The Wretched Hag haunted Newerth's darkness long before the Hellbourne spilled forth. A fiendish hag fatted off the flesh of children and virgin brides, she keeps as her only company a swarm of bats -- the only creatures that can abide her shrieking cries.
One of the most mobile heroes thanks to Flash of Darkness, the Wretched Hag is a fearsome area-of-effect nuker. If a high mana pool and good survivability is maintained through items, she remains evasive and damaging from beginning to end.
Abilities[ | ]
Haunt
[ Q ]
Cast Time: 0.45 / 0.35 seconds
Target Unit
Enemy Units
Type - Magic
The Wretched Hag haunts a target unit with a bat, slowing its Movement Speed and dealing periodic damage.
Range: 500 Mana Cost: 80/100/120/140 Cooldown: 15/12/9/6 seconds
Deals 50/75/100/125 initial Magic Damage, then applies Haunted to target for 15 seconds.
What's up my sleeve?
Haunted Effects 15/25/40/50 Magic Damage inflicted every 3 seconds 20/30/40/50% Movement speed slow initially, which wears off over 7 seconds.
Notes
Haunted starts dealing damage after 3 seconds, and every 3 seconds afterwards.
Deals a total of 125/200/300/375 Magic Damage.
Flash of Darkness
[ W ]
Cast Time: 0.33 / 0.47 seconds
Target Position
The Wretched Hag disappears in a flash of darkness, only to instantly reappear at a target location.
Range: 800/950/1100/1250 Mana Cost: 60 Cooldown: 12/10/8/6 seconds
Teleports self to target position.
Like a bat out of hell!
Sonar Scream
[ E ]
Cast Time: 0 / 0.8 seconds
Self Position
Enemy Units
Type - Magic
Unleashing a high frequency scream, the Wretched Hag damages all nearby enemies.
Radius: 500 Mana Cost: 80/100/120/140 Cooldown: 7 seconds
Deals 85/165/225/300 Magic Damage to targets in radius.
Can you hear me?
Bat Blast (Bat Swarm)
[ R ]
Cast Time: 0.45 / 1 seconds
Target Position
Enemy Units
Type - Superior Magic
The Wretched Hag lets loose a torrent of magical bats in a target direction. Enemies caught within the blast are heavily damaged.
Range: 900 Mana Cost: 200/325/450 Cooldown: 135 (60) seconds
Deals 300/425/550 (350/550/750) Superior Magic Damage and applies Haunted and its initial damage to targets in a line, up to 900 units away. Radius of the damaging line starts out at 100 and ends at 300.
Keep clear of the cave.
Haunted Effects 10/20/40/50 Magic Damage inflicted every 3 seconds 20/30/40/50% Movement speed slow initially, which wears off over 7 seconds.
Notes
You must have Haunt learned in order for Haunted to have any effect.
While Bat Blast applies the slow from Haunt as Superior Magic type, the DoT is still Magic.