The Wretched Hag haunted Newerth's darkness long before the Hellbourne spilled forth. A fiendish hag fatted off the flesh of children and virgin brides, she keeps as her only company a swarm of bats -- the only creatures that can abide her shrieking cries.
One of the most mobile heroes thanks to Flash of Darkness, the Wretched Hag is a fearsome area-of-effect nuker. If a high mana pool and good survivability is maintained through items, she remains evasive and damaging from beginning to end.
[ Q ]
Cast Time: 0.45 / 0.35 seconds
Type - Magic
The Wretched Hag haunts a target unit with a bat, slowing its Movement Speed and dealing periodic damage.
Range: 500 Mana Cost: 80/100/120/140 Cooldown: 15/12/9/6 seconds
Deals 50/75/100/125 initial Magic Damage, then applies Haunted to target for 15 seconds.
What's up my sleeve?
Haunted Effects 15/25/40/50 Magic Damage inflicted every 3 seconds 20/30/40/50% Movement speed slow initially, which wears off over 7 seconds.
Haunted starts dealing damage after 3 seconds, and every 3 seconds afterwards.
Deals a total of 125/200/300/375 Magic Damage.
Flash of Darkness
[ W ]
Cast Time: 0.33 / 0.47 seconds
The Wretched Hag disappears in a flash of darkness, only to instantly reappear at a target location.
Range: 800/950/1100/1250 Mana Cost: 60 Cooldown: 12/10/8/6 seconds
Teleports self to target position.
Like a bat out of hell!
[ E ]
Cast Time: 0 / 0.8 seconds
Type - Magic
Unleashing a high frequency scream, the Wretched Hag damages all nearby enemies.
Radius: 500 Mana Cost: 80/100/120/140 Cooldown: 7 seconds
Deals 85/165/225/300 Magic Damage to targets in radius.
Can you hear me?
Bat Blast (Bat Swarm)
[ R ]
Cast Time: 0.45 / 1 seconds
Type - Superior Magic
The Wretched Hag lets loose a torrent of magical bats in a target direction. Enemies caught within the blast are heavily damaged.
Range: 900 Mana Cost: 200/325/450 Cooldown: 135 (60) seconds
Deals 300/425/550 (350/550/750) Superior Magic Damage and applies Haunted and its initial damage to targets in a line, up to 900 units away. Radius of the damaging line starts out at 100 and ends at 300.
Keep clear of the cave.
Haunted Effects 10/20/40/50 Magic Damage inflicted every 3 seconds 20/30/40/50% Movement speed slow initially, which wears off over 7 seconds.
You must have Haunt learned in order for Haunted to have any effect.
While Bat Blast applies the slow from Haunt as Superior Magic type, the DoT is still Magic.