No city is more pious in its worship of Sol than Arasunia, and no man is more fervent among its zealous citizens than the Witch Slayer. Although he is viewed with uncertainty by the Beast shamans and human sorcerers in the Legion, his combat prowess and holy powers make him a mighty ally. Wielding a musket and a bladed icon of Sol, he not only can hold his own in battle, but also can sap his enemy's strength and turn any ground into sacred territory.
The Witch Slayer has one of the most complete suites of disables and damage spells in Newerth. Best played as a support, the Witch Slayer can both initiate fights with Graveyard and end them with Silver Bullet.
[ Q ]
Cast Time: 0.3 / 0.2 seconds
Organic Enemy Units
Type - Magic
Most at home on holy ground, the Witch Slayer creates a temporary Graveyard in front of himself. Enemy units caught in its creation suffer the consequences.
Range: 500 Mana Cost: 100/120/140/160 Cooldown: 12 seconds
Creates a Graveyard for 700 units in the target direction. Any enemies hit will fly into the air for 0.5 seconds and are stunned for 0.8/1.2/1.6/2 seconds when they land, taking 100/160/210/260 Magic Damage.
It's your funeral.
Graveyard has a touch radius of 150, and can hit units up to 850 units away.
The initial 0.5 second knockup is a non-reducible stun.
Stuns for a total of 1.3/1.7/2.1/2.5 seconds.
Graveyard is the only Target Dual ability where the range does not match the maximum distance. This was done intentionally to compensate for the projectile speed.
[ W ]
Cast Time: 0 / 0.85 seconds
Type - Magic
The Witch Slayer has mastered the use of the gem socketed into his glove, letting him shrink an enemy, rendering them useless for a short time.
Range: 500 Mana Cost: 90/120/150/180 Cooldown: 25/21/17/13 seconds
Applies Miniaturization to the target enemy for 2/2.5/3/3.5 seconds, settings its base Movement Speed to 100.
Disarmed Silenced Perplexed Smaller! Base Movement Speed set to 100.