________________

Prophet.jpg Prophet

Prophet Raven Form.jpg Invigorate

  • Casting target scheme changed from self position to target entity.
    • Can still only target ally heroes.
  • Targeting an ally will still apply the heal on yourself.
    • Now has a Cast Range of 800.
    • Can still be double-activated to cast the heal on yourself, propagating the heal effect to the closest ally hero within 800 radius.


+ This change was made to make Prophet.jpg Prophet viable for higher level play, while still keeping the overall smoothness of his ability usage flow if he does not wish to target a specific ally hero.

_______________________________________________

Rampage.jpg Rampage

Rampage Stampede.jpg Stampede

  • Movement Speed bonus linger duration reduced from 1 second to 0.5 seconds.

Rampage Horned Strike.jpg Horned Strike

  • Cooldown increased from 6.5 seconds to 7 seconds.

_______________________________________________

Riptide.jpg Riptide

Riptide In My Element.jpg In My Element

  • No longer hides Riptide.jpg Riptide on the minimap to his enemies.

Riptide Perfect Storm.jpg Perfect Storm

  • While Riptide Perfect Storm.jpg Perfect Storm is active, Riptide.jpg Riptide is now hidden on the minimap to enemies as long as there are no visible enemy heroes within 2000 radius.

_______________________________________________

Shadowblade.jpg Shadowblade

  • All Attributes Growth (Strength, Agility and Intelligence) increased from 2 to 2.5 (per level).

_______________________________________________

Slither.jpg Slither

Slither Poison Spray.jpg Poison Spray

  • Initial Magic Damage increased from 70/80/90/100 to 75/90/105/120.
  • Magic Damage per tick increased from 15/25/40/50 to 15/30/45/60.

Slither Poison Burst.jpg Poison Burst

  • Cooldown reduced from 140/120/100 seconds to 110/90/70 seconds.

_______________________________________________

Soulstealer.jpg Soulstealer

Soulstealer Soulsteal.jpg Soulsteal

  • Soul loss on death reduced from 50% to 40% of your current number of Souls.

_______________________________________________

Thunderbringer.jpg Thunderbringer

  • Attack action time reduced from 0.5 seconds to 0.4 seconds.

Thunderbringer Chain Lightning.jpg Chain Lightning

  • Cooldown reduced from 2 seconds to 1.5 seconds.

Thunderbringer Blast of Lightning.jpg Blast of Lightning

  • Cast Range increased from 700 to 725/750/775/800.
  • Magic Damage increased from 100/175/250/325 to 125/200/275/350.
  • Stun duration increased from 0.1 seconds to 0.1/0.2/0.3/0.4 seconds.
  • Clearvision and True Sight duration increased from 4.5 seconds to 5 seconds.

Thunderbringer Lightning Storm.jpg Lightning Storm

  • Clearvision and True Sight duration increased from 4.5 seconds to 5 seconds.


+ Thunderbringer.jpg Thunderbringer has not seen high level play because of having little utility in his kit.
+ He is designed to be a simple hero by design and should remain that way, so some general buffs (coupled with the general Attack Range changes to the hero pool) should make him viable in some team compositions at high level play.

_______________________________________________

Tremble.jpg Tremble

Tremble Terrorform.jpg Terrorform

  • Tremble Terrorform.jpg Terror Mound: Cast Range changed from Global to 600/2000/5000/Global.
  • Tremble Hive Mind.jpg Boris: number of hits to die reduced from 3 to 2.


+ This change was meant to prevent players from globally destroying trees without putting themselves at risk at the start of the game. It only affects high level play for the most part.

_______________________________________________

Tundra.jpg Tundra

  • Strength gain per level increased from 2.5 to 2.7.

Tundra Avalanche.jpg Avalanche

  • Cast action time reduced from 0.5 seconds to 0.35 seconds.
  • Mana cost reduced from 150/175/200 to 130/160/190.

_______________________________________________

Voodoo Jester.jpg Voodoo Jester

Voodoo Jester Mojo.jpg Mojo

  • Now applies its 0.5x of its effect to other affected units within 500 radius of the target.

Items[]

New Item: Blood Ruby.jpg Blood Ruby

  • Cost: 550 Gold
  • Passively grants +150 Max Health.
    • Found in the Relics shop.


+ Blood Ruby.jpg Blood Ruby acts as a buildup item for other items in the game that have Max Health bonuses.

New Item: Ether Jewel.jpg Ether Jewel

  • Cost: 450 Gold
  • Passively grants +120 Max Mana.
    • Found in the Relics shop.


+ Ether Jewel.jpg Ether Jewel acts as a buildup item for other items in the game that have Max Mana bonuses.

New Item: Nihil Crystal.jpg Nihil Crystal - Cost: 200 Gold

  • Passive effect: grants 0.5 Mana Regeneration per second.
  • While off cooldown: upon taking an instance of an attempted 60+ non-DoT Spell Damage, regenerates 40 Health and 20 Mana over 10 seconds and places the item on cooldown.
Cooldown: 30 seconds
  • Found in the Relics shop.


+ Nihil Crystal.jpg Nihil Crystal is another option for Health and Mana sustain against Spell Damage while in lane. It will be a semi-reliable source of sustain for heroes in the suicide lane.

New Item: Adeve's Cloak.jpg Adeve's Cloak

  • Components: Blood Ruby.jpg Blood Ruby (550 Gold.png) + Ether Jewel.jpg Ether Jewel (450 Gold.png) + Nihil Crystal.jpg Nihil Crystal (200 Gold.png) + Recipe (1100 Gold.png) = 2300 Gold.png Total
    • Can be upgraded 1 time, for a max item level of 2.
    • Total cost is therefore 2300 Gold.png/3400 Gold.png.
  • Passive stat bonuses: +180/270 Max Health, +140/180 Max Mana, +0.65/0.8 Mana Regeneration
    • The passsive Mana Regeneration bonus does not stack with itself or Nihil Crystal.jpg Nihil Crystal.
  • Passive effect: while off cooldown, taking damage from player-controlled enemy sources starts a 3 second timer on the item and starts accumulating damage. The timer is refreshed each time you take damage from player-controlled enemy sources.
  • If the accumulated post-mitigation damage exceeds 20% of your Max Health or 300 (whichever is higher) while the timer is active, the item is placed on cooldown and Adeve's Protection is applied for 3 seconds.

Adeve's Protection applies:

  • 15/25 Health Regeneration per second
  • 10/20 Mana Regeneration per second
  • Increase your Debuff and Stun Reduction by 15/40%.
  • Reduces incoming Damage by 15/40%.
  • Reduces your Damage Output by 85/60%.
Cooldown: 80 seconds
  • Found under the Protective category in the shop.


+ Burst damage has been an incredibly potent highlight of HoN's lifetime, to the point where not much can be done against it (i.e. the burst damage cannot be humanly reacted to).
+ This item serves to mitigate the damage incurred from a surprise blink-initiation without needing to react to it so that your character has a more likely chance to respond if they are caught off guard.
+ It is important to note that this item is not meant to be a hard counter against opponents with amazing initiation (it is still very possible the wielder can still die even with these effects) - it is just another tool for heroes who benefit greatly from using their spells in a teamfight to have a chance to use those spells instead of simply dying from burst damage.
+ This item provides no offensive bonuses and costs a decent amount of Gold for its benefits. It is intended to be a niche item for certain heroes in specific game scenarios, and is generally disincentivized for certain core heroes and carry heroes.

New Item: Faux Bow.jpg Faux Bow

  • Components: Alacrity Band.jpg Alacrity Band (1200 Gold.png) + Soulscream Ring.jpg Soulscream Ring (440 Gold.png) + Fleetfeet.jpg Fleetfeet (450 Gold.png) + Recipe (910 Gold.png) = 3000 Gold.png Total
  • Grants: 30 Attack Speed, 8 Strength, 14 Agility, 8 Intelligence
  • Found under the Combative category in the shop.
  • Range: 700
  • Cooldown: 20 seconds
  • Active: Target an enemy hero within cast range to gain 70 bonus Attack Speed, infinite attack range and a 50% chance to gain True Strike against the target for up to 6 seconds or 4 attacks. Only grants infinite attack range on ranged heroes.
    • Note that this behaviour will not allow your hero to attack another target that is currently outside of your regular attack range due to existing coding limitations. Your hero will not attempt to attack if you try to do this.


+ Faux Bow.jpg Faux Bow allows heroes to have a method of finishing off fleeing targets that escape their Attack Range, while offering a mid-cost pickup option for ranged heroes that grants a decent amount of survivability.

_______________________________________________

Items with Buildup Changes

Arcane Bomb.jpg Arcane Bomb

  • New component buildup: Blood Ruby.jpg Blood Ruby (550 Gold.png) + Ether Jewel.jpg Ether Jewel (450 Gold.png) + Recipe (900 Gold.png) = 1900 Gold.png Total
    • Total cost was increased from 1650 Gold.png.
  • No longer grants 4 Strength, 4 Agility and 14 Intelligence.
  • Now passively grants 150 Max Health and 180 Mana.


+ Arcane Bomb.jpg Arcane Bomb now gives about twice as much Max Health compared to before, while being slightly easier to build up and being able to take advantage of some changes earlier.
+ The item is quite prevalent in the meta, so the total cost has been increased to account for all factors.
+ These changes are both a buff and a nerf.

Brutalizer.jpg Brutalizer

  • New component buildup: Slayer.jpg Slayer (2200 Gold.png) + Mighty Blade.jpg Mighty Blade (1000 Gold.png) + Recipe (200 Gold.png) = 3400 Gold.png Total
    • Total cost was reduced from 3450 Gold.png.
  • Passive Strength bonus increased from 8 to 12.
  • Physical Damage on proc increased from 35 to 70.
  • Stun duration on proc increased from 1.4 seconds to 1.5 seconds.


+ Brutalizer.jpg Brutalizer had little reason to be bought, so some proper adjustments were made to make it a more commonly viable option for heroes to use.

Codex.jpg Codex

  • New component buildup: Neophyte's Book.jpg Neophyte's Book (1000 Gold.png) + Major Totem.jpg Major Totem (540 Gold.png) + Recipe (1000 Gold.png) = 2540 Gold.png Total
  • No longer grants bonus Attack Damage.
  • Now grants 6/7/8/9/10 Strength, 4/5/6/7/8 Agility and 16/18/20/22/24 Intelligence.
  • Magic Damage dealt by the active part of the item changed from 400/500/600/700/800 to 350/450/600/750/900.
  • Cast Range changed from 600/700/800/900/1000 to 600/675/750/825/900.
  • Cooldown changed from 40/36/32/28/24 seconds to 30/28/26/24/22 seconds.
  • Mana Cost changed from 180/160/140/120/100 to 120/135/150/165/180.
  • Visual effects for the lightning now change with level!
    • The colour order is white/green/blue/purple/red for levels 1/2/3/4/5 of the item.
    • Credits to Whyzozerious for the visual effect improvements!


+ Codex.jpg Codex was always known as a non-viable item because of its lack of relevant bonuses while building it, as well as its high cost for what it grants.
+ Making the item more accessible early on at a reduced price cost while increasing its rewards as you level it should make this a more viable item pickup in actual games.

Puzzlebox.jpg Puzzlebox

  • New component buildup: Blood Ruby.jpg Blood Ruby (550 Gold.png) + Ether Jewel.jpg Ether Jewel (450 Gold.png) + Ether Jewel.jpg Ether Jewel (450 Gold.png) + Recipe (1050) = 2500 Gold.png Total
  • Total cost per level of Puzzlebox.jpg Puzzlebox changed from 2975 Gold.png/4000 Gold.png/5025 Gold.png to 2500 Gold.png/3550 Gold.png/4600 Gold.png.
  • No longer grants 11/13/15 Strength and 18/22/26 Intelligence.
  • Now grants 200/250/300 Max Health, 250/300/350 Max Mana, and 4/7/10 Attack Damage.


+ In today's meta, Puzzlebox.jpg Puzzlebox takes a little too long to build up. These buildup changes should buff the item so that it sees play more often.

_______________________________________________

Lightbrand.jpg Lightbrand Line of Items

Lightbrand.jpg Lightbrand

  • Searing Damage-over-Time (DoT) effect increased from 8 to 9 Magic Damage per second per charge.
  • Max charges for Searing reduced from 3 to 2.
    • This reduces the overall Searing Damage by ~25%.

Frozen Light.jpg Frozen Light

  • Searing Damage-over-Time (DoT) effect increased from 12 to 13 Magic Damage per second per charge.
  • Max charges for Searing reduced from 3 to 2.
    • This reduces the overall Searing Damage by ~25%.

Searing Light.jpg Searing Light

  • Searing Damage-over-Time (DoT) effect increased from 12 to 13 Magic Damage per second per charge.
  • Max charges for Searing reduced from 3 to 2.
    • This reduces the overall Searing Damage by ~25%.

Dawnbringer.jpg Dawnbringer

  • Searing Damage-over-Time (DoT) effect reduced from 18 to 15 Magic Damage per second per charge.
  • Max charges for Searing reduced from 3 to 2.
    • This reduces the overall Searing Damage by ~45%.
  • Movement Speed Slow reduced from 40%/20% to 30%/15% if its wielder is Melee/Ranged, respectively.


+ Dawnbringer.jpg Dawnbringer was just a tad too effective despite its high cost. Its passive on-attack effects were toned down closer to the level of the Tier 2 brands.
+ Lightbrand.jpg Lightbrand items in general were too efficient for what they are doing, so their Searing damage numbers were readjusted.

_______________________________________________

Alchemist's Bones.jpg Alchemist's Bones

  • Gold Bounty from killing a creep with its active effect increased from 165 Gold to 190 Gold.
  • Experience Bounty multiplier from killing a creep with its active effect increased from 1.75x to 2x.

Beastheart.jpg Beastheart

  • Max Health bonus increased from 215 to 230.

Doom Bringer.jpg Doom Bringer

  • Base Attack Damage bonus increased from 250 to 300.
  • Max charges reduced from 25 to 20.


+ This makes the item more of a viable pickup for comebacks, if they are attempted in specific scenarios.

Dreamcatcher.jpg Dreamcatcher

  • While not at max charges, passively gains 1 charge every 3 minutes.

Ghost Marchers.jpg Ghost Marchers

  • Ranged heroes now only receive a 15% Movement Speed bonus from the active state (instead of 20%).

Golden Apple.jpg Golden Apple

  • No longer passively grants Mana Regeneration.
  • Instead, now passively grants +2 Attack Damage.

Jade Spire.jpg Jade Spire

  • Bonus Cast Range reduced from 250 to 150.
  • Recipe Cost reduced from 600 Gold to 300 Gold.
    • Total Cost reduced from 2400 Gold to 2100 Gold.
  • No longer has item drop or pickup restrictions (though its cast range bonuses still do not stack).
  • No longer has a different version of the item in Mid Wars.


+ Cast Ranges are integral to relative hero balance, and modifying this value too much makes some heroes more polarizing than others if they obtain this item.
+ The Cast Range bonus is still large enough to make a difference, but it will be nowhere nearly as frustrating to deal with against certain heroes, while still providing a reasonably potent cast range increase to make a difference.

Kuldra's Sheepstick.jpg Kuldra's Sheepstick

  • Cast Range reduced from 650 to 600.

Lunar Tear.jpg Lunar Tear

  • Passive Health Regeneration bonus increased from 0.4 to 0.5.
  • Cost reduced from 80 Gold to 75 Gold.

Runed Cleaver.jpg Runed Cleaver

  • Cleave Damage increased from 50% to 60%.

Sustainer.jpg Sustainer

  • Now passively grants 5 Attack Damage.

Toxin Claws.jpg Toxin Claws

  • No longer refunds any Gold when sold.

Matchmaking Maps & Modes[]

Champions of Newerth (CoN)

  • Map: Forests of Caldavar ("New" for NAEU/International region, "Old" for SEA region)
  • Mode: Ranked Pick


Mid Wars

  • Hero Ban
  • Single Draft

Bug Fixes & Optimizations[]

General[]

  • Hero Mastery in the Learnatorium is now sorted properly.
  • Mid Wars: fixed a cliffwalking spot near the Hellbourne teleporter cliff.
  • Camera shake effects have been drastically reduced in magnitude.

Heroes[]

Certain abilities that are classified as "non-interrupting" (i.e. did not interrupt your current order) will now properly and intentionally interrupt the current caster's channeling state (if they are channeling).


Gemini.jpg Gemini

  • Heropets (Gemini Fire and Ice.jpg Fire, Gemini Fire and Ice.jpg Ice and Gemini Rebirth-Lightning Form.jpg Light) are now properly deniable only if their Current Health percentage is less than 10% of their Max Health.
  • Doom Bringer.jpg Doom Bringer is now dropped properly when Gemini.jpg Gemini is in split form if damaged by player-controlled enemy units (i.e. this mechanic is propagated from Doom Bringer.jpg Doom Bringer onto the split form units).

Lodestone.jpg Lodestone

Nymphora.jpg Nymphora

Parallax.jpg Parallax

Qi.jpg Qi

The Chipper.jpg The Chipper

Tremble.jpg Tremble

  • Tremble Terrorform.jpg Terror Mound unit size has been increased slightly so it can be clicked more easily.

Items[]

Bound Eye.jpg Bound Eye

  • Now properly drops on death in all circumstances.

Dreamcatcher.jpg Dreamcatcher and Soultrap.jpg Soultrap

  • Health Regeneration effect no longer gets dispelled by neutral creeps (and is now consistent with the behaviour of Health Potion.jpg Health Potion, Mana Potion.jpg Mana Potion, etc.).
Advertisement